Fix some defines in d3d9 headers

* rename D3DENUM_NO_WHQL_LEVEL to D3DENUM_WHQL_LEVEL
* remove D3DCAPS2_NO2DDURING3DSCENE
* remove D3DCAPS2_CANRENDERWINDOWED

Removed defines seems to have been copied from d3d8.h and according to
public docs do not exist in d3d9.

Signed-off-by: Rafał Harabień <rafalh92@outlook.com>
Signed-off-by: Liu Hao <lh_mouse@126.com>
This commit is contained in:
Rafał Harabień 2020-12-07 23:20:48 +01:00 committed by Liu Hao
parent 0e2cd03cdf
commit f45f1d3552
2 changed files with 1 additions and 3 deletions

View File

@ -62,7 +62,7 @@
*/
#define D3D_SDK_VERSION 32
#define D3DADAPTER_DEFAULT 0
#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002)
#define D3DENUM_WHQL_LEVEL __MSABI_LONG(0x00000002)
#define D3DPRESENT_DONOTWAIT __MSABI_LONG(1)
#define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2)
#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)

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@ -258,9 +258,7 @@
#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
#define D3DCAPS2_NO2DDURING3DSCENE __MSABI_LONG(0x00000002)
#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
#define D3DCAPS2_CANRENDERWINDOWED __MSABI_LONG(0x00080000)
#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)