mirror of
https://github.com/php/php-src.git
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601 lines
15 KiB
Plaintext
601 lines
15 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="gd" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=gd - Win32 Release_TS GD2
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "gd.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "gd.mak" CFG="gd - Win32 Release_TS GD2"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "gd - Win32 Release_TS GD2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "gd - Win32 Debug_TS GD2" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP BASE Use_MFC 0
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /I "libgd" /D ZEND_DEBUG=0 /D HAVE_LIBGD15=1 /D HAVE_LIBGD204=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D "HAVE_GD_XBM" /D HAVE_LIBGD=1 /D HAVE_LIBGD13=1 /D HAVE_LIBGD20=1 /D "USE_GD_IOCTX" /D HAVE_LIBFREETYPE=1 /D "USE_GD_IMGSTRTTF" /D HAVE_GD_STRINGTTF=1 /D HAVE_GD_BUNDLED=1 /D "MSWIN32" /D "HAVE_LIBPNG" /D "HAVE_LIBJPEG" /D "HAVE_GD_GD2" /D HAVE_GD_STRINGFTEX=1 /D HAVE_GD_IMAGESETBRUSH=1 /D HAVE_GD_IMAGESETTILE=1 /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 php5ts.lib libjpeg.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\Release_TS/php_gd2.dll" /libpath:"..\..\Release_TS" /libpath:"..\..\Release_TS_Inline"
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 php5ts.lib freetype2.lib libjpeg.lib libpng.lib zlib.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"..\..\Release_TS/php_gd2.dll" /libpath:"..\..\Release_TS" /libpath:"..\..\Release_TS_Inline" /libpath:"..\..\..\zlib\Release"
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# ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /D ZEND_DEBUG=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD13=1 /D HAVE_LIBGD=1 /D HAVE_LIBGD15=1 /D HAVE_LIBGD204=1 /FR /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\.." /I "..\..\main" /I "..\..\Zend" /I "..\..\..\bindlib_w32" /I "..\..\..\zlib" /I "..\..\TSRM" /I "libgd" /D ZEND_DEBUG=1 /D "HAVE_LIBGD15" /D HAVE_LIBGD204=1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "COMPILE_DL_GD" /D ZTS=1 /D "ZEND_WIN32" /D "PHP_WIN32" /D HAVE_GD_GIF_READ=1 /D HAVE_GD_GIF_CREATE=1 /D HAVE_GDIMAGECOLORRESOLVE=1 /D "HAVE_GD_PNG" /D "HAVE_GD_JPG" /D "HAVE_GD_WBMP" /D HAVE_LIBGD=1 /D HAVE_LIBGD13=1 /D HAVE_LIBGD20=1 /D "USE_GD_IOCTX" /D HAVE_LIBFREETYPE=1 /D "USE_GD_IMGSTRTTF" /D HAVE_GD_STRINGTTF=1 /D HAVE_GD_BUNDLED=1 /D "MSWIN32" /D "HAVE_LIBPNG" /D "HAVE_LIBJPEG" /D "HAVE_GD_GD2" /D HAVE_GD_STRINGFTEX=1 /D HAVE_GD_IMAGESETBRUSH=1 /D HAVE_GD_IMAGESETTILE=1 /FR /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 php5ts_debug.lib libjpeg.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /debug /machine:I386 /out:"..\..\Debug_TS/php_gd2.dll" /libpath:"..\..\Debug_TS"
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 php5ts_debug.lib libpng.lib zlib.lib libjpeg.lib freetype2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /debug /machine:I386 /out:"..\..\Debug_TS/php_gd2.dll" /libpath:"..\..\Debug_TS" /libpath:"..\..\..\zlib\Debug"
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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SOURCE=.\gd.c
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\gdcache.h
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# Begin Source File
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SOURCE=.\gdttf.h
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# End Source File
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SOURCE=.\php_gd.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# PROP Default_Filter ""
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# Begin Group "Source Files No. 1"
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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SOURCE=.\libgd\gd2copypal.c
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SOURCE=.\libgd\gd_arc_f_buggy.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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SOURCE=.\libgd\gd_gd.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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SOURCE=.\libgd\gd_gif_in.c
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SOURCE=.\libgd\gd_io.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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SOURCE=.\libgd\gd_io_dp.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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SOURCE=.\libgd\gd_io_file.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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SOURCE=.\libgd\gd_io_ss.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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SOURCE=.\libgd\gd_jpeg.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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SOURCE=.\libgd\gd_png.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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SOURCE=.\libgd\gdcache.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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SOURCE=.\libgd\gdfontg.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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SOURCE=.\libgd\gdfontl.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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# Begin Source File
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SOURCE=.\libgd\gdfontmb.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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|
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# End Source File
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# Begin Source File
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SOURCE=.\libgd\gdfonts.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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SOURCE=.\libgd\gdfontt.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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SOURCE=.\libgd\gdft.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# Begin Source File
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SOURCE=.\libgd\gdhelpers.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\libgd\gdkanji.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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|
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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# End Source File
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|
# Begin Source File
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SOURCE=.\libgd\gdtables.c
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!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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# PROP Intermediate_Dir "Release_TS_bundled"
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|
|
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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|
# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\libgd\gdxpm.c
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|
|
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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|
# PROP Intermediate_Dir "Release_TS_bundled"
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|
|
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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|
|
# PROP Intermediate_Dir "Debug_TS_bundled"
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|
!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\libgd\wbmp.c
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|
|
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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|
|
# PROP Intermediate_Dir "Release_TS_bundled"
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|
|
|
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
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|
|
# PROP Intermediate_Dir "Debug_TS_bundled"
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!ENDIF
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|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\libgd\xbm.c
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|
|
!IF "$(CFG)" == "gd - Win32 Release_TS GD2"
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|
# PROP Intermediate_Dir "Release_TS_bundled"
|
|
|
|
!ELSEIF "$(CFG)" == "gd - Win32 Debug_TS GD2"
|
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|
|
# PROP Intermediate_Dir "Debug_TS_bundled"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files No. 1"
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|
|
# PROP Default_Filter "*.h"
|
|
# Begin Source File
|
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|
|
SOURCE=.\libgd\gd.h
|
|
# End Source File
|
|
# Begin Source File
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|
|
SOURCE=.\libgd\gd_io.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdcache.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdfontg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdfontl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdfontmb.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdfonts.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdfontt.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\gdhelpers.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\jisx0208.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\libgd\wbmp.h
|
|
# End Source File
|
|
# End Group
|
|
# End Group
|
|
# End Target
|
|
# End Project
|