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tcg/arm: Use constant pool for call
Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -1054,10 +1054,7 @@ static void tcg_out_goto(TCGContext *s, int cond, tcg_insn_unit *addr)
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tcg_out_b(s, cond, disp);
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return;
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}
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assert(use_armv5t_instructions || (addri & 1) == 0);
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tcg_out_movi32(s, cond, TCG_REG_TMP, addri);
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tcg_out_bx(s, cond, TCG_REG_TMP);
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tcg_out_movi_pool(s, cond, TCG_REG_PC, addri);
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}
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/* The call case is mostly used for helpers - so it's not unreasonable
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@ -1081,9 +1078,9 @@ static void tcg_out_call(TCGContext *s, tcg_insn_unit *addr)
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tcg_out_movi32(s, COND_AL, TCG_REG_TMP, addri);
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tcg_out_blx(s, COND_AL, TCG_REG_TMP);
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} else {
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/* ??? Know that movi_pool emits exactly 2 insns. */
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tcg_out_dat_imm(s, COND_AL, ARITH_ADD, TCG_REG_R14, TCG_REG_PC, 4);
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tcg_out_ld32_12(s, COND_AL, TCG_REG_PC, TCG_REG_PC, -4);
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tcg_out32(s, addri);
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tcg_out_movi_pool(s, COND_AL, TCG_REG_PC, addri);
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}
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}
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