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opengl: add shader build infrastructure
perl script to transform shader programs into c include files with static string constands containing the shader programs, so we can easily embed them into qemu. Also some Makefile logic for them. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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14
Makefile
14
Makefile
@ -296,6 +296,7 @@ clean:
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rm -f fsdev/*.pod
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rm -rf .libs */.libs
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rm -f qemu-img-cmds.h
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rm -f ui/shader/*-vert.h ui/shader/*-frag.h
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@# May not be present in GENERATED_HEADERS
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rm -f trace/generated-tracers-dtrace.dtrace*
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rm -f trace/generated-tracers-dtrace.h*
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@ -441,6 +442,19 @@ cscope:
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find "$(SRC_PATH)" -name "*.[chsS]" -print | sed 's,^\./,,' > ./cscope.files
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cscope -b
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# opengl shader programs
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ui/shader/%-vert.h: $(SRC_PATH)/ui/shader/%.vert $(SRC_PATH)/scripts/shaderinclude.pl
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@mkdir -p $(dir $@)
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$(call quiet-command,\
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perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
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" VERT $@")
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ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclude.pl
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@mkdir -p $(dir $@)
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$(call quiet-command,\
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perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
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" FRAG $@")
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# documentation
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MAKEINFO=makeinfo
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MAKEINFOFLAGS=--no-headers --no-split --number-sections
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16
scripts/shaderinclude.pl
Normal file
16
scripts/shaderinclude.pl
Normal file
@ -0,0 +1,16 @@
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#!/usr/bin/perl
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use strict;
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use warnings;
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my $file = shift;
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open FILE, "<", $file or die "open $file: $!";
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my $name = $file;
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$name =~ s|.*/||;
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$name =~ s/[-.]/_/g;
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print "static GLchar ${name}_src[] =\n";
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while (<FILE>) {
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chomp;
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printf " \"%s\\n\"\n", $_;
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}
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print " \"\\n\";\n";
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close FILE;
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