mingw-w64/mingw-w64-headers/include/windows.ui.composition.idl

1269 lines
53 KiB
Plaintext
Raw Permalink Normal View History

/*
* Copyright (C) 2023 Mohamad Al-Jaf
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.foundation.numerics.idl";
/* import "windows.graphics.idl"; */
import "windows.graphics.directx.idl";
import "windows.graphics.effects.idl";
import "windows.system.idl";
import "windows.ui.idl";
import "windows.ui.core.idl";
namespace Windows.UI.Composition {
typedef enum CompositionBackfaceVisibility CompositionBackfaceVisibility;
typedef enum CompositionBatchTypes CompositionBatchTypes;
typedef enum CompositionBitmapInterpolationMode CompositionBitmapInterpolationMode;
typedef enum CompositionBorderMode CompositionBorderMode;
typedef enum CompositionColorSpace CompositionColorSpace;
typedef enum CompositionCompositeMode CompositionCompositeMode;
typedef enum CompositionEffectFactoryLoadStatus CompositionEffectFactoryLoadStatus;
typedef enum CompositionGetValueStatus CompositionGetValueStatus;
typedef enum CompositionStretch CompositionStretch;
interface IAnimationObject;
interface IColorKeyFrameAnimation;
interface ICompositionAnimation;
interface ICompositionAnimation2;
interface ICompositionAnimation3;
interface ICompositionAnimation4;
interface ICompositionAnimationBase;
interface ICompositionAnimationFactory;
interface ICompositionBatchCompletedEventArgs;
interface ICompositionBrush;
interface ICompositionBrushFactory;
interface ICompositionClip;
interface ICompositionClip2;
interface ICompositionClipFactory;
interface ICompositionColorBrush;
interface ICompositionCommitBatch;
interface ICompositionDrawingSurface;
interface ICompositionDrawingSurface2;
interface ICompositionDrawingSurfaceFactory;
interface ICompositionEasingFunction;
interface ICompositionEasingFunctionFactory;
interface ICompositionEasingFunctionStatics;
interface ICompositionEffectBrush;
interface ICompositionEffectFactory;
interface ICompositionGraphicsDevice;
interface ICompositionGraphicsDevice2;
interface ICompositionGraphicsDevice3;
interface ICompositionGraphicsDevice4;
interface ICompositionObject;
interface ICompositionObject2;
interface ICompositionObject3;
interface ICompositionObject4;
interface ICompositionObjectFactory;
interface ICompositionObjectStatics;
interface ICompositionPropertySet;
interface ICompositionPropertySet2;
interface ICompositionScopedBatch;
interface ICompositionSurface;
interface ICompositionSurfaceBrush;
interface ICompositionSurfaceBrush2;
interface ICompositionSurfaceBrush3;
interface ICompositionTarget;
interface ICompositionTargetFactory;
interface ICompositor;
interface ICompositor2;
interface ICompositor3;
interface ICompositor4;
interface ICompositor5;
interface ICompositor6;
interface ICompositor7;
interface ICompositorStatics;
interface ICompositorWithBlurredWallpaperBackdropBrush;
interface ICompositorWithProjectedShadow;
interface ICompositorWithRadialGradient;
interface ICompositorWithVisualSurface;
interface IContainerVisual;
interface IContainerVisualFactory;
interface ICubicBezierEasingFunction;
interface IExpressionAnimation;
interface IInsetClip;
interface ILinearEasingFunction;
interface IQuaternionKeyFrameAnimation;
interface IRenderingDeviceReplacedEventArgs;
interface IScalarKeyFrameAnimation;
interface ISpriteVisual;
interface ISpriteVisual2;
interface IVector2KeyFrameAnimation;
interface IVector3KeyFrameAnimation;
interface IVector4KeyFrameAnimation;
interface IVisual;
interface IVisual2;
interface IVisual3;
interface IVisual4;
interface IVisualCollection;
interface IVisualFactory;
runtimeclass ColorKeyFrameAnimation;
runtimeclass CompositionAnimation;
runtimeclass CompositionBatchCompletedEventArgs;
runtimeclass CompositionBrush;
runtimeclass CompositionClip;
runtimeclass CompositionColorBrush;
runtimeclass CompositionCommitBatch;
runtimeclass CompositionDrawingSurface;
runtimeclass CompositionEasingFunction;
runtimeclass CompositionEffectBrush;
runtimeclass CompositionEffectFactory;
runtimeclass CompositionGraphicsDevice;
runtimeclass CompositionObject;
runtimeclass CompositionPropertySet;
runtimeclass CompositionScopedBatch;
runtimeclass CompositionSurfaceBrush;
runtimeclass CompositionTarget;
runtimeclass Compositor;
runtimeclass ContainerVisual;
runtimeclass CubicBezierEasingFunction;
runtimeclass ExpressionAnimation;
runtimeclass InsetClip;
runtimeclass LinearEasingFunction;
runtimeclass KeyFrameAnimation;
runtimeclass QuaternionKeyFrameAnimation;
runtimeclass RenderingDeviceReplacedEventArgs;
runtimeclass ScalarKeyFrameAnimation;
runtimeclass SpriteVisual;
runtimeclass Vector2KeyFrameAnimation;
runtimeclass Vector3KeyFrameAnimation;
runtimeclass Vector4KeyFrameAnimation;
runtimeclass Visual;
runtimeclass VisualCollection;
declare {
interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.UI.Composition.ICompositionSurface *>;
interface Windows.Foundation.IAsyncOperation<Windows.UI.Composition.ICompositionSurface *>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.CompositionAnimation *>;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.Visual *>;
