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49ea143bbd
Prohibit direct update of GC_REFCOUNT(), GC_SET_REFCOUNT(), GC_ADDREF() and GC_DELREF() shoukf be instead. Added mactros to validate reference-counting (disabled for now). These macros are going to be used to eliminate race-condintions during reference-counting on data shared between threads.
217 lines
6.6 KiB
C
217 lines
6.6 KiB
C
/*
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+----------------------------------------------------------------------+
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| Zend Engine |
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+----------------------------------------------------------------------+
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| Copyright (c) 1998-2017 Zend Technologies Ltd. (http://www.zend.com) |
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+----------------------------------------------------------------------+
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| This source file is subject to version 2.00 of the Zend license, |
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| that is bundled with this package in the file LICENSE, and is |
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| available through the world-wide-web at the following url: |
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| http://www.zend.com/license/2_00.txt. |
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| If you did not receive a copy of the Zend license and are unable to |
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| obtain it through the world-wide-web, please send a note to |
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| license@zend.com so we can mail you a copy immediately. |
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+----------------------------------------------------------------------+
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| Authors: Andi Gutmans <andi@zend.com> |
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| Zeev Suraski <zeev@zend.com> |
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| Dmitry Stogov <dmitry@zend.com> |
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+----------------------------------------------------------------------+
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*/
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/* $Id$ */
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#include "zend.h"
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#include "zend_globals.h"
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#include "zend_variables.h"
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#include "zend_API.h"
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#include "zend_objects_API.h"
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ZEND_API void zend_objects_store_init(zend_objects_store *objects, uint32_t init_size)
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{
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objects->object_buckets = (zend_object **) emalloc(init_size * sizeof(zend_object*));
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objects->top = 1; /* Skip 0 so that handles are true */
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objects->size = init_size;
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objects->free_list_head = -1;
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memset(&objects->object_buckets[0], 0, sizeof(zend_object*));
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}
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ZEND_API void zend_objects_store_destroy(zend_objects_store *objects)
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{
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efree(objects->object_buckets);
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objects->object_buckets = NULL;
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}
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ZEND_API void zend_objects_store_call_destructors(zend_objects_store *objects)
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{
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if (objects->top > 1) {
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uint32_t i;
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for (i = 1; i < objects->top; i++) {
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zend_object *obj = objects->object_buckets[i];
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if (IS_OBJ_VALID(obj)) {
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if (!(GC_FLAGS(obj) & IS_OBJ_DESTRUCTOR_CALLED)) {
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GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
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if (obj->handlers->dtor_obj
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&& (obj->handlers->dtor_obj != zend_objects_destroy_object
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|| obj->ce->destructor)) {
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GC_ADDREF(obj);
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obj->handlers->dtor_obj(obj);
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GC_DELREF(obj);
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}
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}
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}
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}
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}
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}
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ZEND_API void zend_objects_store_mark_destructed(zend_objects_store *objects)
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{
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if (objects->object_buckets && objects->top > 1) {
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zend_object **obj_ptr = objects->object_buckets + 1;
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zend_object **end = objects->object_buckets + objects->top;
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do {
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zend_object *obj = *obj_ptr;
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if (IS_OBJ_VALID(obj)) {
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GC_FLAGS(obj) |= IS_OBJ_DESTRUCTOR_CALLED;
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}
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obj_ptr++;
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} while (obj_ptr != end);
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}
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}
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ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects, zend_bool fast_shutdown)
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{
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zend_object **obj_ptr, **end, *obj;
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if (objects->top <= 1) {
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return;
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}
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/* Free object contents, but don't free objects themselves, so they show up as leaks */
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end = objects->object_buckets + 1;
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obj_ptr = objects->object_buckets + objects->top;
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if (fast_shutdown) {
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do {
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obj_ptr--;
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obj = *obj_ptr;
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if (IS_OBJ_VALID(obj)) {
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if (!(GC_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
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GC_FLAGS(obj) |= IS_OBJ_FREE_CALLED;
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if (obj->handlers->free_obj && obj->handlers->free_obj != zend_object_std_dtor) {
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GC_ADDREF(obj);
