If OSX is using launchd, remove screen no.

Check for socket with and without screen number.  From Apple and Jakob
Schlyter via bz#2341, with contributions from Ron Frederick, ok djm@
This commit is contained in:
Darren Tucker 2017-03-10 13:22:32 +11:00
parent 8fb15311a0
commit da39b09d43

View File

@ -4373,6 +4373,33 @@ connect_local_xsocket(u_int dnr)
return connect_local_xsocket_path(buf);
}
#ifdef __APPLE__
static int
is_path_to_xsocket(const char *display, char *path, size_t pathlen)
{
struct stat sbuf;
if (strlcpy(path, display, pathlen) >= pathlen) {
error("%s: display path too long", __func__);
return 0;
}
if (display[0] != '/')
return 0;
if (stat(path, &sbuf) == 0) {
return 1;
} else {
char *dot = strrchr(path, '.');
if (dot != NULL) {
*dot = '\0';
if (stat(path, &sbuf) == 0) {
return 1;
}
}
}
return 0;
}
#endif
int
x11_connect_display(void)
{
@ -4394,15 +4421,22 @@ x11_connect_display(void)
* connection to the real X server.
*/
/* Check if the display is from launchd. */
#ifdef __APPLE__
if (strncmp(display, "/tmp/launch", 11) == 0) {
sock = connect_local_xsocket_path(display);
if (sock < 0)
return -1;
/* Check if display is a path to a socket (as set by launchd). */
{
char path[PATH_MAX];
/* OK, we now have a connection to the display. */
return sock;
if (is_path_to_xsocket(display, path, sizeof(path))) {
debug("x11_connect_display: $DISPLAY is launchd");
/* Create a socket. */
sock = connect_local_xsocket_path(path);
if (sock < 0)
return -1;
/* OK, we now have a connection to the display. */
return sock;
}
}
#endif
/*