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tcg/i386: Mark Win64 call-saved vector regs as reserved
While we do not include these in tcg_target_reg_alloc_order, and therefore they ought never be allocated, it seems safer to mark them reserved as well. Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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@ -4218,6 +4218,19 @@ static void tcg_target_init(TCGContext *s)
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s->reserved_regs = 0;
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_CALL_STACK);
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#ifdef _WIN64
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/* These are call saved, and we don't save them, so don't use them. */
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM6);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM7);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM8);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM9);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM10);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM11);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM12);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM13);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM14);
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tcg_regset_set_reg(s->reserved_regs, TCG_REG_XMM15);
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#endif
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}
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typedef struct {
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