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- Fix #bug24594
Rewrite the imagefill function (non recursive, uses of connected points algorithm)
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7a85edd370
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74c2027573
@ -868,6 +868,36 @@ static void gdImageTileApply (gdImagePtr im, int x, int y)
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}
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}
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static int gdImageTileGet (gdImagePtr im, int x, int y)
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{
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int srcx, srcy;
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int tileColor,p;
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if (!im->tile) {
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return -1;
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}
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srcx = x % gdImageSX(im->tile);
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srcy = y % gdImageSY(im->tile);
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p = gdImageGetPixel(im->tile, srcx, srcy);
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if (im->trueColor) {
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if (im->tile->trueColor) {
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tileColor = p;
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} else {
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tileColor = gdTrueColorAlpha( gdImageRed(im->tile,p), gdImageGreen(im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
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}
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} else {
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if (im->tile->trueColor) {
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tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p));
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} else {
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tileColor = p;
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tileColor = gdImageColorResolveAlpha(im, gdImageRed (im->tile,p), gdImageGreen (im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
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}
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}
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return tileColor;
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}
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static void gdImageAntiAliasedApply (gdImagePtr im, int px, int py)
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{
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float p_dist, p_alpha;
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@ -1799,107 +1829,172 @@ void gdImageFillToBorder (gdImagePtr im, int x, int y, int border, int color)
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}
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}
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void gdImageFill (gdImagePtr im, int x, int y, int color)
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/*
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* set the pixel at (x,y) and its 4-connected neighbors
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* with the same pixel value to the new pixel value nc (new color).
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* A 4-connected neighbor: pixel above, below, left, or right of a pixel.
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* ideas from comp.graphics discussions.
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* For tiled fill, the use of a flag buffer is mandatory. As the tile image can
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* contain the same color as the color to fill. To do not bloat normal filling
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* code I added a 2nd private function.
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*/
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/* horizontal segment of scan line y */
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struct seg {int y, xl, xr, dy;};
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/* max depth of stack */
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#define FILL_MAX 1200000
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#define FILL_PUSH(Y, XL, XR, DY) \
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if (sp<stack+FILL_MAX*10 && Y+(DY)>=0 && Y+(DY)<wy2) \
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{sp->y = Y; sp->xl = XL; sp->xr = XR; sp->dy = DY; sp++;}
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#define FILL_POP(Y, XL, XR, DY) \
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{sp--; Y = sp->y+(DY = sp->dy); XL = sp->xl; XR = sp->xr;}
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void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc);
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void gdImageFill(gdImagePtr im, int x, int y, int nc)
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{
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int lastBorder;
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int old;
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int leftLimit, rightLimit;
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int i;
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if (x >= im->sx) {
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x = im->sx - 1;
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}
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if (y >= im->sy) {
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y = im->sy - 1;
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}
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old = gdImageGetPixel(im, x, y);
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if (color == gdTiled) {
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/* Tile fill -- got to watch out! */
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int p, tileColor;
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int srcx, srcy;
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if (!im->tile) {
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return;
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}
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/* Refuse to flood-fill with a transparent pattern I can't do it without allocating another image */
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if (gdImageGetTransparent(im->tile) != (-1)) {
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return;
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}
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srcx = x % gdImageSX(im->tile);
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srcy = y % gdImageSY(im->tile);
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p = gdImageGetPixel(im->tile, srcx, srcy);
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if (im->trueColor) {
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tileColor = p;
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} else {
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if (im->tile->trueColor) {
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tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p));
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} else {
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tileColor = im->tileColorMap[p];
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}
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}
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if (old == tileColor) {
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/* Nothing to be done */
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return;
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}
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} else {
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if (old == color) {
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/* Nothing to be done */
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return;
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}
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}
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/* Seek left */
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leftLimit = (-1);
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for (i = x; i >= 0; i--) {
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if (gdImageGetPixel(im, i, y) != old) {
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break;
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}
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gdImageSetPixel(im, i, y, color);
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leftLimit = i;
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}
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if (leftLimit == (-1)) {
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int l, x1, x2, dy;
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int oc; /* old pixel value */
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int wx2,wy2;
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/* stack of filled segments */
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//struct seg stack[FILL_MAX],*sp = stack;;
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struct seg *stack;
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struct seg *sp;
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if (nc==gdTiled){
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_gdImageFillTiled(im,x,y,nc);
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return;
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}
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/* Seek right */
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rightLimit = x;
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for (i = (x + 1); i < im->sx; i++) {
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if (gdImageGetPixel(im, i, y) != old) {
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break;
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stack = (struct seg *)emalloc(sizeof(struct seg) * ((int)(im->sy*im->sx)/4)+1);
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sp = stack;
