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Fix 24 bit mode
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4937 c046a42c-6fe2-441c-8c8c-71466251a162
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parent
749ecd9953
commit
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23
hw/tcx.c
23
hw/tcx.c
@ -124,19 +124,34 @@ static void tcx_draw_line8(TCXState *s1, uint8_t *d,
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}
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}
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/*
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XXX Could be much more optimal:
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* detect if line/page/whole screen is in 24 bit mode
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* if destination is also BGR, use memcpy
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*/
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static inline void tcx24_draw_line32(TCXState *s1, uint8_t *d,
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const uint8_t *s, int width,
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const uint32_t *cplane,
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const uint32_t *s24)
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{
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int x;
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uint8_t val;
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int x, bgr, r, g, b;
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uint8_t val, *p8;
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uint32_t *p = (uint32_t *)d;
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uint32_t dval;
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bgr = s1->ds->bgr;
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for(x = 0; x < width; x++, s++, s24++) {
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if ((bswap32(*cplane++) & 0xff000000) == 0x03000000) { // 24-bit direct
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dval = bswap32(*s24) & 0x00ffffff;
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if ((be32_to_cpu(*cplane++) & 0xff000000) == 0x03000000) {
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// 24-bit direct, BGR order
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p8 = (uint8_t *)s24;
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p8++;
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b = *p8++;
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g = *p8++;
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r = *p8++;
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if (bgr)
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dval = rgb_to_pixel32bgr(r, g, b);
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else
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dval = rgb_to_pixel32(r, g, b);
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} else {
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val = *s;
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dval = s1->palette[val];
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