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ui/dbus: initialize cursor_fb
Or else, we may randomly destroy some textures.. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -22,6 +22,8 @@ typedef struct egl_fb {
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QemuDmaBuf *dmabuf;
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} egl_fb;
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#define EGL_FB_INIT { 0, }
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void egl_fb_destroy(egl_fb *fb);
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void egl_fb_setup_default(egl_fb *fb, int width, int height);
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void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
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@ -149,7 +149,7 @@ static void dbus_cursor_dmabuf(DisplayChangeListener *dcl,
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DBusDisplayListener *ddl = container_of(dcl, DBusDisplayListener, dcl);
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DisplaySurface *ds;
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GVariant *v_data = NULL;
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egl_fb cursor_fb;
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egl_fb cursor_fb = EGL_FB_INIT;
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if (!dmabuf) {
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qemu_dbus_display1_listener_call_mouse_set(
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