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gtk/opengl: add opengl context and scanout support (egl)
This allows virtio-gpu to render in 3d mode. Uses egl, for gtk versions 3.14 and older. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
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6c18744d0f
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@ -20,6 +20,7 @@
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#if defined(CONFIG_OPENGL)
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#include "ui/egl-helpers.h"
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#include "ui/egl-context.h"
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#endif
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/* Compatibility define to let us build on both Gtk2 and Gtk3 */
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@ -46,6 +47,11 @@ typedef struct VirtualGfxConsole {
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EGLContext ectx;
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EGLSurface esurface;
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int glupdates;
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int x, y, w, h;
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GLuint tex_id;
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GLuint fbo_id;
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bool y0_top;
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bool scanout_mode;
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#endif
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} VirtualGfxConsole;
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@ -90,6 +96,16 @@ void gd_egl_update(DisplayChangeListener *dcl,
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void gd_egl_refresh(DisplayChangeListener *dcl);
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void gd_egl_switch(DisplayChangeListener *dcl,
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DisplaySurface *surface);
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QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
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QEMUGLParams *params);
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void gd_egl_scanout(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h);
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gtk_egl_init(void);
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int gd_egl_make_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx);
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#endif /* UI_GTK_H */
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131
ui/gtk-egl.c
131
ui/gtk-egl.c
@ -21,6 +21,29 @@
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#include "sysemu/sysemu.h"
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static void gtk_egl_set_scanout_mode(VirtualConsole *vc, bool scanout)
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{
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if (vc->gfx.scanout_mode == scanout) {
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return;
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}
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vc->gfx.scanout_mode = scanout;
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if (!vc->gfx.scanout_mode) {
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if (vc->gfx.fbo_id) {
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
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GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, 0, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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glDeleteFramebuffers(1, &vc->gfx.fbo_id);
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vc->gfx.fbo_id = 0;
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}
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if (vc->gfx.surface) {
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surface_gl_destroy_texture(vc->gfx.gls, vc->gfx.ds);
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surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
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}
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}
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}
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/** DisplayState Callbacks (opengl version) **/
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void gd_egl_init(VirtualConsole *vc)
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@ -50,19 +73,26 @@ void gd_egl_draw(VirtualConsole *vc)
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GdkWindow *window;
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int ww, wh;
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if (!vc->gfx.gls || !vc->gfx.ds) {
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if (!vc->gfx.gls) {
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return;
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}
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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if (vc->gfx.scanout_mode) {
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gd_egl_scanout_flush(&vc->gfx.dcl, 0, 0, vc->gfx.w, vc->gfx.h);
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} else {
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if (!vc->gfx.ds) {
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return;
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}
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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window = gtk_widget_get_window(vc->gfx.drawing_area);
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gdk_drawable_get_size(window, &ww, &wh);
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surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
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surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
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window = gtk_widget_get_window(vc->gfx.drawing_area);
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gdk_drawable_get_size(window, &ww, &wh);
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surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
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surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
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eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
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eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
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}
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}
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void gd_egl_update(DisplayChangeListener *dcl,
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@ -99,6 +129,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl)
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if (vc->gfx.glupdates) {
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vc->gfx.glupdates = 0;
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gtk_egl_set_scanout_mode(vc, false);
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gd_egl_draw(vc);
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}
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}
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@ -128,6 +159,81 @@ void gd_egl_switch(DisplayChangeListener *dcl,
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}
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}
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QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
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QEMUGLParams *params)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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return qemu_egl_create_context(dcl, params);
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}
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void gd_egl_scanout(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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vc->gfx.x = x;
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vc->gfx.y = y;
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vc->gfx.w = w;
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vc->gfx.h = h;
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vc->gfx.tex_id = backing_id;
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vc->gfx.y0_top = backing_y_0_top;
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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if (vc->gfx.tex_id == 0 || vc->gfx.w == 0 || vc->gfx.h == 0) {
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gtk_egl_set_scanout_mode(vc, false);
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return;
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}
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gtk_egl_set_scanout_mode(vc, true);
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if (!vc->gfx.fbo_id) {
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glGenFramebuffers(1, &vc->gfx.fbo_id);
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}
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, vc->gfx.tex_id, 0);
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}
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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GdkWindow *window;
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int ww, wh, y1, y2;
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if (!vc->gfx.scanout_mode) {
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return;
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}
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if (!vc->gfx.fbo_id) {
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return;
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}
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eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, vc->gfx.ectx);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.fbo_id);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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window = gtk_widget_get_window(vc->gfx.drawing_area);
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gdk_drawable_get_size(window, &ww, &wh);
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glViewport(0, 0, ww, wh);
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y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
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y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
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glBlitFramebuffer(0, y1, vc->gfx.w, y2,
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0, 0, ww, wh,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, vc->gfx.fbo_id);
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eglSwapBuffers(qemu_egl_display, vc->gfx.esurface);
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}
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void gtk_egl_init(void)
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{
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GdkDisplay *gdk_display = gdk_display_get_default();
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@ -139,3 +245,12 @@ void gtk_egl_init(void)
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display_opengl = 1;
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}
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int gd_egl_make_current(DisplayChangeListener *dcl,
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QEMUGLContext ctx)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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return eglMakeCurrent(qemu_egl_display, vc->gfx.esurface,
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vc->gfx.esurface, ctx);
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}
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7
ui/gtk.c
7
ui/gtk.c
@ -615,6 +615,13 @@ static const DisplayChangeListenerOps dcl_egl_ops = {
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.dpy_refresh = gd_egl_refresh,
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.dpy_mouse_set = gd_mouse_set,
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.dpy_cursor_define = gd_cursor_define,
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.dpy_gl_ctx_create = gd_egl_create_context,
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.dpy_gl_ctx_destroy = qemu_egl_destroy_context,
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.dpy_gl_ctx_make_current = gd_egl_make_current,
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.dpy_gl_ctx_get_current = qemu_egl_get_current_context,
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.dpy_gl_scanout = gd_egl_scanout,
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.dpy_gl_update = gd_egl_scanout_flush,
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};
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#endif
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