Creating an object ------------------ Object can be created in the following ways: 1. As a result of a function call. E.g.: $foo = create_new_foo("parameter"); $foo->run(); The function should create a new zval, create new object and get the handle for it, set handle and handler table as needed. Note that the handle is the only ID of the object, so it should be enough to identify it. 2. Overriding create_object handler for class. E.g.: $foo = new Java("some.Class.here", "parameter"); $foo->run(); The create_object handler function should create a new zval, create new object and get the handle for it, set handle and handler table as needed, and also provide constructor method that would handle constructor call. The get_constructor handler table entry should be used for that. Do not rely class entry's constructor, unless you refer to it from get_constructor handler. Object maintenance ------------------ The handlers add_ref and del_ref are called when a new zval referring to the object is created. This does not create a new object - both zvals still refer to the same object. clone_obj handler should create a new object, identical to an old one, but being a separate entity. delete_obj should destroy an object, all references to it become invalid. Object access - read -------------------- get_property is used to read object's property. This value is not meant to be changed. The handler returns zval * with the value. Object access - write --------------------- write_property is used to directly write object's property by name. This handler is not oftenly used by the engine itself, but may be used by some internal functions. get_property_ptr is used to obtain zval ** for future writing to it. If your object properties are stored as zval*, return real place where the property is stored. If the aren't, the best way is to create proxy object and handle it via get and set methods (see below). get and set handlers are used when engine needs to access the object as a value. E.g., in the following situation: $foo =& $obj->bar; $foo = 1; if $foo is an object (e.g., proxy object from get_property_ptr) it would be accessed using write handler. Object access - method call --------------------------- get_method handler is used to find method description by name. It should set right type, function name and parameter mask for the method. If the type is ZEND_OVERLOADED_FUNCTION, the method would be called via call_method handler, otherwise it would be called with standard Zend means. get_constructor performs the same function as get_method, but for the object constructor. call_method handler is used to perform method call. Parameters are passed like to any other Zend internal function. Object - comparison ------------------- Objects can be compared via compare_objects handler. This is used with == operation, === compares objects by handles, i.e., return true if and only if it's really the same object. Note that objects from different object types (i.e., having different handlers) can not be compared. Objects - reflection -------------------- get_class_name is used to retrieve class name of the object. No other reflection functions are currently implemented. Objects - data structures and handlers --------------------------------------- The object is represented by the following structure: struct _zend_object_value { zend_object_handle handle; zend_object_handlers *handlers; }; handle is an ID of the object among the objects of the same type (not class!). The type of the object and how it behaves is determined by the handler table. typedef struct _zend_object_handlers { zend_object_add_ref_t add_ref; zend_object_del_ref_t del_ref; zend_object_delete_obj_t delete_obj; zend_object_clone_obj_t clone_obj; zend_object_read_property_t read_property; zend_object_write_property_t write_property; zend_object_get_property_ptr_t get_property_ptr; zend_object_get_t get; zend_object_set_t set; zend_object_has_property_t has_property; zend_object_unset_property_t unset_property; zend_object_get_properties_t get_properties; zend_object_get_method_t get_method; zend_object_call_method_t call_method; zend_object_get_constructor_t get_constructor; zend_object_get_class_name_t get_class_name; zend_object_compare_t compare_objects; } zend_object_handlers; See zend_object_handlers.h for prototypes. All objects are passed as zval's. Handlers explained: add_ref - called when a copy of the object handle is created. del_ref - called when a copy of the object handle is destroyed. delete_obj - called when an object needs to be destroyed. clone_obj - called when a new object identical to an old one should be created (unlike Zend Engine 1, this never happens unless explicitly asked for). read_property - returns zval *, containing the value of the property. Is used when value of the property should be retrieved for reading. write_property - assigns value to certain property of the object. get_property_ptr - retrieves zval** for the property of the value, to be used for read and write. If object properties are not zval's natively, this method should create and return proxy object for use with get and set methods. get - retrieves zval* for object contents. To be used mainly with proxy objects from get_property_ptr, but also may be used for convert_to_* functions. set - sets value for object contents. To be used mainly with proxy objects from get_property_ptr. has_property - checks if the object has certain property set. unset_property - removes value for the property of the object get_method - retrieves description of the method call_method - calls the method (parameters should be put on stack like for any other PHP internal function). get_constructor - get description for the object constructor method get_class_name - get the name of the class the object belongs to compare_objects - compares if two objects are equal