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22c3da8f9c
(written over a year ago but somehow never commited)
281 lines
12 KiB
Plaintext
281 lines
12 KiB
Plaintext
Following is a merge of two letters I sent to php4beta@lists.php.net,
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describing the changes in API between PHP 3.0 and PHP 4.0 (Zend).
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This file is by no means thorough documentation of the PHP API,
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and is intended for developers who are familiar with the PHP 3.0 API,
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and want to port their code to PHP 4.0, or take advantage of its new
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features. For highlights about the PHP 3.0 API, consult apidoc.txt.
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Zeev
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--------------------------------------------------------------------------
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I'm going to try to list the important changes in API and programming
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techniques that are involved in developing modules for PHP4/Zend, as
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opposed to PHP3. Listing the whole PHP4 API is way beyond my scope here,
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it's mostly a 'diff' from the apidoc.txt, which you're all pretty familiar
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with.
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An important note that I neglected to mention yesterday - the php4 tree is
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based on the php 3.0.5 tree, plus all 3.0.6 patches hand-patched into it.
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Notably, it does NOT include any 3.0.7 patches. All of those have to be
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reapplied, with extreme care - modules should be safe to patch (mostly),
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but anything that touches the core or main.c will almost definitely require
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changes in order to work properly.
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[1] Symbol Tables
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One of the major changes in Zend involves changing the way symbols tables
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work. Zend enforces reference counting on all values and resources. This
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required changes in the semantics of the hash tables that implement symbol
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tables. Instead of storing pval in the hashes, we now store pval *. All
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of the API functions in Zend were changed in a way that this change is
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completely transparent. However, if you've used 'low level' hash functions
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to access or update elements in symbol tables, your code will require
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changes. Following are two simple examples, one demonstrates the
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difference between PHP3 and Zend when reading a symbol's value, and the
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other demonstrates the difference when writing a value.
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php3_read()
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{
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pval *foo;
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_php3_hash_find(ht, "foo", sizeof("foo"), &foo);
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/* foo->type is the type and foo->value is the value */
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}
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php4_read()
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{
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pval **foo;
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_php3_hash_find(ht, "foo", sizeof("foo"), &foo);
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/* (*foo)->type is the type and (*foo)->value is the value */
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}
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---
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php3_write()
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{
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pval newval;
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newval.type = ...;
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newval.value = ...;
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_php3_hash_update(ht, "bar", sizeof("bar"), &newval, sizeof(pval), NULL);
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}
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php4_write()
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{
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pval *newval = ALLOC_ZVAL();
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newval->refcount=1;
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newval->is_ref=0;
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newval->type = ...;
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newval->value = ...;
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_php3_hash_update(ht, "bar", sizeof("bar"), &newval, sizeof(pval *), NULL);
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}
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[2] Resources
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One of the 'cute' things about the reference counting support is that it
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completely eliminates the problem of resource leaking. A simple loop that
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included '$result = mysql_query(...)' in PHP leaked unless the user
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remembered to run mysql_free($result) at the end of the loop body, and
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nobody really did. In order to take advantage of the automatic resource
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deallocation upon destruction, there's virtually one small change you need
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to conduct. Change the result type of a resource that you want to destroy
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itself as soon as its no longer referenced (just about any resource I can
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think of) as IS_RESOURCE, instead of as IS_LONG. The rest is magic.
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A special treatment is required for SQL modules that follow MySQL's
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approach for having the link handle as an optional argument. Modules that
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follow the MySQL module model, store the last opened link in a global
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variable, that they use in case the user neglects to explicitly specify a
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link handle. Due to the way referenec counting works, this global
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reference is just like any other reference, and must increase that SQL link
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resource's reference count (otherwise, it will be closed prematurely).
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Simply, when you set the default link to a certain link, increase that
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link's reference count by calling zend_list_addref().
