tcg/aarch64: Use ADR in tcg_out_movi

The new placement of the TB means that we can use one insn
to load the return value for exit_tb returning the TB pointer.

Tested-by: Emilio G. Cota <cota@braap.org>
Signed-off-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
Richard Henderson 2017-06-05 12:12:59 -07:00
parent 2b48e10f88
commit cc74d332ff

View File

@ -616,7 +616,12 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
/* Look for host pointer values within 4G of the PC. This happens
often when loading pointers to QEMU's own data structures. */
if (type == TCG_TYPE_I64) {
tcg_target_long disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
tcg_target_long disp = value - (intptr_t)s->code_ptr;
if (disp == sextract64(disp, 0, 21)) {
tcg_out_insn(s, 3406, ADR, rd, disp);
return;
}
disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
if (disp == sextract64(disp, 0, 21)) {
tcg_out_insn(s, 3406, ADRP, rd, disp);
if (value & 0xfff) {