qemu/ui/vnc-jobs.c

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/*
* QEMU VNC display driver
*
* Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws>
* Copyright (C) 2006 Fabrice Bellard
* Copyright (C) 2009 Red Hat, Inc
* Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "vnc.h"
#include "vnc-jobs.h"
#include "qemu/sockets.h"
#include "qemu/main-loop.h"
#include "block/aio.h"
/*
* Locking:
*
* There are three levels of locking:
* - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
* - VncDisplay global lock: mainly used for framebuffer updates to avoid
* screen corruption if the framebuffer is updated
* while the worker is doing something.
* - VncState::output lock: used to make sure the output buffer is not corrupted
* if two threads try to write on it at the same time
*
* While the VNC worker thread is working, the VncDisplay global lock is held
* to avoid screen corruption (this does not block vnc_refresh() because it
* uses trylock()) but the output lock is not held because the thread works on
* its own output buffer.
* When the encoding job is done, the worker thread will hold the output lock
* and copy its output buffer in vs->output.
*/
struct VncJobQueue {
QemuCond cond;
QemuMutex mutex;
QemuThread thread;
bool exit;
QTAILQ_HEAD(, VncJob) jobs;
};
typedef struct VncJobQueue VncJobQueue;
/*
* We use a single global queue, but most of the functions are
* already reentrant, so we can easily add more than one encoding thread
*/
static VncJobQueue *queue;
static void vnc_lock_queue(VncJobQueue *queue)
{
qemu_mutex_lock(&queue->mutex);
}
static void vnc_unlock_queue(VncJobQueue *queue)
{
qemu_mutex_unlock(&queue->mutex);
}
VncJob *vnc_job_new(VncState *vs)
{
VncJob *job = g_new0(VncJob, 1);
job->vs = vs;
vnc_lock_queue(queue);
QLIST_INIT(&job->rectangles);
vnc_unlock_queue(queue);
return job;
}
int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h)
{
VncRectEntry *entry = g_new0(VncRectEntry, 1);
entry->rect.x = x;
entry->rect.y = y;
entry->rect.w = w;
entry->rect.h = h;
vnc_lock_queue(queue);
QLIST_INSERT_HEAD(&job->rectangles, entry, next);
vnc_unlock_queue(queue);
return 1;
}
void vnc_job_push(VncJob *job)
{
vnc_lock_queue(queue);
if (queue->exit || QLIST_EMPTY(&job->rectangles)) {
g_free(job);
} else {
QTAILQ_INSERT_TAIL(&queue->jobs, job, next);
qemu_cond_broadcast(&queue->cond);
}
vnc_unlock_queue(queue);
}
static bool vnc_has_job_locked(VncState *vs)
{
VncJob *job;
QTAILQ_FOREACH(job, &queue->jobs, next) {
if (job->vs == vs || !vs) {
return true;
}
}
return false;
}
bool vnc_has_job(VncState *vs)
{
bool ret;
vnc_lock_queue(queue);
ret = vnc_has_job_locked(vs);
vnc_unlock_queue(queue);
return ret;
}
void vnc_jobs_clear(VncState *vs)
{
VncJob *job, *tmp;
vnc_lock_queue(queue);
QTAILQ_FOREACH_SAFE(job, &queue->jobs, next, tmp) {
if (job->vs == vs || !vs) {
QTAILQ_REMOVE(&queue->jobs, job, next);
}
}
vnc_unlock_queue(queue);
}
void vnc_jobs_join(VncState *vs)
{
vnc_lock_queue(queue);
while (vnc_has_job_locked(vs)) {
qemu_cond_wait(&queue->cond, &queue->mutex);
}
vnc_unlock_queue(queue);
vnc_jobs_consume_buffer(vs);
}
void vnc_jobs_consume_buffer(VncState *vs)
{
bool flush;
vnc_lock_output(vs);
if (vs->jobs_buffer.offset) {
if (vs->ioc != NULL && buffer_empty(&vs->output)) {
if (vs->ioc_tag) {
g_source_remove(vs->ioc_tag);
}
vs->ioc_tag = qio_channel_add_watch(
vs->ioc, G_IO_IN | G_IO_OUT, vnc_client_io, vs, NULL);
}
buffer_move(&vs->output, &vs->jobs_buffer);
}
flush = vs->ioc != NULL && vs->abort != true;
vnc_unlock_output(vs);
if (flush) {
vnc_flush(vs);
}
}
/*
* Copy data for local use
*/
static void vnc_async_encoding_start(VncState *orig, VncState *local)
{
buffer_init(&local->output, "vnc-worker-output");
local->sioc = NULL; /* Don't do any network work on this thread */
