mirror of
https://github.com/php/php-src.git
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4090 lines
95 KiB
C
4090 lines
95 KiB
C
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include "gd.h"
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#include "gdhelpers.h"
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#include "php.h"
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#ifdef _MSC_VER
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# if _MSC_VER >= 1300
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/* in MSVC.NET these are available but only for __cplusplus and not _MSC_EXTENSIONS */
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# if !defined(_MSC_EXTENSIONS) && defined(__cplusplus)
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# define HAVE_FABSF 1
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extern float fabsf(float x);
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# define HAVE_FLOORF 1
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extern float floorf(float x);
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# endif /*MSVC.NET */
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# endif /* MSC */
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#endif
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#ifndef HAVE_FABSF
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# define HAVE_FABSF 0
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#endif
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#ifndef HAVE_FLOORF
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# define HAVE_FLOORF 0
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#endif
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#if HAVE_FABSF == 0
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/* float fabsf(float x); */
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# define fabsf(x) ((float)(fabs(x)))
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#endif
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#if HAVE_FLOORF == 0
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/* float floorf(float x);*/
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#define floorf(x) ((float)(floor(x)))
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#endif
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#ifdef _OSD_POSIX /* BS2000 uses the EBCDIC char set instead of ASCII */
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#define CHARSET_EBCDIC
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#define __attribute__(any) /*nothing */
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#endif
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/*_OSD_POSIX*/
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#ifndef CHARSET_EBCDIC
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#define ASC(ch) ch
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#else /*CHARSET_EBCDIC */
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#define ASC(ch) gd_toascii[(unsigned char)ch]
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static const unsigned char gd_toascii[256] =
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{
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/*00 */ 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f,
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0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, /*................ */
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/*10 */ 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97,
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0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f, /*................ */
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/*20 */ 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b,
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0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07, /*................ */
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/*30 */ 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04,
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0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a, /*................ */
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/*40 */ 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5,
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0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c, /* .........`.<(+| */
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/*50 */ 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef,
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0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f, /*&.........!$*);. */
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/*60 */ 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5,
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0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f,
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/*-/........^,%_>?*/
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/*70 */ 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf,
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0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22, /*..........:#@'=" */
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/*80 */ 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
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0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1, /*.abcdefghi...... */
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/*90 */ 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70,
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0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4, /*.jklmnopqr...... */
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/*a0 */ 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
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0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae, /*..stuvwxyz...... */
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/*b0 */ 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc,
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0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7, /*...........[\].. */
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/*c0 */ 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
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0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5, /*.ABCDEFGHI...... */
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/*d0 */ 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50,
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0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff, /*.JKLMNOPQR...... */
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/*e0 */ 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
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0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5, /*..STUVWXYZ...... */
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/*f0 */ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
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0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e /*0123456789.{.}.~ */
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};
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#endif /*CHARSET_EBCDIC */
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/* 2.0.10: cast instead of floor() yields 35% performance improvement. Thanks to John Buckman. */
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#define floor_cast(exp) ((long) exp)
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extern int gdCosT[];
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extern int gdSinT[];
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static void gdImageBrushApply(gdImagePtr im, int x, int y);
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static void gdImageTileApply(gdImagePtr im, int x, int y);
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static void gdImageAntiAliasedApply(gdImagePtr im, int x, int y);
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static int gdLayerOverlay(int dst, int src);
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static int gdAlphaOverlayColor(int src, int dst, int max);
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int gdImageGetTrueColorPixel(gdImagePtr im, int x, int y);
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void php_gd_error_ex(int type, const char *format, ...)
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{
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va_list args;
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TSRMLS_FETCH();
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va_start(args, format);
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php_verror(NULL, "", type, format, args TSRMLS_CC);
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va_end(args);
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}
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void php_gd_error(const char *format, ...)
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{
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va_list args;
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TSRMLS_FETCH();
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va_start(args, format);
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php_verror(NULL, "", E_WARNING, format, args TSRMLS_CC);
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va_end(args);
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}
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gdImagePtr gdImageCreate (int sx, int sy)
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{
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int i;
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gdImagePtr im;
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if (overflow2(sx, sy)) {
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return NULL;
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}
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if (overflow2(sizeof(unsigned char *), sy)) {
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return NULL;
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}
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im = (gdImage *) gdCalloc(1, sizeof(gdImage));
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/* Row-major ever since gd 1.3 */
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im->pixels = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
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im->AA_opacity = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
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im->polyInts = 0;
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im->polyAllocated = 0;
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im->brush = 0;
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im->tile = 0;
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im->style = 0;
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for (i = 0; i < sy; i++) {
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/* Row-major ever since gd 1.3 */
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im->pixels[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
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im->AA_opacity[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
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}
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im->sx = sx;
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im->sy = sy;
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im->colorsTotal = 0;
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im->transparent = (-1);
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im->interlace = 0;
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im->thick = 1;
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im->AA = 0;
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im->AA_polygon = 0;
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for (i = 0; i < gdMaxColors; i++) {
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im->open[i] = 1;
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im->red[i] = 0;
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im->green[i] = 0;
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im->blue[i] = 0;
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}
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im->trueColor = 0;
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im->tpixels = 0;
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im->cx1 = 0;
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im->cy1 = 0;
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im->cx2 = im->sx - 1;
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im->cy2 = im->sy - 1;
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return im;
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}
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gdImagePtr gdImageCreateTrueColor (int sx, int sy)
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{
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int i;
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gdImagePtr im;
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if (overflow2(sx, sy)) {
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return NULL;
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}
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if (overflow2(sizeof(unsigned char *), sy)) {
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return NULL;
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}
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if (overflow2(sizeof(int), sx)) {
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return NULL;
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}
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im = (gdImage *) gdMalloc(sizeof(gdImage));
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memset(im, 0, sizeof(gdImage));
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im->tpixels = (int **) gdMalloc(sizeof(int *) * sy);
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im->AA_opacity = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
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im->polyInts = 0;
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im->polyAllocated = 0;
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im->brush = 0;
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im->tile = 0;
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im->style = 0;
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for (i = 0; i < sy; i++) {
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im->tpixels[i] = (int *) gdCalloc(sx, sizeof(int));
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im->AA_opacity[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
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}
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im->sx = sx;
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im->sy = sy;
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im->transparent = (-1);
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im->interlace = 0;
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im->trueColor = 1;
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/* 2.0.2: alpha blending is now on by default, and saving of alpha is
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* off by default. This allows font antialiasing to work as expected
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* on the first try in JPEGs -- quite important -- and also allows
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* for smaller PNGs when saving of alpha channel is not really
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* desired, which it usually isn't!
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*/
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im->saveAlphaFlag = 0;
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im->alphaBlendingFlag = 1;
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im->thick = 1;
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im->AA = 0;
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im->AA_polygon = 0;
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im->cx1 = 0;
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im->cy1 = 0;
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im->cx2 = im->sx - 1;
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im->cy2 = im->sy - 1;
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return im;
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}
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void gdImageDestroy (gdImagePtr im)
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{
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int i;
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if (im->pixels) {
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for (i = 0; i < im->sy; i++) {
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gdFree(im->pixels[i]);
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}
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gdFree(im->pixels);
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}
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if (im->tpixels) {
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for (i = 0; i < im->sy; i++) {
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gdFree(im->tpixels[i]);
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}
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gdFree(im->tpixels);
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}
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if (im->AA_opacity) {
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for (i = 0; i < im->sy; i++) {
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gdFree(im->AA_opacity[i]);
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}
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gdFree(im->AA_opacity);
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}
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if (im->polyInts) {
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gdFree(im->polyInts);
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}
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if (im->style) {
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gdFree(im->style);
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}
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gdFree(im);
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}
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int gdImageColorClosest (gdImagePtr im, int r, int g, int b)
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{
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return gdImageColorClosestAlpha (im, r, g, b, gdAlphaOpaque);
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}
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int gdImageColorClosestAlpha (gdImagePtr im, int r, int g, int b, int a)
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{
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int i;
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long rd, gd, bd, ad;
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int ct = (-1);
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int first = 1;
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long mindist = 0;
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if (im->trueColor) {
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return gdTrueColorAlpha(r, g, b, a);
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}
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for (i = 0; i < im->colorsTotal; i++) {
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long dist;
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if (im->open[i]) {
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continue;
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}
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rd = im->red[i] - r;
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gd = im->green[i] - g;
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bd = im->blue[i] - b;
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/* gd 2.02: whoops, was - b (thanks to David Marwood) */
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ad = im->alpha[i] - a;
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dist = rd * rd + gd * gd + bd * bd + ad * ad;
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if (first || (dist < mindist)) {
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mindist = dist;
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ct = i;
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first = 0;
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}
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}
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return ct;
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}
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/* This code is taken from http://www.acm.org/jgt/papers/SmithLyons96/hwb_rgb.html, an article
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* on colour conversion to/from RBG and HWB colour systems.
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* It has been modified to return the converted value as a * parameter.
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*/
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#define RETURN_HWB(h, w, b) {HWB->H = h; HWB->W = w; HWB->B = b; return HWB;}
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#define RETURN_RGB(r, g, b) {RGB->R = r; RGB->G = g; RGB->B = b; return RGB;}
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#define HWB_UNDEFINED -1
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#define SETUP_RGB(s, r, g, b) {s.R = r/255.0f; s.G = g/255.0f; s.B = b/255.0f;}
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#ifndef MIN
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#define MIN(a,b) ((a)<(b)?(a):(b))
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#endif
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#define MIN3(a,b,c) ((a)<(b)?(MIN(a,c)):(MIN(b,c)))
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#ifndef MAX
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#define MAX(a,b) ((a)<(b)?(b):(a))
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#endif
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#define MAX3(a,b,c) ((a)<(b)?(MAX(b,c)):(MAX(a,c)))
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/*
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* Theoretically, hue 0 (pure red) is identical to hue 6 in these transforms. Pure
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* red always maps to 6 in this implementation. Therefore UNDEFINED can be
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* defined as 0 in situations where only unsigned numbers are desired.
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*/
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typedef struct
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{
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float R, G, B;
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}
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RGBType;
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typedef struct
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{
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float H, W, B;
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}
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HWBType;
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static HWBType * RGB_to_HWB (RGBType RGB, HWBType * HWB)
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{
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/*
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* RGB are each on [0, 1]. W and B are returned on [0, 1] and H is
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* returned on [0, 6]. Exception: H is returned UNDEFINED if W == 1 - B.
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*/
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float R = RGB.R, G = RGB.G, B = RGB.B, w, v, b, f;
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int i;
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w = MIN3 (R, G, B);
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v = MAX3 (R, G, B);
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b = 1 - v;
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if (v == w) {
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RETURN_HWB(HWB_UNDEFINED, w, b);
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}
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f = (R == w) ? G - B : ((G == w) ? B - R : R - G);
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i = (R == w) ? 3 : ((G == w) ? 5 : 1);
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RETURN_HWB(i - f / (v - w), w, b);
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}
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static float HWB_Diff (int r1, int g1, int b1, int r2, int g2, int b2)
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{
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RGBType RGB1, RGB2;
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HWBType HWB1, HWB2;
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float diff;
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SETUP_RGB(RGB1, r1, g1, b1);
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SETUP_RGB(RGB2, r2, g2, b2);
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RGB_to_HWB(RGB1, &HWB1);
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RGB_to_HWB(RGB2, &HWB2);
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/*
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* I made this bit up; it seems to produce OK results, and it is certainly
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* more visually correct than the current RGB metric. (PJW)
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*/
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if ((HWB1.H == HWB_UNDEFINED) || (HWB2.H == HWB_UNDEFINED)) {
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diff = 0.0f; /* Undefined hues always match... */
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} else {
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diff = fabsf(HWB1.H - HWB2.H);
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if (diff > 3.0f) {
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diff = 6.0f - diff; /* Remember, it's a colour circle */
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}
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}
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diff = diff * diff + (HWB1.W - HWB2.W) * (HWB1.W - HWB2.W) + (HWB1.B - HWB2.B) * (HWB1.B - HWB2.B);
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return diff;
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}
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#if 0
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/*
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* This is not actually used, but is here for completeness, in case someone wants to
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* use the HWB stuff for anything else...
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*/
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static RGBType * HWB_to_RGB (HWBType HWB, RGBType * RGB)
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{
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/*
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* H is given on [0, 6] or UNDEFINED. W and B are given on [0, 1].
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* RGB are each returned on [0, 1].
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*/
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float h = HWB.H, w = HWB.W, b = HWB.B, v, n, f;
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int i;
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v = 1 - b;
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if (h == HWB_UNDEFINED) {
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RETURN_RGB(v, v, v);
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}
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i = floor(h);
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f = h - i;
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if (i & 1) {
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f = 1 - f; /* if i is odd */
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}
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n = w + f * (v - w); /* linear interpolation between w and v */
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switch (i) {
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case 6:
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case 0:
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RETURN_RGB(v, n, w);
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case 1:
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RETURN_RGB(n, v, w);
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case 2:
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RETURN_RGB(w, v, n);
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case 3:
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RETURN_RGB(w, n, v);
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case 4:
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RETURN_RGB(n, w, v);
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case 5:
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RETURN_RGB(v, w, n);
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}
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return RGB;
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}
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#endif
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int gdImageColorClosestHWB (gdImagePtr im, int r, int g, int b)
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{
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int i;
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/* long rd, gd, bd; */
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int ct = (-1);
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int first = 1;
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float mindist = 0;
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if (im->trueColor) {
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return gdTrueColor(r, g, b);
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}
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for (i = 0; i < im->colorsTotal; i++) {
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float dist;
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if (im->open[i]) {
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continue;
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}
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dist = HWB_Diff(im->red[i], im->green[i], im->blue[i], r, g, b);
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if (first || (dist < mindist)) {
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mindist = dist;
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ct = i;
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first = 0;
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}
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}
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return ct;
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}
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|
|
int gdImageColorExact (gdImagePtr im, int r, int g, int b)
|
|
{
|
|
return gdImageColorExactAlpha (im, r, g, b, gdAlphaOpaque);
|
|
}
|
|
|
|
int gdImageColorExactAlpha (gdImagePtr im, int r, int g, int b, int a)
|
|
{
|
|
int i;
|
|
if (im->trueColor) {
|
|
return gdTrueColorAlpha(r, g, b, a);
|
|
}
|
|
for (i = 0; i < im->colorsTotal; i++) {
|
|
if (im->open[i]) {
|
|
continue;
|
|
}
|
|
if ((im->red[i] == r) && (im->green[i] == g) && (im->blue[i] == b) && (im->alpha[i] == a)) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int gdImageColorAllocate (gdImagePtr im, int r, int g, int b)
|
|
{
|
|
return gdImageColorAllocateAlpha (im, r, g, b, gdAlphaOpaque);
|
|
}
|
|
|
|
int gdImageColorAllocateAlpha (gdImagePtr im, int r, int g, int b, int a)
|
|
{
|
|
int i;
|
|
int ct = (-1);
|
|
if (im->trueColor) {
|
|
return gdTrueColorAlpha(r, g, b, a);
|
|
}
|
|
for (i = 0; i < im->colorsTotal; i++) {
|
|
if (im->open[i]) {
|
|
ct = i;
|
|
break;
|
|
}
|
|
}
|
|
if (ct == (-1)) {
|
|
ct = im->colorsTotal;
|
|
if (ct == gdMaxColors) {
|
|
return -1;
|
|
}
|
|
im->colorsTotal++;
|
|
}
|
|
im->red[ct] = r;
|
|
im->green[ct] = g;
|
|
im->blue[ct] = b;
|
|
im->alpha[ct] = a;
|
|
im->open[ct] = 0;
|
|
|
|
return ct;
|
|
}
|
|
|
|
/*
|
|
* gdImageColorResolve is an alternative for the code fragment:
|
|
*
|
|
* if ((color=gdImageColorExact(im,R,G,B)) < 0)
|
|
* if ((color=gdImageColorAllocate(im,R,G,B)) < 0)
|
|
* color=gdImageColorClosest(im,R,G,B);
|
|
*
|
|
* in a single function. Its advantage is that it is guaranteed to
|
|
* return a color index in one search over the color table.