interface Windows.Foundation.Collections.IIterator<Windows.UI.Composition.CompositionAnimation *>;
interface Windows.Foundation.Collections.IIterator<Windows.UI.Composition.Visual *>;
interface Windows.Foundation.TypedEventHandler<IInspectable *, Windows.UI.Composition.CompositionBatchCompletedEventArgs *>;
interface Windows.Foundation.TypedEventHandler<Windows.UI.Composition.CompositionGraphicsDevice *, Windows.UI.Composition.RenderingDeviceReplacedEventArgs *>;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionBackfaceVisibility
{
Inherit = 0,
Visible = 1,
Hidden = 2,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
flags
]
enum CompositionBatchTypes
{
None = 0x0,
Animation = 0x1,
Effect = 0x2,
[contract(Windows.Foundation.UniversalApiContract, 7.0)]
InfiniteAnimation = 0x4,
[contract(Windows.Foundation.UniversalApiContract, 7.0)]
AllAnimations = 0x5,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionBitmapInterpolationMode
{
NearestNeighbor = 0,
Linear = 1,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagLinearMinLinearMipLinear = 2,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagLinearMinLinearMipNearest = 3,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagLinearMinNearestMipLinear = 4,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagLinearMinNearestMipNearest = 5,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagNearestMinLinearMipLinear = 6,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagNearestMinLinearMipNearest = 7,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagNearestMinNearestMipLinear = 8,
[contract(Windows.Foundation.UniversalApiContract, 8.0)]
MagNearestMinNearestMipNearest = 9,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionBorderMode
{
Inherit = 0,
Soft = 1,
Hard = 2,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionColorSpace
{
Auto = 0,
Hsl = 1,
Rgb = 2,
[contract(Windows.Foundation.UniversalApiContract, 5.0)]
HslLinear = 3,
[contract(Windows.Foundation.UniversalApiContract, 5.0)]
RgbLinear = 4,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionCompositeMode
{
Inherit = 0,
SourceOver = 1,
DestinationInvert = 2,
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
MinBlend = 3,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionEffectFactoryLoadStatus
{
Success = 0,
EffectTooComplex = 1,
Pending = 2,
Other = -1,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionGetValueStatus
{
Succeeded = 0,
TypeMismatch = 1,
NotFound = 2,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0)
]
enum CompositionStretch
{
None = 0,
Fill = 1,
Uniform = 2,
UniformToFill = 3,
};
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.ColorKeyFrameAnimation),
uuid(93adb5e9-8e05-4593-84a3-dca152781e56)
]
interface IColorKeyFrameAnimation : IInspectable
{
[propget] HRESULT InterpolationColorSpace([out, retval] Windows.UI.Composition.CompositionColorSpace *value);
[propput] HRESULT InterpolationColorSpace([in] Windows.UI.Composition.CompositionColorSpace value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.UI.Color value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
[in] FLOAT key, [in] Windows.UI.Color value,
[in] Windows.UI.Composition.CompositionEasingFunction *function
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionAnimation),
uuid(464c4c2c-1caa-4061-9b40-e13fde1503ca)
]
interface ICompositionAnimation : IInspectable
{
HRESULT ClearAllParameters();
HRESULT ClearParameter([in] HSTRING key);
HRESULT SetColorParameter([in] HSTRING key, [in] Windows.UI.Color value);
HRESULT SetMatrix3x2Parameter([in] HSTRING key, [in] Windows.Foundation.Numerics.Matrix3x2 value);
HRESULT SetMatrix4x4Parameter([in] HSTRING key, [in] Windows.Foundation.Numerics.Matrix4x4 value);
HRESULT SetQuaternionParameter([in] HSTRING key, [in] Windows.Foundation.Numerics.Quaternion value);
HRESULT SetReferenceParameter([in] HSTRING key, [in] Windows.UI.Composition.CompositionObject *object);
HRESULT SetScalarParameter([in] HSTRING key, [in] FLOAT value);
HRESULT SetVector2Parameter([in] HSTRING key, [in] Windows.Foundation.Numerics.Vector2 value);
HRESULT SetVector3Parameter([in] HSTRING key, [in] Windows.Foundation.Numerics.Vector3 value);
HRESULT SetVector4Parameter([in] HSTRING key, [in] Windows.Foundation.Numerics.Vector4 value);
}
[
contract(Windows.Foundation.UniversalApiContract, 3.0),
uuid(1c2c2999-e818-48d3-a6dd-d78c82f8ace9)
]
interface ICompositionAnimationBase : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionAnimation),
uuid(10f6c4fb-6e51-4c25-bbd3-586a9bec3ef4)
]
interface ICompositionAnimationFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionObject),
uuid(bcb4ad45-7609-4550-934f-16002a68fded)
]
interface ICompositionObject : IInspectable
{
[propget] HRESULT Compositor([out, retval] Windows.UI.Composition.Compositor **value);
[propget] HRESULT Dispatcher([out, retval] Windows.UI.Core.CoreDispatcher **value);