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obj->handlers->free_obj(obj);
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GC_DELREF(obj);
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}
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}
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}
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} while (obj_ptr != end);
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} else {
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do {
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obj_ptr--;
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obj = *obj_ptr;
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if (IS_OBJ_VALID(obj)) {
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if (!(GC_FLAGS(obj) & IS_OBJ_FREE_CALLED)) {
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GC_FLAGS(obj) |= IS_OBJ_FREE_CALLED;
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if (obj->handlers->free_obj) {
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GC_ADDREF(obj);
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obj->handlers->free_obj(obj);
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GC_DELREF(obj);
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}
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}
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}
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} while (obj_ptr != end);
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}
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}
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/* Store objects API */
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ZEND_API void zend_objects_store_put(zend_object *object)
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{
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int handle;
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/* When in shutdown sequesnce - do not reuse previously freed handles, to make sure
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* the dtors for newly created objects are called in zend_objects_store_call_destructors() loop
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*/
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if (!(EG(flags) & EG_FLAGS_IN_SHUTDOWN) && EG(objects_store).free_list_head != -1) {
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handle = EG(objects_store).free_list_head;
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EG(objects_store).free_list_head = GET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle]);
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} else {
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if (EG(objects_store).top == EG(objects_store).size) {
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EG(objects_store).size <<= 1;
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EG(objects_store).object_buckets = (zend_object **) erealloc(EG(objects_store).object_buckets, EG(objects_store).size * sizeof(zend_object*));
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}
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handle = EG(objects_store).top++;
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}
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object->handle = handle;
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EG(objects_store).object_buckets[handle] = object;
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}
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#define ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle) \
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SET_OBJ_BUCKET_NUMBER(EG(objects_store).object_buckets[handle], EG(objects_store).free_list_head); \
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EG(objects_store).free_list_head = handle;
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ZEND_API void zend_objects_store_del(zend_object *object) /* {{{ */
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{
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/* Make sure we hold a reference count during the destructor call
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otherwise, when the destructor ends the storage might be freed
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when the refcount reaches 0 a second time
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*/
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if (EG(objects_store).object_buckets &&
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IS_OBJ_VALID(EG(objects_store).object_buckets[object->handle])) {
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if (GC_REFCOUNT(object) == 0) {
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if (!(GC_FLAGS(object) & IS_OBJ_DESTRUCTOR_CALLED)) {
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GC_FLAGS(object) |= IS_OBJ_DESTRUCTOR_CALLED;
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if (object->handlers->dtor_obj
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&& (object->handlers->dtor_obj != zend_objects_destroy_object
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|| object->ce->destructor)) {
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GC_ADDREF(object);
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object->handlers->dtor_obj(object);
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GC_DELREF(object);
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}
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}
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if (GC_REFCOUNT(object) == 0) {
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uint32_t handle = object->handle;
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void *ptr;
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EG(objects_store).object_buckets[handle] = SET_OBJ_INVALID(object);
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if (!(GC_FLAGS(object) & IS_OBJ_FREE_CALLED)) {
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GC_FLAGS(object) |= IS_OBJ_FREE_CALLED;
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if (object->handlers->free_obj) {
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GC_ADDREF(object);
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object->handlers->free_obj(object);
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GC_DELREF(object);
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}
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}
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ptr = ((char*)object) - object->handlers->offset;
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GC_REMOVE_FROM_BUFFER(object);
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efree(ptr);
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ZEND_OBJECTS_STORE_ADD_TO_FREE_LIST(handle);
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}
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} else {
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GC_DELREF(object);
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}
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}
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}
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/* }}} */
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ZEND_API zend_object_handlers *zend_get_std_object_handlers(void)
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{
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return &std_object_handlers;
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}
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/*
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* Local variables:
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* tab-width: 4
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* c-basic-offset: 4
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* indent-tabs-mode: t
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* End:
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* vim600: sw=4 ts=4 fdm=marker
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* vim<600: sw=4 ts=4
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*/
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