php-src/win32/build/buildconf.js
2010-12-13 20:55:13 +00:00

275 lines
7.8 KiB
JavaScript

/*
+----------------------------------------------------------------------+
| PHP Version 5 |
+----------------------------------------------------------------------+
| Copyright (c) 1997-2008 The PHP Group |
+----------------------------------------------------------------------+
| This source file is subject to version 3.01 of the PHP license, |
| that is bundled with this package in the file LICENSE, and is |
| available through the world-wide-web at the following url: |
| http://www.php.net/license/3_01.txt |
| If you did not receive a copy of the PHP license and are unable to |
| obtain it through the world-wide-web, please send a note to |
| license@php.net so we can mail you a copy immediately. |
+----------------------------------------------------------------------+
| Author: Wez Furlong <wez@thebrainroom.com> |
+----------------------------------------------------------------------+
*/
/* $Id: buildconf.js,v 1.13.2.2.2.1.2.5 2009-01-02 12:18:21 kalle Exp $ */
// This generates a configure script for win32 build
WScript.StdOut.WriteLine("Rebuilding configure.js");
var FSO = WScript.CreateObject("Scripting.FileSystemObject");
var C = FSO.CreateTextFile("configure.js", true);
var B = FSO.CreateTextFile("configure.bat", true);
var DSP = false;
var modules = "";
var MODULES = WScript.CreateObject("Scripting.Dictionary");
var module_dirs = new Array();
function file_get_contents(filename)
{
var F = FSO.OpenTextFile(filename, 1);
var t = F.ReadAll();
F.Close();
return t;
}
function Module_Item(module_name, config_path, dir_line, deps, content)
{
this.module_name = module_name;
this.config_path = config_path;
this.dir_line = dir_line;
this.deps = deps;
this.content = content;
}
function find_config_w32(dirname)
{
if (!FSO.FolderExists(dirname)) {
return;
}
var f = FSO.GetFolder(dirname);
var fc = new Enumerator(f.SubFolders);
var c, i, ok, n;
var item = null;
var re_dep_line = new RegExp("ADD_EXTENSION_DEP\\([^,]*\\s*,\\s*['\"]([^'\"]+)['\"].*\\)", "gm");
for (; !fc.atEnd(); fc.moveNext())
{
ok = true;
/* check if we already picked up a module with the same dirname;
* if we have, don't include it here */
n = FSO.GetFileName(fc.item());
if (n == '.svn' || n == 'tests')
continue;
// WScript.StdOut.WriteLine("checking " + dirname + "/" + n);
if (MODULES.Exists(n)) {
WScript.StdOut.WriteLine("Skipping " + dirname + "/" + n + " -- already have a module with that name");
continue;
}
c = FSO.BuildPath(fc.item(), "config.w32");
if (FSO.FileExists(c)) {
// WScript.StdOut.WriteLine(c);
var dir_line = "configure_module_dirname = condense_path(FSO.GetParentFolderName('"
+ c.replace(new RegExp('(["\\\\])', "g"), '\\$1') + "'));\r\n";
var contents = file_get_contents(c);
var deps = new Array();
// parse out any deps from the file
var calls = contents.match(re_dep_line);
if (calls != null) {
for (i = 0; i < calls.length; i++) {
// now we need the extension name out of this thing
if (calls[i].match(re_dep_line)) {
// WScript.StdOut.WriteLine("n depends on " + RegExp.$1);
deps[deps.length] = RegExp.$1;
}
}
}
item = new Module_Item(n, c, dir_line, deps, contents);
MODULES.Add(n, item);
}
}
}
// Emit core modules array. This is used by a snapshot
// build to override a default "yes" value so that external
// modules don't break the build by becoming statically compiled
function emit_core_module_list()
{
var module_names = (new VBArray(MODULES.Keys())).toArray();
var i, mod_name, j;
var item;
var output = "";
C.WriteLine("core_module_list = new Array(");
// first, look for modules with empty deps; emit those first
