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virtio-gpu: use DIV_ROUND_UP
I used the clang-tidy qemu-round check to generate the fix: https://github.com/elmarco/clang-tools-extra Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Richard Henderson <rth@twiddle.net>
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@ -408,7 +408,7 @@ static void virtio_gpu_transfer_to_host_2d(VirtIOGPU *g,
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}
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format = pixman_image_get_format(res->image);
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bpp = (PIXMAN_FORMAT_BPP(format) + 7) / 8;
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bpp = DIV_ROUND_UP(PIXMAN_FORMAT_BPP(format), 8);
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stride = pixman_image_get_stride(res->image);
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if (t2d.offset || t2d.r.x || t2d.r.y ||
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@ -570,7 +570,7 @@ static void virtio_gpu_set_scanout(VirtIOGPU *g,
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scanout = &g->scanout[ss.scanout_id];
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format = pixman_image_get_format(res->image);
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bpp = (PIXMAN_FORMAT_BPP(format) + 7) / 8;
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bpp = DIV_ROUND_UP(PIXMAN_FORMAT_BPP(format), 8);
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offset = (ss.r.x * bpp) + ss.r.y * pixman_image_get_stride(res->image);
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if (!scanout->ds || surface_data(scanout->ds)
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!= ((uint8_t *)pixman_image_get_data(res->image) + offset) ||
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