From 37cdcb4d8a875e40f93a35749dff6bbe10cf6733 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bodo=20M=C3=B6ller?= Date: Mon, 19 Mar 2001 22:38:24 +0000 Subject: [PATCH] Table for window sizes. --- crypto/ec/ec_mult.c | 83 +++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 77 insertions(+), 6 deletions(-) diff --git a/crypto/ec/ec_mult.c b/crypto/ec/ec_mult.c index 19d2336784..d1478740a3 100644 --- a/crypto/ec/ec_mult.c +++ b/crypto/ec/ec_mult.c @@ -63,13 +63,84 @@ /* TODO: optional Lim-Lee precomputation for the generator */ -/* this is just BN_window_bits_for_exponent_size from bn_lcl.h for now; - * the table should be updated for EC */ /* TODO */ #define EC_window_bits_for_scalar_size(b) \ - ((b) > 671 ? 6 : \ - (b) > 239 ? 5 : \ - (b) > 79 ? 4 : \ - (b) > 23 ? 3 : 1) + ((b) >= 1500 ? 6 : \ + (b) >= 550 ? 5 : \ + (b) >= 200 ? 4 : \ + (b) >= 55 ? 3 : \ + (b) >= 20 ? 2 : \ + 1) +/* For window size 'w' (w >= 2), we compute the odd multiples + * 1*P .. (2^w-1)*P. + * This accounts for 2^(w-1) point additions (neglecting constants), + * each of which requires 16 field multiplications (4 squarings + * and 12 general multiplications) in the case of curves defined + * over GF(p), which are the only curves we have so far. + * + * Converting these precomputed points into affine form takes + * three field multiplications for inverting Z and one squaring + * and three multiplications for adjusting X and Y, i.e. + * 7 multiplications in total (1 squaring and 6 general multiplications), + * again except for constants. + * + * The average number of windows for a 'b' bit scalar is roughly + * b/(w+1). + * Each of these windows (except possibly for the first one, but + * we are ignoring constants anyway) requires one point addition. + * As the precomputed table stores points in affine form, these + * additions take only 11 field multiplications each (3 squarings + * and 8 general multiplications). + * + * So the total workload, except for constants, is + * + * 2^(w-1)*[5 squarings + 18 multiplications] + * + (b/(w+1))*[3 squarings + 8 multiplications] + * + * If we assume that 10 squarings are as costly as 9 multiplications, + * our task is to find the 'w' that, given 'b', minimizes + * + * 2^(w-1)*(5*9 + 18*10) + (b/(w+1))*(3*9 + 8*10) + * = 2^(w-1)*225 + (b/(w+1))*107. + * + * Thus optimal window sizes should be roughly as follows: + * + * w >= 6 if b >= 1414 + * w = 5 if 1413 >= b >= 505 + * w = 4 if 504 >= b >= 169 + * w = 3 if 168 >= b >= 51 + * w = 2 if 50 >= b >= 13 + * w = 1 if 12 >= b + * + * If we assume instead that squarings are exactly as costly as + * multiplications, we have to minimize + * 2^(w-1)*23 + (b/(w+1))*11. + * + * This gives us the following (nearly unchanged) table of optimal + * windows sizes: + * + * w >= 6 if b >= 1406 + * w = 5 if 1405 >= b >= 502 + * w = 4 if 501 >= b >= 168 + * w = 3 if 167 >= b >= 51 + * w = 2 if 50 >= b >= 13 + * w = 1 if 12 >= b + * + * Note that neither table tries to take into account memory usage + * (code locality etc.). Actual timings with NIST curve P-192 and + * 192-bit scalars show that w = 3 (instead of 4) is preferrable; + * and timings with NIST curve P-521 and 521-bit scalars show that + * w = 4 (instead of 5) is preferrable. So we round up all the + * boundaries and use the following table: + * + * w >= 6 if b >= 1500 + * w = 5 if 1499 >= b >= 550 + * w = 4 if 549 >= b >= 200 + * w = 3 if 199 >= b >= 55 + * w = 2 if 54 >= b >= 20 + * w = 1 if 19 >= b + */ + + /* Compute * \sum scalars[i]*points[i]