local->ioc = NULL; /* Don't do any network work on this thread */
local->vnc_encoding = orig->vnc_encoding;
local->features = orig->features;
local->vd = orig->vd;
local->lossy_rect = orig->lossy_rect;
local->write_pixels = orig->write_pixels;
local->client_pf = orig->client_pf;
local->client_be = orig->client_be;
local->tight = orig->tight;
local->zlib = orig->zlib;
local->hextile = orig->hextile;
local->zrle = orig->zrle;
}
static void vnc_async_encoding_end(VncState *orig, VncState *local)
{
orig->tight = local->tight;
orig->zlib = local->zlib;
orig->hextile = local->hextile;
orig->zrle = local->zrle;
orig->lossy_rect = local->lossy_rect;
}
static int vnc_worker_thread_loop(VncJobQueue *queue)
{
VncJob *job;
VncRectEntry *entry, *tmp;
VncState vs = {};
int n_rectangles;
int saved_offset;
vnc_lock_queue(queue);
while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) {
qemu_cond_wait(&queue->cond, &queue->mutex);
}
/* Here job can only be NULL if queue->exit is true */
job = QTAILQ_FIRST(&queue->jobs);
vnc_unlock_queue(queue);
if (queue->exit) {
return -1;
}
vnc_lock_output(job->vs);
if (job->vs->ioc == NULL || job->vs->abort == true) {
vnc_unlock_output(job->vs);
goto disconnected;
}
if (buffer_empty(&job->vs->output)) {
/*
* Looks like a NOP as it obviously moves no data. But it
* moves the empty buffer, so we don't have to malloc a new
* one for vs.output
*/
buffer_move_empty(&vs.output, &job->vs->output);
}
vnc_unlock_output(job->vs);
/* Make a local copy of vs and switch output buffers */
vnc_async_encoding_start(job->vs, &vs);
/* Start sending rectangles */
n_rectangles = 0;
vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE);
vnc_write_u8(&vs, 0);
saved_offset = vs.output.offset;
vnc_write_u16(&vs, 0);
vnc_lock_display(job->vs->vd);
QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) {
int n;
if (job->vs->ioc == NULL) {
vnc_unlock_display(job->vs->vd);
/* Copy persistent encoding data */
vnc_async_encoding_end(job->vs, &vs);
goto disconnected;
}
n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y,
entry->rect.w, entry->rect.h);
if (n >= 0) {
n_rectangles += n;
}
g_free(entry);
}
vnc_unlock_display(job->vs->vd);
/* Put n_rectangles at the beginning of the message */
vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF;
vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF;
vnc_lock_output(job->vs);
if (job->vs->ioc != NULL) {
buffer_move(&job->vs->jobs_buffer, &vs.output);
/* Copy persistent encoding data */
vnc_async_encoding_end(job->vs, &vs);
qemu_bh_schedule(job->vs->bh);
} else {
buffer_reset(&vs.output);
/* Copy persistent encoding data */
vnc_async_encoding_end(job->vs, &vs);
}
vnc_unlock_output(job->vs);
disconnected:
vnc_lock_queue(queue);
QTAILQ_REMOVE(&queue->jobs, job, next);
vnc_unlock_queue(queue);
qemu_cond_broadcast(&queue->cond);
g_free(job);
return 0;
}
static VncJobQueue *vnc_queue_init(void)
{
VncJobQueue *queue = g_new0(VncJobQueue, 1);
qemu_cond_init(&queue->cond);
qemu_mutex_init(&queue->mutex);
QTAILQ_INIT(&queue->jobs);
return queue;
}
static void vnc_queue_clear(VncJobQueue *q)
{
qemu_cond_destroy(&queue->cond);
qemu_mutex_destroy(&queue->mutex);
g_free(q);
queue = NULL; /* Unset global queue */
}
static void *vnc_worker_thread(void *arg)
{
VncJobQueue *queue = arg;
qemu_thread_get_self(&queue->thread);
while (!vnc_worker_thread_loop(queue)) ;
vnc_queue_clear(queue);
return NULL;
}
static bool vnc_worker_thread_running(void)
{
return queue; /* Check global queue */
}
void vnc_start_worker_thread(void)
{
VncJobQueue *q;
if (vnc_worker_thread_running())
return ;
q = vnc_queue_init();
qemu_thread_create(&q->thread, "vnc_worker", vnc_worker_thread, q,
QEMU_THREAD_DETACHED);
queue = q; /* Set global queue */
}