|
|
*/
|
|
|
|
int gdImageColorResolve (gdImagePtr im, int r, int g, int b)
|
|
{
|
|
return gdImageColorResolveAlpha(im, r, g, b, gdAlphaOpaque);
|
|
}
|
|
|
|
int gdImageColorResolveAlpha (gdImagePtr im, int r, int g, int b, int a)
|
|
{
|
|
int c;
|
|
int ct = -1;
|
|
int op = -1;
|
|
long rd, gd, bd, ad, dist;
|
|
long mindist = 4 * 255 * 255; /* init to max poss dist */
|
|
if (im->trueColor)
|
|
{
|
|
return gdTrueColorAlpha (r, g, b, a);
|
|
}
|
|
|
|
for (c = 0; c < im->colorsTotal; c++)
|
|
{
|
|
if (im->open[c])
|
|
{
|
|
op = c; /* Save open slot */
|
|
continue; /* Color not in use */
|
|
}
|
|
if (c == im->transparent)
|
|
{
|
|
/* don't ever resolve to the color that has
|
|
* been designated as the transparent color */
|
|
continue;
|
|
}
|
|
rd = (long) (im->red[c] - r);
|
|
gd = (long) (im->green[c] - g);
|
|
bd = (long) (im->blue[c] - b);
|
|
ad = (long) (im->alpha[c] - a);
|
|
dist = rd * rd + gd * gd + bd * bd + ad * ad;
|
|
if (dist < mindist)
|
|
{
|
|
if (dist == 0)
|
|
{
|
|
return c; /* Return exact match color */
|
|
}
|
|
mindist = dist;
|
|
ct = c;
|
|
}
|
|
}
|
|
/* no exact match. We now know closest, but first try to allocate exact */
|
|
if (op == -1)
|
|
{
|
|
op = im->colorsTotal;
|
|
if (op == gdMaxColors)
|
|
{ /* No room for more colors */
|
|
return ct; /* Return closest available color */
|
|
}
|
|
im->colorsTotal++;
|
|
}
|
|
im->red[op] = r;
|
|
im->green[op] = g;
|
|
im->blue[op] = b;
|
|
im->alpha[op] = a;
|
|
im->open[op] = 0;
|
|
return op; /* Return newly allocated color */
|
|
}
|
|
|
|
void gdImageColorDeallocate (gdImagePtr im, int color)
|
|
{
|
|
if (im->trueColor) {
|
|
return;
|
|
}
|
|
/* Mark it open. */
|
|
im->open[color] = 1;
|
|
}
|
|
|
|
void gdImageColorTransparent (gdImagePtr im, int color)
|
|
{
|
|
if (!im->trueColor) {
|
|
if (im->transparent != -1) {
|
|
im->alpha[im->transparent] = gdAlphaOpaque;
|
|
}
|
|
if (color > -1 && color<im->colorsTotal && color<=gdMaxColors) {
|
|
im->alpha[color] = gdAlphaTransparent;
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
im->transparent = color;
|
|
}
|
|
|
|
void gdImagePaletteCopy (gdImagePtr to, gdImagePtr from)
|
|
{
|
|
int i;
|
|
int x, y, p;
|
|
int xlate[256];
|
|
if (to->trueColor || from->trueColor) {
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
xlate[i] = -1;
|
|
}
|
|
|
|
for (x = 0; x < to->sx; x++) {
|
|
for (y = 0; y < to->sy; y++) {
|
|
p = gdImageGetPixel(to, x, y);
|
|
if (xlate[p] == -1) {
|
|
/* This ought to use HWB, but we don't have an alpha-aware version of that yet. */
|
|
xlate[p] = gdImageColorClosestAlpha (from, to->red[p], to->green[p], to->blue[p], to->alpha[p]);
|
|
}
|
|
gdImageSetPixel(to, x, y, xlate[p]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < from->colorsTotal; i++) {
|
|
to->red[i] = from->red[i];
|
|
to->blue[i] = from->blue[i];
|
|
to->green[i] = from->green[i];
|
|
to->alpha[i] = from->alpha[i];
|
|
to->open[i] = 0;
|
|
}
|
|
|
|
for (i = from->colorsTotal; i < to->colorsTotal; i++) {
|
|
to->open[i] = 1;
|
|
}
|
|
|
|
to->colorsTotal = from->colorsTotal;
|
|
}
|
|
|
|
/* 2.0.10: before the drawing routines, some code to clip points that are
|
|
* outside the drawing window. Nick Atty (nick@canalplan.org.uk)
|
|
*
|
|
* This is the Sutherland Hodgman Algorithm, as implemented by
|
|
* Duvanenko, Robbins and Gyurcsik - SH(DRG) for short. See Dr Dobb's
|
|
* Journal, January 1996, pp107-110 and 116-117
|
|
*
|
|
* Given the end points of a line, and a bounding rectangle (which we
|
|
* know to be from (0,0) to (SX,SY)), adjust the endpoints to be on
|
|
* the edges of the rectangle if the line should be drawn at all,
|
|
* otherwise return a failure code
|
|
*/
|
|
|
|
/* this does "one-dimensional" clipping: note that the second time it
|
|
* is called, all the x parameters refer to height and the y to width
|
|
* - the comments ignore this (if you can understand it when it's
|
|
* looking at the X parameters, it should become clear what happens on
|
|
* the second call!) The code is simplified from that in the article,
|
|
* as we know that gd images always start at (0,0)
|
|
*/
|
|
|
|
static int clip_1d(int *x0, int *y0, int *x1, int *y1, int maxdim) {
|
|
double m; /* gradient of line */
|
|
|
|
if (*x0 < 0) { /* start of line is left of window */
|
|
if(*x1 < 0) { /* as is the end, so the line never cuts the window */
|
|
return 0;
|
|
}
|
|
m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
|
|
/* adjust x0 to be on the left boundary (ie to be zero), and y0 to match */
|
|
*y0 -= (int)(m * *x0);
|
|
*x0 = 0;
|
|
/* now, perhaps, adjust the far end of the line as well */
|
|
if (*x1 > maxdim) {
|
|
*y1 += (int)(m * (maxdim - *x1));
|
|
*x1 = maxdim;
|
|
}
|
|
return 1;
|
|
}
|
|
if (*x0 > maxdim) { /* start of line is right of window - complement of above */
|
|
if (*x1 > maxdim) { /* as is the end, so the line misses the window */
|
|
return 0;
|
|
}
|
|
m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
|
|
*y0 += (int)(m * (maxdim - *x0)); /* adjust so point is on the right boundary */
|
|
*x0 = maxdim;
|
|
/* now, perhaps, adjust the end of the line */
|
|
if (*x1 < 0) {
|
|
*y1 -= (int)(m * *x1);
|
|
*x1 = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
/* the final case - the start of the line is inside the window */
|
|
if (*x1 > maxdim) { /* other end is outside to the right */
|
|
m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
|
|
*y1 += (int)(m * (maxdim - *x1));
|
|
*x1 = maxdim;
|
|
return 1;
|
|
}
|
|
if (*x1 < 0) { /* other end is outside to the left */
|
|
m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
|
|
*y1 -= (int)(m * *x1);
|
|
*x1 = 0;
|
|
return 1;
|
|
}
|
|
/* only get here if both points are inside the window */
|
|
return 1;
|
|
}
|
|
|
|
void gdImageSetPixel (gdImagePtr im, int x, int y, int color)
|
|
{
|
|
int p;
|
|
switch (color) {
|
|
case gdStyled:
|
|
if (!im->style) {
|
|
/* Refuse to draw if no style is set. */
|
|
return;
|
|
} else {
|
|
p = im->style[im->stylePos++];
|
|
}
|
|
if (p != gdTransparent) {
|
|
gdImageSetPixel(im, x, y, p);
|
|
}
|
|
im->stylePos = im->stylePos % im->styleLength;
|
|
break;
|
|
case gdStyledBrushed:
|
|
if (!im->style) {
|
|
/* Refuse to draw if no style is set. */
|
|
return;
|
|
}
|
|
p = im->style[im->stylePos++];
|
|
if (p != gdTransparent && p != 0) {
|
|
gdImageSetPixel(im, x, y, gdBrushed);
|
|
}
|
|
im->stylePos = im->stylePos % im->styleLength;
|
|
break;
|
|
case gdBrushed:
|
|
gdImageBrushApply(im, x, y);
|
|
break;
|
|
case gdTiled:
|
|
gdImageTileApply(im, x, y);
|
|
break;
|
|
case gdAntiAliased:
|
|
gdImageAntiAliasedApply(im, x, y);
|
|
break;
|
|
default:
|
|
if (gdImageBoundsSafe(im, x, y)) {
|
|
if (im->trueColor) {
|
|
switch (im->alphaBlendingFlag) {
|
|
default:
|
|
case gdEffectReplace:
|
|
im->tpixels[y][x] = color;
|
|
break;
|
|
case gdEffectAlphaBlend:
|
|
im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color);
|
|
break;
|
|
case gdEffectNormal:
|
|
im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color);
|
|
break;
|
|
case gdEffectOverlay :
|
|
im->tpixels[y][x] = gdLayerOverlay(im->tpixels[y][x], color);
|
|
break;
|
|
}
|
|
} else {
|
|
im->pixels[y][x] = color;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
int gdImageGetTrueColorPixel (gdImagePtr im, int x, int y)
|
|
{
|
|
int p = gdImageGetPixel(im, x, y);
|
|
|
|
if (!im->trueColor) {
|
|
return gdTrueColorAlpha(im->red[p], im->green[p], im->blue[p], (im->transparent == p) ? gdAlphaTransparent : im->alpha[p]);
|
|
} else {
|
|
return p;
|
|
}
|
|
}
|
|
|
|
static void gdImageBrushApply (gdImagePtr im, int x, int y)
|
|
{
|
|
int lx, ly;
|
|
int hy, hx;
|
|
int x1, y1, x2, y2;
|
|
int srcx, srcy;
|
|
|
|
if (!im->brush) {
|
|
return;
|
|
}
|
|
|
|
hy = gdImageSY(im->brush) / 2;
|
|
y1 = y - hy;
|
|
y2 = y1 + gdImageSY(im->brush);
|
|
hx = gdImageSX(im->brush) / 2;
|
|
x1 = x - hx;
|
|
x2 = x1 + gdImageSX(im->brush);
|
|
srcy = 0;
|
|
|
|
if (im->trueColor) {
|
|
if (im->brush->trueColor) {
|
|
for (ly = y1; ly < y2; ly++) {
|
|
srcx = 0;
|
|
for (lx = x1; (lx < x2); lx++) {
|
|
int p;
|
|
p = gdImageGetTrueColorPixel(im->brush, srcx, srcy);
|
|
/* 2.0.9, Thomas Winzig: apply simple full transparency */
|
|
if (p != gdImageGetTransparent(im->brush)) {
|
|
gdImageSetPixel(im, lx, ly, p);
|
|
}
|
|
srcx++;
|
|
}
|
|
srcy++;
|
|
}
|
|
} else {
|
|
/* 2.0.12: Brush palette, image truecolor (thanks to Thorben Kundinger for pointing out the issue) */
|
|
for (ly = y1; ly < y2; ly++) {
|
|
srcx = 0;
|
|
for (lx = x1; lx < x2; lx++) {
|
|
int p, tc;
|
|
p = gdImageGetPixel(im->brush, srcx, srcy);
|
|
tc = gdImageGetTrueColorPixel(im->brush, srcx, srcy);
|
|
/* 2.0.9, Thomas Winzig: apply simple full transparency */
|
|
if (p != gdImageGetTransparent(im->brush)) {
|
|
gdImageSetPixel(im, lx, ly, tc);
|
|
}
|
|
srcx++;
|
|
}
|
|
srcy++;
|
|
}
|
|
}
|
|
} else {
|
|
for (ly = y1; ly < y2; ly++) {
|
|
srcx = 0;
|
|
for (lx = x1; lx < x2; lx++) {
|
|
int p;
|
|
p = gdImageGetPixel(im->brush, srcx, srcy);
|
|
/* Allow for non-square brushes! */
|
|
if (p != gdImageGetTransparent(im->brush)) {
|
|
/* Truecolor brush. Very slow on a palette destination. */
|
|
if (im->brush->trueColor) {
|
|
gdImageSetPixel(im, lx, ly, gdImageColorResolveAlpha(im, gdTrueColorGetRed(p),
|
|
gdTrueColorGetGreen(p),
|
|
gdTrueColorGetBlue(p),
|
|
gdTrueColorGetAlpha(p)));
|
|
} else {
|
|
gdImageSetPixel(im, lx, ly, im->brushColorMap[p]);
|
|
}
|
|
}
|
|
srcx++;
|
|
}
|
|
srcy++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void gdImageTileApply (gdImagePtr im, int x, int y)
|
|
{
|
|
int srcx, srcy;
|
|
int p;
|
|
if (!im->tile) {
|
|
return;
|
|
}
|
|
srcx = x % gdImageSX(im->tile);
|
|
srcy = y % gdImageSY(im->tile);
|
|
if (im->trueColor) {
|
|
p = gdImageGetTrueColorPixel(im->tile, srcx, srcy);
|
|
if (p != gdImageGetTransparent (im->tile)) {
|
|
gdImageSetPixel(im, x, y, p);
|
|
}
|
|
} else {
|
|
p = gdImageGetPixel(im->tile, srcx, srcy);
|
|
/* Allow for transparency */
|
|
if (p != gdImageGetTransparent(im->tile)) {
|
|
if (im->tile->trueColor) {
|
|
/* Truecolor tile. Very slow on a palette destination. */
|
|
gdImageSetPixel(im, x, y, gdImageColorResolveAlpha(im,
|
|
gdTrueColorGetRed(p),
|
|
gdTrueColorGetGreen(p),
|
|
gdTrueColorGetBlue(p),
|
|
gdTrueColorGetAlpha(p)));
|
|
} else {
|
|
gdImageSetPixel(im, x, y, im->tileColorMap[p]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static int gdImageTileGet (gdImagePtr im, int x, int y)
|
|
{
|
|
int srcx, srcy;
|
|
int tileColor,p;
|
|
if (!im->tile) {
|
|
return -1;
|
|
}
|
|
srcx = x % gdImageSX(im->tile);
|
|
srcy = y % gdImageSY(im->tile);
|
|
p = gdImageGetPixel(im->tile, srcx, srcy);
|
|
|
|
if (im->trueColor) {
|
|
if (im->tile->trueColor) {
|
|
tileColor = p;
|
|
} else {
|
|
tileColor = gdTrueColorAlpha( gdImageRed(im->tile,p), gdImageGreen(im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
|
|
}
|
|
} else {
|
|
if (im->tile->trueColor) {
|
|
tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p));
|
|
} else {
|
|
tileColor = p;
|
|
tileColor = gdImageColorResolveAlpha(im, gdImageRed (im->tile,p), gdImageGreen (im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
|
|
}
|
|
}
|
|
return tileColor;
|
|
}
|
|
|
|
|
|
static void gdImageAntiAliasedApply (gdImagePtr im, int px, int py)
|
|
{
|
|
float p_dist, p_alpha;
|
|
unsigned char opacity;
|
|
|
|
/*
|
|
* Find the perpendicular distance from point C (px, py) to the line
|
|
* segment AB that is being drawn. (Adapted from an algorithm from the
|
|
* comp.graphics.algorithms FAQ.)
|
|
*/
|
|
|
|
int LAC_2, LBC_2;
|
|
|
|
int Ax_Cx = im->AAL_x1 - px;
|
|
int Ay_Cy = im->AAL_y1 - py;
|
|
|
|
int Bx_Cx = im->AAL_x2 - px;
|
|
int By_Cy = im->AAL_y2 - py;
|
|
|
|
/* 2.0.13: bounds check! AA_opacity is just as capable of
|
|
* overflowing as the main pixel array. Arne Jorgensen.
|
|
* 2.0.14: typo fixed. 2.0.15: moved down below declarations
|
|
* to satisfy non-C++ compilers.
|
|
*/
|
|
if (!gdImageBoundsSafe(im, px, py)) {
|
|
return;
|
|
}
|
|
|
|
/* Get the squares of the lengths of the segemnts AC and BC. */
|
|
LAC_2 = (Ax_Cx * Ax_Cx) + (Ay_Cy * Ay_Cy);
|
|
LBC_2 = (Bx_Cx * Bx_Cx) + (By_Cy * By_Cy);
|
|
|
|
if (((im->AAL_LAB_2 + LAC_2) >= LBC_2) && ((im->AAL_LAB_2 + LBC_2) >= LAC_2)) {
|
|
/* The two angles are acute. The point lies inside the portion of the
|
|
* plane spanned by the line segment.
|
|
*/
|
|
p_dist = fabs ((float) ((Ay_Cy * im->AAL_Bx_Ax) - (Ax_Cx * im->AAL_By_Ay)) / im->AAL_LAB);
|
|
} else {
|
|
/* The point is past an end of the line segment. It's length from the
|
|
* segment is the shorter of the lengths from the endpoints, but call
|
|
* the distance -1, so as not to compute the alpha nor draw the pixel.
|
|
*/
|
|
p_dist = -1;
|
|
}
|
|
|
|
if ((p_dist >= 0) && (p_dist <= (float) (im->thick))) {
|
|
p_alpha = pow (1.0 - (p_dist / 1.5), 2);
|
|
|
|
if (p_alpha > 0) {
|
|
if (p_alpha >= 1) {
|
|
opacity = 255;
|
|
} else {
|
|
opacity = (unsigned char) (p_alpha * 255.0);
|
|
}
|
|
if (!im->AA_polygon || (im->AA_opacity[py][px] < opacity)) {
|
|
im->AA_opacity[py][px] = opacity;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int gdImageGetPixel (gdImagePtr im, int x, int y)
|
|
{
|
|
if (gdImageBoundsSafe(im, x, y)) {
|
|
if (im->trueColor) {
|
|
return im->tpixels[y][x];
|
|
} else {
|
|
return im->pixels[y][x];
|
|
}
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void gdImageAABlend (gdImagePtr im)
|
|
{
|
|
float p_alpha, old_alpha;
|
|
int color = im->AA_color, color_red, color_green, color_blue;
|
|
int old_color, old_red, old_green, old_blue;
|
|
int p_color, p_red, p_green, p_blue;
|
|
int px, py;
|
|
|
|
color_red = gdImageRed(im, color);
|
|
color_green = gdImageGreen(im, color);
|
|
color_blue = gdImageBlue(im, color);
|
|
|
|
/* Impose the anti-aliased drawing on the image. */
|
|
for (py = 0; py < im->sy; py++) {
|
|
for (px = 0; px < im->sx; px++) {
|
|
if (im->AA_opacity[py][px] != 0) {
|
|
old_color = gdImageGetPixel(im, px, py);
|
|
|
|
if ((old_color != color) && ((old_color != im->AA_dont_blend) || (im->AA_opacity[py][px] == 255))) {
|
|
/* Only blend with different colors that aren't the dont_blend color. */
|
|
p_alpha = (float) (im->AA_opacity[py][px]) / 255.0;
|
|
old_alpha = 1.0 - p_alpha;
|
|
|
|
if (p_alpha >= 1.0) {
|
|
p_color = color;
|
|
} else {
|
|
old_red = gdImageRed(im, old_color);
|
|
old_green = gdImageGreen(im, old_color);
|
|
old_blue = gdImageBlue(im, old_color);
|
|
|
|
p_red = (int) (((float) color_red * p_alpha) + ((float) old_red * old_alpha));
|
|
p_green = (int) (((float) color_green * p_alpha) + ((float) old_green * old_alpha));
|
|
p_blue = (int) (((float) color_blue * p_alpha) + ((float) old_blue * old_alpha));
|
|
p_color = gdImageColorResolve(im, p_red, p_green, p_blue);
|
|
}
|
|
gdImageSetPixel(im, px, py, p_color);
|
|
}
|
|
}
|
|
}
|
|
/* Clear the AA_opacity array behind us. */
|
|
memset(im->AA_opacity[py], 0, im->sx);
|
|
}
|
|
}
|
|
|
|
static void gdImageHLine(gdImagePtr im, int y, int x1, int x2, int col)
|
|
{
|
|
if (im->thick > 1) {
|
|
int thickhalf = im->thick >> 1;
|
|
gdImageFilledRectangle(im, x1, y - thickhalf, x2, y + im->thick - thickhalf - 1, col);
|
|
} else {
|
|
if (x2 < x1) {
|
|
int t = x2;
|
|
x2 = x1;
|
|
x1 = t;
|
|
}
|
|
|
|
for (;x1 <= x2; x1++) {
|
|
gdImageSetPixel(im, x1, y, col);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
static void gdImageVLine(gdImagePtr im, int x, int y1, int y2, int col)
|
|
{
|
|
if (im->thick > 1) {
|
|
int thickhalf = im->thick >> 1;
|
|
gdImageFilledRectangle(im, x - thickhalf, y1, x + im->thick - thickhalf - 1, y2, col);
|
|
} else {
|
|
if (y2 < y1) {
|
|
int t = y1;
|
|
y1 = y2;
|
|
y2 = t;
|
|
}
|
|
|
|
for (;y1 <= y2; y1++) {
|
|
gdImageSetPixel(im, x, y1, col);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Bresenham as presented in Foley & Van Dam */
|
|
void gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
|
|
{
|
|
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
|
|
int wid;
|
|
int w, wstart;
|
|
int thick = im->thick;
|
|
|
|
if (color == gdAntiAliased)
|
|
{
|
|
/*
|
|
gdAntiAliased passed as color: use the much faster, much cheaper
|
|
and equally attractive gdImageAALine implementation. That
|
|
clips too, so don't clip twice.