[propget] HRESULT Properties([out, retval] Windows.UI.Composition.CompositionPropertySet **value);
HRESULT StartAnimation([in] HSTRING name, [in] Windows.UI.Composition.CompositionAnimation *animation);
HRESULT StopAnimation([in] HSTRING name);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionObject),
uuid(51205c5e-558a-4f2a-8d39-37bfe1e20ddd)
]
interface ICompositionObjectFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionBatchCompletedEventArgs),
uuid(0d00dad0-9464-450a-a562-2e2698b0a812)
]
interface ICompositionBatchCompletedEventArgs : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionBrush),
uuid(ab0d7608-30c0-40e9-b568-b60a6bd1fb46)
]
interface ICompositionBrush : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionBrush),
uuid(da53fb4c-4650-47c4-ad76-765379607ed6)
]
interface ICompositionBrushFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionClip),
uuid(1ccd2a52-cfc7-4ace-9983-146bb8eb6a3c)
]
interface ICompositionClip : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionClip),
uuid(b9484caf-20c7-4aed-ac4a-9c78ba1302cf)
]
interface ICompositionClipFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionColorBrush),
uuid(2b264c5e-bf35-4831-8642-cf70c20fff2f)
]
interface ICompositionColorBrush : IInspectable
{
[propget] HRESULT Color([out, retval] Windows.UI.Color *value);
[propput] HRESULT Color([in] Windows.UI.Color value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionCommitBatch),
uuid(0d00dad0-ca07-4400-8c8e-cb5db08559cc)
]
interface ICompositionCommitBatch : IInspectable
{
[propget] HRESULT IsActive([out, retval] boolean *value);
[propget] HRESULT IsEnded([out, retval] boolean *value);
[eventadd] HRESULT Completed(
[in] Windows.Foundation.TypedEventHandler<IInspectable *, Windows.UI.Composition.CompositionBatchCompletedEventArgs *> *handler,
[out, retval] EventRegistrationToken *token
);
[eventremove] HRESULT Completed([in] EventRegistrationToken token);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionDrawingSurface),
uuid(a166c300-fad0-4d11-9e67-e433162ff49e)
]
interface ICompositionDrawingSurface : IInspectable
{
[propget] HRESULT AlphaMode([out, retval] Windows.Graphics.DirectX.DirectXAlphaMode *value);
[propget] HRESULT PixelFormat([out, retval] Windows.Graphics.DirectX.DirectXPixelFormat *value);
[propget] HRESULT Size([out, retval] Windows.Foundation.Size *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 4.0),
exclusiveto(Windows.UI.Composition.CompositionDrawingSurface),
uuid(9497b00a-312d-46b9-9db3-412fd79464c8)
]
interface ICompositionDrawingSurfaceFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionEasingFunction),
uuid(5145e356-bf79-4ea8-8cc2-6b5b472e6c9a)
]
interface ICompositionEasingFunction : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionEasingFunction),
uuid(60840774-3da0-4949-8200-7206c00190a0)
]
interface ICompositionEasingFunctionFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionEffectBrush),
uuid(bf7f795e-83cc-44bf-a447-3e3c071789ec)
]
interface ICompositionEffectBrush : IInspectable
{
HRESULT GetSourceParameter([in] HSTRING name, [out, retval] Windows.UI.Composition.CompositionBrush **result);
HRESULT SetSourceParameter([in] HSTRING name, [in] Windows.UI.Composition.CompositionBrush *source);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionEffectFactory),
uuid(be5624af-ba7e-4510-9850-41c0b4ff74df)
]
interface ICompositionEffectFactory : IInspectable
{
HRESULT CreateBrush([out, retval] Windows.UI.Composition.CompositionEffectBrush **result);
[propget] HRESULT ExtendedError([out, retval] HRESULT *value);
[propget] HRESULT LoadStatus([out, retval] Windows.UI.Composition.CompositionEffectFactoryLoadStatus *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionGraphicsDevice),
uuid(fb22c6e1-80a2-4667-9936-dbeaf6eefe95)
]
interface ICompositionGraphicsDevice : IInspectable
{
HRESULT CreateDrawingSurface(
[in] Windows.Foundation.Size pixels, [in] Windows.Graphics.DirectX.DirectXPixelFormat format,
[in] Windows.Graphics.DirectX.DirectXAlphaMode mode, [out, retval] Windows.UI.Composition.CompositionDrawingSurface **result
);
[eventadd] HRESULT RenderingDeviceReplaced(
[in] Windows.Foundation.TypedEventHandler<Windows.UI.Composition.CompositionGraphicsDevice *, Windows.UI.Composition.RenderingDeviceReplacedEventArgs *> *handler,
[out, retval] EventRegistrationToken *token
);
[eventremove] HRESULT RenderingDeviceReplaced([in] EventRegistrationToken token);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionPropertySet),
uuid(c9d6d202-5f67-4453-9117-9eadd430d3c2)
]
interface ICompositionPropertySet : IInspectable
{
HRESULT InsertColor([in] HSTRING name, [in] Windows.UI.Color value);
HRESULT InsertMatrix3x2([in] HSTRING name, [in] Windows.Foundation.Numerics.Matrix3x2 value);
HRESULT InsertMatrix4x4([in] HSTRING name, [in] Windows.Foundation.Numerics.Matrix4x4 value);
HRESULT InsertQuaternion([in] HSTRING name, [in] Windows.Foundation.Numerics.Quaternion value);
