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input: add core bits of the new input layer
Register and unregister handlers. Event dispatcher code. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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32
include/ui/input.h
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32
include/ui/input.h
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@ -0,0 +1,32 @@
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#ifndef INPUT_H
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#define INPUT_H
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#include "qapi-types.h"
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#define INPUT_EVENT_MASK_KEY (1<<INPUT_EVENT_KIND_KEY)
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#define INPUT_EVENT_MASK_BTN (1<<INPUT_EVENT_KIND_BTN)
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#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
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#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)
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typedef struct QemuInputHandler QemuInputHandler;
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typedef struct QemuInputHandlerState QemuInputHandlerState;
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typedef void (*QemuInputHandlerEvent)(DeviceState *dev, QemuConsole *src,
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InputEvent *evt);
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typedef void (*QemuInputHandlerSync)(DeviceState *dev);
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struct QemuInputHandler {
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const char *name;
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uint32_t mask;
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QemuInputHandlerEvent event;
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QemuInputHandlerSync sync;
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};
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QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev,
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QemuInputHandler *handler);
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void qemu_input_handler_activate(QemuInputHandlerState *s);
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void qemu_input_handler_unregister(QemuInputHandlerState *s);
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void qemu_input_event_send(QemuConsole *src, InputEvent *evt);
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void qemu_input_event_sync(void);
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#endif /* INPUT_H */
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@ -7,7 +7,7 @@ vnc-obj-$(CONFIG_VNC_SASL) += vnc-auth-sasl.o
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vnc-obj-$(CONFIG_VNC_WS) += vnc-ws.o
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vnc-obj-y += vnc-jobs.o
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common-obj-y += keymaps.o console.o cursor.o input-legacy.o qemu-pixman.o
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common-obj-y += keymaps.o console.o cursor.o input.o input-legacy.o qemu-pixman.o
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common-obj-$(CONFIG_SPICE) += spice-core.o spice-input.o spice-display.o
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common-obj-$(CONFIG_SDL) += sdl.o sdl_zoom.o x_keymap.o
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common-obj-$(CONFIG_COCOA) += cocoa.o
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83
ui/input.c
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83
ui/input.c
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#include "sysemu/sysemu.h"
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#include "qapi-types.h"
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#include "ui/input.h"
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struct QemuInputHandlerState {
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DeviceState *dev;
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QemuInputHandler *handler;
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int id;
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int events;
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QTAILQ_ENTRY(QemuInputHandlerState) node;
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};
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static QTAILQ_HEAD(, QemuInputHandlerState) handlers =
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QTAILQ_HEAD_INITIALIZER(handlers);
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QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev,
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QemuInputHandler *handler)
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{
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QemuInputHandlerState *s = g_new0(QemuInputHandlerState, 1);
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static int id = 1;
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s->dev = dev;
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s->handler = handler;
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s->id = id++;
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QTAILQ_INSERT_TAIL(&handlers, s, node);
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return s;
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}
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void qemu_input_handler_activate(QemuInputHandlerState *s)
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{
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QTAILQ_REMOVE(&handlers, s, node);
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QTAILQ_INSERT_HEAD(&handlers, s, node);
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}
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void qemu_input_handler_unregister(QemuInputHandlerState *s)
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{
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QTAILQ_REMOVE(&handlers, s, node);
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g_free(s);
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}
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static QemuInputHandlerState*
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qemu_input_find_handler(uint32_t mask)
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{
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QemuInputHandlerState *s;
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QTAILQ_FOREACH(s, &handlers, node) {
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if (mask & s->handler->mask) {
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return s;
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}
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}
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return NULL;
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}
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void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
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{
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QemuInputHandlerState *s;
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if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
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return;
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}
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s = qemu_input_find_handler(1 << evt->kind);
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s->handler->event(s->dev, src, evt);
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s->events++;
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}
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void qemu_input_event_sync(void)
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{
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QemuInputHandlerState *s;
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if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
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return;
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}
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QTAILQ_FOREACH(s, &handlers, node) {
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if (!s->events) {
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continue;
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}
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if (s->handler->sync) {
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s->handler->sync(s->dev);
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}
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s->events = 0;
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}
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}
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