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tcg/aarch64: Use ADR in tcg_out_movi
The new placement of the TB means that we can use one insn to load the return value for exit_tb returning the TB pointer. Tested-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -616,7 +616,12 @@ static void tcg_out_movi(TCGContext *s, TCGType type, TCGReg rd,
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/* Look for host pointer values within 4G of the PC. This happens
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often when loading pointers to QEMU's own data structures. */
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if (type == TCG_TYPE_I64) {
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tcg_target_long disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
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tcg_target_long disp = value - (intptr_t)s->code_ptr;
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if (disp == sextract64(disp, 0, 21)) {
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tcg_out_insn(s, 3406, ADR, rd, disp);
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return;
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}
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disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
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if (disp == sextract64(disp, 0, 21)) {
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tcg_out_insn(s, 3406, ADRP, rd, disp);
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if (value & 0xfff) {
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