mirror of
https://github.com/php/php-src.git
synced 2024-12-05 07:46:06 +08:00
Prepare for enabling by default on Windows.
This commit is contained in:
parent
8aac7b57c0
commit
19a6d56e51
1
ext/sqlite/libsqlite/src/config_static.w32.h
Executable file
1
ext/sqlite/libsqlite/src/config_static.w32.h
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#define SQLITE_PTR_SZ 4
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ext/sqlite/libsqlite/src/libsqlite.dsp
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ext/sqlite/libsqlite/src/libsqlite.dsp
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# Microsoft Developer Studio Project File - Name="libsqlite" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=libsqlite - Win32 Debug_TS
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "libsqlite.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "libsqlite.mak" CFG="libsqlite - Win32 Debug_TS"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "libsqlite - Win32 Debug_TS" (based on "Win32 (x86) Static Library")
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!MESSAGE "libsqlite - Win32 Release_TS" (based on "Win32 (x86) Static Library")
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!MESSAGE "libsqlite - Win32 Release_TS_inline" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "libsqlite - Win32 Debug_TS"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug_TS"
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# PROP BASE Intermediate_Dir "Debug_TS"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug_TS"
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# PROP Intermediate_Dir "Debug_TS"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D THREADSAFE=1 /YX /FD /GZ /c
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# ADD BASE RSC /l 0x406 /d "_DEBUG"
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# ADD RSC /l 0x406 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\win32\Debug_TS\libsqlite.lib"
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!ELSEIF "$(CFG)" == "libsqlite - Win32 Release_TS"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release_TS"
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# PROP BASE Intermediate_Dir "Release_TS"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release_TS"
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# PROP Intermediate_Dir "Release_TS"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D THREADSAFE=1 /YX /FD /c
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# ADD BASE RSC /l 0x406 /d "NDEBUG"
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# ADD RSC /l 0x406 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"..\..\..\..\win32\Release_TS\libsqlite.lib"
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!ELSEIF "$(CFG)" == "libsqlite - Win32 Release_TS_inline"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release_TS_inline"
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# PROP BASE Intermediate_Dir "Release_TS_inline"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release_TS_inline"
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# PROP Intermediate_Dir "Release_TS_inline"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D THREADSAFE=1 /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D THREADSAFE=1 /YX /FD /c
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# ADD BASE RSC /l 0x406 /d "NDEBUG"
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# ADD RSC /l 0x406 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"..\Release_TS\libsqlite.lib"
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# ADD LIB32 /nologo /out:"..\..\..\..\win32\Release_TS_inline\libsqlite.lib"
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!ENDIF
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# Begin Target
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# Name "libsqlite - Win32 Debug_TS"
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# Name "libsqlite - Win32 Release_TS"
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# Name "libsqlite - Win32 Release_TS_inline"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=attach.c
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# End Source File
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# Begin Source File
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SOURCE=auth.c
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# End Source File
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# Begin Source File
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SOURCE=btree.c
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# End Source File
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# Begin Source File
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SOURCE=btree_rb.c
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# End Source File
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# Begin Source File
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SOURCE=build.c
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# End Source File
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# Begin Source File
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SOURCE=copy.c
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# End Source File
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# Begin Source File
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SOURCE=delete.c
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# End Source File
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# Begin Source File
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SOURCE=encode.c
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# End Source File
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# Begin Source File
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SOURCE=expr.c
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# End Source File
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# Begin Source File
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SOURCE=func.c
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# End Source File
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# Begin Source File
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SOURCE=hash.c
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# End Source File
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# Begin Source File
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SOURCE=insert.c
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# End Source File
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# Begin Source File
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SOURCE=main.c
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# End Source File
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# Begin Source File
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SOURCE=opcodes.c
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# End Source File
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# Begin Source File
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SOURCE=os.c
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# End Source File
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# Begin Source File
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SOURCE=pager.c
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# End Source File
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# Begin Source File
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SOURCE=parse.c
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# End Source File
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# Begin Source File
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SOURCE=pragma.c
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# End Source File
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# Begin Source File
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SOURCE=printf.c
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# End Source File
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# Begin Source File
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SOURCE=random.c
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# End Source File
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# Begin Source File
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SOURCE=select.c
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# End Source File
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# Begin Source File
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SOURCE=table.c
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# End Source File
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# Begin Source File
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SOURCE=tokenize.c
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# End Source File
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# Begin Source File
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SOURCE=trigger.c
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# End Source File
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# Begin Source File
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SOURCE=update.c
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# End Source File
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# Begin Source File
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SOURCE=util.c
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# End Source File
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# Begin Source File
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SOURCE=vacuum.c
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# End Source File
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# Begin Source File
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SOURCE=vdbe.c
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# End Source File
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# Begin Source File
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SOURCE=where.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=btree.h
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# End Source File
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# Begin Source File
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SOURCE=config_static.w32.h
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!IF "$(CFG)" == "libsqlite - Win32 Debug_TS"
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# Begin Custom Build
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InputDir=.
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InputPath=config_static.w32.h
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"$(InputDir)\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(InputDir)\config.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "libsqlite - Win32 Release_TS"
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# Begin Custom Build
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InputDir=.
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InputPath=config_static.w32.h
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"$(InputDir)\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(InputDir)\config.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "libsqlite - Win32 Release_TS_inline"
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# Begin Custom Build
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InputDir=.
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InputPath=config_static.w32.h
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"$(InputDir)\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(InputDir)\config.h
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=hash.h
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# End Source File
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# Begin Source File
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SOURCE=opcodes.h
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# End Source File
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SOURCE=os.h
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# End Source File
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# Begin Source File
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SOURCE=pager.h
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# End Source File
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# Begin Source File
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SOURCE=parse.h
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# End Source File
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# Begin Source File
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SOURCE=sqlite.w32.h
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!IF "$(CFG)" == "libsqlite - Win32 Debug_TS"
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# Begin Custom Build
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InputDir=.
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InputPath=sqlite.w32.h
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"$(InputDir)\sqlite.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(InputDir)\sqlite.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "libsqlite - Win32 Release_TS"
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# Begin Custom Build
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InputDir=.
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InputPath=sqlite.w32.h
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"$(InputDir)\sqlite.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(InputDir)\sqlite.h
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# End Custom Build
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!ELSEIF "$(CFG)" == "libsqlite - Win32 Release_TS_inline"
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# Begin Custom Build
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InputDir=.
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InputPath=sqlite.w32.h
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"$(InputDir)\sqlite.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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copy $(InputPath) $(InputDir)\sqlite.h
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=sqliteInt.h
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# End Source File
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# Begin Source File
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SOURCE=vdbe.h
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# End Source File
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# End Group
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# End Target
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# End Project
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Loading…
Reference in New Issue
Block a user