HRESULT InsertScalar([in] HSTRING name, [in] FLOAT value);
HRESULT InsertVector2([in] HSTRING name, [in] Windows.Foundation.Numerics.Vector2 value);
HRESULT InsertVector3([in] HSTRING name, [in] Windows.Foundation.Numerics.Vector3 value);
HRESULT InsertVector4([in] HSTRING name, [in] Windows.Foundation.Numerics.Vector4 value);
HRESULT TryGetColor([in] HSTRING name, [out] Windows.UI.Color *value, [out, retval] Windows.UI.Composition.CompositionGetValueStatus *result);
HRESULT TryGetMatrix3x2(
[in] HSTRING name, [out] Windows.Foundation.Numerics.Matrix3x2 *value,
[out, retval] Windows.UI.Composition.CompositionGetValueStatus *result
);
HRESULT TryGetMatrix4x4(
[in] HSTRING name, [out] Windows.Foundation.Numerics.Matrix4x4 *value,
[out, retval] Windows.UI.Composition.CompositionGetValueStatus *result
);
HRESULT TryGetQuaternion(
[in] HSTRING name, [out] Windows.Foundation.Numerics.Quaternion *value,
[out, retval] Windows.UI.Composition.CompositionGetValueStatus *result
);
HRESULT TryGetScalar([in] HSTRING name, [out] FLOAT *value, [out, retval] Windows.UI.Composition.CompositionGetValueStatus *result);
HRESULT TryGetVector2(
[in] HSTRING name, [out] Windows.Foundation.Numerics.Vector2 *value,
[out, retval] Windows.UI.Composition.CompositionGetValueStatus *result
);
HRESULT TryGetVector3(
[in] HSTRING name, [out] Windows.Foundation.Numerics.Vector3 *value,
[out, retval] Windows.UI.Composition.CompositionGetValueStatus *result
);
HRESULT TryGetVector4(
[in] HSTRING name, [out] Windows.Foundation.Numerics.Vector4 *value,
[out, retval] Windows.UI.Composition.CompositionGetValueStatus *result
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionScopedBatch),
uuid(0d00dad0-fb07-46fd-8c72-6280d1a3d1dd)
]
interface ICompositionScopedBatch : IInspectable
{
[propget] HRESULT IsActive([out, retval] boolean *value);
[propget] HRESULT IsEnded([out, retval] boolean *value);
HRESULT End();
HRESULT Resume();
HRESULT Suspend();
[eventadd] HRESULT Completed(
[in] Windows.Foundation.TypedEventHandler<IInspectable *, Windows.UI.Composition.CompositionBatchCompletedEventArgs *> *handler,
[out, retval] EventRegistrationToken *token
);
[eventremove] HRESULT Completed([in] EventRegistrationToken token);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
uuid(1527540d-42c7-47a6-a408-668f79a90dfb)
]
interface ICompositionSurface : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionSurfaceBrush),
uuid(ad016d79-1e4c-4c0d-9c29-83338c87c162)
]
interface ICompositionSurfaceBrush : IInspectable
{
[propget] HRESULT BitmapInterpolationMode([out, retval] Windows.UI.Composition.CompositionBitmapInterpolationMode *value);
[propput] HRESULT BitmapInterpolationMode([in] Windows.UI.Composition.CompositionBitmapInterpolationMode value);
[propget] HRESULT HorizontalAlignmentRatio([out, retval] FLOAT *value);
[propput] HRESULT HorizontalAlignmentRatio([in] FLOAT value);
[propget] HRESULT Stretch([out, retval] Windows.UI.Composition.CompositionStretch *value);
[propput] HRESULT Stretch([in] Windows.UI.Composition.CompositionStretch value);
[propget] HRESULT Surface([out, retval] Windows.UI.Composition.ICompositionSurface **value);
[propput] HRESULT Surface([in] Windows.UI.Composition.ICompositionSurface *value);
[propget] HRESULT VerticalAlignmentRatio([out, retval] FLOAT *value);
[propput] HRESULT VerticalAlignmentRatio([in] FLOAT value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CompositionTarget),
uuid(a1bea8ba-d726-4663-8129-6b5e7927ffa6)
]
interface ICompositionTarget : IInspectable
{
[propget] HRESULT Root([out, retval] Windows.UI.Composition.Visual **value);
[propput] HRESULT Root([in] Windows.UI.Composition.Visual *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 5.0),
exclusiveto(Windows.UI.Composition.CompositionTarget),
uuid(93cd9d2b-8516-4b14-a8ce-f49e2119ec42)
]
interface ICompositionTargetFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.Compositor),
uuid(b403ca50-7f8c-4e83-985f-cc45060036d8)
]
interface ICompositor : IInspectable
{
HRESULT CreateColorKeyFrameAnimation([out, retval] Windows.UI.Composition.ColorKeyFrameAnimation **result);
[overload("CreateColorBrush")] HRESULT CreateColorBrush([out, retval] Windows.UI.Composition.CompositionColorBrush **result);
[overload("CreateColorBrush")] HRESULT CreateColorBrushWithColor(
[in] Windows.UI.Color color, [out, retval] Windows.UI.Composition.CompositionColorBrush **result
);
HRESULT CreateContainerVisual([out, retval] Windows.UI.Composition.ContainerVisual **result);
HRESULT CreateCubicBezierEasingFunction(
[in] Windows.Foundation.Numerics.Vector2 point1, [in] Windows.Foundation.Numerics.Vector2 point2,
[out, retval] Windows.UI.Composition.CubicBezierEasingFunction **result
);
[overload("CreateEffectFactory")] HRESULT CreateEffectFactory(
[in] Windows.Graphics.Effects.IGraphicsEffect *effect, [out, retval] Windows.UI.Composition.CompositionEffectFactory **result
);
[overload("CreateEffectFactory")] HRESULT CreateEffectFactoryWithProperties(
