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493 lines
20 KiB
Plaintext
493 lines
20 KiB
Plaintext
PHP Version 3.0 API Documentation
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Table of Contents
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-----------------
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1. Function Prototype
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2. Function Arguments
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3. Variable number of function arguments
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4. Using the function arguments
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5. Memory management in functions
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6. Setting variables in the symbol table
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7. Returning values from functions
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8. Returning 'complex' values from functions (arrays or objects)
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9. Using the resource list
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10. Using the persistent resource table
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11. Adding runtime configuration directives
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-----------------
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1. Function Prototype
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All functions look like this:
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PHP_FUNCTION(foo) {
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}
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Even if your function doesn't take any arguments, this is how it is
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called.
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-----------------
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2. Function Arguments
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Arguments are always of type pval. This type contains a union which
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has the actual type of the argument. So, if your function takes two
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arguments, you would do something like the following at the top of your
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function:
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pval *arg1, *arg2;
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if (ARG_COUNT(ht) != 2 || getParameters(ht,2,&arg1,&arg2)==FAILURE) {
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WRONG_PARAM_COUNT;
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}
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NOTE: Arguments can be passed either by value or by reference. In both
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cases you will need to pass &(pval *) to getParameters. If you want to
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check if the n'th parameter was sent to you by reference or not, you can
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use the function, ParameterPassedByReference(ht,n). It will return either
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1 or 0.
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When you change any of the passed parameters, whether they are sent by
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reference or by value, you can either start over with the parameter by
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calling pval_destructor on it, or if it's an ARRAY you want to add to,
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you can use functions similar to the ones in internal_functions.h which
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manipulate return_value as an ARRAY.
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Also if you change a parameter to IS_STRING make sure you first assign
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the new estrdup'ed string and the string length, and only later change the
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type to IS_STRING. If you change the string of a parameter which already
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IS_STRING or IS_ARRAY you should run pval_destructor on it first.
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-----------------
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3. Variable number of function arguments
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A function can take a variable number of arguments. If your function can
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take either 2 or 3 arguments, use the following:
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pval *arg1, *arg2, *arg3;
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int arg_count = ARG_COUNT(ht);
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if (arg_count<2 || arg_count>3 ||
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getParameters(ht,arg_count,&arg1,&arg2,&arg3)==FAILURE) {
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WRONG_PARAM_COUNT;
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}
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------------------
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4. Using the function arguments
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The type of each argument is stored in the pval type field:
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This type can be any of the following:
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IS_STRING String
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IS_DOUBLE Double-precision floating point
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IS_LONG Long
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IS_ARRAY Array
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IS_EMPTY ??
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IS_USER_FUNCTION ??
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IS_INTERNAL_FUNCTION ?? (if some of these cannot be passed to a
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function - delete)
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IS_CLASS ??
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IS_OBJECT ??
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If you get an argument of one type and would like to use it as another,
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or if you just want to force the argument to be of a certain type, you
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can use one of the following conversion functions:
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convert_to_long(arg1);
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convert_to_double(arg1);
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convert_to_string(arg1);
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convert_to_boolean_long(arg1); If the string is "" or "0" it
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becomes 0, 1 otherwise
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convert_string_to_number(arg1); Converts string to either LONG or
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DOUBLE depending on string
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These function all do in-place conversion. They do not return anything.
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The actual argument is stored in a union.
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For type IS_STRING, use arg1->value.str.val
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IS_LONG arg1->value.lval
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IS_DOUBLE arg1->value.dval
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-------------------
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5. Memory management in functions
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Any memory needed by a function should be allocated with either emalloc()
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or estrdup(). These are memory handling abstraction functions that look
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and smell like the normal malloc() and strdup() functions. Memory should
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be freed with efree().
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There are two kinds of memory in this program. Memory which is returned
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to the parser in a variable and memory which you need for temporary
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storage in your internal function. When you assign a string to a
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variable which is returned to the parser you need to make sure you first
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allocate the memory with either emalloc or estrdup. This memory
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should NEVER be freed by you, unless you later, in the same function
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overwrite your original assignment (this kind of programming practice is
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not good though).
