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https://git.code.sf.net/p/mingw-w64/mingw-w64
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f45f1d3552
* rename D3DENUM_NO_WHQL_LEVEL to D3DENUM_WHQL_LEVEL * remove D3DCAPS2_NO2DDURING3DSCENE * remove D3DCAPS2_CANRENDERWINDOWED Removed defines seems to have been copied from d3d8.h and according to public docs do not exist in d3d9. Signed-off-by: Rafał Harabień <rafalh92@outlook.com> Signed-off-by: Liu Hao <lh_mouse@126.com>
456 lines
20 KiB
C
456 lines
20 KiB
C
/*
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* Copyright (C) 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D9CAPS_H
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#define __WINE_D3D9CAPS_H
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#ifdef __i386__
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#include <pshpack4.h>
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#endif
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/*
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* Definitions
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*/
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#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
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#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
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#define D3DCURSORCAPS_COLOR 1
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#define D3DCURSORCAPS_LOWRES 2
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#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
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#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
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#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
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#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
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#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
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#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
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#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
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#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
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#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
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#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
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#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
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#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
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#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
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#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
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#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
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#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
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#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
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#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
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#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
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#define D3DDEVCAPS_PUREDEVICE 0x0100000
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#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
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#define D3DDEVCAPS_RTPATCHES 0x0400000
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
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#define D3DDEVCAPS_NPATCHES 0x1000000
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#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
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#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
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#define D3DFVFCAPS_PSIZE 0x100000
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#define D3DLINECAPS_TEXTURE 0x01
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#define D3DLINECAPS_ZTEST 0x02
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#define D3DLINECAPS_BLEND 0x04
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#define D3DLINECAPS_ALPHACMP 0x08
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#define D3DLINECAPS_FOG 0x10
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#define D3DLINECAPS_ANTIALIAS 0x20
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#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
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#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
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#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
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#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
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#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
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#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
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#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
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#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
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#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
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#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
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#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
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#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
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#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
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#ifndef D3D_DISABLE_9EX
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#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
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#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
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#endif
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#define D3DPCMPCAPS_NEVER 0x01
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#define D3DPCMPCAPS_LESS 0x02
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#define D3DPCMPCAPS_EQUAL 0x04
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#define D3DPCMPCAPS_LESSEQUAL 0x08
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#define D3DPCMPCAPS_GREATER 0x10
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#define D3DPCMPCAPS_NOTEQUAL 0x20
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#define D3DPCMPCAPS_GREATEREQUAL 0x40
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#define D3DPCMPCAPS_ALWAYS 0x80
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#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
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#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
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#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
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#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
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#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
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#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
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#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
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#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
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#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
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#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
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#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
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#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
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#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
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#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
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#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
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#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
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#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
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#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
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#ifndef D3D_DISABLE_9EX
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#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
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#endif
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#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
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#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
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#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
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#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
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#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
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#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
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#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
