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target-sh4: simplify comparisons after a 'and' op
When a TCG variable is anded with a value and the compared with the same value, we can simply invert the comparison and compare it with 0. The generated code is smaller. Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
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@ -332,7 +332,7 @@ static inline void gen_branch_slot(uint32_t delayed_pc, int t)
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tcg_gen_movi_i32(cpu_delayed_pc, delayed_pc);
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tcg_gen_movi_i32(cpu_delayed_pc, delayed_pc);
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sr = tcg_temp_new();
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sr = tcg_temp_new();
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tcg_gen_andi_i32(sr, cpu_sr, SR_T);
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tcg_gen_andi_i32(sr, cpu_sr, SR_T);
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tcg_gen_brcondi_i32(TCG_COND_NE, sr, t ? SR_T : 0, label);
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tcg_gen_brcondi_i32(t ? TCG_COND_EQ:TCG_COND_NE, sr, 0, label);
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tcg_gen_ori_i32(cpu_flags, cpu_flags, DELAY_SLOT_TRUE);
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tcg_gen_ori_i32(cpu_flags, cpu_flags, DELAY_SLOT_TRUE);
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gen_set_label(label);
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gen_set_label(label);
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}
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}
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@ -347,7 +347,7 @@ static void gen_conditional_jump(DisasContext * ctx,
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l1 = gen_new_label();
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l1 = gen_new_label();
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sr = tcg_temp_new();
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sr = tcg_temp_new();
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tcg_gen_andi_i32(sr, cpu_sr, SR_T);
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tcg_gen_andi_i32(sr, cpu_sr, SR_T);
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tcg_gen_brcondi_i32(TCG_COND_EQ, sr, SR_T, l1);
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tcg_gen_brcondi_i32(TCG_COND_NE, sr, 0, l1);
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gen_goto_tb(ctx, 0, ifnott);
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gen_goto_tb(ctx, 0, ifnott);
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gen_set_label(l1);
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gen_set_label(l1);
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gen_goto_tb(ctx, 1, ift);
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gen_goto_tb(ctx, 1, ift);
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@ -362,7 +362,7 @@ static void gen_delayed_conditional_jump(DisasContext * ctx)
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l1 = gen_new_label();
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l1 = gen_new_label();
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ds = tcg_temp_new();
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ds = tcg_temp_new();
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tcg_gen_andi_i32(ds, cpu_flags, DELAY_SLOT_TRUE);
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tcg_gen_andi_i32(ds, cpu_flags, DELAY_SLOT_TRUE);
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tcg_gen_brcondi_i32(TCG_COND_EQ, ds, DELAY_SLOT_TRUE, l1);
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tcg_gen_brcondi_i32(TCG_COND_NE, ds, 0, l1);
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gen_goto_tb(ctx, 1, ctx->pc + 2);
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gen_goto_tb(ctx, 1, ctx->pc + 2);
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gen_set_label(l1);
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gen_set_label(l1);
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tcg_gen_andi_i32(cpu_flags, cpu_flags, ~DELAY_SLOT_TRUE);
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tcg_gen_andi_i32(cpu_flags, cpu_flags, ~DELAY_SLOT_TRUE);
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