|
|
*/
|
|
gdImageAALine(im, x1, y1, x2, y2, im->AA_color);
|
|
return;
|
|
}
|
|
|
|
/* 2.0.10: Nick Atty: clip to edges of drawing rectangle, return if no points need to be drawn */
|
|
if (!clip_1d(&x1,&y1,&x2,&y2,gdImageSX(im)) || !clip_1d(&y1,&x1,&y2,&x2,gdImageSY(im))) {
|
|
return;
|
|
}
|
|
|
|
dx = abs (x2 - x1);
|
|
dy = abs (y2 - y1);
|
|
|
|
if (dx == 0) {
|
|
gdImageVLine(im, x1, y1, y2, color);
|
|
return;
|
|
} else if (dy == 0) {
|
|
gdImageHLine(im, y1, x1, x2, color);
|
|
return;
|
|
}
|
|
|
|
if (dy <= dx) {
|
|
/* More-or-less horizontal. use wid for vertical stroke */
|
|
/* Doug Claar: watch out for NaN in atan2 (2.0.5) */
|
|
if ((dx == 0) && (dy == 0)) {
|
|
wid = 1;
|
|
} else {
|
|
/* 2.0.12: Michael Schwartz: divide rather than multiply;
|
|
TBB: but watch out for /0! */
|
|
double ac = cos (atan2 (dy, dx));
|
|
if (ac != 0) {
|
|
wid = thick / ac;
|
|
} else {
|
|
wid = 1;
|
|
}
|
|
if (wid == 0) {
|
|
wid = 1;
|
|
}
|
|
}
|
|
d = 2 * dy - dx;
|
|
incr1 = 2 * dy;
|
|
incr2 = 2 * (dy - dx);
|
|
if (x1 > x2) {
|
|
x = x2;
|
|
y = y2;
|
|
ydirflag = (-1);
|
|
xend = x1;
|
|
} else {
|
|
x = x1;
|
|
y = y1;
|
|
ydirflag = 1;
|
|
xend = x2;
|
|
}
|
|
|
|
/* Set up line thickness */
|
|
wstart = y - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel(im, x, w, color);
|
|
}
|
|
|
|
if (((y2 - y1) * ydirflag) > 0) {
|
|
while (x < xend) {
|
|
x++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
y++;
|
|
d += incr2;
|
|
}
|
|
wstart = y - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel (im, x, w, color);
|
|
}
|
|
}
|
|
} else {
|
|
while (x < xend) {
|
|
x++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
y--;
|
|
d += incr2;
|
|
}
|
|
wstart = y - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel (im, x, w, color);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
/* More-or-less vertical. use wid for horizontal stroke */
|
|
/* 2.0.12: Michael Schwartz: divide rather than multiply;
|
|
TBB: but watch out for /0! */
|
|
double as = sin (atan2 (dy, dx));
|
|
if (as != 0) {
|
|
wid = thick / as;
|
|
} else {
|
|
wid = 1;
|
|
}
|
|
if (wid == 0) {
|
|
wid = 1;
|
|
}
|
|
|
|
d = 2 * dx - dy;
|
|
incr1 = 2 * dx;
|
|
incr2 = 2 * (dx - dy);
|
|
if (y1 > y2) {
|
|
y = y2;
|
|
x = x2;
|
|
yend = y1;
|
|
xdirflag = (-1);
|
|
} else {
|
|
y = y1;
|
|
x = x1;
|
|
yend = y2;
|
|
xdirflag = 1;
|
|
}
|
|
|
|
/* Set up line thickness */
|
|
wstart = x - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel (im, w, y, color);
|
|
}
|
|
|
|
if (((x2 - x1) * xdirflag) > 0) {
|
|
while (y < yend) {
|
|
y++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
x++;
|
|
d += incr2;
|
|
}
|
|
wstart = x - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel (im, w, y, color);
|
|
}
|
|
}
|
|
} else {
|
|
while (y < yend) {
|
|
y++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
x--;
|
|
d += incr2;
|
|
}
|
|
wstart = x - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel (im, w, y, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Added on 2003/12 by Pierre-Alain Joye (pajoye@pearfr.org)
|
|
* */
|
|
#define BLEND_COLOR(a, nc, c, cc) \
|
|
nc = (cc) + (((((c) - (cc)) * (a)) + ((((c) - (cc)) * (a)) >> 8) + 0x80) >> 8);
|
|
|
|
inline static void gdImageSetAAPixelColor(gdImagePtr im, int x, int y, int color, int t)
|
|
{
|
|
int dr,dg,db,p,r,g,b;
|
|
dr = gdTrueColorGetRed(color);
|
|
dg = gdTrueColorGetGreen(color);
|
|
db = gdTrueColorGetBlue(color);
|
|
|
|
p = gdImageGetPixel(im,x,y);
|
|
r = gdTrueColorGetRed(p);
|
|
g = gdTrueColorGetGreen(p);
|
|
b = gdTrueColorGetBlue(p);
|
|
|
|
BLEND_COLOR(t, dr, r, dr);
|
|
BLEND_COLOR(t, dg, g, dg);
|
|
BLEND_COLOR(t, db, b, db);
|
|
im->tpixels[y][x]=gdTrueColorAlpha(dr, dg, db, gdAlphaOpaque);
|
|
}
|
|
|
|
/*
|
|
* Added on 2003/12 by Pierre-Alain Joye (pajoye@pearfr.org)
|
|
**/
|
|
void gdImageAALine (gdImagePtr im, int x1, int y1, int x2, int y2, int col)
|
|
{
|
|
/* keep them as 32bits */
|
|
long x, y, inc;
|
|
long dx, dy,tmp;
|
|
|
|
if (y1 < 0 && y2 < 0) {
|
|
return;
|
|
}
|
|
if (y1 < 0) {
|
|
x1 += (y1 * (x1 - x2)) / (y2 - y1);
|
|
y1 = 0;
|
|
}
|
|
if (y2 < 0) {
|
|
x2 += (y2 * (x1 - x2)) / (y2 - y1);
|
|
y2 = 0;
|
|
}
|
|
|
|
/* bottom edge */
|
|
if (y1 >= im->sy && y2 >= im->sy) {
|
|
return;
|
|
}
|
|
if (y1 >= im->sy) {
|
|
x1 -= ((im->sy - y1) * (x1 - x2)) / (y2 - y1);
|
|
y1 = im->sy - 1;
|
|
}
|
|
if (y2 >= im->sy) {
|
|
x2 -= ((im->sy - y2) * (x1 - x2)) / (y2 - y1);
|
|
y2 = im->sy - 1;
|
|
}
|
|
|
|
/* left edge */
|
|
if (x1 < 0 && x2 < 0) {
|
|
return;
|
|
}
|
|
if (x1 < 0) {
|
|
y1 += (x1 * (y1 - y2)) / (x2 - x1);
|
|
x1 = 0;
|
|
}
|
|
if (x2 < 0) {
|
|
y2 += (x2 * (y1 - y2)) / (x2 - x1);
|
|
x2 = 0;
|
|
}
|
|
/* right edge */
|
|
if (x1 >= im->sx && x2 >= im->sx) {
|
|
return;
|
|
}
|
|
if (x1 >= im->sx) {
|
|
y1 -= ((im->sx - x1) * (y1 - y2)) / (x2 - x1);
|
|
x1 = im->sx - 1;
|
|
}
|
|
if (x2 >= im->sx) {
|
|
y2 -= ((im->sx - x2) * (y1 - y2)) / (x2 - x1);
|
|
x2 = im->sx - 1;
|
|
}
|
|
|
|
dx = x2 - x1;
|
|
dy = y2 - y1;
|
|
|
|
if (dx == 0 && dy == 0) {
|
|
return;
|
|
}
|
|
if (abs(dx) > abs(dy)) {
|
|
if (dx < 0) {
|
|
tmp = x1;
|
|
x1 = x2;
|
|
x2 = tmp;
|
|
tmp = y1;
|
|
y1 = y2;
|
|
y2 = tmp;
|
|
dx = x2 - x1;
|
|
dy = y2 - y1;
|
|
}
|
|
x = x1 << 16;
|
|
y = y1 << 16;
|
|
inc = (dy * 65536) / dx;
|
|
while ((x >> 16) < x2) {
|
|
gdImageSetAAPixelColor(im, x >> 16, y >> 16, col, (y >> 8) & 0xFF);
|
|
if ((y >> 16) + 1 < im->sy) {
|
|
gdImageSetAAPixelColor(im, x >> 16, (y >> 16) + 1,col, (~y >> 8) & 0xFF);
|
|
}
|
|
x += (1 << 16);
|
|
y += inc;
|
|
}
|
|
} else {
|
|
if (dy < 0) {
|
|
tmp = x1;
|
|
x1 = x2;
|
|
x2 = tmp;
|
|
tmp = y1;
|
|
y1 = y2;
|
|
y2 = tmp;
|
|
dx = x2 - x1;
|
|
dy = y2 - y1;
|
|
}
|
|
x = x1 << 16;
|
|
y = y1 << 16;
|
|
inc = (dx * 65536) / dy;
|
|
while ((y>>16) < y2) {
|
|
gdImageSetAAPixelColor(im, x >> 16, y >> 16, col, (x >> 8) & 0xFF);
|
|
if ((x >> 16) + 1 < im->sx) {
|
|
gdImageSetAAPixelColor(im, (x >> 16) + 1, (y >> 16),col, (~x >> 8) & 0xFF);
|
|
}
|
|
x += inc;
|
|
y += (1<<16);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void dashedSet (gdImagePtr im, int x, int y, int color, int *onP, int *dashStepP, int wid, int vert);
|
|
|
|
void gdImageDashedLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
|
|
{
|
|
int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
|
|
int dashStep = 0;
|
|
int on = 1;
|
|
int wid;
|
|
int vert;
|
|
int thick = im->thick;
|
|
|
|
dx = abs(x2 - x1);
|
|
dy = abs(y2 - y1);
|
|
if (dy <= dx) {
|
|
/* More-or-less horizontal. use wid for vertical stroke */
|
|
/* 2.0.12: Michael Schwartz: divide rather than multiply;
|
|
TBB: but watch out for /0! */
|
|
double as = sin(atan2(dy, dx));
|
|
if (as != 0) {
|
|
wid = thick / as;
|
|
} else {
|
|
wid = 1;
|
|
}
|
|
wid = (int)(thick * sin(atan2(dy, dx)));
|
|
vert = 1;
|
|
|
|
d = 2 * dy - dx;
|
|
incr1 = 2 * dy;
|
|
incr2 = 2 * (dy - dx);
|
|
if (x1 > x2) {
|
|
x = x2;
|
|
y = y2;
|
|
ydirflag = (-1);
|
|
xend = x1;
|
|
} else {
|
|
x = x1;
|
|
y = y1;
|
|
ydirflag = 1;
|
|
xend = x2;
|
|
}
|
|
dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
|
|
if (((y2 - y1) * ydirflag) > 0) {
|
|
while (x < xend) {
|
|
x++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
y++;
|
|
d += incr2;
|
|
}
|
|
dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
|
|
}
|
|
} else {
|
|
while (x < xend) {
|
|
x++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
y--;
|
|
d += incr2;
|
|
}
|
|
dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
|
|
}
|
|
}
|
|
} else {
|
|
/* 2.0.12: Michael Schwartz: divide rather than multiply;
|
|
TBB: but watch out for /0! */
|
|
double as = sin (atan2 (dy, dx));
|
|
if (as != 0) {
|
|
wid = thick / as;
|
|
} else {
|
|
wid = 1;
|
|
}
|
|
vert = 0;
|
|
|
|
d = 2 * dx - dy;
|
|
incr1 = 2 * dx;
|
|
incr2 = 2 * (dx - dy);
|
|
if (y1 > y2) {
|
|
y = y2;
|
|
x = x2;
|
|
yend = y1;
|
|
xdirflag = (-1);
|
|
} else {
|
|
y = y1;
|
|
x = x1;
|
|
yend = y2;
|
|
xdirflag = 1;
|
|
}
|
|
dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
|
|
if (((x2 - x1) * xdirflag) > 0) {
|
|
while (y < yend) {
|
|
y++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
x++;
|
|
d += incr2;
|
|
}
|
|
dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
|
|
}
|
|
} else {
|
|
while (y < yend) {
|
|
y++;
|
|
if (d < 0) {
|
|
d += incr1;
|
|
} else {
|
|
x--;
|
|
d += incr2;
|
|
}
|
|
dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void dashedSet (gdImagePtr im, int x, int y, int color, int *onP, int *dashStepP, int wid, int vert)
|
|
{
|
|
int dashStep = *dashStepP;
|
|
int on = *onP;
|
|
int w, wstart;
|
|
|
|
dashStep++;
|
|
if (dashStep == gdDashSize) {
|
|
dashStep = 0;
|
|
on = !on;
|
|
}
|
|
if (on) {
|
|
if (vert) {
|
|
wstart = y - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel(im, x, w, color);
|
|
}
|
|
} else {
|
|
wstart = x - wid / 2;
|
|
for (w = wstart; w < wstart + wid; w++) {
|
|
gdImageSetPixel(im, w, y, color);
|
|
}
|
|
}
|
|
}
|
|
*dashStepP = dashStep;
|
|
*onP = on;
|
|
}
|
|
|
|
void gdImageChar (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color)
|
|
{
|
|
int cx, cy;
|
|
int px, py;
|
|
int fline;
|
|
cx = 0;
|
|
cy = 0;
|
|
#ifdef CHARSET_EBCDIC
|
|
c = ASC (c);
|
|
#endif /*CHARSET_EBCDIC */
|
|
if ((c < f->offset) || (c >= (f->offset + f->nchars))) {
|
|
return;
|
|
}
|
|
fline = (c - f->offset) * f->h * f->w;
|
|
for (py = y; (py < (y + f->h)); py++) {
|
|
for (px = x; (px < (x + f->w)); px++) {
|
|
if (f->data[fline + cy * f->w + cx]) {
|
|
gdImageSetPixel(im, px, py, color);
|
|
}
|
|
cx++;
|
|
}
|
|
cx = 0;
|
|
cy++;
|
|
}
|
|
}
|
|
|
|
void gdImageCharUp (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color)
|
|
{
|
|
int cx, cy;
|
|
int px, py;
|
|
int fline;
|
|
cx = 0;
|
|
cy = 0;
|
|
#ifdef CHARSET_EBCDIC
|
|
c = ASC (c);
|
|
#endif /*CHARSET_EBCDIC */
|
|
if ((c < f->offset) || (c >= (f->offset + f->nchars))) {
|
|
return;
|
|
}
|
|
fline = (c - f->offset) * f->h * f->w;
|
|
for (py = y; py > (y - f->w); py--) {
|
|
for (px = x; px < (x + f->h); px++) {
|
|
if (f->data[fline + cy * f->w + cx]) {
|
|
gdImageSetPixel(im, px, py, color);
|
|
}
|
|
cy++;
|
|
}
|
|
cy = 0;
|
|
cx++;
|
|
}
|
|
}
|
|
|
|
void gdImageString (gdImagePtr im, gdFontPtr f, int x, int y, unsigned char *s, int color)
|
|
{
|
|
int i;
|
|
int l;
|
|
l = strlen ((char *) s);
|
|
for (i = 0; (i < l); i++) {
|
|
gdImageChar(im, f, x, y, s[i], color);
|
|
x += f->w;
|
|
}
|
|
}
|
|
|
|
void gdImageStringUp (gdImagePtr im, gdFontPtr f, int x, int y, unsigned char *s, int color)
|
|
{
|
|
int i;
|
|
int l;
|
|
l = strlen ((char *) s);
|
|
for (i = 0; (i < l); i++) {
|
|
gdImageCharUp(im, f, x, y, s[i], color);
|
|
y -= f->w;
|
|
}
|
|
}
|
|
|
|
static int strlen16 (unsigned short *s);
|
|
|
|
void gdImageString16 (gdImagePtr im, gdFontPtr f, int x, int y, unsigned short *s, int color)
|
|
{
|
|
int i;
|
|
int l;
|
|
l = strlen16(s);
|
|
for (i = 0; (i < l); i++) {
|
|
gdImageChar(im, f, x, y, s[i], color);
|
|
x += f->w;
|
|
}
|
|
}
|
|
|
|
void gdImageStringUp16 (gdImagePtr im, gdFontPtr f, int x, int y, unsigned short *s, int color)
|
|
{
|
|
int i;
|
|
int l;
|
|
l = strlen16(s);
|
|
for (i = 0; i < l; i++) {
|
|
gdImageCharUp(im, f, x, y, s[i], color);
|
|
y -= f->w;
|
|
}
|
|
}
|
|
|
|
static int strlen16 (unsigned short *s)
|
|
{
|
|
int len = 0;
|
|
while (*s) {
|
|
s++;
|
|
len++;
|
|
}
|
|
return len;
|
|
}
|
|
|
|
#ifndef HAVE_LSQRT
|
|
/* If you don't have a nice square root function for longs, you can use
|
|
** this hack
|
|
*/
|
|
long lsqrt (long n)
|
|
{
|
|
long result = (long) sqrt ((double) n);
|
|
return result;
|
|
}
|
|
#endif
|
|
|
|
/* s and e are integers modulo 360 (degrees), with 0 degrees
|
|
being the rightmost extreme and degrees changing clockwise.
