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ui/cocoa: Immediately call [-QemuCocoaView handleMouseEvent:buttons:]
Instead of using mouse_event variable to tell to handle a mouse event later, immediately call [-QemuCocoaView handleMouseEvent:buttons:]. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Tested-by: Rene Engel <ReneEngel80@emailn.de> Message-ID: <20240224-cocoa-v12-2-e89f70bdda71@daynix.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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87
ui/cocoa.m
87
ui/cocoa.m
@ -807,9 +807,8 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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{
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/* Return true if we handled the event, false if it should be given to OSX */
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COCOA_DEBUG("QemuCocoaView: handleEvent\n");
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int buttons = 0;
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InputButton button;
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int keycode = 0;
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bool mouse_event = false;
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// Location of event in virtual screen coordinates
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NSPoint p = [self screenLocationOfEvent:event];
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NSUInteger modifiers = [event modifierFlags];
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@ -955,7 +954,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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}
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break;
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}
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break;
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return true;
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case NSEventTypeKeyDown:
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keycode = cocoa_keycode_to_qemu([event keyCode]);
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@ -991,7 +990,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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} else {
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[self handleMonitorInput: event];
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}
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break;
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return true;
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case NSEventTypeKeyUp:
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keycode = cocoa_keycode_to_qemu([event keyCode]);
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@ -1004,7 +1003,7 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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if (qemu_console_is_graphic(NULL)) {
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qkbd_state_key_event(kbd, keycode, false);
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}
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break;
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return true;
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case NSEventTypeMouseMoved:
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if (isAbsoluteEnabled) {
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// Cursor re-entered into a window might generate events bound to screen coordinates
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@ -1020,34 +1019,20 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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}
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}
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}
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:0];
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case NSEventTypeLeftMouseDown:
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buttons |= MOUSE_EVENT_LBUTTON;
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_LBUTTON];
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case NSEventTypeRightMouseDown:
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buttons |= MOUSE_EVENT_RBUTTON;
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_RBUTTON];
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case NSEventTypeOtherMouseDown:
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buttons |= MOUSE_EVENT_MBUTTON;
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_MBUTTON];
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case NSEventTypeLeftMouseDragged:
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buttons |= MOUSE_EVENT_LBUTTON;
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_LBUTTON];
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case NSEventTypeRightMouseDragged:
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buttons |= MOUSE_EVENT_RBUTTON;
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_RBUTTON];
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case NSEventTypeOtherMouseDragged:
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buttons |= MOUSE_EVENT_MBUTTON;
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:MOUSE_EVENT_MBUTTON];
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case NSEventTypeLeftMouseUp:
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mouse_event = true;
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if (!isMouseGrabbed && [self screenContainsPoint:p]) {
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/*
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* In fullscreen mode, the window of cocoaView may not be the
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@ -1058,53 +1043,41 @@ static CGEventRef handleTapEvent(CGEventTapProxy proxy, CGEventType type, CGEven
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[self grabMouse];
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}
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}
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break;
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return [self handleMouseEvent:event buttons:0];
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case NSEventTypeRightMouseUp:
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:0];
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case NSEventTypeOtherMouseUp:
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mouse_event = true;
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break;
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return [self handleMouseEvent:event buttons:0];
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case NSEventTypeScrollWheel:
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/*
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* Send wheel events to the guest regardless of window focus.
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* This is in-line with standard Mac OS X UI behaviour.
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*/
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/*
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* We shouldn't have got a scroll event when deltaY and delta Y
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* are zero, hence no harm in dropping the event
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*/
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if ([event deltaY] != 0 || [event deltaX] != 0) {
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/* Determine if this is a scroll up or scroll down event */
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if ([event deltaY] != 0) {
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buttons = ([event deltaY] > 0) ?
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if ([event deltaY] != 0) {
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button = ([event deltaY] > 0) ?
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INPUT_BUTTON_WHEEL_UP : INPUT_BUTTON_WHEEL_DOWN;
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} else if ([event deltaX] != 0) {
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buttons = ([event deltaX] > 0) ?
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} else if ([event deltaX] != 0) {
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button = ([event deltaX] > 0) ?
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INPUT_BUTTON_WHEEL_LEFT : INPUT_BUTTON_WHEEL_RIGHT;
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}
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qemu_input_queue_btn(dcl.con, buttons, true);
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qemu_input_event_sync();
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qemu_input_queue_btn(dcl.con, buttons, false);
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qemu_input_event_sync();
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} else {
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/*
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* We shouldn't have got a scroll event when deltaY and delta Y
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* are zero, hence no harm in dropping the event
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*/
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return true;
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}
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/*
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* Since deltaX/deltaY also report scroll wheel events we prevent mouse
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* movement code from executing.
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*/
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mouse_event = false;
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break;
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qemu_input_queue_btn(dcl.con, button, true);
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qemu_input_event_sync();
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qemu_input_queue_btn(dcl.con, button, false);
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qemu_input_event_sync();
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return true;
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default:
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return false;
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}
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if (mouse_event) {
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return [self handleMouseEvent:event buttons:buttons];
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}
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return true;
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}
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- (bool) handleMouseEvent:(NSEvent *)event buttons:(uint32_t)buttons
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