Port PS2 devices to VMState design

This uses STRUCT and BUFFER

Signed-off-by: Juan Quintela <quintela@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
Juan Quintela 2009-08-20 19:42:36 +02:00 committed by Anthony Liguori
parent 6f67c50ff4
commit b31442c31e

119
hw/ps2.c
View File

@ -526,59 +526,29 @@ static void ps2_mouse_reset(void *opaque)
s->mouse_buttons = 0;
}
static void ps2_common_save (QEMUFile *f, PS2State *s)
{
qemu_put_be32 (f, s->write_cmd);
qemu_put_be32 (f, s->queue.rptr);
qemu_put_be32 (f, s->queue.wptr);
qemu_put_be32 (f, s->queue.count);
qemu_put_buffer (f, s->queue.data, sizeof (s->queue.data));
}
static const VMStateDescription vmstate_ps2_common = {
.name = "PS2 Common State",
.version_id = 3,
.minimum_version_id = 2,
.minimum_version_id_old = 2,
.fields = (VMStateField []) {
VMSTATE_INT32(write_cmd, PS2State),
VMSTATE_INT32(queue.rptr, PS2State),
VMSTATE_INT32(queue.wptr, PS2State),
VMSTATE_INT32(queue.count, PS2State),
VMSTATE_BUFFER(queue.data, PS2State),
VMSTATE_END_OF_LIST()
}
};
static void ps2_common_load (QEMUFile *f, PS2State *s)
{
s->write_cmd=qemu_get_be32 (f);
s->queue.rptr=qemu_get_be32 (f);
s->queue.wptr=qemu_get_be32 (f);
s->queue.count=qemu_get_be32 (f);
qemu_get_buffer (f, s->queue.data, sizeof (s->queue.data));
}
static void ps2_kbd_save(QEMUFile* f, void* opaque)
{
PS2KbdState *s = (PS2KbdState*)opaque;
ps2_common_save (f, &s->common);
qemu_put_be32(f, s->scan_enabled);
qemu_put_be32(f, s->translate);
qemu_put_be32(f, s->scancode_set);
}
static void ps2_mouse_save(QEMUFile* f, void* opaque)
{
PS2MouseState *s = (PS2MouseState*)opaque;
ps2_common_save (f, &s->common);
qemu_put_8s(f, &s->mouse_status);
qemu_put_8s(f, &s->mouse_resolution);
qemu_put_8s(f, &s->mouse_sample_rate);
qemu_put_8s(f, &s->mouse_wrap);
qemu_put_8s(f, &s->mouse_type);
qemu_put_8s(f, &s->mouse_detect_state);
qemu_put_be32(f, s->mouse_dx);
qemu_put_be32(f, s->mouse_dy);
qemu_put_be32(f, s->mouse_dz);
qemu_put_8s(f, &s->mouse_buttons);
}
static int ps2_kbd_load(QEMUFile* f, void* opaque, int version_id)
static int ps2_kbd_load_old(QEMUFile* f, void* opaque, int version_id)
{
PS2KbdState *s = (PS2KbdState*)opaque;
if (version_id != 2 && version_id != 3)
return -EINVAL;
ps2_common_load (f, &s->common);
vmstate_load_state(f, &vmstate_ps2_common, &s->common, version_id);
s->scan_enabled=qemu_get_be32(f);
s->translate=qemu_get_be32(f);
if (version_id == 3)
@ -588,26 +558,41 @@ static int ps2_kbd_load(QEMUFile* f, void* opaque, int version_id)
return 0;
}
static int ps2_mouse_load(QEMUFile* f, void* opaque, int version_id)
{
PS2MouseState *s = (PS2MouseState*)opaque;
static const VMStateDescription vmstate_ps2_keyboard = {
.name = "ps2kbd",
.version_id = 3,
.minimum_version_id = 3,
.minimum_version_id_old = 2,
.load_state_old = ps2_kbd_load_old,
.fields = (VMStateField []) {
VMSTATE_STRUCT(common, PS2KbdState, 0, vmstate_ps2_common, PS2State),
VMSTATE_INT32(scan_enabled, PS2KbdState),
VMSTATE_INT32(translate, PS2KbdState),
VMSTATE_INT32_V(scancode_set, PS2KbdState,3),
VMSTATE_END_OF_LIST()
}
};
if (version_id != 2)
return -EINVAL;
ps2_common_load (f, &s->common);
qemu_get_8s(f, &s->mouse_status);
qemu_get_8s(f, &s->mouse_resolution);
qemu_get_8s(f, &s->mouse_sample_rate);
qemu_get_8s(f, &s->mouse_wrap);
qemu_get_8s(f, &s->mouse_type);
qemu_get_8s(f, &s->mouse_detect_state);
s->mouse_dx=qemu_get_be32(f);
s->mouse_dy=qemu_get_be32(f);
s->mouse_dz=qemu_get_be32(f);
qemu_get_8s(f, &s->mouse_buttons);
return 0;
}
static const VMStateDescription vmstate_ps2_mouse = {
.name = "ps2mouse",
.version_id = 2,
.minimum_version_id = 2,
.minimum_version_id_old = 2,
.fields = (VMStateField []) {
VMSTATE_STRUCT(common, PS2MouseState, 0, vmstate_ps2_common, PS2State),
VMSTATE_UINT8(mouse_status, PS2MouseState),
VMSTATE_UINT8(mouse_resolution, PS2MouseState),
VMSTATE_UINT8(mouse_sample_rate, PS2MouseState),
VMSTATE_UINT8(mouse_wrap, PS2MouseState),
VMSTATE_UINT8(mouse_type, PS2MouseState),
VMSTATE_UINT8(mouse_detect_state, PS2MouseState),
VMSTATE_INT32(mouse_dx, PS2MouseState),
VMSTATE_INT32(mouse_dy, PS2MouseState),
VMSTATE_INT32(mouse_dz, PS2MouseState),
VMSTATE_UINT8(mouse_buttons, PS2MouseState),
VMSTATE_END_OF_LIST()
}
};
void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
{
@ -617,7 +602,7 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
s->common.update_arg = update_arg;
s->scancode_set = 2;
ps2_kbd_reset(s);
register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
vmstate_register(0, &vmstate_ps2_keyboard, s);
qemu_add_kbd_event_handler(ps2_put_keycode, s);
qemu_register_reset(ps2_kbd_reset, s);
return s;
@ -630,7 +615,7 @@ void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
s->common.update_irq = update_irq;
s->common.update_arg = update_arg;
ps2_mouse_reset(s);
register_savevm("ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s);
vmstate_register(0, &vmstate_ps2_mouse, s);
qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
qemu_register_reset(ps2_mouse_reset, s);
return s;