|
|
cx and cy are the center in pixels; w and h are the horizontal
|
|
and vertical diameter in pixels. Nice interface, but slow.
|
|
See gd_arc_f_buggy.c for a better version that doesn't
|
|
seem to be bug-free yet. */
|
|
|
|
void gdImageArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color)
|
|
{
|
|
if ((s % 360) == (e % 360)) {
|
|
gdImageEllipse(im, cx, cy, w, h, color);
|
|
} else {
|
|
gdImageFilledArc(im, cx, cy, w, h, s, e, color, gdNoFill);
|
|
}
|
|
}
|
|
|
|
void gdImageFilledArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color, int style)
|
|
{
|
|
gdPoint pts[3];
|
|
int i;
|
|
int lx = 0, ly = 0;
|
|
int fx = 0, fy = 0;
|
|
|
|
|
|
if ((s % 360) == (e % 360)) {
|
|
s = 0; e = 360;
|
|
} else {
|
|
if (s > 360) {
|
|
s = s % 360;
|
|
}
|
|
|
|
if (e > 360) {
|
|
e = e % 360;
|
|
}
|
|
|
|
while (s < 0) {
|
|
s += 360;
|
|
}
|
|
|
|
while (e < s) {
|
|
e += 360;
|
|
}
|
|
|
|
if (s == e) {
|
|
s = 0; e = 360;
|
|
}
|
|
}
|
|
|
|
for (i = s; i <= e; i++) {
|
|
int x, y;
|
|
x = ((long) gdCosT[i % 360] * (long) w / (2 * 1024)) + cx;
|
|
y = ((long) gdSinT[i % 360] * (long) h / (2 * 1024)) + cy;
|
|
if (i != s) {
|
|
if (!(style & gdChord)) {
|
|
if (style & gdNoFill) {
|
|
gdImageLine(im, lx, ly, x, y, color);
|
|
} else {
|
|
/* This is expensive! */
|
|
pts[0].x = lx;
|
|
pts[0].y = ly;
|
|
pts[1].x = x;
|
|
pts[1].y = y;
|
|
pts[2].x = cx;
|
|
pts[2].y = cy;
|
|
gdImageFilledPolygon(im, pts, 3, color);
|
|
}
|
|
}
|
|
} else {
|
|
fx = x;
|
|
fy = y;
|
|
}
|
|
lx = x;
|
|
ly = y;
|
|
}
|
|
if (style & gdChord) {
|
|
if (style & gdNoFill) {
|
|
if (style & gdEdged) {
|
|
gdImageLine(im, cx, cy, lx, ly, color);
|
|
gdImageLine(im, cx, cy, fx, fy, color);
|
|
}
|
|
gdImageLine(im, fx, fy, lx, ly, color);
|
|
} else {
|
|
pts[0].x = fx;
|
|
pts[0].y = fy;
|
|
pts[1].x = lx;
|
|
pts[1].y = ly;
|
|
pts[2].x = cx;
|
|
pts[2].y = cy;
|
|
gdImageFilledPolygon(im, pts, 3, color);
|
|
}
|
|
} else {
|
|
if (style & gdNoFill) {
|
|
if (style & gdEdged) {
|
|
gdImageLine(im, cx, cy, lx, ly, color);
|
|
gdImageLine(im, cx, cy, fx, fy, color);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Integer Ellipse functions (gdImageEllipse and gdImageFilledEllipse)
|
|
* Function added by Pierre-Alain Joye 02/08/2003 (paj@pearfr.org)
|
|
* See the ellipse function simplification for the equation
|
|
* as well as the midpoint algorithm.
|
|
*/
|
|
|
|
void gdImageEllipse(gdImagePtr im, int mx, int my, int w, int h, int c)
|
|
{
|
|
int x=0,mx1=0,mx2=0,my1=0,my2=0;
|
|
long aq,bq,dx,dy,r,rx,ry,a,b;
|
|
|
|
a=w>>1;
|
|
b=h>>1;
|
|
gdImageSetPixel(im,mx+a, my, c);
|
|
gdImageSetPixel(im,mx-a, my, c);
|
|
mx1 = mx-a;my1 = my;
|
|
mx2 = mx+a;my2 = my;
|
|
|
|
aq = a * a;
|
|
bq = b * b;
|
|
dx = aq << 1;
|
|
dy = bq << 1;
|
|
r = a * bq;
|
|
rx = r << 1;
|
|
ry = 0;
|
|
x = a;
|
|
while (x > 0){
|
|
if (r > 0) {
|
|
my1++;my2--;
|
|
ry +=dx;
|
|
r -=ry;
|
|
}
|
|
if (r <= 0){
|
|
x--;
|
|
mx1++;mx2--;
|
|
rx -=dy;
|
|
r +=rx;
|
|
}
|
|
gdImageSetPixel(im,mx1, my1, c);
|
|
gdImageSetPixel(im,mx1, my2, c);
|
|
gdImageSetPixel(im,mx2, my1, c);
|
|
gdImageSetPixel(im,mx2, my2, c);
|
|
}
|
|
}
|
|
|
|
void gdImageFilledEllipse (gdImagePtr im, int mx, int my, int w, int h, int c)
|
|
{
|
|
int x=0,mx1=0,mx2=0,my1=0,my2=0;
|
|
long aq,bq,dx,dy,r,rx,ry,a,b;
|
|
int i;
|
|
int old_y1,old_y2;
|
|
|
|
a=w>>1;
|
|
b=h>>1;
|
|
|
|
gdImageLine(im, mx-a, my, mx+a, my, c);
|
|
|
|
mx1 = mx-a;my1 = my;
|
|
mx2 = mx+a;my2 = my;
|
|
|
|
aq = a * a;
|
|
bq = b * b;
|
|
dx = aq << 1;
|
|
dy = bq << 1;
|
|
r = a * bq;
|
|
rx = r << 1;
|
|
ry = 0;
|
|
x = a;
|
|
old_y2=-2;
|
|
old_y1=-2;
|
|
while (x > 0){
|
|
if (r > 0) {
|
|
my1++;my2--;
|
|
ry +=dx;
|
|
r -=ry;
|
|
}
|
|
if (r <= 0){
|
|
x--;
|
|
mx1++;mx2--;
|
|
rx -=dy;
|
|
r +=rx;
|
|
}
|
|
if(old_y2!=my2){
|
|
for(i=mx1;i<=mx2;i++){
|
|
gdImageSetPixel(im,i,my1,c);
|
|
}
|
|
}
|
|
if(old_y2!=my2){
|
|
for(i=mx1;i<=mx2;i++){
|
|
gdImageSetPixel(im,i,my2,c);
|
|
}
|
|
}
|
|
old_y2 = my2;
|
|
old_y1 = my1;
|
|
}
|
|
}
|
|
|
|
void gdImageFillToBorder (gdImagePtr im, int x, int y, int border, int color)
|
|
{
|
|
int lastBorder;
|
|
/* Seek left */
|
|
int leftLimit = -1, rightLimit;
|
|
int i, restoreAlphaBlending = 0;
|
|
|
|
if (border < 0) {
|
|
/* Refuse to fill to a non-solid border */
|
|
return;
|
|
}
|
|
|
|
restoreAlphaBlending = im->alphaBlendingFlag;
|
|
im->alphaBlendingFlag = 0;
|
|
|
|
if (x >= im->sx) {
|
|
x = im->sx - 1;
|
|
}
|
|
if (y >= im->sy) {
|
|
y = im->sy - 1;
|
|
}
|
|
|
|
for (i = x; i >= 0; i--) {
|
|
if (gdImageGetPixel(im, i, y) == border) {
|
|
break;
|
|
}
|
|
gdImageSetPixel(im, i, y, color);
|
|
leftLimit = i;
|
|
}
|
|
if (leftLimit == -1) {
|
|
im->alphaBlendingFlag = restoreAlphaBlending;
|
|
return;
|
|
}
|
|
/* Seek right */
|
|
rightLimit = x;
|
|
for (i = (x + 1); i < im->sx; i++) {
|
|
if (gdImageGetPixel(im, i, y) == border) {
|
|
break;
|
|
}
|
|
gdImageSetPixel(im, i, y, color);
|
|
rightLimit = i;
|
|
}
|
|
/* Look at lines above and below and start paints */
|
|
/* Above */
|
|
if (y > 0) {
|
|
lastBorder = 1;
|
|
for (i = leftLimit; i <= rightLimit; i++) {
|
|
int c = gdImageGetPixel(im, i, y - 1);
|
|
if (lastBorder) {
|
|
if ((c != border) && (c != color)) {
|
|
gdImageFillToBorder(im, i, y - 1, border, color);
|
|
lastBorder = 0;
|
|
}
|
|
} else if ((c == border) || (c == color)) {
|
|
lastBorder = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Below */
|
|
if (y < ((im->sy) - 1)) {
|
|
lastBorder = 1;
|
|
for (i = leftLimit; i <= rightLimit; i++) {
|
|
int c = gdImageGetPixel(im, i, y + 1);
|
|
|
|
if (lastBorder) {
|
|
if ((c != border) && (c != color)) {
|
|
gdImageFillToBorder(im, i, y + 1, border, color);
|
|
lastBorder = 0;
|
|
}
|
|
} else if ((c == border) || (c == color)) {
|
|
lastBorder = 1;
|
|
}
|
|
}
|
|
}
|
|
im->alphaBlendingFlag = restoreAlphaBlending;
|
|
}
|
|
|
|
/*
|
|
* set the pixel at (x,y) and its 4-connected neighbors
|
|
* with the same pixel value to the new pixel value nc (new color).
|
|
* A 4-connected neighbor: pixel above, below, left, or right of a pixel.
|
|
* ideas from comp.graphics discussions.
|
|
* For tiled fill, the use of a flag buffer is mandatory. As the tile image can
|
|
* contain the same color as the color to fill. To do not bloat normal filling
|
|
* code I added a 2nd private function.
|
|
*/
|
|
|
|
/* horizontal segment of scan line y */
|
|
struct seg {int y, xl, xr, dy;};
|
|
|
|
/* max depth of stack */
|
|
#define FILL_MAX 1200000
|
|
#define FILL_PUSH(Y, XL, XR, DY) \
|
|
if (sp<stack+FILL_MAX*10 && Y+(DY)>=0 && Y+(DY)<wy2) \
|
|
{sp->y = Y; sp->xl = XL; sp->xr = XR; sp->dy = DY; sp++;}
|
|
|
|
#define FILL_POP(Y, XL, XR, DY) \
|
|
{sp--; Y = sp->y+(DY = sp->dy); XL = sp->xl; XR = sp->xr;}
|
|
|
|
static void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc);
|
|
|
|
void gdImageFill(gdImagePtr im, int x, int y, int nc)
|
|
{
|
|
int l, x1, x2, dy;
|
|
int oc; /* old pixel value */
|
|
int wx2,wy2;
|
|
|
|
int alphablending_bak;
|
|
|
|
/* stack of filled segments */
|
|
/* struct seg stack[FILL_MAX],*sp = stack;; */
|
|
struct seg *stack = NULL;
|
|
struct seg *sp;
|
|
|
|
if (!im->trueColor && nc > (im->colorsTotal -1)) {
|
|
return;
|
|
}
|
|
|
|
alphablending_bak = im->alphaBlendingFlag;
|
|
im->alphaBlendingFlag = 0;
|
|
|
|
if (nc==gdTiled){
|
|
_gdImageFillTiled(im,x,y,nc);
|
|
im->alphaBlendingFlag = alphablending_bak;
|
|
return;
|
|
}
|
|
|
|
wx2=im->sx;wy2=im->sy;
|
|
oc = gdImageGetPixel(im, x, y);
|
|
if (oc==nc || x<0 || x>wx2 || y<0 || y>wy2) {
|
|
im->alphaBlendingFlag = alphablending_bak;
|
|
return;
|
|
}
|
|
|
|
/* Do not use the 4 neighbors implementation with
|
|
* small images
|
|
*/
|
|
if (im->sx < 4) {
|
|
int ix = x, iy = y, c;
|
|
do {
|
|
c = gdImageGetPixel(im, ix, iy);
|
|
if (c != oc) {
|
|
goto done;
|
|
}
|
|
gdImageSetPixel(im, ix, iy, nc);
|
|
} while(ix++ < (im->sx -1));
|
|
ix = x; iy = y + 1;
|
|
do {
|
|
c = gdImageGetPixel(im, ix, iy);
|
|
if (c != oc) {
|
|
goto done;
|
|
}
|
|
gdImageSetPixel(im, ix, iy, nc);
|
|
} while(ix++ < (im->sx -1));
|
|
goto done;
|
|
}
|
|
|
|
stack = (struct seg *)safe_emalloc(sizeof(struct seg), ((int)(im->sy*im->sx)/4), 1);
|
|
sp = stack;
|
|
|
|
/* required! */
|
|
FILL_PUSH(y,x,x,1);
|
|
/* seed segment (popped 1st) */
|
|
FILL_PUSH(y+1, x, x, -1);
|
|
while (sp>stack) {
|
|
FILL_POP(y, x1, x2, dy);
|
|
|
|
for (x=x1; x>=0 && gdImageGetPixel(im,x, y)==oc; x--) {
|
|
gdImageSetPixel(im,x, y, nc);
|
|
}
|
|
if (x>=x1) {
|
|
goto skip;
|
|
}
|
|
l = x+1;
|
|
|
|
/* leak on left? */
|
|
if (l<x1) {
|
|
FILL_PUSH(y, l, x1-1, -dy);
|
|
}
|
|
x = x1+1;
|
|
do {
|
|
for (; x<=wx2 && gdImageGetPixel(im,x, y)==oc; x++) {
|
|
gdImageSetPixel(im, x, y, nc);
|
|
}
|
|
FILL_PUSH(y, l, x-1, dy);
|
|
/* leak on right? */
|
|
if (x>x2+1) {
|
|
FILL_PUSH(y, x2+1, x-1, -dy);
|
|
}
|
|
skip: for (x++; x<=x2 && (gdImageGetPixel(im, x, y)!=oc); x++);
|
|
|
|
l = x;
|
|
} while (x<=x2);
|
|
}
|
|
|
|
efree(stack);
|
|
|
|
done:
|
|
im->alphaBlendingFlag = alphablending_bak;
|
|
}
|
|
|
|
static void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc)
|
|
{
|
|
int i, l, x1, x2, dy;
|
|
int oc; /* old pixel value */
|
|
int tiled;
|
|
int wx2,wy2;
|
|
/* stack of filled segments */
|
|
struct seg *stack;
|
|
struct seg *sp;
|
|
char **pts;
|
|
|
|
if (!im->tile) {
|
|
return;
|
|
}
|
|
|
|
wx2=im->sx;wy2=im->sy;
|
|
tiled = nc==gdTiled;
|
|
|
|
nc = gdImageTileGet(im,x,y);
|
|
|
|
pts = (char **) ecalloc(im->sy + 1, sizeof(char *));
|
|
for (i = 0; i < im->sy + 1; i++) {
|
|
pts[i] = (char *) ecalloc(im->sx + 1, sizeof(char));
|
|
}
|
|
|
|
stack = (struct seg *)safe_emalloc(sizeof(struct seg), ((int)(im->sy*im->sx)/4), 1);
|
|
sp = stack;
|
|
|
|
oc = gdImageGetPixel(im, x, y);
|
|
|
|
/* required! */
|
|
FILL_PUSH(y,x,x,1);
|
|
/* seed segment (popped 1st) */
|
|
FILL_PUSH(y+1, x, x, -1);
|
|
while (sp>stack) {
|
|
FILL_POP(y, x1, x2, dy);
|
|
for (x=x1; x>=0 && (!pts[y][x] && gdImageGetPixel(im,x,y)==oc); x--) {
|
|
nc = gdImageTileGet(im,x,y);
|
|
pts[y][x] = 1;
|
|
gdImageSetPixel(im,x, y, nc);
|
|
}
|
|
if (x>=x1) {
|
|
goto skip;
|
|
}
|
|
l = x+1;
|
|
|
|
/* leak on left? */
|
|
if (l<x1) {
|
|
FILL_PUSH(y, l, x1-1, -dy);
|
|
}
|
|
x = x1+1;
|
|
do {
|
|
for(; x<wx2 && (!pts[y][x] && gdImageGetPixel(im,x, y)==oc); x++) {
|
|
nc = gdImageTileGet(im,x,y);
|
|
pts[y][x] = 1;
|
|
gdImageSetPixel(im, x, y, nc);
|
|
}
|
|
FILL_PUSH(y, l, x-1, dy);
|
|
/* leak on right? */
|
|
if (x>x2+1) {
|
|
FILL_PUSH(y, x2+1, x-1, -dy);
|
|
}
|
|
skip: for(x++; x<=x2 && (pts[y][x] || gdImageGetPixel(im,x, y)!=oc); x++);
|
|
l = x;
|
|
} while (x<=x2);
|
|
}
|
|
|
|
for(i = 0; i < im->sy + 1; i++) {
|
|
efree(pts[i]);
|
|
}
|
|
|
|
efree(pts);
|
|
efree(stack);
|
|
}
|
|
|
|
|
|
|
|
void gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
|
|
{
|
|
int x1h = x1, x1v = x1, y1h = y1, y1v = y1, x2h = x2, x2v = x2, y2h = y2, y2v = y2;
|
|
int thick = im->thick;
|
|
int half1 = 1;
|
|
int t;
|
|
|
|
if (x1 == x2 && y1 == y2 && thick == 1) {
|
|
gdImageSetPixel(im, x1, y1, color);
|
|
return;
|
|
}
|
|
|
|
if (y2 < y1) {
|
|
t=y1;
|
|
y1 = y2;
|
|
y2 = t;
|
|
|
|
t = x1;
|
|
x1 = x2;
|
|
x2 = t;
|
|
}
|
|
|
|
x1h = x1; x1v = x1; y1h = y1; y1v = y1; x2h = x2; x2v = x2; y2h = y2; y2v = y2;
|
|
if (thick > 1) {
|
|
int cx, cy, x1ul, y1ul, x2lr, y2lr;
|
|
int half = thick >> 1;
|
|
half1 = thick - half;
|
|
x1ul = x1 - half;
|
|
y1ul = y1 - half;
|
|
|
|
x2lr = x2 + half;
|
|
y2lr = y2 + half;
|
|
|
|
cy = y1ul + thick;
|
|
while (cy-- > y1ul) {
|
|
cx = x1ul - 1;
|
|
while (cx++ < x2lr) {
|
|
gdImageSetPixel(im, cx, cy, color);
|
|
}
|
|
}
|
|
|
|
cy = y2lr - thick;
|
|
while (cy++ < y2lr) {
|
|
cx = x1ul - 1;
|
|
while (cx++ < x2lr) {
|
|
gdImageSetPixel(im, cx, cy, color);
|
|
}
|
|
}
|
|
|
|
cy = y1ul + thick - 1;
|
|
while (cy++ < y2lr -thick) {
|
|
cx = x1ul - 1;
|
|
while (cx++ < x1ul + thick) {
|
|
gdImageSetPixel(im, cx, cy, color);
|
|
}
|
|
}
|
|
|
|
cy = y1ul + thick - 1;
|
|
while (cy++ < y2lr -thick) {
|
|
cx = x2lr - thick - 1;
|
|
while (cx++ < x2lr) {
|
|
gdImageSetPixel(im, cx, cy, color);
|
|
}
|
|
}
|
|
|
|
return;
|
|
} else {
|
|
y1v = y1h + 1;
|
|
y2v = y2h - 1;
|
|
gdImageLine(im, x1h, y1h, x2h, y1h, color);
|
|
gdImageLine(im, x1h, y2h, x2h, y2h, color);
|
|
gdImageLine(im, x1v, y1v, x1v, y2v, color);
|
|
gdImageLine(im, x2v, y1v, x2v, y2v, color);
|
|
}
|
|
}
|
|
|
|
void gdImageFilledRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
|
|
{
|
|
int x, y;
|
|
|
|
/* Nick Atty: limit the points at the edge. Note that this also
|
|
* nicely kills any plotting for rectangles completely outside the
|
|
* window as it makes the tests in the for loops fail
|
|
*/
|
|
if (x1 < 0) {
|
|
x1 = 0;
|
|
}
|
|
if (x1 > gdImageSX(im)) {
|
|
x1 = gdImageSX(im);
|
|
}
|
|
if(y1 < 0) {
|
|
y1 = 0;
|
|
}
|
|
if (y1 > gdImageSY(im)) {
|
|
y1 = gdImageSY(im);
|
|
}
|
|
if (x1 > x2) {
|
|
x = x1;
|
|
x1 = x2;
|
|
x2 = x;
|
|
}
|
|
if (y1 > y2) {
|
|
y = y1;
|
|
y1 = y2;
|
|
y2 = y;
|
|
}
|
|
|
|
for (y = y1; (y <= y2); y++) {
|
|
for (x = x1; (x <= x2); x++) {
|
|
gdImageSetPixel (im, x, y, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gdImageCopy (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h)
|
|
{
|
|
int c;
|
|
int x, y;
|
|
int tox, toy;
|
|
int i;
|
|
int colorMap[gdMaxColors];
|
|
|
|
if (dst->trueColor) {
|
|
/* 2.0: much easier when the destination is truecolor. */
|
|
/* 2.0.10: needs a transparent-index check that is still valid if
|
|
* the source is not truecolor. Thanks to Frank Warmerdam.
