mesa/docs/relnotes/17.1.8.html
Erik Faye-Lund ecdab0dfea docs: drop h1 in header
It's generally frowned upon to have more than one H1 per document in
HTML4. So let's put the text directly inside the header. This means we
can drop the flex-based centering, which makes things a bit easier. We
also need to change the padding to rem instead of em, because the em has
now changed.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-05-08 07:18:15 +00:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.8 Release Notes / August 28, 2017</h1>
<p>
Mesa 17.1.8 is a bug fix release which fixes bugs found since the 17.1.7 release.
</p>
<p>
Mesa 17.1.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
faa59a677e88fd5224cdfebcdb6ca9ad3e3c64bd562baa8d5c3c1faeef1066b6 mesa-17.1.8.tar.gz
75ed2eaeae26ddd536150f294386468ae2e1a7717948c41cd14b7875be5269db mesa-17.1.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101910">Bug 101910</a> - [BYT] ES31-CTS.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32f</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102308">Bug 102308</a> - segfault in glCompressedTextureSubImage3D</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (6):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.7</li>
<li>cherry-ignore: cherry-ignore: added 17.2 nominations.</li>
<li>cherry-ignore: add "i965/tex: Don't pass samples to miptree_create_for_teximage"</li>
<li>cherry-ignore: add "i965: Make a BRW_NEW_FAST_CLEAR_COLOR dirty bit."</li>
<li>cherry-ignore: add "egl/drm: Fix misused x and y offsets in swrast_*_image*"</li>
<li>Update version to 17.1.8</li>
</ul>
<p>Christoph Haag (1):</p>
<ul>
<li>mesa: only copy requested compressed teximage cubemap faces</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: don't crash if we have no framebuffer</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>glsl: add a few missing int64 constant propagation cases</li>
<li>nv50/ir: properly set sType for TXF ops to U32</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965: Stop looking at NewDriverState when emitting 3DSTATE_URB</li>
</ul>
<p>Kai Chen (1):</p>
<ul>
<li>egl/wayland: Use roundtrips when awaiting buffer release</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965: perf: minimize the chances to spread queries across batchbuffers</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi/gfx9: add a temporary workaround for a tessellation driver bug</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: switch gen_knobs.cpp license</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>intel/blorp: Adjust intra-tile x when faking rgb with red-only</li>
</ul>
</div>
</body>
</html>