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#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
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#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
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#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
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#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
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#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
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#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
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#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
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#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
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#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
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#define D3DPRESENT_INTERVAL_ONE 0x00000001
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#define D3DPRESENT_INTERVAL_TWO 0x00000002
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#define D3DPRESENT_INTERVAL_THREE 0x00000004
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
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#define D3DPSHADECAPS_FOGGOURAUD 0x80000
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#define D3DPTADDRESSCAPS_WRAP 0x01
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#define D3DPTADDRESSCAPS_MIRROR 0x02
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#define D3DPTADDRESSCAPS_CLAMP 0x04
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#define D3DPTADDRESSCAPS_BORDER 0x08
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
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#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
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#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
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#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
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#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
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#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
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#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
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#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
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#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
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#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
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#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
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#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
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#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
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#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
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#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
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#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
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#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
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#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
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#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
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#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
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#ifndef D3D_DISABLE_9EX
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#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
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#endif
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#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
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#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
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#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
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#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
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#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
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#define D3DSTENCILCAPS_KEEP 0x01
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#define D3DSTENCILCAPS_ZERO 0x02
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#define D3DSTENCILCAPS_REPLACE 0x04
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#define D3DSTENCILCAPS_INCRSAT 0x08
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#define D3DSTENCILCAPS_DECRSAT 0x10
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#define D3DSTENCILCAPS_INVERT 0x20
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#define D3DSTENCILCAPS_INCR 0x40
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#define D3DSTENCILCAPS_DECR 0x80
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#define D3DSTENCILCAPS_TWOSIDED 0x100
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#define D3DTEXOPCAPS_DISABLE 0x0000001
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#define D3DTEXOPCAPS_SELECTARG1 0x0000002
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#define D3DTEXOPCAPS_SELECTARG2 0x0000004
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#define D3DTEXOPCAPS_MODULATE 0x0000008
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#define D3DTEXOPCAPS_MODULATE2X 0x0000010
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#define D3DTEXOPCAPS_MODULATE4X 0x0000020
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#define D3DTEXOPCAPS_ADD 0x0000040
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#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
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#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
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#define D3DTEXOPCAPS_SUBTRACT 0x0000200
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#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
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#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
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#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
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#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
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#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
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#define D3DTEXOPCAPS_PREMODULATE 0x0010000
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#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
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#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
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#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
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#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
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#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
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#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
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#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
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#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
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#define D3DTEXOPCAPS_LERP 0x2000000
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#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
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#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
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#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
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#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
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#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
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#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
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#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
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#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
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#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
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#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
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#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
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#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
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#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
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#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
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#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
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#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
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#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
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#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
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#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