|
|
*/
|
|
|
|
if (src->trueColor) {
|
|
for (y = 0; (y < h); y++) {
|
|
for (x = 0; (x < w); x++) {
|
|
int c = gdImageGetTrueColorPixel (src, srcX + x, srcY + y);
|
|
gdImageSetPixel (dst, dstX + x, dstY + y, c);
|
|
}
|
|
}
|
|
} else {
|
|
/* source is palette based */
|
|
for (y = 0; (y < h); y++) {
|
|
for (x = 0; (x < w); x++) {
|
|
int c = gdImageGetPixel (src, srcX + x, srcY + y);
|
|
if (c != src->transparent) {
|
|
gdImageSetPixel(dst, dstX + x, dstY + y, gdTrueColorAlpha(src->red[c], src->green[c], src->blue[c], src->alpha[c]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Destination is palette based */
|
|
if (src->trueColor) { /* But source is truecolor (Ouch!) */
|
|
toy = dstY;
|
|
for (y = srcY; (y < (srcY + h)); y++) {
|
|
tox = dstX;
|
|
for (x = srcX; x < (srcX + w); x++) {
|
|
int nc;
|
|
c = gdImageGetPixel (src, x, y);
|
|
|
|
/* Get best match possible. */
|
|
nc = gdImageColorResolveAlpha(dst, gdTrueColorGetRed(c), gdTrueColorGetGreen(c), gdTrueColorGetBlue(c), gdTrueColorGetAlpha(c));
|
|
|
|
gdImageSetPixel(dst, tox, toy, nc);
|
|
tox++;
|
|
}
|
|
toy++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Palette based to palette based */
|
|
for (i = 0; i < gdMaxColors; i++) {
|
|
colorMap[i] = (-1);
|
|
}
|
|
toy = dstY;
|
|
for (y = srcY; y < (srcY + h); y++) {
|
|
tox = dstX;
|
|
for (x = srcX; x < (srcX + w); x++) {
|
|
int nc;
|
|
int mapTo;
|
|
c = gdImageGetPixel (src, x, y);
|
|
/* Added 7/24/95: support transparent copies */
|
|
if (gdImageGetTransparent (src) == c) {
|
|
tox++;
|
|
continue;
|
|
}
|
|
/* Have we established a mapping for this color? */
|
|
if (src->trueColor) {
|
|
/* 2.05: remap to the palette available in the destination image. This is slow and
|
|
* works badly, but it beats crashing! Thanks to Padhrig McCarthy.
|
|
*/
|
|
mapTo = gdImageColorResolveAlpha (dst, gdTrueColorGetRed (c), gdTrueColorGetGreen (c), gdTrueColorGetBlue (c), gdTrueColorGetAlpha (c));
|
|
} else if (colorMap[c] == (-1)) {
|
|
/* If it's the same image, mapping is trivial */
|
|
if (dst == src) {
|
|
nc = c;
|
|
} else {
|
|
/* Get best match possible. This function never returns error. */
|
|
nc = gdImageColorResolveAlpha (dst, src->red[c], src->green[c], src->blue[c], src->alpha[c]);
|
|
}
|
|
colorMap[c] = nc;
|
|
mapTo = colorMap[c];
|
|
} else {
|
|
mapTo = colorMap[c];
|
|
}
|
|
gdImageSetPixel (dst, tox, toy, mapTo);
|
|
tox++;
|
|
}
|
|
toy++;
|
|
}
|
|
}
|
|
|
|
/* This function is a substitute for real alpha channel operations,
|
|
so it doesn't pay attention to the alpha channel. */
|
|
void gdImageCopyMerge (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
|
|
{
|
|
int c, dc;
|
|
int x, y;
|
|
int tox, toy;
|
|
int ncR, ncG, ncB;
|
|
toy = dstY;
|
|
|
|
for (y = srcY; y < (srcY + h); y++) {
|
|
tox = dstX;
|
|
for (x = srcX; x < (srcX + w); x++) {
|
|
int nc;
|
|
c = gdImageGetPixel(src, x, y);
|
|
/* Added 7/24/95: support transparent copies */
|
|
if (gdImageGetTransparent(src) == c) {
|
|
tox++;
|
|
continue;
|
|
}
|
|
/* If it's the same image, mapping is trivial */
|
|
if (dst == src) {
|
|
nc = c;
|
|
} else {
|
|
dc = gdImageGetPixel(dst, tox, toy);
|
|
|
|
ncR = (int)(gdImageRed (src, c) * (pct / 100.0) + gdImageRed (dst, dc) * ((100 - pct) / 100.0));
|
|
ncG = (int)(gdImageGreen (src, c) * (pct / 100.0) + gdImageGreen (dst, dc) * ((100 - pct) / 100.0));
|
|
ncB = (int)(gdImageBlue (src, c) * (pct / 100.0) + gdImageBlue (dst, dc) * ((100 - pct) / 100.0));
|
|
|
|
/* Find a reasonable color */
|
|
nc = gdImageColorResolve (dst, ncR, ncG, ncB);
|
|
}
|
|
gdImageSetPixel (dst, tox, toy, nc);
|
|
tox++;
|
|
}
|
|
toy++;
|
|
}
|
|
}
|
|
|
|
/* This function is a substitute for real alpha channel operations,
|
|
so it doesn't pay attention to the alpha channel. */
|
|
void gdImageCopyMergeGray (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
|
|
{
|
|
int c, dc;
|
|
int x, y;
|
|
int tox, toy;
|
|
int ncR, ncG, ncB;
|
|
float g;
|
|
toy = dstY;
|
|
|
|
for (y = srcY; (y < (srcY + h)); y++) {
|
|
tox = dstX;
|
|
for (x = srcX; (x < (srcX + w)); x++) {
|
|
int nc;
|
|
c = gdImageGetPixel (src, x, y);
|
|
|
|
/* Added 7/24/95: support transparent copies */
|
|
if (gdImageGetTransparent(src) == c) {
|
|
tox++;
|
|
continue;
|
|
}
|
|
|
|
/*
|
|
* If it's the same image, mapping is NOT trivial since we
|
|
* merge with greyscale target, but if pct is 100, the grey
|
|
* value is not used, so it becomes trivial. pjw 2.0.12.
|
|
*/
|
|
if (dst == src && pct == 100) {
|
|
nc = c;
|
|
} else {
|
|
dc = gdImageGetPixel(dst, tox, toy);
|
|
g = (0.29900f * gdImageRed(dst, dc)) + (0.58700f * gdImageGreen(dst, dc)) + (0.11400f * gdImageBlue(dst, dc));
|
|
|
|
ncR = (int)(gdImageRed (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0));
|
|
ncG = (int)(gdImageGreen (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0));
|
|
ncB = (int)(gdImageBlue (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0));
|
|
|
|
|
|
/* First look for an exact match */
|
|
nc = gdImageColorExact(dst, ncR, ncG, ncB);
|
|
if (nc == (-1)) {
|
|
/* No, so try to allocate it */
|
|
nc = gdImageColorAllocate(dst, ncR, ncG, ncB);
|
|
/* If we're out of colors, go for the closest color */
|
|
if (nc == (-1)) {
|
|
nc = gdImageColorClosest(dst, ncR, ncG, ncB);
|
|
}
|
|
}
|
|
}
|
|
gdImageSetPixel(dst, tox, toy, nc);
|
|
tox++;
|
|
}
|
|
toy++;
|
|
}
|
|
}
|
|
|
|
void gdImageCopyResized (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH)
|
|
{
|
|
int c;
|
|
int x, y;
|
|
int tox, toy;
|
|
int ydest;
|
|
int i;
|
|
int colorMap[gdMaxColors];
|
|
/* Stretch vectors */
|
|
int *stx, *sty;
|
|
/* We only need to use floating point to determine the correct stretch vector for one line's worth. */
|
|
double accum;
|
|
|
|
if (overflow2(sizeof(int), srcW)) {
|
|
return;
|
|
}
|
|
if (overflow2(sizeof(int), srcH)) {
|
|
return;
|
|
}
|
|
|
|
stx = (int *) gdMalloc (sizeof (int) * srcW);
|
|
sty = (int *) gdMalloc (sizeof (int) * srcH);
|
|
accum = 0;
|
|
|
|
/* Fixed by Mao Morimoto 2.0.16 */
|
|
for (i = 0; (i < srcW); i++) {
|
|
stx[i] = dstW * (i+1) / srcW - dstW * i / srcW ;
|
|
}
|
|
for (i = 0; (i < srcH); i++) {
|
|
sty[i] = dstH * (i+1) / srcH - dstH * i / srcH ;
|
|
}
|
|
for (i = 0; (i < gdMaxColors); i++) {
|
|
colorMap[i] = (-1);
|
|
}
|
|
toy = dstY;
|
|
for (y = srcY; (y < (srcY + srcH)); y++) {
|
|
for (ydest = 0; (ydest < sty[y - srcY]); ydest++) {
|
|
tox = dstX;
|
|
for (x = srcX; (x < (srcX + srcW)); x++) {
|
|
int nc = 0;
|
|
int mapTo;
|
|
if (!stx[x - srcX]) {
|
|
continue;
|
|
}
|
|
if (dst->trueColor) {
|
|
/* 2.0.9: Thorben Kundinger: Maybe the source image is not a truecolor image */
|
|
if (!src->trueColor) {
|
|
int tmp = gdImageGetPixel (src, x, y);
|
|
mapTo = gdImageGetTrueColorPixel (src, x, y);
|
|
if (gdImageGetTransparent (src) == tmp) {
|
|
/* 2.0.21, TK: not tox++ */
|
|
tox += stx[x - srcX];
|
|
continue;
|
|
}
|
|
} else {
|
|
/* TK: old code follows */
|
|
mapTo = gdImageGetTrueColorPixel (src, x, y);
|
|
/* Added 7/24/95: support transparent copies */
|
|
if (gdImageGetTransparent (src) == mapTo) {
|
|
/* 2.0.21, TK: not tox++ */
|
|
tox += stx[x - srcX];
|
|
continue;
|
|
}
|
|
}
|
|
} else {
|
|
c = gdImageGetPixel (src, x, y);
|
|
/* Added 7/24/95: support transparent copies */
|
|
if (gdImageGetTransparent (src) == c) {
|
|
tox += stx[x - srcX];
|
|
continue;
|
|
}
|
|
if (src->trueColor) {
|
|
/* Remap to the palette available in the destination image. This is slow and works badly. */
|
|
mapTo = gdImageColorResolveAlpha(dst, gdTrueColorGetRed(c),
|
|
gdTrueColorGetGreen(c),
|
|
gdTrueColorGetBlue(c),
|
|
gdTrueColorGetAlpha (c));
|
|
} else {
|
|
/* Have we established a mapping for this color? */
|
|
if (colorMap[c] == (-1)) {
|
|
/* If it's the same image, mapping is trivial */
|
|
if (dst == src) {
|
|
nc = c;
|
|
} else {
|
|
/* Find or create the best match */
|
|
/* 2.0.5: can't use gdTrueColorGetRed, etc with palette */
|
|
nc = gdImageColorResolveAlpha(dst, gdImageRed(src, c),
|
|
gdImageGreen(src, c),
|
|
gdImageBlue(src, c),
|
|
gdImageAlpha(src, c));
|
|
}
|
|
colorMap[c] = nc;
|
|
}
|
|
mapTo = colorMap[c];
|
|
}
|
|
}
|
|
for (i = 0; (i < stx[x - srcX]); i++) {
|
|
gdImageSetPixel (dst, tox, toy, mapTo);
|
|
tox++;
|
|
}
|
|
}
|
|
toy++;
|
|
}
|
|
}
|
|
gdFree (stx);
|
|
gdFree (sty);
|
|
}
|
|
|
|
/* When gd 1.x was first created, floating point was to be avoided.