[in] Windows.Graphics.Effects.IGraphicsEffect *effect, [in] Windows.Foundation.Collections.IIterable<HSTRING> *animatable,
[out, retval] Windows.UI.Composition.CompositionEffectFactory **result
);
[overload("CreateExpressionAnimation")] HRESULT CreateExpressionAnimation([out, retval] Windows.UI.Composition.ExpressionAnimation **result);
[overload("CreateExpressionAnimation")] HRESULT CreateExpressionAnimationWithExpression(
[in] HSTRING expression, [out, retval] Windows.UI.Composition.ExpressionAnimation **result
);
[overload("CreateInsetClip")] HRESULT CreateInsetClip([out, retval] Windows.UI.Composition.InsetClip **result);
[overload("CreateInsetClip")] HRESULT CreateInsetClipWithInsets(
[in] FLOAT left, [in] FLOAT top, [in] FLOAT right, [in] FLOAT bottom,
[out, retval] Windows.UI.Composition.InsetClip **result
);
HRESULT CreateLinearEasingFunction([out, retval] Windows.UI.Composition.LinearEasingFunction **result);
HRESULT CreatePropertySet([out, retval] Windows.UI.Composition.CompositionPropertySet **result);
HRESULT CreateQuaternionKeyFrameAnimation([out, retval] Windows.UI.Composition.QuaternionKeyFrameAnimation **result);
HRESULT CreateScalarKeyFrameAnimation([out, retval] Windows.UI.Composition.ScalarKeyFrameAnimation **result);
HRESULT CreateScopedBatch(
[in] Windows.UI.Composition.CompositionBatchTypes type, [out, retval] Windows.UI.Composition.CompositionScopedBatch **result
);
HRESULT CreateSpriteVisual([out, retval] Windows.UI.Composition.SpriteVisual **result);
[overload("CreateSurfaceBrush")] HRESULT CreateSurfaceBrush([out, retval] Windows.UI.Composition.CompositionSurfaceBrush **result);
[overload("CreateSurfaceBrush")] HRESULT CreateSurfaceBrushWithSurface(
[in] Windows.UI.Composition.ICompositionSurface *surface, [out, retval] Windows.UI.Composition.CompositionSurfaceBrush **result
);
HRESULT CreateTargetForCurrentView([out, retval] Windows.UI.Composition.CompositionTarget **result);
HRESULT CreateVector2KeyFrameAnimation([out, retval] Windows.UI.Composition.Vector2KeyFrameAnimation **result);
HRESULT CreateVector3KeyFrameAnimation([out, retval] Windows.UI.Composition.Vector3KeyFrameAnimation **result);
HRESULT CreateVector4KeyFrameAnimation([out, retval] Windows.UI.Composition.Vector4KeyFrameAnimation **result);
HRESULT GetCommitBatch(
[in] Windows.UI.Composition.CompositionBatchTypes type, [out, retval] Windows.UI.Composition.CompositionCommitBatch **result
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.ContainerVisual),
uuid(02f6bc74-ed20-4773-afe6-d49b4a93db32)
]
interface IContainerVisual : IInspectable
{
[propget] HRESULT Children([out, retval] Windows.UI.Composition.VisualCollection **value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.ContainerVisual),
uuid(0363a65b-c7da-4d9a-95f4-69b5c8df670b)
]
interface IContainerVisualFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.CubicBezierEasingFunction),
uuid(32350666-c1e8-44f9-96b8-c98acf0ae698)
]
interface ICubicBezierEasingFunction : IInspectable
{
[propget] HRESULT ControlPoint1([out, retval] Windows.Foundation.Numerics.Vector2 *value);
[propget] HRESULT ControlPoint2([out, retval] Windows.Foundation.Numerics.Vector2 *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.ExpressionAnimation),
uuid(6acc5431-7d3d-4bf3-abb6-f44bdc4888c1)
]
interface IExpressionAnimation : IInspectable
{
[propget] HRESULT Expression([out, retval] HSTRING *value);
[propput] HRESULT Expression([in] HSTRING value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.InsetClip),
uuid(1e73e647-84c7-477a-b474-5880e0442e15)
]
interface IInsetClip : IInspectable
{
[propget] HRESULT BottomInset([out, retval] FLOAT *value);
[propput] HRESULT BottomInset([in] FLOAT value);
[propget] HRESULT LeftInset([out, retval] FLOAT *value);
[propput] HRESULT LeftInset([in] FLOAT value);
[propget] HRESULT RightInset([out, retval] FLOAT *value);
[propput] HRESULT RightInset([in] FLOAT value);
[propget] HRESULT TopInset([out, retval] FLOAT *value);
[propput] HRESULT TopInset([in] FLOAT value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.LinearEasingFunction),
uuid(9400975a-c7a6-46b3-acf7-1a268a0a117d)
]
interface ILinearEasingFunction : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.QuaternionKeyFrameAnimation),
uuid(404e5835-ecf6-4240-8520-671279cf36bc)
]
interface IQuaternionKeyFrameAnimation : IInspectable
{
[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.Foundation.Numerics.Quaternion value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
[in] FLOAT key, [in] Windows.Foundation.Numerics.Quaternion value,
[in] Windows.UI.Composition.CompositionEasingFunction *function
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.RenderingDeviceReplacedEventArgs),
uuid(3a31ac7d-28bf-4e7a-8524-71679d480f38)
]
interface IRenderingDeviceReplacedEventArgs : IInspectable
{
[propget] HRESULT GraphicsDevice([out, retval] Windows.UI.Composition.CompositionGraphicsDevice **value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.ScalarKeyFrameAnimation),
