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ui/console: fix qemu_console_resize() regression
The display may be corrupted when changing screen colour depth in
qemu-system-ppc/MacOS since 7.0.
Do not short-cut qemu_console_resize() if the surface is backed by vga
vram. When the scanout isn't set, or it is already allocated, or opengl,
and the size is fitting, we still avoid the reallocation & replace path.
Fixes: commit cb8962c1
("ui: do not create a surface when resizing a GL scanout")
Reported-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Message-Id: <20220725115815.2461322-1-marcandre.lureau@redhat.com>
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parent
f0caba4475
commit
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@ -2575,11 +2575,13 @@ static void vc_chr_open(Chardev *chr,
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void qemu_console_resize(QemuConsole *s, int width, int height)
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{
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DisplaySurface *surface;
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DisplaySurface *surface = qemu_console_surface(s);
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assert(s->console_type == GRAPHIC_CONSOLE);
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if (qemu_console_get_width(s, -1) == width &&
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if ((s->scanout.kind != SCANOUT_SURFACE ||
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(surface && surface->flags & QEMU_ALLOCATED_FLAG)) &&
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qemu_console_get_width(s, -1) == width &&
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qemu_console_get_height(s, -1) == height) {
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return;
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}
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