|
|
These days it is often faster than table lookups or integer
|
|
arithmetic. The routine below is shamelessly, gloriously
|
|
floating point. TBB */
|
|
|
|
void gdImageCopyResampled (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH)
|
|
{
|
|
int x, y;
|
|
double sy1, sy2, sx1, sx2;
|
|
|
|
if (!dst->trueColor) {
|
|
gdImageCopyResized (dst, src, dstX, dstY, srcX, srcY, dstW, dstH, srcW, srcH);
|
|
return;
|
|
}
|
|
for (y = dstY; (y < dstY + dstH); y++) {
|
|
sy1 = ((double) y - (double) dstY) * (double) srcH / (double) dstH;
|
|
sy2 = ((double) (y + 1) - (double) dstY) * (double) srcH / (double) dstH;
|
|
for (x = dstX; (x < dstX + dstW); x++) {
|
|
double sx, sy;
|
|
double spixels = 0;
|
|
double red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;
|
|
double alpha_factor, alpha_sum = 0.0, contrib_sum = 0.0;
|
|
sx1 = ((double) x - (double) dstX) * (double) srcW / dstW;
|
|
sx2 = ((double) (x + 1) - (double) dstX) * (double) srcW / dstW;
|
|
sy = sy1;
|
|
do {
|
|
double yportion;
|
|
if (floor_cast(sy) == floor_cast(sy1)) {
|
|
yportion = 1.0f - (sy - floor_cast(sy));
|
|
if (yportion > sy2 - sy1) {
|
|
yportion = sy2 - sy1;
|
|
}
|
|
sy = floor_cast(sy);
|
|
} else if (sy == floorf(sy2)) {
|
|
yportion = sy2 - floor_cast(sy2);
|
|
} else {
|
|
yportion = 1.0f;
|
|
}
|
|
sx = sx1;
|
|
do {
|
|
double xportion;
|
|
double pcontribution;
|
|
int p;
|
|
if (floorf(sx) == floor_cast(sx1)) {
|
|
xportion = 1.0f - (sx - floor_cast(sx));
|
|
if (xportion > sx2 - sx1) {
|
|
xportion = sx2 - sx1;
|
|
}
|
|
sx = floor_cast(sx);
|
|
} else if (sx == floorf(sx2)) {
|
|
xportion = sx2 - floor_cast(sx2);
|
|
} else {
|
|
xportion = 1.0f;
|
|
}
|
|
pcontribution = xportion * yportion;
|
|
p = gdImageGetTrueColorPixel(src, (int) sx + srcX, (int) sy + srcY);
|
|
|
|
alpha_factor = ((gdAlphaMax - gdTrueColorGetAlpha(p))) * pcontribution;
|
|
red += gdTrueColorGetRed (p) * alpha_factor;
|
|
green += gdTrueColorGetGreen (p) * alpha_factor;
|
|
blue += gdTrueColorGetBlue (p) * alpha_factor;
|
|
alpha += gdTrueColorGetAlpha (p) * pcontribution;
|
|
alpha_sum += alpha_factor;
|
|
contrib_sum += pcontribution;
|
|
spixels += xportion * yportion;
|
|
sx += 1.0f;
|
|
}
|
|
while (sx < sx2);
|
|
|
|
sy += 1.0f;
|
|
}
|
|
|
|
while (sy < sy2);
|
|
|
|
if (spixels != 0.0f) {
|
|
red /= spixels;
|
|
green /= spixels;
|
|
blue /= spixels;
|
|
alpha /= spixels;
|
|
}
|
|
if ( alpha_sum != 0.0f) {
|
|
if( contrib_sum != 0.0f) {
|
|
alpha_sum /= contrib_sum;
|
|
}
|
|
red /= alpha_sum;
|
|
green /= alpha_sum;
|
|
blue /= alpha_sum;
|
|
}
|
|
/* Clamping to allow for rounding errors above */
|
|
if (red > 255.0f) {
|
|
red = 255.0f;
|
|
}
|
|
if (green > 255.0f) {
|
|
green = 255.0f;
|
|
}
|
|
if (blue > 255.0f) {
|
|
blue = 255.0f;
|
|
}
|
|
if (alpha > gdAlphaMax) {
|
|
alpha = gdAlphaMax;
|
|
}
|
|
gdImageSetPixel(dst, x, y, gdTrueColorAlpha ((int) red, (int) green, (int) blue, (int) alpha));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Rotate function Added on 2003/12
|
|
* by Pierre-Alain Joye (pajoye@pearfr.org)
|
|
**/
|
|
/* Begin rotate function */
|
|
#ifdef ROTATE_PI
|
|
#undef ROTATE_PI
|
|
#endif /* ROTATE_PI */
|
|
|
|
#define ROTATE_DEG2RAD 3.1415926535897932384626433832795/180
|
|
void gdImageSkewX (gdImagePtr dst, gdImagePtr src, int uRow, int iOffset, double dWeight, int clrBack, int ignoretransparent)
|
|
{
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
int i, r, g, b, a, clrBackR, clrBackG, clrBackB, clrBackA;
|
|
FuncPtr f;
|
|
|
|
int pxlOldLeft, pxlLeft=0, pxlSrc;
|
|
|
|
/* Keep clrBack as color index if required */
|
|
if (src->trueColor) {
|
|
pxlOldLeft = clrBack;
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
pxlOldLeft = clrBack;
|
|
clrBackR = gdImageRed(src, clrBack);
|
|
clrBackG = gdImageGreen(src, clrBack);
|
|
clrBackB = gdImageBlue(src, clrBack);
|
|
clrBackA = gdImageAlpha(src, clrBack);
|
|
clrBack = gdTrueColorAlpha(clrBackR, clrBackG, clrBackB, clrBackA);
|
|
f = gdImageGetPixel;
|
|
}
|
|
|
|
for (i = 0; i < iOffset; i++) {
|
|
gdImageSetPixel (dst, i, uRow, clrBack);
|
|
}
|
|
|
|
if (i < dst->sx) {
|
|
gdImageSetPixel (dst, i, uRow, clrBack);
|
|
}
|
|
|
|
for (i = 0; i < src->sx; i++) {
|
|
pxlSrc = f (src,i,uRow);
|
|
|
|
r = (int)(gdImageRed(src,pxlSrc) * dWeight);
|
|
g = (int)(gdImageGreen(src,pxlSrc) * dWeight);
|
|
b = (int)(gdImageBlue(src,pxlSrc) * dWeight);
|
|
a = (int)(gdImageAlpha(src,pxlSrc) * dWeight);
|
|
|
|
pxlLeft = gdImageColorAllocateAlpha(src, r, g, b, a);
|
|
|
|
if (pxlLeft == -1) {
|
|
pxlLeft = gdImageColorClosestAlpha(src, r, g, b, a);
|
|
}
|
|
|
|
r = gdImageRed(src,pxlSrc) - (gdImageRed(src,pxlLeft) - gdImageRed(src,pxlOldLeft));
|
|
g = gdImageGreen(src,pxlSrc) - (gdImageGreen(src,pxlLeft) - gdImageGreen(src,pxlOldLeft));
|
|
b = gdImageBlue(src,pxlSrc) - (gdImageBlue(src,pxlLeft) - gdImageBlue(src,pxlOldLeft));
|
|
a = gdImageAlpha(src,pxlSrc) - (gdImageAlpha(src,pxlLeft) - gdImageAlpha(src,pxlOldLeft));
|
|
|
|
if (r>255) {
|
|
r = 255;
|
|
}
|
|
|
|
if (g>255) {
|
|
g = 255;
|
|
}
|
|
|
|
if (b>255) {
|
|
b = 255;
|
|
}
|
|
|
|
if (a>127) {
|
|
a = 127;
|
|
}
|
|
|
|
if (ignoretransparent && pxlSrc == dst->transparent) {
|
|
pxlSrc = dst->transparent;
|
|
} else {
|
|
pxlSrc = gdImageColorAllocateAlpha(dst, r, g, b, a);
|
|
|
|
if (pxlSrc == -1) {
|
|
pxlSrc = gdImageColorClosestAlpha(dst, r, g, b, a);
|
|
}
|
|
}
|
|
|
|
if ((i + iOffset >= 0) && (i + iOffset < dst->sx)) {
|
|
gdImageSetPixel (dst, i+iOffset, uRow, pxlSrc);
|
|
}
|
|
|
|
pxlOldLeft = pxlLeft;
|
|
}
|
|
|
|
i += iOffset;
|
|
|
|
if (i < dst->sx) {
|
|
gdImageSetPixel (dst, i, uRow, pxlLeft);
|
|
}
|
|
|
|
gdImageSetPixel (dst, iOffset, uRow, clrBack);
|
|
|
|
i--;
|
|
|
|
while (++i < dst->sx) {
|
|
gdImageSetPixel (dst, i, uRow, clrBack);
|
|
}
|
|
}
|
|
|
|
void gdImageSkewY (gdImagePtr dst, gdImagePtr src, int uCol, int iOffset, double dWeight, int clrBack, int ignoretransparent)
|
|
{
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
int i, iYPos=0, r, g, b, a;
|
|
FuncPtr f;
|
|
int pxlOldLeft, pxlLeft=0, pxlSrc;
|
|
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
|
|
for (i = 0; i<=iOffset; i++) {
|
|
gdImageSetPixel (dst, uCol, i, clrBack);
|
|
}
|
|
r = (int)((double)gdImageRed(src,clrBack) * dWeight);
|
|
g = (int)((double)gdImageGreen(src,clrBack) * dWeight);
|
|
b = (int)((double)gdImageBlue(src,clrBack) * dWeight);
|
|
a = (int)((double)gdImageAlpha(src,clrBack) * dWeight);
|
|
|
|
pxlOldLeft = gdImageColorAllocateAlpha(dst, r, g, b, a);
|
|
|
|
for (i = 0; i < src->sy; i++) {
|
|
pxlSrc = f (src, uCol, i);
|
|
iYPos = i + iOffset;
|
|
|
|
r = (int)((double)gdImageRed(src,pxlSrc) * dWeight);
|
|
g = (int)((double)gdImageGreen(src,pxlSrc) * dWeight);
|
|
b = (int)((double)gdImageBlue(src,pxlSrc) * dWeight);
|
|
a = (int)((double)gdImageAlpha(src,pxlSrc) * dWeight);
|
|
|
|
pxlLeft = gdImageColorAllocateAlpha(src, r, g, b, a);
|
|
|
|
if (pxlLeft == -1) {
|
|
pxlLeft = gdImageColorClosestAlpha(src, r, g, b, a);
|
|
}
|
|
|
|
r = gdImageRed(src,pxlSrc) - (gdImageRed(src,pxlLeft) - gdImageRed(src,pxlOldLeft));
|
|
g = gdImageGreen(src,pxlSrc) - (gdImageGreen(src,pxlLeft) - gdImageGreen(src,pxlOldLeft));
|
|
b = gdImageBlue(src,pxlSrc) - (gdImageBlue(src,pxlLeft) - gdImageBlue(src,pxlOldLeft));
|
|
a = gdImageAlpha(src,pxlSrc) - (gdImageAlpha(src,pxlLeft) - gdImageAlpha(src,pxlOldLeft));
|
|
|
|
if (r>255) {
|
|
r = 255;
|
|
}
|
|
|
|
if (g>255) {
|
|
g = 255;
|
|
}
|
|
|
|
if (b>255) {
|
|
b = 255;
|
|
}
|
|
|
|
if (a>127) {
|
|
a = 127;
|
|
}
|
|
|
|
if (ignoretransparent && pxlSrc == dst->transparent) {
|
|
pxlSrc = dst->transparent;
|
|
} else {
|
|
pxlSrc = gdImageColorAllocateAlpha(dst, r, g, b, a);
|
|
|
|
if (pxlSrc == -1) {
|
|
pxlSrc = gdImageColorClosestAlpha(dst, r, g, b, a);
|
|
}
|
|
}
|
|
|
|
if ((iYPos >= 0) && (iYPos < dst->sy)) {
|
|
gdImageSetPixel (dst, uCol, iYPos, pxlSrc);
|
|
}
|
|
|
|
pxlOldLeft = pxlLeft;
|
|
}
|
|
|
|
i = iYPos;
|
|
if (i < dst->sy) {
|
|
gdImageSetPixel (dst, uCol, i, pxlLeft);
|
|
}
|
|
|
|
i--;
|
|
while (++i < dst->sy) {
|
|
gdImageSetPixel (dst, uCol, i, clrBack);
|
|
}
|
|
}
|
|
|
|
/* Rotates an image by 90 degrees (counter clockwise) */
|
|
gdImagePtr gdImageRotate90 (gdImagePtr src, int ignoretransparent)
|
|
{
|
|
int uY, uX;
|
|
int c,r,g,b,a;
|
|
gdImagePtr dst;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
dst = gdImageCreateTrueColor(src->sy, src->sx);
|
|
dst->transparent = src->transparent;
|
|
|
|
if (dst != NULL) {
|
|
int old_blendmode = dst->alphaBlendingFlag;
|
|
dst->alphaBlendingFlag = 0;
|
|
|
|
gdImagePaletteCopy (dst, src);
|
|
|
|
for (uY = 0; uY<src->sy; uY++) {
|
|
for (uX = 0; uX<src->sx; uX++) {
|
|
c = f (src, uX, uY);
|
|
if (!src->trueColor) {
|
|
r = gdImageRed(src,c);
|
|
g = gdImageGreen(src,c);
|
|
b = gdImageBlue(src,c);
|
|
a = gdImageAlpha(src,c);
|
|
c = gdTrueColorAlpha(r, g, b, a);
|
|
}
|
|
if (ignoretransparent && c == dst->transparent) {
|
|
gdImageSetPixel(dst, uY, (dst->sy - uX - 1), dst->transparent);
|
|
} else {
|
|
gdImageSetPixel(dst, uY, (dst->sy - uX - 1), c);
|
|
}
|
|
}
|
|
}
|
|
dst->alphaBlendingFlag = old_blendmode;
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
/* Rotates an image by 180 degrees (counter clockwise) */
|
|
gdImagePtr gdImageRotate180 (gdImagePtr src, int ignoretransparent)
|
|
{
|
|
int uY, uX;
|
|
int c,r,g,b,a;
|
|
gdImagePtr dst;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
dst = gdImageCreateTrueColor(src->sx, src->sy);
|
|
dst->transparent = src->transparent;
|
|
|
|
if (dst != NULL) {
|
|
int old_blendmode = dst->alphaBlendingFlag;
|
|
dst->alphaBlendingFlag = 0;
|
|
|
|
gdImagePaletteCopy (dst, src);
|
|
|
|
for (uY = 0; uY<src->sy; uY++) {
|
|
for (uX = 0; uX<src->sx; uX++) {
|
|
c = f (src, uX, uY);
|
|
if (!src->trueColor) {
|
|
r = gdImageRed(src,c);
|
|
g = gdImageGreen(src,c);
|
|
b = gdImageBlue(src,c);
|
|
a = gdImageAlpha(src,c);
|
|
c = gdTrueColorAlpha(r, g, b, a);
|
|
}
|
|
|
|
if (ignoretransparent && c == dst->transparent) {
|
|
gdImageSetPixel(dst, (dst->sx - uX - 1), (dst->sy - uY - 1), dst->transparent);
|
|
} else {
|
|
gdImageSetPixel(dst, (dst->sx - uX - 1), (dst->sy - uY - 1), c);
|
|
}
|
|
}
|
|
}
|
|
dst->alphaBlendingFlag = old_blendmode;
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
/* Rotates an image by 270 degrees (counter clockwise) */
|
|
gdImagePtr gdImageRotate270 (gdImagePtr src, int ignoretransparent)
|
|
{
|
|
int uY, uX;
|
|
int c,r,g,b,a;
|
|
gdImagePtr dst;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
dst = gdImageCreateTrueColor (src->sy, src->sx);
|
|
dst->transparent = src->transparent;
|
|
|
|
if (dst != NULL) {
|
|
int old_blendmode = dst->alphaBlendingFlag;
|
|
dst->alphaBlendingFlag = 0;
|
|
|
|
gdImagePaletteCopy (dst, src);
|
|
|
|
for (uY = 0; uY<src->sy; uY++) {
|
|
for (uX = 0; uX<src->sx; uX++) {
|
|
c = f (src, uX, uY);
|
|
if (!src->trueColor) {
|
|
r = gdImageRed(src,c);
|
|
g = gdImageGreen(src,c);
|
|
b = gdImageBlue(src,c);
|
|
a = gdImageAlpha(src,c);
|
|
c = gdTrueColorAlpha(r, g, b, a);
|
|
}
|
|
|
|
if (ignoretransparent && c == dst->transparent) {
|
|
gdImageSetPixel(dst, (dst->sx - uY - 1), uX, dst->transparent);
|
|
} else {
|
|
gdImageSetPixel(dst, (dst->sx - uY - 1), uX, c);
|
|
}
|
|
}
|
|
}
|
|
dst->alphaBlendingFlag = old_blendmode;
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
gdImagePtr gdImageRotate45 (gdImagePtr src, double dAngle, int clrBack, int ignoretransparent)
|
|
{
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
gdImagePtr dst1,dst2,dst3;
|
|
FuncPtr f;
|
|
double dRadAngle, dSinE, dTan, dShear;
|
|
double dOffset; /* Variable skew offset */
|
|
int u, iShear, newx, newy;
|
|
int clrBackR, clrBackG, clrBackB, clrBackA;
|
|
|
|
/* See GEMS I for the algorithm details */
|
|
dRadAngle = dAngle * ROTATE_DEG2RAD; /* Angle in radians */
|
|
dSinE = sin (dRadAngle);
|
|
dTan = tan (dRadAngle / 2.0);
|
|
|
|
newx = (int)(src->sx + src->sy * fabs(dTan));
|
|
newy = src->sy;
|
|
|
|
/* 1st shear */
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
|
|
dst1 = gdImageCreateTrueColor(newx, newy);
|
|
/******* Perform 1st shear (horizontal) ******/
|
|
if (dst1 == NULL) {
|
|
return NULL;
|
|
}
|
|
dst1->alphaBlendingFlag = gdEffectReplace;
|
|
|
|
if (dAngle == 0.0) {
|
|
/* Returns copy of src */
|
|
gdImageCopy (dst1, src,0,0,0,0,src->sx,src->sy);
|
|
return dst1;
|
|
}
|
|
|
|
gdImagePaletteCopy (dst1, src);
|
|
|
|
if (ignoretransparent) {
|
|
if (gdImageTrueColor(src)) {
|
|
dst1->transparent = src->transparent;
|
|
} else {
|
|
|
|
dst1->transparent = gdTrueColorAlpha(gdImageRed(src, src->transparent), gdImageBlue(src, src->transparent), gdImageGreen(src, src->transparent), 127);
|
|
}
|
|
}
|
|
|
|
dRadAngle = dAngle * ROTATE_DEG2RAD; /* Angle in radians */
|
|
dSinE = sin (dRadAngle);
|
|
dTan = tan (dRadAngle / 2.0);
|
|
|
|
for (u = 0; u < dst1->sy; u++) {
|
|
if (dTan >= 0.0) {
|
|
dShear = ((double)(u + 0.5)) * dTan;
|
|
} else {
|
|
dShear = ((double)(u - dst1->sy) + 0.5) * dTan;
|
|
}
|
|
|
|
iShear = (int)floor(dShear);
|
|
gdImageSkewX(dst1, src, u, iShear, (dShear - iShear), clrBack, ignoretransparent);
|
|
}
|
|
|
|
/*
|
|
The 1st shear may use the original clrBack as color index
|
|
Convert it once here
|
|
*/
|
|
if(!src->trueColor) {
|
|
clrBackR = gdImageRed(src, clrBack);
|
|
clrBackG = gdImageGreen(src, clrBack);
|
|
clrBackB = gdImageBlue(src, clrBack);
|
|
clrBackA = gdImageAlpha(src, clrBack);
|
|
clrBack = gdTrueColorAlpha(clrBackR, clrBackG, clrBackB, clrBackA);
|
|
}
|
|
/* 2nd shear */
|
|
newx = dst1->sx;
|
|
|
|
if (dSinE > 0.0) {
|
|
dOffset = (src->sx-1) * dSinE;
|
|
} else {
|
|
dOffset = -dSinE * (src->sx - newx);
|
|
}
|
|
|
|
newy = (int) ((double) src->sx * fabs( dSinE ) + (double) src->sy * cos (dRadAngle))+1;
|
|
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
dst2 = gdImageCreateTrueColor(newx, newy);
|
|
if (dst2 == NULL) {
|
|
gdImageDestroy(dst1);
|
|
return NULL;
|
|
}
|
|
dst2->alphaBlendingFlag = gdEffectReplace;
|
|
if (ignoretransparent) {
|
|
dst2->transparent = dst1->transparent;
|
|
}
|
|
|
|
for (u = 0; u < dst2->sx; u++, dOffset -= dSinE) {
|
|
iShear = (int)floor (dOffset);
|
|
gdImageSkewY(dst2, dst1, u, iShear, (dOffset - (double)iShear), clrBack, ignoretransparent);
|
|
}
|
|
|
|
/* 3rd shear */
|
|
gdImageDestroy(dst1);
|
|
|
|
newx = (int) ((double)src->sy * fabs (dSinE) + (double)src->sx * cos (dRadAngle)) + 1;
|
|
newy = dst2->sy;
|
|
|
|
if (src->trueColor) {
|
|
f = gdImageGetTrueColorPixel;
|
|
} else {
|
|
f = gdImageGetPixel;
|
|
}
|
|
dst3 = gdImageCreateTrueColor(newx, newy);
|
|
if (dst3 == NULL) {
|
|
gdImageDestroy(dst2);
|
|
return NULL;
|
|
}
|
|
|
|
dst3->alphaBlendingFlag = gdEffectReplace;
|
|
if (ignoretransparent) {
|
|
dst3->transparent = dst2->transparent;
|
|
}
|
|
|
|
if (dSinE >= 0.0) {
|
|
dOffset = (double)(src->sx - 1) * dSinE * -dTan;
|
|
} else {
|
|
dOffset = dTan * ((double)(src->sx - 1) * -dSinE + (double)(1 - newy));
|
|
}
|
|
|
|
for (u = 0; u < dst3->sy; u++, dOffset += dTan) {
|
|
int iShear = (int)floor(dOffset);
|
|
gdImageSkewX(dst3, dst2, u, iShear, (dOffset - iShear), clrBack, ignoretransparent);
|
|
}
|
|
|
|
gdImageDestroy(dst2);
|
|
|
|
return dst3;
|
|
}
|
|
|
|
gdImagePtr gdImageRotate (gdImagePtr src, double dAngle, int clrBack, int ignoretransparent)
|
|
{
|
|
gdImagePtr pMidImg;
|
|
gdImagePtr rotatedImg;
|
|
|
|
if (src == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
if (!gdImageTrueColor(src) && clrBack>=gdImageColorsTotal(src)) {
|
|
return NULL;
|
|
}
|
|
|
|
while (dAngle >= 360.0) {
|
|
dAngle -= 360.0;
|
|
}
|
|
|
|
while (dAngle < 0) {
|
|
dAngle += 360.0;
|
|
}
|
|
|
|
if (dAngle == 90.00) {
|
|
return gdImageRotate90(src, ignoretransparent);
|
|
}
|
|
if (dAngle == 180.00) {
|
|
return gdImageRotate180(src, ignoretransparent);
|
|
}
|
|
if(dAngle == 270.00) {
|
|
return gdImageRotate270 (src, ignoretransparent);
|
|
}
|
|
|
|
if ((dAngle > 45.0) && (dAngle <= 135.0)) {
|
|
pMidImg = gdImageRotate90 (src, ignoretransparent);
|
|
dAngle -= 90.0;
|
|
} else if ((dAngle > 135.0) && (dAngle <= 225.0)) {
|
|
pMidImg = gdImageRotate180 (src, ignoretransparent);
|
|
dAngle -= 180.0;
|
|
} else if ((dAngle > 225.0) && (dAngle <= 315.0)) {
|
|
pMidImg = gdImageRotate270 (src, ignoretransparent);
|
|
dAngle -= 270.0;
|
|
} else {
|
|
return gdImageRotate45 (src, dAngle, clrBack, ignoretransparent);
|
|
}
|
|
|
|
if (pMidImg == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
rotatedImg = gdImageRotate45 (pMidImg, dAngle, clrBack, ignoretransparent);
|
|
gdImageDestroy(pMidImg);
|
|
|
|
return rotatedImg;
|
|
}
|
|
/* End Rotate function */
|
|
|
|
void gdImagePolygon (gdImagePtr im, gdPointPtr p, int n, int c)
|
|
{
|
|
int i;
|
|
int lx, ly;
|
|
typedef void (*image_line)(gdImagePtr im, int x1, int y1, int x2, int y2, int color);
|
|
image_line draw_line;
|
|
|
|
if (!n) {
|
|
return;
|
|
}
|
|
|
|
/* Let it be known that we are drawing a polygon so that the opacity
|
|
* mask doesn't get cleared after each line.