uuid(ae288fa9-252c-4b95-a725-bf85e38000a1)
]
interface IScalarKeyFrameAnimation : IInspectable
{
[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] FLOAT value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
[in] FLOAT key, [in] FLOAT value,
[in] Windows.UI.Composition.CompositionEasingFunction *function
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.SpriteVisual),
uuid(08e05581-1ad1-4f97-9757-402d76e4233b)
]
interface ISpriteVisual : IInspectable
{
[propget] HRESULT Brush([out, retval] Windows.UI.Composition.CompositionBrush **value);
[propput] HRESULT Brush([in] Windows.UI.Composition.CompositionBrush *value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.Vector2KeyFrameAnimation),
uuid(df414515-4e29-4f11-b55e-bf2a6eb36294)
]
interface IVector2KeyFrameAnimation : IInspectable
{
[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.Foundation.Numerics.Vector2 value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
[in] FLOAT key, [in] Windows.Foundation.Numerics.Vector2 value,
[in] Windows.UI.Composition.CompositionEasingFunction *function
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.Vector3KeyFrameAnimation),
uuid(c8039daa-a281-43c2-a73d-b68e3c533c40)
]
interface IVector3KeyFrameAnimation : IInspectable
{
[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.Foundation.Numerics.Vector3 value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
[in] FLOAT key, [in] Windows.Foundation.Numerics.Vector3 value,
[in] Windows.UI.Composition.CompositionEasingFunction *function
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.Vector4KeyFrameAnimation),
uuid(2457945b-addd-4385-9606-b6a3d5e4e1b9)
]
interface IVector4KeyFrameAnimation : IInspectable
{
[overload("InsertKeyFrame")] HRESULT InsertKeyFrame([in] FLOAT key, [in] Windows.Foundation.Numerics.Vector4 value);
[overload("InsertKeyFrame")] HRESULT InsertKeyFrameWithEasingFunction(
[in] FLOAT key, [in] Windows.Foundation.Numerics.Vector4 value,
[in] Windows.UI.Composition.CompositionEasingFunction *function
);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.Visual),
uuid(117e202d-a859-4c89-873b-c2aa566788e3)
]
interface IVisual : IInspectable
{
[propget] HRESULT AnchorPoint([out, retval] Windows.Foundation.Numerics.Vector2 *value);
[propput] HRESULT AnchorPoint([in] Windows.Foundation.Numerics.Vector2 value);
[propget] HRESULT BackfaceVisibility([out, retval] Windows.UI.Composition.CompositionBackfaceVisibility *value);
[propput] HRESULT BackfaceVisibility([in] Windows.UI.Composition.CompositionBackfaceVisibility value);
[propget] HRESULT BorderMode([out, retval] Windows.UI.Composition.CompositionBorderMode *value);
[propput] HRESULT BorderMode([in] Windows.UI.Composition.CompositionBorderMode value);
[propget] HRESULT CenterPoint([out, retval] Windows.Foundation.Numerics.Vector3 *value);
[propput] HRESULT CenterPoint([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT Clip([out, retval] Windows.UI.Composition.CompositionClip **value);
[propput] HRESULT Clip([in] Windows.UI.Composition.CompositionClip *value);
[propget] HRESULT CompositeMode([out, retval] Windows.UI.Composition.CompositionCompositeMode *value);
[propput] HRESULT CompositeMode([in] Windows.UI.Composition.CompositionCompositeMode value);
[propget] HRESULT IsVisible([out, retval] boolean *value);
[propput] HRESULT IsVisible([in] boolean value);
[propget] HRESULT Offset([out, retval] Windows.Foundation.Numerics.Vector3 *value);
[propput] HRESULT Offset([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT Opacity([out, retval] FLOAT *value);
[propput] HRESULT Opacity([in] FLOAT value);
[propget] HRESULT Orientation([out, retval] Windows.Foundation.Numerics.Quaternion *value);
[propput] HRESULT Orientation([in] Windows.Foundation.Numerics.Quaternion value);
[propget] HRESULT Parent([out, retval] Windows.UI.Composition.ContainerVisual **value);
[propget] HRESULT RotationAngle([out, retval] FLOAT *value);
[propput] HRESULT RotationAngle([in] FLOAT value);
[propget] HRESULT RotationAngleInDegrees([out, retval] FLOAT *value);
[propput] HRESULT RotationAngleInDegrees([in] FLOAT value);
[propget] HRESULT RotationAxis([out, retval] Windows.Foundation.Numerics.Vector3 *value);
[propput] HRESULT RotationAxis([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT Scale([out, retval] Windows.Foundation.Numerics.Vector3 *value);
[propput] HRESULT Scale([in] Windows.Foundation.Numerics.Vector3 value);
[propget] HRESULT Size([out, retval] Windows.Foundation.Numerics.Vector2 *value);
[propput] HRESULT Size([in] Windows.Foundation.Numerics.Vector2 value);
[propget] HRESULT TransformMatrix([out, retval] Windows.Foundation.Numerics.Matrix4x4 *value);
[propput] HRESULT TransformMatrix([in] Windows.Foundation.Numerics.Matrix4x4 value);
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.Visual),
uuid(ad0ff93e-b502-4eb5-87b4-9a38a71d0137)
]
interface IVisualFactory : IInspectable
{
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.UI.Composition.VisualCollection),