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For any temporary/permanent memory you need in your functions/library you
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should use the three emalloc(), estrdup(), and efree() functions. They
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behave EXACTLY like their counterpart functions. Anything you emalloc()
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or estrdup() you have to efree() at some point or another, unless it's
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supposed to stick around until the end of the program, otherwise there
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will be a memory leak. The meaning of "the functions behave exactly like
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their counterparts" is if you efree() something which was not
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emalloc()'ed nor estrdup()'ed you might get a segmentation fault. So
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please take care and free all of your wasted memory. One of the biggest
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improvements in PHP 3.0 will hopefully be the memory management.
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If you compile with "-DDEBUG", PHP3 will print out a list of all
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memory that was allocated using emalloc() and estrdup() but never
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freed with efree() when it is done running the specified script.
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-------------------
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6. Setting variables in the symbol table
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A number of macros are available which make it easier to set a variable
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in the symbol table:
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SET_VAR_STRING(name,value) **
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SET_VAR_DOUBLE(name,value)
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SET_VAR_LONG(name,value)
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** Be careful here. The value part must be malloc'ed manually because
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the memory management code will try to free this pointer later. Do
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not pass statically allocated memory into a SET_VAR_STRING
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Symbol tables in PHP 3.0 are implemented as hash tables. At any given time,
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&symbol_table is a pointer to the 'main' symbol table, and active_symbol_table
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points to the currently active symbol table (these may be identical like in
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startup, or different, if you're inside a function).
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The following examples use 'active_symbol_table'. You should replace it with
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&symbol_table if you specifically want to work with the 'main' symbol table.
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Also, the same funcions may be applied to arrays, as explained below.
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* To check whether a variable named $foo already exists in a symbol table:
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if (hash_exists(active_symbol_table,"foo",sizeof("foo"))) { exists... }
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else { doesn't exist }
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* If you also need to get the type of the variable, you can use:
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hash_find(active_symbol_table,"foo",sizeof("foo"),&pvalue);
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check(pvalue.type);
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Arrays in PHP 3.0 are implemented using the same hashtables as symbol tables.
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This means the two above functions can also be used to check variables
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inside arrays.
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If you want to define a new array in a symbol table, you should do this:
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1. Possibly check it exists and abort, using hash_exists()
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or hash_find().
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2. Code:
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pval arr;
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if (array_init(&arr) == FAILURE) { failed... };
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hash_update(active_symbol_table,"foo",sizeof("foo"),&arr,sizeof(pval),NULL);
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This code declares a new array, named $foo, in the active symbol table.
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This array is empty.
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Here's how to add new entries to it:
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pval entry;
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entry.type = IS_LONG;
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entry.value.lval = 5;
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hash_update(arr.value.ht,"bar",sizeof("bar"),&entry,sizeof(pval),NULL); /* defines $foo["bar"] = 5 */
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hash_index_update(arr.value.ht,7,&entry,sizeof(pval),NULL); /* defines $foo[7] = 5 */
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hash_next_index_insert(arr.value.ht,&entry,sizeof(pval),NULL); /* defines the next free place in $foo[],
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* $foo[8], to be 5 (works like php2)
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*/
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If you'd like to modify a value that you inserted to a hash, you must first retreive it from the hash. To
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prevent that overhead, you can supply a pval ** to the hash add function, and it'll be updated with the
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pval * address of the inserted element inside the hash. If that value is NULL (like in all of the
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above examples) - that parameter is ignored.
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hash_next_index_insert() works more or less using the same logic
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"$foo[] = bar;" works in PHP 2.0.
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If you are building an array to return from a function, you can initialize
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the array just like above by doing:
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if (array_init(return_value) == FAILURE) { failed...; }
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and then adding values with the helper functions:
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add_next_index_long(return_value,long_value);
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add_next_index_double(return_value,double_value);
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add_next_index_string(return_value,estrdup(string_value));
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Of course, if the adding isn't done right after the array
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initialization, you'd probably have to look for the array first:
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pval *arr;
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if (hash_find(active_symbol_table,"foo",sizeof("foo"),(void **)&arr)==FAILURE) { can't find... }
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else { use arr->value.ht... }
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Note that hash_find receives a pointer to a pval pointer, and
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not a pval pointer.
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Just about any hash function returns SUCCESS or FAILURE (except for
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hash_exists() that returns a boolean truth value).
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-------------------
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7. Returning 'simple' values from functions (integers, floats or strings)
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A number of macros are available to make it easier to return things from
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functions:
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These set the return value and return from the function:
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RETURN_FALSE
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RETURN_TRUE
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RETURN_LONG(l)
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RETURN_STRING(s,dup) If dup is true, duplicates the string
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RETURN_STRINGL(s,l,dup) Return string (s) specifying length (l).