|
|
*/
|
|
if (c == gdAntiAliased) {
|
|
im->AA_polygon = 1;
|
|
}
|
|
|
|
if ( im->antialias) {
|
|
draw_line = gdImageAALine;
|
|
} else {
|
|
draw_line = gdImageLine;
|
|
}
|
|
lx = p->x;
|
|
ly = p->y;
|
|
draw_line(im, lx, ly, p[n - 1].x, p[n - 1].y, c);
|
|
for (i = 1; i < n; i++) {
|
|
p++;
|
|
draw_line(im, lx, ly, p->x, p->y, c);
|
|
lx = p->x;
|
|
ly = p->y;
|
|
}
|
|
|
|
if (c == gdAntiAliased) {
|
|
im->AA_polygon = 0;
|
|
gdImageAABlend(im);
|
|
}
|
|
}
|
|
|
|
int gdCompareInt (const void *a, const void *b);
|
|
|
|
/* THANKS to Kirsten Schulz for the polygon fixes! */
|
|
|
|
/* The intersection finding technique of this code could be improved
|
|
* by remembering the previous intertersection, and by using the slope.
|
|
* That could help to adjust intersections to produce a nice
|
|
* interior_extrema.
|
|
*/
|
|
|
|
void gdImageFilledPolygon (gdImagePtr im, gdPointPtr p, int n, int c)
|
|
{
|
|
int i;
|
|
int y;
|
|
int miny, maxy;
|
|
int x1, y1;
|
|
int x2, y2;
|
|
int ind1, ind2;
|
|
int ints;
|
|
int fill_color;
|
|
|
|
if (!n) {
|
|
return;
|
|
}
|
|
|
|
if (overflow2(sizeof(int), n)) {
|
|
return;
|
|
}
|
|
|
|
if (c == gdAntiAliased) {
|
|
fill_color = im->AA_color;
|
|
} else {
|
|
fill_color = c;
|
|
}
|
|
|
|
if (!im->polyAllocated) {
|
|
im->polyInts = (int *) gdMalloc(sizeof(int) * n);
|
|
im->polyAllocated = n;
|
|
}
|
|
if (im->polyAllocated < n) {
|
|
while (im->polyAllocated < n) {
|
|
im->polyAllocated *= 2;
|
|
}
|
|
if (overflow2(sizeof(int), im->polyAllocated)) {
|
|
return;
|
|
}
|
|
im->polyInts = (int *) gdRealloc(im->polyInts, sizeof(int) * im->polyAllocated);
|
|
}
|
|
miny = p[0].y;
|
|
maxy = p[0].y;
|
|
for (i = 1; i < n; i++) {
|
|
if (p[i].y < miny) {
|
|
miny = p[i].y;
|
|
}
|
|
if (p[i].y > maxy) {
|
|
maxy = p[i].y;
|
|
}
|
|
}
|
|
|
|
/* 2.0.16: Optimization by Ilia Chipitsine -- don't waste time offscreen */
|
|
if (miny < 0) {
|
|
miny = 0;
|
|
}
|
|
if (maxy >= gdImageSY(im)) {
|
|
maxy = gdImageSY(im) - 1;
|
|
}
|
|
|
|
/* Fix in 1.3: count a vertex only once */
|
|
for (y = miny; y <= maxy; y++) {
|
|
/*1.4 int interLast = 0; */
|
|
/* int dirLast = 0; */
|
|
/* int interFirst = 1; */
|
|
ints = 0;
|
|
for (i = 0; i < n; i++) {
|
|
if (!i) {
|
|
ind1 = n - 1;
|
|
ind2 = 0;
|
|
} else {
|
|
ind1 = i - 1;
|
|
ind2 = i;
|
|
}
|
|
y1 = p[ind1].y;
|
|
y2 = p[ind2].y;
|
|
if (y1 < y2) {
|
|
x1 = p[ind1].x;
|
|
x2 = p[ind2].x;
|
|
} else if (y1 > y2) {
|
|
y2 = p[ind1].y;
|
|
y1 = p[ind2].y;
|
|
x2 = p[ind1].x;
|
|
x1 = p[ind2].x;
|
|
} else {
|
|
continue;
|
|
}
|
|
/* Do the following math as float intermediately, and round to ensure
|
|
* that Polygon and FilledPolygon for the same set of points have the
|
|
* same footprint.
|
|
*/
|
|
if (y >= y1 && y < y2) {
|
|
im->polyInts[ints++] = (float) ((y - y1) * (x2 - x1)) / (float) (y2 - y1) + 0.5 + x1;
|
|
} else if (y == maxy && y > y1 && y <= y2) {
|
|
im->polyInts[ints++] = (float) ((y - y1) * (x2 - x1)) / (float) (y2 - y1) + 0.5 + x1;
|
|
}
|
|
}
|
|
qsort(im->polyInts, ints, sizeof(int), gdCompareInt);
|
|
|
|
for (i = 0; i < ints; i += 2) {
|
|
gdImageLine(im, im->polyInts[i], y, im->polyInts[i + 1], y, fill_color);
|
|
}
|
|
}
|
|
|
|
/* If we are drawing this AA, then redraw the border with AA lines. */
|
|
if (c == gdAntiAliased) {
|
|
gdImagePolygon(im, p, n, c);
|
|
}
|
|
}
|
|
|
|
int gdCompareInt (const void *a, const void *b)
|
|
{
|
|
return (*(const int *) a) - (*(const int *) b);
|
|
}
|
|
|
|
void gdImageSetStyle (gdImagePtr im, int *style, int noOfPixels)
|
|
{
|
|
if (im->style) {
|
|
gdFree(im->style);
|
|
}
|
|
im->style = (int *) gdMalloc(sizeof(int) * noOfPixels);
|
|
memcpy(im->style, style, sizeof(int) * noOfPixels);
|
|
im->styleLength = noOfPixels;
|
|
im->stylePos = 0;
|
|
}
|
|
|
|
void gdImageSetThickness (gdImagePtr im, int thickness)
|
|
{
|
|
im->thick = thickness;
|
|
}
|
|
|
|
void gdImageSetBrush (gdImagePtr im, gdImagePtr brush)
|
|
{
|
|
int i;
|
|
im->brush = brush;
|
|
if (!im->trueColor && !im->brush->trueColor) {
|
|
for (i = 0; i < gdImageColorsTotal(brush); i++) {
|
|
int index;
|
|
index = gdImageColorResolveAlpha(im, gdImageRed(brush, i), gdImageGreen(brush, i), gdImageBlue(brush, i), gdImageAlpha(brush, i));
|
|
im->brushColorMap[i] = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gdImageSetTile (gdImagePtr im, gdImagePtr tile)
|
|
{
|
|
int i;
|
|
im->tile = tile;
|
|
if (!im->trueColor && !im->tile->trueColor) {
|
|
for (i = 0; i < gdImageColorsTotal(tile); i++) {
|
|
int index;
|
|
index = gdImageColorResolveAlpha(im, gdImageRed(tile, i), gdImageGreen(tile, i), gdImageBlue(tile, i), gdImageAlpha(tile, i));
|
|
im->tileColorMap[i] = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gdImageSetAntiAliased (gdImagePtr im, int c)
|
|
{
|
|
im->AA = 1;
|
|
im->AA_color = c;
|
|
im->AA_dont_blend = -1;
|
|
}
|
|
|
|
void gdImageSetAntiAliasedDontBlend (gdImagePtr im, int c, int dont_blend)
|
|
{
|
|
im->AA = 1;
|
|
im->AA_color = c;
|
|
im->AA_dont_blend = dont_blend;
|
|
}
|
|
|
|
|
|
void gdImageInterlace (gdImagePtr im, int interlaceArg)
|
|
{
|
|
im->interlace = interlaceArg;
|
|
}
|
|
|
|
int gdImageCompare (gdImagePtr im1, gdImagePtr im2)
|
|
{
|
|
int x, y;
|
|
int p1, p2;
|
|
int cmpStatus = 0;
|
|
int sx, sy;
|
|
|
|
if (im1->interlace != im2->interlace) {
|
|
cmpStatus |= GD_CMP_INTERLACE;
|
|
}
|
|
|
|
if (im1->transparent != im2->transparent) {
|
|
cmpStatus |= GD_CMP_TRANSPARENT;
|
|
}
|
|
|
|
if (im1->trueColor != im2->trueColor) {
|
|
cmpStatus |= GD_CMP_TRUECOLOR;
|
|
}
|
|
|
|
sx = im1->sx;
|
|
if (im1->sx != im2->sx) {
|
|
cmpStatus |= GD_CMP_SIZE_X + GD_CMP_IMAGE;
|
|
if (im2->sx < im1->sx) {
|
|
sx = im2->sx;
|
|
}
|
|
}
|
|
|
|
sy = im1->sy;
|
|
if (im1->sy != im2->sy) {
|
|
cmpStatus |= GD_CMP_SIZE_Y + GD_CMP_IMAGE;
|
|
if (im2->sy < im1->sy) {
|
|
sy = im2->sy;
|
|
}
|
|
}
|
|
|
|
if (im1->colorsTotal != im2->colorsTotal) {
|
|
cmpStatus |= GD_CMP_NUM_COLORS;
|
|
}
|
|
|
|
for (y = 0; y < sy; y++) {
|
|
for (x = 0; x < sx; x++) {
|
|
p1 = im1->trueColor ? gdImageTrueColorPixel(im1, x, y) : gdImagePalettePixel(im1, x, y);
|
|
p2 = im2->trueColor ? gdImageTrueColorPixel(im2, x, y) : gdImagePalettePixel(im2, x, y);
|
|
|
|
if (gdImageRed(im1, p1) != gdImageRed(im2, p2)) {
|
|
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
|
|
break;
|
|
}
|
|
if (gdImageGreen(im1, p1) != gdImageGreen(im2, p2)) {
|
|
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
|
|
break;
|
|
}
|
|
if (gdImageBlue(im1, p1) != gdImageBlue(im2, p2)) {
|
|
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
|
|
break;
|
|
}
|
|
#if 0
|
|
/* Soon we'll add alpha channel to palettes */
|
|
if (gdImageAlpha(im1, p1) != gdImageAlpha(im2, p2)) {
|
|
cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
if (cmpStatus & GD_CMP_COLOR) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return cmpStatus;
|
|
}
|
|
|
|
int
|
|
gdAlphaBlendOld (int dst, int src)
|
|
{
|
|
/* 2.0.12: TBB: alpha in the destination should be a
|
|
* component of the result. Thanks to Frank Warmerdam for
|
|
* pointing out the issue.
