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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
113 lines
3.2 KiB
HTML
113 lines
3.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
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<p>
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Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
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</p>
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<p>
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Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.5. OpenGL
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4.5 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
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6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
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</ul>
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<h2>Changes</h2>
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<p>Andres Gomez (6):</p>
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<ul>
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<li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
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<li>cherry-ignore: added 17.3 nominations.</li>
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<li>cherry-ignore: radv: port merge tess info from anv</li>
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<li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
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<li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
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<li>Update version to 17.2.8</li>
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</ul>
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<p>Bas Nieuwenhuizen (2):</p>
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<ul>
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<li>spirv: Fix loading an entire block at once.</li>
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<li>radv: Fix multi-layer blits.</li>
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</ul>
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<p>Brian Paul (2):</p>
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<ul>
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<li>xlib: call _mesa_warning() instead of fprintf()</li>
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<li>gallium/aux: include nr_samples in util_resource_size() computation</li>
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</ul>
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<p>Emil Velikov (1):</p>
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<ul>
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<li>docs: add sha256 checksums for 17.2.7</li>
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</ul>
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<p>Iago Toral Quiroga (1):</p>
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<ul>
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<li>i965/vec4: use a temp register to compute offsets for pull loads</li>
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</ul>
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<p>Leo Liu (1):</p>
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<ul>
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<li>radeon/vce: move destroy command before feedback command</li>
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</ul>
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<p>Matt Turner (2):</p>
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<ul>
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<li>util: Assume little endian in the absence of platform-specific handling</li>
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<li>util: Add a SHA1 unit test program</li>
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</ul>
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<p>Roland Scheidegger (2):</p>
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<ul>
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<li>r600: use min_dx10/max_dx10 instead of min/max</li>
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<li>r600: use DX10_CLAMP bit in shader setup</li>
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</ul>
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</div>
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</body>
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</html>
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