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target-arm: Correct conversion of Thumb Neon dp encodings into ARM
We handle Thumb Neon data processing instructions by converting them into the equivalent ARM encoding, as the two are very close. However the ARM encoding should have bit 28 set, not clear. This wasn't causing any problems because we don't actually look at that bit during decode; however it is better to do the conversion correctly to avoid problems later if we add checks to UNDEF on SBZ/SBO bits. Signed-off-by: Juha Riihimäki <juha.riihimaki@nokia.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -8015,7 +8015,7 @@ static int disas_thumb2_insn(CPUState *env, DisasContext *s, uint16_t insn_hw1)
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/* Coprocessor. */
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if (((insn >> 24) & 3) == 3) {
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/* Translate into the equivalent ARM encoding. */
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insn = (insn & 0xe2ffffff) | ((insn & (1 << 28)) >> 4);
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insn = (insn & 0xe2ffffff) | ((insn & (1 << 28)) >> 4) | (1 << 28);
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if (disas_neon_data_insn(env, s, insn))
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goto illegal_op;
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} else {
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