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ui/egl: fix framebuffer reads
Fix egl_fb_read() to use the (destination) surface size instead of the (source) framebuffer source for glReadPixels. Pass the DisplaySurface instead of the pixeldata pointer to egl_fb_read() to make this possible. With that in place framebuffer reads work fine even if the surface and framebuffer sizes don't match, so we can remove the guest-triggerable asserts in egl_scanout_flush(). Buglink: https://bugzilla.redhat.com//show_bug.cgi?id=1749659 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20190909073911.24787-1-kraxel@redhat.com
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@ -25,7 +25,7 @@ void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
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GLuint texture, bool delete);
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void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
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void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
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void egl_fb_read(void *dst, egl_fb *src);
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void egl_fb_read(DisplaySurface *dst, egl_fb *src);
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void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
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void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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@ -133,8 +133,6 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
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if (!edpy->guest_fb.texture || !edpy->ds) {
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return;
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}
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assert(surface_width(edpy->ds) == edpy->guest_fb.width);
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assert(surface_height(edpy->ds) == edpy->guest_fb.height);
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assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
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if (edpy->cursor_fb.texture) {
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@ -149,7 +147,7 @@ static void egl_scanout_flush(DisplayChangeListener *dcl,
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egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
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}
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egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
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egl_fb_read(edpy->ds, &edpy->blit_fb);
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dpy_gfx_update(edpy->dcl.con, x, y, w, h);
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}
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@ -102,12 +102,12 @@ void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip)
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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void egl_fb_read(void *dst, egl_fb *src)
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void egl_fb_read(DisplaySurface *dst, egl_fb *src)
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{
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glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadPixels(0, 0, src->width, src->height,
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GL_BGRA, GL_UNSIGNED_BYTE, dst);
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glReadPixels(0, 0, surface_width(dst), surface_height(dst),
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GL_BGRA, GL_UNSIGNED_BYTE, surface_data(dst));
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}
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void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
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