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wx2=im->sx;wy2=im->sy;
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oc = gdImageGetPixel(im, x, y);
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if (oc==nc || x<0 || x>wx2 || y<0 || y>wy2) return;
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/* required! */
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FILL_PUSH(y,x,x,1);
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/* seed segment (popped 1st) */
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FILL_PUSH(y+1, x, x, -1);
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while (sp>stack) {
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FILL_POP(y, x1, x2, dy);
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for (x=x1; x>=0 && gdImageGetPixel(im,x, y)==oc; x--) {
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gdImageSetPixel(im,x, y, nc);
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}
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gdImageSetPixel(im, i, y, color);
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rightLimit = i;
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}
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/* Look at lines above and below and start paints */
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/* Above */
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if (y > 0) {
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lastBorder = 1;
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for (i = leftLimit; i <= rightLimit; i++) {
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int c;
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c = gdImageGetPixel(im, i, y - 1);
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if (lastBorder && c == old) {
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gdImageFill (im, i, y - 1, color);
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lastBorder = 0;
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} else if (c != old) {
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lastBorder = 1;
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if (x>=x1) {
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goto skip;
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}
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l = x+1;
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/* leak on left? */
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if (l<x1) {
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FILL_PUSH(y, l, x1-1, -dy);
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}
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x = x1+1;
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do {
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for (; x<=wx2 && gdImageGetPixel(im,x, y)==oc; x++) {
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gdImageSetPixel(im, x, y, nc);
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}
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}
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}
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/* Below */
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if (y < (im->sy - 1)) {
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lastBorder = 1;
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for (i = leftLimit; i <= rightLimit; i++) {
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int c;
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c = gdImageGetPixel(im, i, y + 1);
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if (lastBorder && c == old) {
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gdImageFill(im, i, y + 1, color);
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lastBorder = 0;
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} else if (c != old) {
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lastBorder = 1;
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FILL_PUSH(y, l, x-1, dy);
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/* leak on right? */
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if (x>x2+1) {
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FILL_PUSH(y, x2+1, x-1, -dy);
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}
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}
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skip: for (x++; x<=x2 && (gdImageGetPixel(im, x, y)!=oc); x++);
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l = x;
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} while (x<=x2);
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}
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efree(stack);
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}
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void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc)
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{
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int i,l, x1, x2, dy;
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int oc; /* old pixel value */
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int tiled;
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int wx2,wy2;
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/* stack of filled segments */
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struct seg *stack;
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struct seg *sp;
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int **pts;
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if(!im->tile){
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return;
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}
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wx2=im->sx;wy2=im->sy;
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tiled = nc==gdTiled;
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nc = gdImageTileGet(im,x,y);
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pts = (int **) ecalloc(sizeof(int *) * im->sy, sizeof(int));
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for (i=0; i<im->sy;i++) {
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pts[i] = (int *) ecalloc(im->sx, sizeof(int));
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}
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stack = (struct seg *)emalloc(sizeof(struct seg) * ((int)(im->sy*im->sx)/4)+1);
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sp = stack;
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oc = gdImageGetPixel(im, x, y);
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/* required! */
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FILL_PUSH(y,x,x,1);
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/* seed segment (popped 1st) */
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FILL_PUSH(y+1, x, x, -1);
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while (sp>stack) {
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FILL_POP(y, x1, x2, dy);
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for (x=x1; x>=0 && (!pts[y][x] && gdImageGetPixel(im,x,y)==oc); x--) {
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if (pts[y][x]){
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/* we should never be here */
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break;
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}
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nc = gdImageTileGet(im,x,y);
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pts[y][x]=1;
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gdImageSetPixel(im,x, y, nc);
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}
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if (x>=x1) {
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goto skip;
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}
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l = x+1;
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/* leak on left? */
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if (l<x1) {
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FILL_PUSH(y, l, x1-1, -dy);
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}
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x = x1+1;
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do {
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for (; x<=wx2 && (!pts[y][x] && gdImageGetPixel(im,x, y)==oc) ; x++) {
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if (pts[y][x]){
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/* we should never be here */
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break;
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}
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nc = gdImageTileGet(im,x,y);
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pts[y][x]=1;
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gdImageSetPixel(im, x, y, nc);
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}
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FILL_PUSH(y, l, x-1, dy);
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/* leak on right? */
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if (x>x2+1) {
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FILL_PUSH(y, x2+1, x-1, -dy);
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}
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skip: for (x++; x<=x2 && (pts[y][x] || gdImageGetPixel(im,x, y)!=oc); x++);
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l = x;
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} while (x<=x2);
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}
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for (i=0; i<im->sy;i++) {
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efree(pts[i]);
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}
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efree(pts);
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efree(stack);
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}
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void gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
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{
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int x1h = x1, x1v = x1, y1h = y1, y1v = y1, x2h = x2, x2v = x2, y2h = y2, y2v = y2;
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