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RETURN_DOUBLE(d)
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These only set the return value:
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RETVAL_FALSE
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RETVAL_TRUE
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RETVAL_LONG(l)
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RETVAL_STRING(s,dup) If dup is true, duplicates the string
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RETVAL_STRINGL(s,l,dup) Return string (s) specifying length (l).
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RETVAL_DOUBLE(d)
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The string macros above will all estrdup() the passed 's' argument,
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so you can safely free the argument after calling the macro, or
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alternatively use statically allocated memory.
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If your function returns boolean success/error responses, always use
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RETURN_TRUE and RETURN_FALSE respectively.
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-------------------
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8. Returning 'complex' values from functions (arrays or objects)
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Your function can also return a complex data type such as an object
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or an array.
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Returning an object:
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1. Call object_init(return_value).
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2. Fill it up with values:
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add_property_long(return_value,property_name,l) Add a property named 'property_name', of type long, equals to 'l'
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add_property_double(return_value,property_name,d) Same, only a double
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add_property_string(return_value,property_name,str) Same, only a string
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add_property_stringl(return_value,property_name,str,l) Add a property named 'property_name', of type string, string is 'str' with length 'l'
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3. Possibly, register functions for this object. In order to
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obtain values from the object, the function would have to fetch
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"this" from the active_symbol_table. Its type should be IS_OBJECT,
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and it's basically a regular hash table (i.e., you can use regular
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hash functions on .value.ht). The actual registration of the
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function can be done using:
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add_method(return_value,function_name,function_ptr)
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Returning an array:
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1. Call array_init(return_value).
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2. Fill it up with values:
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add_assoc_long(return_value,key,l) add associative entry with key 'key' and long value 'l'
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add_assoc_double(return_value,key,d)
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add_assoc_string(return_value,key,str)
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add_assoc_stringl(return_value,key,str,length) specify the string length
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add_index_long(return_value,index,l) add entry in index 'index' with long value 'l'
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add_index_double(return_value,index,d)
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add_index_string(return_value,index,str)
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add_index_stringl(return_value,index,str,length) specify the string length
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add_next_index_long(return_value,l) add an array entry in the next free offset with long value 'l'
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add_next_index_double(return_value,d)
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add_next_index_string(return_value,str)
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add_next_index_stringl(return_value,str,length) specify the string length
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-------------------
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9. Using the resource list
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PHP 3.0 has a standard way of dealing with various types of resources,
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that replaces all of the local linked lists in PHP 2.0.
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Available functions:
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php3_list_insert(ptr, type) returns the 'id' of the newly inserted resource
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php3_list_delete(id) delete the resource with the specified id
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php3_list_find(id,*type) returns the pointer of the resource with the specified id, updates 'type' to the resource's type
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Typically, these functions are used for SQL drivers but they can be
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used for anything else, and are used, for instance, for maintaining
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file descriptors.
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Typical list code would look like this:
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Adding a new resource:
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RESOURCE *resource;
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...allocate memory for resource and acquire resource...
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/* add a new resource to the list */
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return_value->value.lval = php3_list_insert((void *) resource, LE_RESOURCE_TYPE);
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return_value->type = IS_LONG;
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Using an existing resource:
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pval *resource_id;
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RESOURCE *resource;
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int type;
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convert_to_long(resource_id);
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resource = php3_list_find(resource_id->value.lval, &type);
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if (type != LE_RESOURCE_TYPE) {
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php3_error(E_WARNING,"resource index %d has the wrong type",resource_id->value.lval);
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RETURN_FALSE;
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}
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...use resource...
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Deleting an existing resource:
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pval *resource_id;
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RESOURCE *resource;
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int type;
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convert_to_long(resource_id);
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php3_list_delete(resource_id->value.lval);
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The resource types should be registered in php3_list.h, in enum
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list_entry_type. In addition, one should add shutdown code for any
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new resource type defined, in list.c's list_entry_destructor() (even if
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you don't have anything to do on shutdown, you must add an empty case).