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#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
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#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
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#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
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#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
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#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
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#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
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#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
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#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
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#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
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#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
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#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
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#ifndef D3D_DISABLE_9EX
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#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
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#endif
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#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DVS20_MAX_NUMTEMPS 32
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#define D3DVS20_MIN_NUMTEMPS 12
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#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
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#define D3DVS20CAPS_PREDICATION (1 << 0)
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#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
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#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
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#define D3DPS20CAPS_PREDICATION (1 << 2)
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#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
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#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
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#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
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#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMTEMPS 32
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#define D3DPS20_MIN_NUMTEMPS 12
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#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
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#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
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#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
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#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
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#define D3DMIN30SHADERINSTRUCTIONS 512
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#define D3DMAX30SHADERINSTRUCTIONS 32768
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typedef struct _D3DVSHADERCAPS2_0 {
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DWORD Caps;
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INT DynamicFlowControlDepth;
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INT NumTemps;
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INT StaticFlowControlDepth;
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} D3DVSHADERCAPS2_0;
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typedef struct _D3DPSHADERCAPS2_0 {
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DWORD Caps;
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INT DynamicFlowControlDepth;
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INT NumTemps;
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INT StaticFlowControlDepth;
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INT NumInstructionSlots;
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} D3DPSHADERCAPS2_0;
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/*
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* The d3dcaps9 structure
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*/
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typedef struct _D3DCAPS9 {
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D3DDEVTYPE DeviceType;
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UINT AdapterOrdinal;
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DWORD Caps;
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DWORD Caps2;
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DWORD Caps3;
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DWORD PresentationIntervals;
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|
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DWORD CursorCaps;
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|
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DWORD DevCaps;
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|
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DWORD PrimitiveMiscCaps;
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|
DWORD RasterCaps;
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|
DWORD ZCmpCaps;
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|
DWORD SrcBlendCaps;
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DWORD DestBlendCaps;
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|
DWORD AlphaCmpCaps;
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|
DWORD ShadeCaps;
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|
DWORD TextureCaps;
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|
DWORD TextureFilterCaps;
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|
DWORD CubeTextureFilterCaps;
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|
DWORD VolumeTextureFilterCaps;
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|
DWORD TextureAddressCaps;
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|
DWORD VolumeTextureAddressCaps;
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|
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DWORD LineCaps;
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|
|
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DWORD MaxTextureWidth, MaxTextureHeight;
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|
DWORD MaxVolumeExtent;
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|
|
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DWORD MaxTextureRepeat;
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|
DWORD MaxTextureAspectRatio;
|
|
DWORD MaxAnisotropy;
|
|
float MaxVertexW;
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|
|
|
float GuardBandLeft;
|
|
float GuardBandTop;
|
|
float GuardBandRight;
|
|
float GuardBandBottom;
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|
|
float ExtentsAdjust;
|
|
DWORD StencilCaps;
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|
|
|
DWORD FVFCaps;
|
|
DWORD TextureOpCaps;
|
|
DWORD MaxTextureBlendStages;
|
|
DWORD MaxSimultaneousTextures;
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|
|
|
DWORD VertexProcessingCaps;
|
|
DWORD MaxActiveLights;
|
|
DWORD MaxUserClipPlanes;
|
|
DWORD MaxVertexBlendMatrices;
|
|
DWORD MaxVertexBlendMatrixIndex;
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|
|
|
float MaxPointSize;
|
|
|
|
DWORD MaxPrimitiveCount;
|
|
DWORD MaxVertexIndex;
|
|
DWORD MaxStreams;
|
|
DWORD MaxStreamStride;
|
|
|
|
DWORD VertexShaderVersion;
|
|
DWORD MaxVertexShaderConst;
|
|
|
|
DWORD PixelShaderVersion;
|
|
float PixelShader1xMaxValue;
|
|
|
|
/* DX 9 */
|
|
DWORD DevCaps2;
|
|
|
|
float MaxNpatchTessellationLevel;
|
|
DWORD Reserved5;
|
|
|
|
UINT MasterAdapterOrdinal;
|
|
UINT AdapterOrdinalInGroup;
|
|
UINT NumberOfAdaptersInGroup;
|
|
DWORD DeclTypes;
|
|
DWORD NumSimultaneousRTs;
|
|
DWORD StretchRectFilterCaps;
|
|
D3DVSHADERCAPS2_0 VS20Caps;
|
|
D3DPSHADERCAPS2_0 PS20Caps;
|
|
DWORD VertexTextureFilterCaps;
|
|
DWORD MaxVShaderInstructionsExecuted;
|
|
DWORD MaxPShaderInstructionsExecuted;
|
|
DWORD MaxVertexShader30InstructionSlots;
|
|
DWORD MaxPixelShader30InstructionSlots;
|
|
|
|
} D3DCAPS9;
|
|
|
|
#ifndef D3D_DISABLE_9EX
|
|
|
|
#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
|
|
#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
|
|
#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
|
|
#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
|
|
#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
|
|
#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
|
|
#define D3DOVERLAYCAPS_STRETCHX 0x00000040
|
|
#define D3DOVERLAYCAPS_STRETCHY 0x00000080
|
|
|
|
typedef struct _D3DOVERLAYCAPS {
|
|
UINT Caps;
|
|
UINT MaxOverlayDisplayWidth;
|
|
UINT MaxOverlayDisplayHeight;
|
|
} D3DOVERLAYCAPS;
|
|
|
|
#define D3DCPCAPS_SOFTWARE 0x00000001
|
|
#define D3DCPCAPS_HARDWARE 0x00000002
|
|
#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
|
|
#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
|
|
#define D3DCPCAPS_CONTENTKEY 0x00000010
|
|
#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
|
|
#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
|
|
#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
|
|
#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
|
|
#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
|
|
|
|
typedef struct _D3DCONTENTPROTECTIONCAPS {
|
|
DWORD Caps;
|
|
GUID KeyExchangeType;
|
|
UINT BufferAlignmentStart;
|
|
UINT BlockAlignmentSize;
|
|
ULONGLONG ProtectedMemorySize;
|
|
} D3DCONTENTPROTECTIONCAPS;
|
|
|
|
DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
|
|
DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
|
|
DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
|
|
DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
|
|
|
|
#endif
|
|
|
|
#ifdef __i386__
|
|
#include <poppack.h>
|
|
#endif
|
|
|
|
#endif
|