|
|
*/
|
|
return ((((gdTrueColorGetAlpha (src) *
|
|
gdTrueColorGetAlpha (dst)) / gdAlphaMax) << 24) +
|
|
((((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
|
|
gdTrueColorGetRed (src) / gdAlphaMax) +
|
|
(gdTrueColorGetAlpha (src) *
|
|
gdTrueColorGetRed (dst)) / gdAlphaMax) << 16) +
|
|
((((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
|
|
gdTrueColorGetGreen (src) / gdAlphaMax) +
|
|
(gdTrueColorGetAlpha (src) *
|
|
gdTrueColorGetGreen (dst)) / gdAlphaMax) << 8) +
|
|
(((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
|
|
gdTrueColorGetBlue (src) / gdAlphaMax) +
|
|
(gdTrueColorGetAlpha (src) *
|
|
gdTrueColorGetBlue (dst)) / gdAlphaMax));
|
|
}
|
|
|
|
int gdAlphaBlend (int dst, int src) {
|
|
int src_alpha = gdTrueColorGetAlpha(src);
|
|
int dst_alpha, alpha, red, green, blue;
|
|
int src_weight, dst_weight, tot_weight;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* Simple cases we want to handle fast. */
|
|
/* -------------------------------------------------------------------- */
|
|
if( src_alpha == gdAlphaOpaque )
|
|
return src;
|
|
|
|
dst_alpha = gdTrueColorGetAlpha(dst);
|
|
if( src_alpha == gdAlphaTransparent )
|
|
return dst;
|
|
if( dst_alpha == gdAlphaTransparent )
|
|
return src;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* What will the source and destination alphas be? Note that */
|
|
/* the destination weighting is substantially reduced as the */
|
|
/* overlay becomes quite opaque. */
|
|
/* -------------------------------------------------------------------- */
|
|
src_weight = gdAlphaTransparent - src_alpha;
|
|
dst_weight = (gdAlphaTransparent - dst_alpha) * src_alpha / gdAlphaMax;
|
|
tot_weight = src_weight + dst_weight;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* What red, green and blue result values will we use? */
|
|
/* -------------------------------------------------------------------- */
|
|
alpha = src_alpha * dst_alpha / gdAlphaMax;
|
|
|
|
red = (gdTrueColorGetRed(src) * src_weight
|
|
+ gdTrueColorGetRed(dst) * dst_weight) / tot_weight;
|
|
green = (gdTrueColorGetGreen(src) * src_weight
|
|
+ gdTrueColorGetGreen(dst) * dst_weight) / tot_weight;
|
|
blue = (gdTrueColorGetBlue(src) * src_weight
|
|
+ gdTrueColorGetBlue(dst) * dst_weight) / tot_weight;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/* Return merged result. */
|
|
/* -------------------------------------------------------------------- */
|
|
return ((alpha << 24) + (red << 16) + (green << 8) + blue);
|
|
|
|
}
|
|
|
|
void gdImageAlphaBlending (gdImagePtr im, int alphaBlendingArg)
|
|
{
|
|
im->alphaBlendingFlag = alphaBlendingArg;
|
|
}
|
|
|
|
void gdImageAntialias (gdImagePtr im, int antialias)
|
|
{
|
|
if (im->trueColor){
|
|
im->antialias = antialias;
|
|
}
|
|
}
|
|
|
|
void gdImageSaveAlpha (gdImagePtr im, int saveAlphaArg)
|
|
{
|
|
im->saveAlphaFlag = saveAlphaArg;
|
|
}
|
|
|
|
static int gdLayerOverlay (int dst, int src)
|
|
{
|
|
int a1, a2;
|
|
a1 = gdAlphaMax - gdTrueColorGetAlpha(dst);
|
|
a2 = gdAlphaMax - gdTrueColorGetAlpha(src);
|
|
return ( ((gdAlphaMax - a1*a2/gdAlphaMax) << 24) +
|
|
(gdAlphaOverlayColor( gdTrueColorGetRed(src), gdTrueColorGetRed(dst), gdRedMax ) << 16) +
|
|
(gdAlphaOverlayColor( gdTrueColorGetGreen(src), gdTrueColorGetGreen(dst), gdGreenMax ) << 8) +
|
|
(gdAlphaOverlayColor( gdTrueColorGetBlue(src), gdTrueColorGetBlue(dst), gdBlueMax ))
|
|
);
|
|
}
|
|
|
|
static int gdAlphaOverlayColor (int src, int dst, int max )
|
|
{
|
|
/* this function implements the algorithm
|
|
*
|
|
* for dst[rgb] < 0.5,
|
|
* c[rgb] = 2.src[rgb].dst[rgb]
|
|
* and for dst[rgb] > 0.5,
|
|
* c[rgb] = -2.src[rgb].dst[rgb] + 2.dst[rgb] + 2.src[rgb] - 1
|
|
*
|
|
*/
|
|
|
|
dst = dst << 1;
|
|
if( dst > max ) {
|
|
/* in the "light" zone */
|
|
return dst + (src << 1) - (dst * src / max) - max;
|
|
} else {
|
|
/* in the "dark" zone */
|
|
return dst * src / max;
|
|
}
|
|
}
|
|
|
|
void gdImageSetClip (gdImagePtr im, int x1, int y1, int x2, int y2)
|
|
{
|
|
if (x1 < 0) {
|
|
x1 = 0;
|
|
}
|
|
if (x1 >= im->sx) {
|
|
x1 = im->sx - 1;
|
|
}
|
|
if (x2 < 0) {
|
|
x2 = 0;
|
|
}
|
|
if (x2 >= im->sx) {
|
|
x2 = im->sx - 1;
|
|
}
|
|
if (y1 < 0) {
|
|
y1 = 0;
|
|
}
|
|
if (y1 >= im->sy) {
|
|
y1 = im->sy - 1;
|
|
}
|
|
if (y2 < 0) {
|
|
y2 = 0;
|
|
}
|
|
if (y2 >= im->sy) {
|
|
y2 = im->sy - 1;
|
|
}
|
|
im->cx1 = x1;
|
|
im->cy1 = y1;
|
|
im->cx2 = x2;
|
|
im->cy2 = y2;
|
|
}
|
|
|
|
void gdImageGetClip (gdImagePtr im, int *x1P, int *y1P, int *x2P, int *y2P)
|
|
{
|
|
*x1P = im->cx1;
|
|
*y1P = im->cy1;
|
|
*x2P = im->cx2;
|
|
*y2P = im->cy2;
|
|
}
|
|
|
|
|
|
/* Filters function added on 2003/12
|
|
* by Pierre-Alain Joye (pajoye@pearfr.org)
|
|
**/
|
|
/* Begin filters function */
|
|
#ifndef HAVE_GET_TRUE_COLOR
|
|
#define GET_PIXEL_FUNCTION(src)(src->trueColor?gdImageGetTrueColorPixel:gdImageGetPixel)
|
|
#endif
|
|
|
|
/* invert src image */
|
|
int gdImageNegate(gdImagePtr src)
|
|
{
|
|
int x, y;
|
|
int r,g,b,a;
|
|
int new_pxl, pxl;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
for (y=0; y<src->sy; ++y) {
|
|
for (x=0; x<src->sx; ++x) {
|
|
pxl = f (src, x, y);
|
|
r = gdImageRed(src, pxl);
|
|
g = gdImageGreen(src, pxl);
|
|
b = gdImageBlue(src, pxl);
|
|
a = gdImageAlpha(src, pxl);
|
|
|
|
new_pxl = gdImageColorAllocateAlpha(src, 255-r, 255-g, 255-b, a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, 255-r, 255-g, 255-b, a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* Convert the image src to a grayscale image */
|
|
int gdImageGrayScale(gdImagePtr src)
|
|
{
|
|
int x, y;
|
|
int r,g,b,a;
|
|
int new_pxl, pxl;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
if (src==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
for (y=0; y<src->sy; ++y) {
|
|
for (x=0; x<src->sx; ++x) {
|
|
pxl = f (src, x, y);
|
|
r = gdImageRed(src, pxl);
|
|
g = gdImageGreen(src, pxl);
|
|
b = gdImageBlue(src, pxl);
|
|
a = gdImageAlpha(src, pxl);
|
|
r = g = b = (int) (.299 * r + .587 * g + .114 * b);
|
|
|
|
new_pxl = gdImageColorAllocateAlpha(src, r, g, b, a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, r, g, b, a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* Set the brightness level <level> for the image src */
|
|
int gdImageBrightness(gdImagePtr src, int brightness)
|
|
{
|
|
int x, y;
|
|
int r,g,b,a;
|
|
int new_pxl, pxl;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
if (src==NULL || (brightness < -255 || brightness>255)) {
|
|
return 0;
|
|
}
|
|
|
|
if (brightness==0) {
|
|
return 1;
|
|
}
|
|
|
|
for (y=0; y<src->sy; ++y) {
|
|
for (x=0; x<src->sx; ++x) {
|
|
pxl = f (src, x, y);
|
|
|
|
r = gdImageRed(src, pxl);
|
|
g = gdImageGreen(src, pxl);
|
|
b = gdImageBlue(src, pxl);
|
|
a = gdImageAlpha(src, pxl);
|
|
|
|
r = r + brightness;
|
|
g = g + brightness;
|
|
b = b + brightness;
|
|
|
|
r = (r > 255)? 255 : ((r < 0)? 0:r);
|
|
g = (g > 255)? 255 : ((g < 0)? 0:g);
|
|
b = (b > 255)? 255 : ((b < 0)? 0:b);
|
|
|
|
new_pxl = gdImageColorAllocateAlpha(src, (int)r, (int)g, (int)b, a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, (int)r, (int)g, (int)b, a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
int gdImageContrast(gdImagePtr src, double contrast)
|
|
{
|
|
int x, y;
|
|
int r,g,b,a;
|
|
double rf,gf,bf;
|
|
int new_pxl, pxl;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
|
|
FuncPtr f;
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
if (src==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
contrast = (double)(100.0-contrast)/100.0;
|
|
contrast = contrast*contrast;
|
|
|
|
for (y=0; y<src->sy; ++y) {
|
|
for (x=0; x<src->sx; ++x) {
|
|
pxl = f(src, x, y);
|
|
|
|
r = gdImageRed(src, pxl);
|
|
g = gdImageGreen(src, pxl);
|
|
b = gdImageBlue(src, pxl);
|
|
a = gdImageAlpha(src, pxl);
|
|
|
|
rf = (double)r/255.0;
|
|
rf = rf-0.5;
|
|
rf = rf*contrast;
|
|
rf = rf+0.5;
|
|
rf = rf*255.0;
|
|
|
|
bf = (double)b/255.0;
|
|
bf = bf-0.5;
|
|
bf = bf*contrast;
|
|
bf = bf+0.5;
|
|
bf = bf*255.0;
|
|
|
|
gf = (double)g/255.0;
|
|
gf = gf-0.5;
|
|
gf = gf*contrast;
|
|
gf = gf+0.5;
|
|
gf = gf*255.0;
|
|
|
|
rf = (rf > 255.0)? 255.0 : ((rf < 0.0)? 0.0:rf);
|
|
gf = (gf > 255.0)? 255.0 : ((gf < 0.0)? 0.0:gf);
|
|
bf = (bf > 255.0)? 255.0 : ((bf < 0.0)? 0.0:bf);
|
|
|
|
new_pxl = gdImageColorAllocateAlpha(src, (int)rf, (int)gf, (int)bf, a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, (int)rf, (int)gf, (int)bf, a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
int gdImageColor(gdImagePtr src, const int red, const int green, const int blue, const int alpha)
|
|
{
|
|
int x, y;
|
|
int new_pxl, pxl;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
for (y=0; y<src->sy; ++y) {
|
|
for (x=0; x<src->sx; ++x) {
|
|
int r,g,b,a;
|
|
|
|
pxl = f(src, x, y);
|
|
r = gdImageRed(src, pxl);
|
|
g = gdImageGreen(src, pxl);
|
|
b = gdImageBlue(src, pxl);
|
|
a = gdImageAlpha(src, pxl);
|
|
|
|
r = r + red;
|
|
g = g + green;
|
|
b = b + blue;
|
|
a = a + alpha;
|
|
|
|
r = (r > 255)? 255 : ((r < 0)? 0 : r);
|
|
g = (g > 255)? 255 : ((g < 0)? 0 : g);
|
|
b = (b > 255)? 255 : ((b < 0)? 0 : b);
|
|
a = (a > 127)? 127 : ((a < 0)? 0 : a);
|
|
|
|
new_pxl = gdImageColorAllocateAlpha(src, r, g, b, a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, r, g, b, a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
int gdImageConvolution(gdImagePtr src, float filter[3][3], float filter_div, float offset)
|
|
{
|
|
int x, y, i, j, new_a;
|
|
float new_r, new_g, new_b;
|
|
int new_pxl, pxl=0;
|
|
gdImagePtr srcback;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
/* We need the orinal image with each safe neoghb. pixel */
|
|
srcback = gdImageCreateTrueColor (src->sx, src->sy);
|
|
gdImageCopy(srcback, src,0,0,0,0,src->sx,src->sy);
|
|
|
|
if (srcback==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
for ( y=0; y<src->sy; y++) {
|
|
for(x=0; x<src->sx; x++) {
|
|
new_r = new_g = new_b = 0;
|
|
new_a = gdImageAlpha(srcback, pxl);
|
|
|
|
for (j=0; j<3; j++) {
|
|
int yv = MIN(MAX(y - 1 + j, 0), src->sy - 1);
|
|
for (i=0; i<3; i++) {
|
|
pxl = f(srcback, MIN(MAX(x - 1 + i, 0), src->sx - 1), yv);
|
|
new_r += (float)gdImageRed(srcback, pxl) * filter[j][i];
|
|
new_g += (float)gdImageGreen(srcback, pxl) * filter[j][i];
|
|
new_b += (float)gdImageBlue(srcback, pxl) * filter[j][i];
|
|
}
|
|
}
|
|
|
|
new_r = (new_r/filter_div)+offset;
|
|
new_g = (new_g/filter_div)+offset;
|
|
new_b = (new_b/filter_div)+offset;
|
|
|
|
new_r = (new_r > 255.0f)? 255.0f : ((new_r < 0.0f)? 0.0f:new_r);
|
|
new_g = (new_g > 255.0f)? 255.0f : ((new_g < 0.0f)? 0.0f:new_g);
|
|
new_b = (new_b > 255.0f)? 255.0f : ((new_b < 0.0f)? 0.0f:new_b);
|
|
|
|
new_pxl = gdImageColorAllocateAlpha(src, (int)new_r, (int)new_g, (int)new_b, new_a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, (int)new_r, (int)new_g, (int)new_b, new_a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
gdImageDestroy(srcback);
|
|
return 1;
|
|
}
|
|
|
|
int gdImageSelectiveBlur( gdImagePtr src)
|
|
{
|
|
int x, y, i, j;
|
|
float new_r, new_g, new_b;
|
|
int new_pxl, cpxl, pxl, new_a=0;
|
|
float flt_r [3][3];
|
|
float flt_g [3][3];
|
|
float flt_b [3][3];
|
|
float flt_r_sum, flt_g_sum, flt_b_sum;
|
|
|
|
gdImagePtr srcback;
|
|
typedef int (*FuncPtr)(gdImagePtr, int, int);
|
|
FuncPtr f;
|
|
|
|
if (src==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
/* We need the orinal image with each safe neoghb. pixel */
|
|
srcback = gdImageCreateTrueColor (src->sx, src->sy);
|
|
gdImageCopy(srcback, src,0,0,0,0,src->sx,src->sy);
|
|
|
|
if (srcback==NULL) {
|
|
return 0;
|
|
}
|
|
|
|
f = GET_PIXEL_FUNCTION(src);
|
|
|
|
for(y = 0; y<src->sy; y++) {
|
|
for (x=0; x<src->sx; x++) {
|
|
flt_r_sum = flt_g_sum = flt_b_sum = 0.0;
|
|
cpxl = f(src, x, y);
|
|
|
|
for (j=0; j<3; j++) {
|
|
for (i=0; i<3; i++) {
|
|
if ((j == 1) && (i == 1)) {
|
|
flt_r[1][1] = flt_g[1][1] = flt_b[1][1] = 0.5;
|
|
} else {
|
|
pxl = f(src, x-(3>>1)+i, y-(3>>1)+j);
|
|
new_a = gdImageAlpha(srcback, pxl);
|
|
|
|
new_r = ((float)gdImageRed(srcback, cpxl)) - ((float)gdImageRed (srcback, pxl));
|
|
|
|
if (new_r < 0.0f) {
|
|
new_r = -new_r;
|
|
}
|
|
if (new_r != 0) {
|
|
flt_r[j][i] = 1.0f/new_r;
|
|
} else {
|
|
flt_r[j][i] = 1.0f;
|
|
}
|
|
|
|
new_g = ((float)gdImageGreen(srcback, cpxl)) - ((float)gdImageGreen(srcback, pxl));
|
|
|
|
if (new_g < 0.0f) {
|
|
new_g = -new_g;
|
|
}
|
|
if (new_g != 0) {
|
|
flt_g[j][i] = 1.0f/new_g;
|
|
} else {
|
|
flt_g[j][i] = 1.0f;
|
|
}
|
|
|
|
new_b = ((float)gdImageBlue(srcback, cpxl)) - ((float)gdImageBlue(srcback, pxl));
|
|
|
|
if (new_b < 0.0f) {
|
|
new_b = -new_b;
|
|
}
|
|
if (new_b != 0) {
|
|
flt_b[j][i] = 1.0f/new_b;
|
|
} else {
|
|
flt_b[j][i] = 1.0f;
|
|
}
|
|
}
|
|
|
|
flt_r_sum += flt_r[j][i];
|
|
flt_g_sum += flt_g[j][i];
|
|
flt_b_sum += flt_b [j][i];
|
|
}
|
|
}
|
|
|
|
for (j=0; j<3; j++) {
|
|
for (i=0; i<3; i++) {
|
|
if (flt_r_sum != 0.0) {
|
|
flt_r[j][i] /= flt_r_sum;
|
|
}
|
|
if (flt_g_sum != 0.0) {
|
|
flt_g[j][i] /= flt_g_sum;
|
|
}
|
|
if (flt_b_sum != 0.0) {
|
|
flt_b [j][i] /= flt_b_sum;
|
|
}
|
|
}
|
|
}
|
|
|
|
new_r = new_g = new_b = 0.0;
|
|
|
|
for (j=0; j<3; j++) {
|
|
for (i=0; i<3; i++) {
|
|
pxl = f(src, x-(3>>1)+i, y-(3>>1)+j);
|
|
new_r += (float)gdImageRed(srcback, pxl) * flt_r[j][i];
|
|
new_g += (float)gdImageGreen(srcback, pxl) * flt_g[j][i];
|
|
new_b += (float)gdImageBlue(srcback, pxl) * flt_b[j][i];
|
|
}
|
|
}
|
|
|
|
new_r = (new_r > 255.0f)? 255.0f : ((new_r < 0.0f)? 0.0f:new_r);
|
|
new_g = (new_g > 255.0f)? 255.0f : ((new_g < 0.0f)? 0.0f:new_g);
|
|
new_b = (new_b > 255.0f)? 255.0f : ((new_b < 0.0f)? 0.0f:new_b);
|
|
new_pxl = gdImageColorAllocateAlpha(src, (int)new_r, (int)new_g, (int)new_b, new_a);
|
|
if (new_pxl == -1) {
|
|
new_pxl = gdImageColorClosestAlpha(src, (int)new_r, (int)new_g, (int)new_b, new_a);
|
|
}
|
|
gdImageSetPixel (src, x, y, new_pxl);
|
|
}
|
|
}
|
|
gdImageDestroy(srcback);
|
|
return 1;
|
|
}
|
|
|
|
int gdImageEdgeDetectQuick(gdImagePtr src)
|
|
{
|
|
float filter[3][3] = {{-1.0,0.0,-1.0},
|
|
{0.0,4.0,0.0},
|
|
{-1.0,0.0,-1.0}};
|
|
|
|
return gdImageConvolution(src, filter, 1, 127);
|
|
}
|
|
|
|
int gdImageGaussianBlur(gdImagePtr im)
|
|
{
|
|
float filter[3][3] = {{1.0,2.0,1.0},
|
|
{2.0,4.0,2.0},
|
|
{1.0,2.0,1.0}};
|
|
|
|
return gdImageConvolution(im, filter, 16, 0);
|
|
}
|
|
|
|
int gdImageEmboss(gdImagePtr im)
|
|
{
|
|
/*
|
|
float filter[3][3] = {{1.0,1.0,1.0},
|
|
{0.0,0.0,0.0},
|
|
{-1.0,-1.0,-1.0}};
|
|
*/
|
|
float filter[3][3] = {{ 1.5, 0.0, 0.0},
|
|
{ 0.0, 0.0, 0.0},
|
|
{ 0.0, 0.0,-1.5}};
|
|
|
|
return gdImageConvolution(im, filter, 1, 127);
|
|
}
|
|
|
|
int gdImageMeanRemoval(gdImagePtr im)
|
|
{
|
|
float filter[3][3] = {{-1.0,-1.0,-1.0},
|
|
{-1.0,9.0,-1.0},
|
|
{-1.0,-1.0,-1.0}};
|
|
|
|
return gdImageConvolution(im, filter, 1, 0);
|
|
}
|
|
|
|
int gdImageSmooth(gdImagePtr im, float weight)
|
|
{
|
|
float filter[3][3] = {{1.0,1.0,1.0},
|
|
{1.0,0.0,1.0},
|
|
{1.0,1.0,1.0}};
|
|
|
|
filter[1][1] = weight;
|
|
|
|
return gdImageConvolution(im, filter, weight+8, 0);
|
|
}
|
|
/* End filters function */
|