uuid(8b745505-fd3e-4a98-84a8-e949468c6bcb)
]
interface IVisualCollection : IInspectable
{
[propget] HRESULT Count([out, retval] INT32 *value);
HRESULT InsertAbove([in] Windows.UI.Composition.Visual *child, [in] Windows.UI.Composition.Visual *sibling);
HRESULT InsertAtBottom([in] Windows.UI.Composition.Visual *child);
HRESULT InsertAtTop([in] Windows.UI.Composition.Visual *child);
HRESULT InsertBelow([in] Windows.UI.Composition.Visual *child, [in] Windows.UI.Composition.Visual *sibling);
HRESULT Remove([in] Windows.UI.Composition.Visual *child);
HRESULT RemoveAll();
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass ColorKeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
{
[default] interface Windows.UI.Composition.IColorKeyFrameAnimation;
}
[
composable(Windows.UI.Composition.ICompositionAnimationFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionAnimation : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionAnimation;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionAnimation2;
[contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.UI.Composition.ICompositionAnimation3;
[contract(Windows.Foundation.UniversalApiContract, 7.0)] interface Windows.UI.Composition.ICompositionAnimation4;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionAnimationBase;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionBatchCompletedEventArgs : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionBatchCompletedEventArgs;
}
[
composable(Windows.UI.Composition.ICompositionBrushFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionBrush : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionBrush;
}
[
composable(Windows.UI.Composition.ICompositionClipFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionClip : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionClip;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionClip2;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionColorBrush : Windows.UI.Composition.CompositionBrush
{
[default] interface Windows.UI.Composition.ICompositionColorBrush;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionCommitBatch : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionCommitBatch;
}
[
composable(Windows.UI.Composition.ICompositionDrawingSurfaceFactory, public, Windows.Foundation.UniversalApiContract, 4.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionDrawingSurface : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionDrawingSurface;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.UI.Composition.ICompositionDrawingSurface2;
interface Windows.UI.Composition.ICompositionSurface;
}
[
composable(Windows.UI.Composition.ICompositionEasingFunctionFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
static(Windows.UI.Composition.ICompositionEasingFunctionStatics, Windows.Foundation.UniversalApiContract, 12.0),
threading(both)
]
runtimeclass CompositionEasingFunction : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionEasingFunction;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionEffectBrush : Windows.UI.Composition.CompositionBrush
{
[default] interface Windows.UI.Composition.ICompositionEffectBrush;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionEffectFactory : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionEffectFactory;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionGraphicsDevice : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionGraphicsDevice;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.UI.Composition.ICompositionGraphicsDevice2;
[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.UI.Composition.ICompositionGraphicsDevice3;
[contract(Windows.Foundation.UniversalApiContract, 12.0)] interface Windows.UI.Composition.ICompositionGraphicsDevice4;
}
[
composable(Windows.UI.Composition.ICompositionObjectFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
static(Windows.UI.Composition.ICompositionObjectStatics, Windows.Foundation.UniversalApiContract, 7.0),
threading(both)
]
runtimeclass CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionObject;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionObject2;
[contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.UI.Composition.ICompositionObject3;
[contract(Windows.Foundation.UniversalApiContract, 6.0)] interface Windows.UI.Composition.ICompositionObject4;
interface Windows.Foundation.IClosable;
[contract(Windows.Foundation.UniversalApiContract, 7.0)] interface Windows.UI.Composition.IAnimationObject;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionPropertySet : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionPropertySet;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionPropertySet2;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionScopedBatch : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionScopedBatch;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionSurfaceBrush : Windows.UI.Composition.CompositionBrush
{
