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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
109 lines
3.1 KiB
HTML
109 lines
3.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 7.0.1 Release Notes / August 3, 2007</h1>
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<p>
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Mesa 7.0.1 is a stable release with bug fixes since version 7.0.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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db55141a44b902fcc61d9265b7862c06 MesaLib-7.0.1.tar.gz
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c056abd763e899114bf745c9eedbf9ad MesaLib-7.0.1.tar.bz2
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ecc2637547fae2b38271ae362d013afa MesaLib-7.0.1.zip
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b85a4a5be4e829f4a1165e4514b13183 MesaDemos-7.0.1.tar.gz
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3b66b3268df12ca8a6c4e0c4c457912c MesaDemos-7.0.1.tar.bz2
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b1c18006f16e44e80fea66774c59b391 MesaDemos-7.0.1.zip
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b87a69986839ae43ce12fc8e3dc1ebb4 MesaGLUT-7.0.1.tar.gz
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25f30d0c1651997b4412366ba0572f7f MesaGLUT-7.0.1.tar.bz2
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676ee6682a6ce78a5540554fd975c03e MesaGLUT-7.0.1.zip
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</pre>
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<h2>New features</h2>
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<ul>
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<li>Added a bluegene-osmesa build config
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>Fixed some MingW build issues
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<li>Added a few missing OpenGL 2.0 API entrypoints:
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<ul>
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<li>glVertexAttrib4bv
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<li>glVertexAttrib4iv
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<li>glVertexAttrib4ubv
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<li>glVertexAttrib4uiv
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<li>glVertexAttrib4usv
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</ul>
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<li>Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer bug 11457
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<li>GLSL bug fix: added vec2(vec4) constructor
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<li>GLSL bug fix: .strq and .rgba writemasks didn't always work
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<li>Stencil pixel map didn't always work for glDrawPixels (bug 11475)
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<li>Fixed polygon stipple bug in i915 driver
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<li>Binding a zero-sized texture didn't disable texturing (bug 11309)
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<li>Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
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the terminating zero (bug 11588)
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<li>glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly
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<li>Fixed a GLSL function call bug (#11731)
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<li>glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work (bug 11754)
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<li>glGetAttribLocation() always returned 1 (bug 11774)
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<li>Fixed a few memory-related bugs in GLU library
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>The libOSMesa library version has been reverted to 6.5.3 (soname=6)
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in order to avoid application linking issues. Otherwise, applications
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previously linked with libOSMesa.so.6 would no longer link with libOSMesa.so.7
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<li>Dropped obsolete, unmaintained Windows project files for VC6 and VC7.
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</ul>
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Fix linux-glide target/driver.
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<li>Improved lambda and derivative calculation for frag progs.
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 2.1
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OSMesa (off-screen) implements OpenGL 2.1
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Windows/Win32 implements OpenGL 2.1
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA unsupported
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Wind River UGL unsupported
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DJGPP unsupported
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GGI unsupported
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BeOS unsupported
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Allegro unsupported
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D3D unsupported
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</pre>
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</div>
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</body>
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</html>
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