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qapi/migration.json: Fix indentation
Commits6a9ad15420
and9004db48c0
added some new text to qapi/migration.json which doesn't fit the stricter indentation requirements imposed by the rST documentation generator. Reindent those lines to the new standard. Reviewed-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20200810195019.25427-2-peter.maydell@linaro.org> Signed-off-by: Markus Armbruster <armbru@redhat.com>
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@ -667,18 +667,18 @@
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# Defaults to none. (Since 5.0)
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#
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# @multifd-zlib-level: Set the compression level to be used in live
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# migration, the compression level is an integer between 0
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# and 9, where 0 means no compression, 1 means the best
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# compression speed, and 9 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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# migration, the compression level is an integer between 0
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# and 9, where 0 means no compression, 1 means the best
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# compression speed, and 9 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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#
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# @multifd-zstd-level: Set the compression level to be used in live
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# migration, the compression level is an integer between 0
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# and 20, where 0 means no compression, 1 means the best
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# compression speed, and 20 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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# migration, the compression level is an integer between 0
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# and 20, where 0 means no compression, 1 means the best
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# compression speed, and 20 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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#
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# @block-bitmap-mapping: Maps block nodes and bitmaps on them to
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# aliases for the purpose of dirty bitmap migration. Such
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@ -827,18 +827,18 @@
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# Defaults to none. (Since 5.0)
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#
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# @multifd-zlib-level: Set the compression level to be used in live
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# migration, the compression level is an integer between 0
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# and 9, where 0 means no compression, 1 means the best
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# compression speed, and 9 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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# migration, the compression level is an integer between 0
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# and 9, where 0 means no compression, 1 means the best
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# compression speed, and 9 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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#
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# @multifd-zstd-level: Set the compression level to be used in live
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# migration, the compression level is an integer between 0
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# and 20, where 0 means no compression, 1 means the best
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# compression speed, and 20 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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# migration, the compression level is an integer between 0
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# and 20, where 0 means no compression, 1 means the best
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# compression speed, and 20 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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#
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# @block-bitmap-mapping: Maps block nodes and bitmaps on them to
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# aliases for the purpose of dirty bitmap migration. Such
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@ -1023,18 +1023,18 @@
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# Defaults to none. (Since 5.0)
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#
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# @multifd-zlib-level: Set the compression level to be used in live
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# migration, the compression level is an integer between 0
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# and 9, where 0 means no compression, 1 means the best
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# compression speed, and 9 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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# migration, the compression level is an integer between 0
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# and 9, where 0 means no compression, 1 means the best
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# compression speed, and 9 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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#
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# @multifd-zstd-level: Set the compression level to be used in live
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# migration, the compression level is an integer between 0
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# and 20, where 0 means no compression, 1 means the best
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# compression speed, and 20 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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# migration, the compression level is an integer between 0
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# and 20, where 0 means no compression, 1 means the best
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# compression speed, and 20 means best compression ratio which
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# will consume more CPU.
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# Defaults to 1. (Since 5.0)
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#
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# @block-bitmap-mapping: Maps block nodes and bitmaps on them to
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# aliases for the purpose of dirty bitmap migration. Such
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