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As always, the MySQL module is the one used to demonstrate 'new
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technology'. You can look around it and look for IS_RESOURCE, as well as
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zend_list_addref(), to see a clear example of how the new API should be used.
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[3] Thread safety issues
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I'm not going to say that Zend was designed with thread safety in mind, but
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from some point, we've decided upon several guidelines that would make the
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move to thread safety much, much easier. Generally, we've followed the PHP
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3.1 approach of moving global variables to a structure, and encapsulating
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all global variable references within macros. There are three main
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differences:
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1. We grouped related globals in a single structure, instead of grouping
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all globals in one structure.
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2. We've used much, much shorter macro names to increase the readability
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of the source code.
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3. Regardless of whether we're compiling in thread safe mode or not, all
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global variables are *always* stored in a structure. For example, you
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would never have a global variable 'foo', instead, it'll be a property of a
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global structure, for example, compiler_globals.foo. That makes
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development much, much easier, since your code will simply not compile
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unless you remember to put the necessary macro around foo.
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To write code that'll be thread safe in the future (when we release our
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thread safe memory manager and work on integrating it), you can take a look
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at zend_globals.h. Essentially, two sets of macros are defined, one for
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thread safe mode, and one for thread unsafe mode. All global references
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are encapsulated within ???G(varname), where ??? is the appropriate prefix
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for your structure (for example, so far we have CG(), EG() and AG(), which
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stand for the compiler, executor and memory allocator, respectively).
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When compiling with thread safety enabled, each function that makes use of
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a ???G() macro, must obtain the pointer to its copy of the structure. It
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can do so in one of two forms:
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1. It can receive it as an argument.
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2. It can fetch it.
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Obviously, the first method is preferable since it's much quicker.
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However, it's not always possible to send the structure all the way to a
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particular function, or it may simply bloat the code too much in some
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cases. Functions that receive the globals as an argument, should look like
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this:
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rettype functioname(???LS_D) <-- a function with no arguments
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rettype functioname(type arg1, ..., type argn ???LS_DC) <-- a funciton with
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arguments
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Calls to such functions should look like this:
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functionname(???LS_C) <-- a function with no arguments
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functionname(arg1, ..., argn ???LS_CC) <-- a function with arguments
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LS stands for 'Local Storage', _C stands for Call and _CC stands for Call
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Comma, _D stands for Declaration and _DC stands for Declaration Comma.
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Note that there's NO comma between the last argument and ???LS_DC or ???LS_CC.
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If you do not pass the structure as an argument you can always fetch it by
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using the appropriate ???LS_FETCH() macros within a functions variable
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declarations.
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In general, every module that makes use of globals should use this approach
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if it plans to be thread safe.
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[4] Generalized INI support
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The code comes to solve several issues:
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a. The ugly long block of code in main.c that reads values from the
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cfg_hash into php3_ini.
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b. Get rid of php3_ini. The performance penalty of copying it around all
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the time in the Apache module probably wasn't too high, but
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psychologically, it annoyed me :)
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c. Get rid of the ugly code in mod_php4.c, that also reads values from
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Apache directives and puts them into the php3_ini structure.
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d. Generalize all the code so that you only have to add an entry in one
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single place and get it automatically supported in php3.ini, Apache, Win32
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registry, runtime function ini_get() and ini_alter() and any future method
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we might have.
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e. Allow users to easily override *ANY* php3.ini value, except for ones
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they're not supposed to, of course.
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I'm happy to say that I think I pretty much reached all goals. php_ini.c
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implements a mechanism that lets you add your INI entry in a single place,
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with a default value in case there's no php3.ini value. What you get by
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using this mechanism:
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1. Automatic initialization from php3.ini if available, or from the
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default value if not.
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2. Automatic support in ini_alter(). That means a user can change the
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value for this INI entry at runtime, without you having to add in a single
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line of code, and definitely no additional function (for example, in PHP3,
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we had to add in special dedicated functions, like
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set_magic_quotes_runtime() or the likes - no need for that anymore).