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-------------------
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10. Using the persistent resource table
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PHP 3.0 has a standard way of storing persistent resources (i.e.,
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resources that are kept in between hits). The first module to use
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this feature was the MySQL module, and mSQL followed it, so one can
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get the general impression of how a persistent resource should be
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used by reading mysql.c. The functions you should look at are:
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php3_mysql_do_connect()
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php3_mysql_connect()
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php3_mysql_pconnect()
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The general idea of persistence modules is this:
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1. Code all of your module to work with the regular resource list
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mentioned in section (9).
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2. Code extra connect functions that check if the resource already
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exists in the persistent resource list. If it does, register it
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as in the regular resource list as a pointer to the persistent
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resource list (because of 1., the rest of the code
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should work immediately). If it doesn't, then create it, add it
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to the persistent resource list AND add a pointer to it from the
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regular resource list, so all of the code would work since it's
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in the regular resource list, but on the next connect, the
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resource would be found in the persistent resource list and be
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used without having to recreate it.
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You should register these resources with a different type (e.g.
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LE_MYSQL_LINK for non-persistent link and LE_MYSQL_PLINK for
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a persistent link).
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If you read mysql.c, you'll notice that except for the more complex
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connect function, nothing in the rest of the module has to be changed.
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The very same interface exists for the regular resource list and the
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persistent resource list, only 'list' is replaced with 'plist':
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php3_plist_insert(ptr, type) returns the 'id' of the newly inserted resource
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php3_plist_delete(id) delete the resource with the specified id
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php3_plist_find(id,*type) returns the pointer of the resource with the specified id, updates 'type' to the resource's type
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However, it's more than likely that these functions would prove
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to be useless for you when trying to implement a persistent module.
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Typically, one would want to use the fact that the persistent resource
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list is really a hash table. For instance, in the MySQL/mSQL modules,
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when there's a pconnect() call (persistent connect), the function
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builds a string out of the host/user/passwd that were passed to the
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function, and hashes the SQL link with this string as a key. The next
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time someone calls a pconnect() with the same host/user/passwd, the
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same key would be generated, and the function would find the SQL link
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in the persistent list.
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Until further documented, you should look at mysql.c or msql.c to
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see how one should use the plist's hash table abilities.
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One important thing to note: resources going into the persistent
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resource list must *NOT* be allocated with PHP's memory manager, i.e.,
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they should NOT be created with emalloc(), estrdup(), etc. Rather,
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one should use the regular malloc(), strdup(), etc. The reason for
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this is simple - at the end of the request (end of the hit), every
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memory chunk that was allocated using PHP's memory manager is deleted.
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Since the persistent list isn't supposed to be erased at the end
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of a request, one mustn't use PHP's memory manager for allocating
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resources that go to it.
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Shutting down persistent resources:
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When you register resource that's going to be in the persistent list,
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you should add destructors to it both in the non-persistent list
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and in the persistent list.
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The destructor in the non-persistent list destructor shouldn't do anything.
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The one in the persistent list destructor should properly free any
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resources obtained by that type (e.g. memory, SQL links, etc). Just like
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with the non-persistent resources, you *MUST* add destructors for every
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resource, even it requires no destructotion and the destructor would
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be empty.
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Remember, since emalloc() and friends aren't to be used in conjunction
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with the persistent list, you mustn't use efree() here either.
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-------------------
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11. Adding runtime configuration directives
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Many of the features of PHP3 can be configured at runtime. These
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configuration directives can appear in either the designated php3.ini
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file, or in the case of the Apache module version in the Apache .conf
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files. The advantage of having them in the Apache .conf files is that
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they can be configured on a per-directory basis. This means that one
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directory may have a certain safemodeexecdir for example, while another
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directory may have another. This configuration granularity is especially
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handy when a server supports multiple virtual hosts.
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The steps required to add a new directive:
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1. Add directive to php3_ini_structure struct in mod_php4.h.
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2. In main.c, edit the php3_module_startup function and add the
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appropriate cfg_get_string() or cfg_get_long() call.
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3. Add the directive, restrictions and a comment to the php3_commands
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structure in mod_php4.c. Note the restrictions part. RSRC_CONF are
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directives that can only be present in the actual Apache .conf files.
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Any OR_OPTIONS directives can be present anywhere, include normal
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.htaccess files.
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4. In either php3take1handler() or php3flaghandler() add the appropriate
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entry for your directive.
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5. In the configuration section of the _php3_info() function in
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functions/info.c you need to add your new directive.
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6. And last, you of course have to use your new directive somewhere.
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It will be addressable as php3_ini.directive
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