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virtio-gpu: remove useless 'waiting' field
Let's check renderer_blocked instead directly. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Christophe Fergeau <cfergeau@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20190221114330.17968-5-marcandre.lureau@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -889,8 +889,7 @@ void virtio_gpu_process_cmdq(VirtIOGPU *g)
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while (!QTAILQ_EMPTY(&g->cmdq)) {
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cmd = QTAILQ_FIRST(&g->cmdq);
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cmd->waiting = g->renderer_blocked;
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if (cmd->waiting) {
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if (g->renderer_blocked) {
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break;
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}
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@ -939,7 +938,6 @@ static void virtio_gpu_handle_ctrl(VirtIODevice *vdev, VirtQueue *vq)
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cmd->vq = vq;
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cmd->error = 0;
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cmd->finished = false;
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cmd->waiting = false;
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QTAILQ_INSERT_TAIL(&g->cmdq, cmd, next);
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cmd = virtqueue_pop(vq, sizeof(struct virtio_gpu_ctrl_command));
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}
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@ -81,7 +81,6 @@ struct virtio_gpu_ctrl_command {
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VirtQueue *vq;
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struct virtio_gpu_ctrl_hdr cmd_hdr;
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uint32_t error;
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bool waiting;
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bool finished;
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QTAILQ_ENTRY(virtio_gpu_ctrl_command) next;
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};
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