mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-11-24 02:34:17 +08:00
ac1dbd5ef8
Fix crash if node is already at position we want. Otherwise we remove it from list (and list->prev becomes NULL) and then we dereference list->prev in list_addtail() Reviewed-by: Andreas Baierl <ichgeh@imkreisrum.de> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4126> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4126>
39 lines
2.2 KiB
Plaintext
39 lines
2.2 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
|
|
# non-zero-length and not starting with '#', will regex match to
|
|
# delete lines from the test list. Be careful.
|
|
|
|
# Skip the perf/stress tests to keep runtime manageable
|
|
dEQP-GLES[0-9]*.performance
|
|
dEQP-GLES[0-9]*.stress
|
|
|
|
# These are really slow on tiling architectures (including llvmpipe).
|
|
dEQP-GLES[0-9]*.functional.flush_finish
|
|
|
|
# Flaky
|
|
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
|
|
dEQP-GLES2.functional.default_vertex_attrib.*
|
|
dEQP-GLES2.functional.fbo.completeness.size.distinct
|
|
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
|
|
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
|
|
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
|
|
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
|
|
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
|
|
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
|
|
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
|
|
|
|
# Hangs / OOM
|
|
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
|
|
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
|
|
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
|
|
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
|
|
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
|
|
|
|
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
|
|
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
|
|
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
|
|
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex
|