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tcg-s390: Improve setcond
There are a variety of common cases for which we can use carry tricks to avoid a conditional branch. On very new hardware, use LOAD ON CONDITION instead of a conditional branch. Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -1135,15 +1135,100 @@ static int tgen_cmp(TCGContext *s, TCGType type, TCGCond c, TCGReg r1,
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return tcg_cond_to_s390_cond[c];
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}
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static void tgen_setcond(TCGContext *s, TCGType type, TCGCond c,
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static void tgen_setcond(TCGContext *s, TCGType type, TCGCond cond,
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TCGReg dest, TCGReg c1, TCGArg c2, int c2const)
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{
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int cc = tgen_cmp(s, type, c, c1, c2, c2const);
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int cc;
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/* Emit: r1 = 1; if (cc) goto over; r1 = 0; over: */
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tcg_out_movi(s, type, dest, 1);
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tcg_out_insn(s, RI, BRC, cc, (4 + 4) >> 1);
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tcg_out_movi(s, type, dest, 0);
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switch (cond) {
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case TCG_COND_GTU:
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case TCG_COND_GT:
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do_greater:
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/* The result of a compare has CC=2 for GT and CC=3 unused.
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ADD LOGICAL WITH CARRY considers (CC & 2) the carry bit. */
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tgen_cmp(s, type, cond, c1, c2, c2const);
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tcg_out_movi(s, type, dest, 0);
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tcg_out_insn(s, RRE, ALCGR, dest, dest);
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return;
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case TCG_COND_GEU:
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do_geu:
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/* We need "real" carry semantics, so use SUBTRACT LOGICAL
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instead of COMPARE LOGICAL. This needs an extra move. */
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tcg_out_mov(s, type, TCG_TMP0, c1);
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if (c2const) {
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tcg_out_movi(s, TCG_TYPE_I64, dest, 0);
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if (type == TCG_TYPE_I32) {
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tcg_out_insn(s, RIL, SLFI, TCG_TMP0, c2);
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} else {
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tcg_out_insn(s, RIL, SLGFI, TCG_TMP0, c2);
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}
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} else {
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if (type == TCG_TYPE_I32) {
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tcg_out_insn(s, RR, SLR, TCG_TMP0, c2);
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} else {
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tcg_out_insn(s, RRE, SLGR, TCG_TMP0, c2);
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}
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tcg_out_movi(s, TCG_TYPE_I64, dest, 0);
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}
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tcg_out_insn(s, RRE, ALCGR, dest, dest);
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return;
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case TCG_COND_LEU:
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case TCG_COND_LTU:
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case TCG_COND_LT:
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/* Swap operands so that we can use GEU/GTU/GT. */
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if (c2const) {
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tcg_out_movi(s, type, TCG_TMP0, c2);
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c2 = c1;
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c2const = 0;
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c1 = TCG_TMP0;
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} else {
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TCGReg t = c1;
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c1 = c2;
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c2 = t;
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}
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if (cond == TCG_COND_LEU) {
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goto do_geu;
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}
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cond = tcg_swap_cond(cond);
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goto do_greater;
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case TCG_COND_NE:
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/* X != 0 is X > 0. */
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if (c2const && c2 == 0) {
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cond = TCG_COND_GTU;
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goto do_greater;
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}
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break;
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case TCG_COND_EQ:
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/* X == 0 is X <= 0 is 0 >= X. */
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if (c2const && c2 == 0) {
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tcg_out_movi(s, TCG_TYPE_I64, TCG_TMP0, 0);
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c2 = c1;
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c2const = 0;
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c1 = TCG_TMP0;
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goto do_geu;
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}
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break;
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default:
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break;
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}
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cc = tgen_cmp(s, type, cond, c1, c2, c2const);
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if (facilities & FACILITY_LOAD_ON_COND) {
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/* Emit: d = 0, t = 1, d = (cc ? t : d). */
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tcg_out_movi(s, TCG_TYPE_I64, dest, 0);
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tcg_out_movi(s, TCG_TYPE_I64, TCG_TMP0, 1);
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tcg_out_insn(s, RRF, LOCGR, dest, TCG_TMP0, cc);
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} else {
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/* Emit: d = 1; if (cc) goto over; d = 0; over: */
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tcg_out_movi(s, type, dest, 1);
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tcg_out_insn(s, RI, BRC, cc, (4 + 4) >> 1);
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tcg_out_movi(s, type, dest, 0);
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}
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}
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static void tgen_movcond(TCGContext *s, TCGType type, TCGCond c, TCGReg dest,
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