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Change the way timer queue timer is deleted
As discussed in bug #77580, passing INVALID_HANDLE_VALUE for the completion event improves compatibility with Wine/ReactOS. The timer callback itself is supposed to complete fast enough, no behavior change is to expect.
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@ -1238,7 +1238,7 @@ static void zend_set_timeout_ex(zend_long seconds, int reset_signals) /* {{{ */
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timer, so we could end up with just an ignored timeout. Instead
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delete and recreate. */
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if (NULL != tq_timer) {
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if (!DeleteTimerQueueTimer(NULL, tq_timer, NULL)) {
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if (!DeleteTimerQueueTimer(NULL, tq_timer, INVALID_HANDLE_VALUE)) {
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tq_timer = NULL;
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zend_error_noreturn(E_ERROR, "Could not delete queued timer");
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return;
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@ -1312,7 +1312,7 @@ void zend_unset_timeout(void) /* {{{ */
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{
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#ifdef ZEND_WIN32
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if (NULL != tq_timer) {
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if (!DeleteTimerQueueTimer(NULL, tq_timer, NULL)) {
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if (!DeleteTimerQueueTimer(NULL, tq_timer, INVALID_HANDLE_VALUE)) {
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EG(timed_out) = 0;
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tq_timer = NULL;
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zend_error_noreturn(E_ERROR, "Could not delete queued timer");
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