[default] interface Windows.UI.Composition.ICompositionSurfaceBrush;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositionSurfaceBrush2;
[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.UI.Composition.ICompositionSurfaceBrush3;
}
[
composable(Windows.UI.Composition.ICompositionTargetFactory, public, Windows.Foundation.UniversalApiContract, 5.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CompositionTarget : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.ICompositionTarget;
}
[
activatable(Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
static(Windows.UI.Composition.ICompositorStatics, Windows.Foundation.UniversalApiContract, 6.0),
threading(both)
]
runtimeclass Compositor
{
[default] interface Windows.UI.Composition.ICompositor;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ICompositor2;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.UI.Composition.ICompositor3;
[contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.UI.Composition.ICompositor4;
[contract(Windows.Foundation.UniversalApiContract, 6.0)] interface Windows.UI.Composition.ICompositor5;
[contract(Windows.Foundation.UniversalApiContract, 7.0)] interface Windows.UI.Composition.ICompositor6;
[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.UI.Composition.ICompositorWithProjectedShadow;
[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.UI.Composition.ICompositorWithRadialGradient;
[contract(Windows.Foundation.UniversalApiContract, 8.0)] interface Windows.UI.Composition.ICompositorWithVisualSurface;
[contract(Windows.Foundation.UniversalApiContract, 12.0)] interface Windows.UI.Composition.ICompositor7;
[contract(Windows.Foundation.UniversalApiContract, 13.0)] interface Windows.UI.Composition.ICompositorWithBlurredWallpaperBackdropBrush;
interface Windows.Foundation.IClosable;
}
[
composable(Windows.UI.Composition.IContainerVisualFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass ContainerVisual : Windows.UI.Composition.Visual
{
[default] interface Windows.UI.Composition.IContainerVisual;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass CubicBezierEasingFunction : Windows.UI.Composition.CompositionEasingFunction
{
[default] interface Windows.UI.Composition.ICubicBezierEasingFunction;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass ExpressionAnimation : Windows.UI.Composition.CompositionAnimation
{
[default] interface Windows.UI.Composition.IExpressionAnimation;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass InsetClip : Windows.UI.Composition.CompositionClip
{
[default] interface Windows.UI.Composition.IInsetClip;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass LinearEasingFunction : Windows.UI.Composition.CompositionEasingFunction
{
[default] interface Windows.UI.Composition.ILinearEasingFunction;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass QuaternionKeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
{
[default] interface Windows.UI.Composition.IQuaternionKeyFrameAnimation;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass RenderingDeviceReplacedEventArgs : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.IRenderingDeviceReplacedEventArgs;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass ScalarKeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
{
[default] interface Windows.UI.Composition.IScalarKeyFrameAnimation;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass SpriteVisual : Windows.UI.Composition.ContainerVisual
{
[default] interface Windows.UI.Composition.ISpriteVisual;
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.UI.Composition.ISpriteVisual2;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass Vector2KeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
{
[default] interface Windows.UI.Composition.IVector2KeyFrameAnimation;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass Vector3KeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
{
[default] interface Windows.UI.Composition.IVector3KeyFrameAnimation;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass Vector4KeyFrameAnimation : Windows.UI.Composition.KeyFrameAnimation
{
[default] interface Windows.UI.Composition.IVector4KeyFrameAnimation;
}
[
composable(Windows.UI.Composition.IVisualFactory, public, Windows.Foundation.UniversalApiContract, 2.0),
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass Visual : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.IVisual;
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.UI.Composition.IVisual2;
[contract(Windows.Foundation.UniversalApiContract, 11.0)] interface Windows.UI.Composition.IVisual3;
[contract(Windows.Foundation.UniversalApiContract, 12.0)] interface Windows.UI.Composition.IVisual4;
}
[
contract(Windows.Foundation.UniversalApiContract, 2.0),
marshaling_behavior(agile),
threading(both)
]
runtimeclass VisualCollection : Windows.UI.Composition.CompositionObject
{
[default] interface Windows.UI.Composition.IVisualCollection;
interface Windows.Foundation.Collections.IIterable<Windows.UI.Composition.Visual *>;
}
}