for (i in module_names) {
mod_name = module_names[i];
C.WriteLine("\"" + mod_name.replace(/_/g, "-") + "\",");
}
C.WriteLine("false // dummy");
C.WriteLine(");");
}
function emit_module(item)
{
return item.dir_line + item.content;
}
function emit_dep_modules(module_names)
{
var i, mod_name, j;
var output = "";
var item = null;
for (i in module_names) {
mod_name = module_names[i];
if (MODULES.Exists(mod_name)) {
item = MODULES.Item(mod_name);
MODULES.Remove(mod_name);
if (item.deps.length) {
output += emit_dep_modules(item.deps);
}
output += emit_module(item);
}
}
return output;
}
function gen_modules()
{
var module_names = (new VBArray(MODULES.Keys())).toArray();
var i, mod_name, j;
var item;
var output = "";
// first, look for modules with empty deps; emit those first
for (i in module_names) {
mod_name = module_names[i];
item = MODULES.Item(mod_name);
if (item.deps.length == 0) {
MODULES.Remove(mod_name);
output += emit_module(item);
}
}
// now we are left with modules that have dependencies on other modules
module_names = (new VBArray(MODULES.Keys())).toArray();
output += emit_dep_modules(module_names);
return output;
}
// Process buildconf arguments
function buildconf_process_args()
{
args = WScript.Arguments;
for (i = 0; i < args.length; i++) {
arg = args(i);
// If it is --foo=bar, split on the equals sign
arg = arg.split("=", 2);
argname = arg[0];
if (arg.length > 1) {
argval = arg[1];
} else {
argval = null;
}
if (argname == '--add-modules-dir' && argval != null) {
WScript.StdOut.WriteLine("Adding " + argval + " to the module search path");
module_dirs[module_dirs.length] = argval;
}
if (argname == '--add-project-files') {
WScript.StdOut.WriteLine("Adding dsp templates into the mix");
DSP = true;
}
}
}
buildconf_process_args();
// Write the head of the configure script
C.WriteLine("/* This file automatically generated from win32/build/confutils.js */");
C.WriteLine("MODE_PHPIZE=false;");
C.Write(file_get_contents("win32/build/confutils.js"));
// If project files were requested, pull in the code to generate them
if (DSP == true) {
C.WriteLine('PHP_DSP="yes"');
C.WriteBlankLines(1);
C.Write(file_get_contents("win32/build/projectgen.js"));
} else {
C.WriteLine('PHP_DSP="no"');
C.WriteBlankLines(1);
}
// Pull in code from sapi and extensions
modules = file_get_contents("win32/build/config.w32");
// Pick up confs from TSRM and Zend if present
find_config_w32(".");
find_config_w32("sapi");
find_config_w32("ext");
emit_core_module_list();
// If we have not specified any module dirs let's add some defaults
if (module_dirs.length == 0) {
find_config_w32("pecl");
find_config_w32("..\\pecl");
find_config_w32("pecl\\rpc");
find_config_w32("..\\pecl\\rpc");
} else {
for (i = 0; i < module_dirs.length; i++) {
find_config_w32(module_dirs[i]);
}
}
// Now generate contents of module based on MODULES, chasing dependencies
// to ensure that dependent modules are emitted first
modules += gen_modules();
// Look for ARG_ENABLE or ARG_WITH calls
re = new RegExp("(ARG_(ENABLE|WITH)\([^;]+\);)", "gm");
calls = modules.match(re);
for (i = 0; i < calls.length; i++) {
item = calls[i];
C.WriteLine("try {");
C.WriteLine(item);
C.WriteLine("} catch (e) {");
C.WriteLine('\tSTDOUT.WriteLine("problem: " + e);');
C.WriteLine("}");
}
C.WriteBlankLines(1);
C.WriteLine("conf_process_args();");
C.WriteBlankLines(1);
// Comment out the calls from their original positions
modules = modules.replace(re, "/* $1 */");
C.Write(modules);
C.WriteBlankLines(1);
C.Write(file_get_contents("win32/build/configure.tail"));
B.WriteLine("@echo off");
B.WriteLine("cscript /nologo configure.js %*");