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3. Automatic support in Apache .conf files.
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4. No need for a global php3_ini-like variable that'll store all that
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info. You can directly access each INI entry by name, in runtime. 'Sure,
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that's not revolutionary, it's just slow' is probably what some of you
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think - which is true, but, you can also register a callback function that
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is called each time your INI entry is changed, if you wish to store it in a
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cached location for intensive use.
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5. Ability to access the current active value for a given INI entry, and
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the 'master' value.
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Of course, (2) and (3) are only applicable in some cases. Some entries
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shouldn't be overriden by users in runtime or through Apache .conf files -
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you can, of course, mark them as such.
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So, enough hype, how does it work.
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Essentially:
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static PHP_INI_MH(OnChangeBar); /* declare a message handler for a change
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in "bar" */
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PHP_INI_BEGIN()
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PHP_INI_ENTRY("foo", "1", PHP_INI_ALL, NULL, NULL)
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PHP_INI_ENTRY("bar", "bah", PHP_INI_SYSTEM, OnChangeBar, NULL)
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PHP_INI_END()
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static PHP_INI_MH(OnChangeBar)
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{
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a_global_var_for_bar = new_value;
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return SUCCESS;
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}
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int whatever_minit(INIT_FUNC_ARGS)
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{
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...
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REGISTER_INI_ENTRIES();
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...
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}
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int whatever_mshutdown(SHUTDOWN_FUNC_ARGS)
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{
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...
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UNREGISTER_INI_ENTRIES();
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...
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}
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and that's it. Here's what it does. As you can probably guess, this code
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registers two INI entries - "foo" and "bar". They're given defaults "1"
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and "bah" respectively - note that all defaults are always given as
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strings. That doesn't reduce your ability to use integer values, simply
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specify them as strings. "foo" is marked so that it can be changed by
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anyone at any time (PHP_INI_ALL), whereas "bar" is marked so it can be
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changed only at startup in the php3.ini only, presumably, by the system
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administrator (PHP_INI_SYSTEM).
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When "foo" changes, no function is called. Access to it is done using the
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macros INI_INT("foo"), INI_FLT("foo") or INI_STR("foo"), which return a
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long, double or char * respectively (strings that are returned aren't
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duplicated - if they're manipulated, you must duplicate them first). You
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can also access the original value (the 'master' value, in case one of them
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was overriden by a user) using another pair of macros:
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INI_ORIG_INT("foo"), INI_ORIG_FLT("foo") and INI_ORIG_STR("foo").
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When "bar" changes, a special message handler is called, OnBarChange().
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Always declare those message handlers using PHP_INI_MH(), as they might
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change in the future. Message handlers are called as soon as an ini entry
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initializes or changes, and allow you to cache a certain INI value in a
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quick C structure. In this example, whenever "bar" changes, the new value
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is stored in a_global_var_for_bar, which is a global char * pointer,
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quickly accessible from other functions. Things get a bit more complicated
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when you want to implement a thread-safe module, but it's doable as well.
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Message handlers may return SUCCESS to acknowledge the new value, or
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FAILURE to reject it. That enables you to reject invalid values for some
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INI entries if you want. Finally, you can have a pointer passed to your
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message handler - that's the fifth argument to PHP_INI_ENTRY(). It is
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passed as mh_arg to the message handler.
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Remember that for certain values, there's really no reason to mess with a
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callback function. A perfect example for this are the syntax highlight
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colors, which no longer have a dedicated global C slot that stores them,
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but instead, are fetched from the php_ini hash on demand.
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"As always", for a perfect working example of this mechanism, consult
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functions/mysql.c. This module uses the new INI entry mechanism, and was
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also converted to be thread safe in general, and in its php_ini support in
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particular. Converting your modules to look like this for thread safety
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isn't a bad idea (not necessarily now, but in the long run).
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