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ecdab0dfea
It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
157 lines
4.5 KiB
HTML
157 lines
4.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 17.2.5 Release Notes / November 10, 2017</h1>
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<p>
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Mesa 17.2.5 is a bug fix release which fixes bugs found since the 17.2.4 release.
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</p>
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<p>
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Mesa 17.2.5 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.5. OpenGL
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4.5 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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25b40e72fad64b096c2d8d6fe9579369954debe7970d4ad53e5033c7eec2918b mesa-17.2.5.tar.gz
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7f7f914b7b9ea0b15f2d9d01a4375e311b0e90e55683b8e8a67ce8691eb1070f mesa-17.2.5.tar.xz
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 & Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
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</ul>
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<h2>Changes</h2>
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<p>Andres Gomez (8):</p>
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<ul>
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<li>docs: add sha256 checksums for 17.2.4</li>
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<li>cherry-ignore: radv: copy indirect lowering settings from radeonsi</li>
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<li>cherry-ignore: i965: fix blorp stage_prog_data->param leak</li>
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<li>cherry-ignore: etnaviv: don't do resolve-in-place without valid TS</li>
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<li>cherry-ignore: intel/fs: Alloc pull constants off mem_ctx</li>
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<li>cherry-ignore: added 17.3 nominations.</li>
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<li>cherry-ignore: automake: include git_sha1.h.in in release tarball</li>
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<li>Update version to 17.2.5</li>
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</ul>
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<p>Bas Nieuwenhuizen (3):</p>
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<ul>
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<li>radv: Don't expose heaps with 0 memory.</li>
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<li>radv: Don't use vgpr indexing for outputs on GFX9.</li>
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<li>radv: Disallow indirect outputs for GS on GFX9 as well.</li>
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</ul>
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<p>Dave Airlie (3):</p>
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<ul>
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<li>i915g: make gears run again.</li>
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<li>radv: free attachments on end command buffer.</li>
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<li>radv: add initial copy descriptor support. (v2)</li>
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</ul>
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<p>Eric Engestrom (1):</p>
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<ul>
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<li>vc4: fix release build</li>
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</ul>
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<p>Gert Wollny (1):</p>
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<ul>
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<li>r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling</li>
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</ul>
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<p>Jason Ekstrand (4):</p>
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<ul>
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<li>spirv: Claim support for the simple memory model</li>
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<li>i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees</li>
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<li>i965/blorp: Use more temporary isl_format variables</li>
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<li>i965/miptree: Take an isl_format in render_aux_usage</li>
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</ul>
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<p>Kenneth Graunke (1):</p>
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<ul>
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<li>mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.</li>
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</ul>
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<p>Leo Liu (1):</p>
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<ul>
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<li>radeon/video: add gfx9 offsets when rejoin the video surface</li>
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</ul>
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<p>Marek Olšák (2):</p>
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<ul>
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<li>st/dri: don't expose modifiers in EGL if the driver doesn't implement them</li>
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<li>ac/surface/gfx9: don't allow DCC for the smallest mipmap levels</li>
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</ul>
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<p>Nanley Chery (1):</p>
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<ul>
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<li>i965: Check CCS_E compatibility for texture view rendering</li>
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</ul>
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<p>Neil Roberts (1):</p>
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<ul>
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<li>nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB</li>
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</ul>
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<p>Nicolai Hähnle (1):</p>
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<ul>
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<li>amd/common/gfx9: workaround DCC corruption more conservatively</li>
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</ul>
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<p>Tapani Pälli (1):</p>
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<ul>
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<li>i965: unref push_const_bo in intelDestroyContext</li>
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</ul>
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<p>Timothy Arceri (1):</p>
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<ul>
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<li>radv: copy indirect lowering settings from radeonsi</li>
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</ul>
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<p>Tomasz Figa (1):</p>
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<ul>
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<li>glsl: Allow precision mismatch on dead data with GLSL ES 1.00</li>
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</ul>
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<p>Topi Pohjolainen (1):</p>
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<ul>
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<li>intel/compiler/gen9: Pixel shader header only workaround</li>
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</ul>
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</div>
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</body>
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</html>
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