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target-lm32: Update VMStateDescription to LM32CPU
Add a vmstate_lm32_cpu referencing the previous VMStateDescription as a sub-struct and hook it up to CPUClass::vmsd. Drop cpu_{save,load}(). Acked-by: Michael Walle <michael@walle.cc> Signed-off-by: Andreas Färber <afaerber@suse.de>
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@ -71,6 +71,10 @@ static inline LM32CPU *lm32_env_get_cpu(CPULM32State *env)
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#define ENV_OFFSET offsetof(LM32CPU, env)
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#ifndef CONFIG_USER_ONLY
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extern const struct VMStateDescription vmstate_lm32_cpu;
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#endif
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void lm32_cpu_do_interrupt(CPUState *cpu);
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#endif
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@ -85,6 +85,7 @@ static void lm32_cpu_class_init(ObjectClass *oc, void *data)
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cc->reset = lm32_cpu_reset;
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cc->do_interrupt = lm32_cpu_do_interrupt;
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cpu_class_set_vmsd(cc, &vmstate_lm32_cpu);
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}
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static const TypeInfo lm32_cpu_type_info = {
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@ -211,8 +211,6 @@ static inline CPULM32State *cpu_init(const char *cpu_model)
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#define cpu_gen_code cpu_lm32_gen_code
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#define cpu_signal_handler cpu_lm32_signal_handler
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#define CPU_SAVE_VERSION 1
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int cpu_lm32_handle_mmu_fault(CPULM32State *env, target_ulong address, int rw,
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int mmu_idx);
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#define cpu_handle_mmu_fault cpu_lm32_handle_mmu_fault
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@ -1,9 +1,9 @@
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#include "hw/hw.h"
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#include "hw/boards.h"
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static const VMStateDescription vmstate_cpu = {
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.name = "cpu",
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.version_id = CPU_SAVE_VERSION,
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static const VMStateDescription vmstate_env = {
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.name = "env",
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.version_id = 1,
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.minimum_version_id = 1,
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.minimum_version_id_old = 1,
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.fields = (VMStateField[]) {
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@ -22,12 +22,13 @@ static const VMStateDescription vmstate_cpu = {
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}
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};
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void cpu_save(QEMUFile *f, void *opaque)
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{
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vmstate_save_state(f, &vmstate_cpu, opaque);
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}
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int cpu_load(QEMUFile *f, void *opaque, int version_id)
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{
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return vmstate_load_state(f, &vmstate_cpu, opaque, version_id);
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const VMStateDescription vmstate_lm32_cpu = {
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.name = "cpu",
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.version_id = 1,
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.minimum_version_id = 1,
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.minimum_version_id_old = 1,
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.fields = (VMStateField[]) {
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VMSTATE_STRUCT(env, LM32CPU, 1, vmstate_env, CPULM32State),
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VMSTATE_END_OF_LIST()
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}
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};
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