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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
135 lines
4.0 KiB
HTML
135 lines
4.0 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.4.7 Release Notes / March 20, 2015</h1>
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<p>
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Mesa 10.4.7 is a bug fix release which fixes bugs found since the 10.4.6 release.
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</p>
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<p>
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Mesa 10.4.7 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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9e7b59267199658808f8b33e0410b86fbafbdcd52378658b9df65fac9d24947f MesaLib-10.4.7.tar.gz
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2c351c98671f9a7ab3fd9c601bb7a255801b1580f5dd0992639f99152801b0d2 MesaLib-10.4.7.tar.bz2
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d14ac578b5ce16560757b53fbd1cb4d6b34652f8e110e4b10a019adc82e67ffd MesaLib-10.4.7.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
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</ul>
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<h2>Changes</h2>
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<p>Andrey Sudnik (1):</p>
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<ul>
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<li>i965/vec4: Don't lose the saturate modifier in copy propagation.</li>
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</ul>
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<p>Daniel Stone (1):</p>
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<ul>
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<li>egl: Take alpha bits into account when selecting GBM formats</li>
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</ul>
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<p>Emil Velikov (6):</p>
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<ul>
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<li>docs: Add sha256 sums for the 10.4.6 release</li>
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<li>cherry-ignore: add not applicable/rejected commits</li>
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<li>mesa: rename format_info.c to format_info.h</li>
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<li>loader: include <sys/stat.h> for non-sysfs builds</li>
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<li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
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<li>Update version to 10.4.7</li>
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</ul>
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<p>Iago Toral Quiroga (1):</p>
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<ul>
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<li>i965: Fix out-of-bounds accesses into pull_constant_loc array</li>
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</ul>
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<p>Ilia Mirkin (4):</p>
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<ul>
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<li>freedreno: move fb state copy after checking for size change</li>
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<li>freedreno/ir3: fix array count returned by TXQ</li>
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<li>freedreno/ir3: get the # of miplevels from getinfo</li>
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<li>freedreno: fix slice pitch calculations</li>
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</ul>
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<p>Marc-Andre Lureau (1):</p>
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<ul>
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<li>gallium/auxiliary/indices: fix start param</li>
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</ul>
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<p>Marek Olšák (4):</p>
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<ul>
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<li>r300g: fix RGTC1 and LATC1 SNORM formats</li>
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<li>r300g: fix a crash when resolving into an sRGB texture</li>
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<li>r300g: fix sRGB->sRGB blits</li>
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<li>radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords</li>
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</ul>
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<p>Mario Kleiner (1):</p>
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<ul>
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<li>glx: Handle out-of-sequence swap completion events correctly. (v2)</li>
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</ul>
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<p>Matt Turner (2):</p>
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<ul>
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<li>r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.</li>
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<li>r300g: Check return value of snprintf().</li>
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</ul>
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<p>Rob Clark (2):</p>
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<ul>
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<li>freedreno/ir3: fix silly typo for binning pass shaders</li>
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<li>freedreno: update generated headers</li>
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</ul>
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<p>Samuel Iglesias Gonsalvez (1):</p>
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<ul>
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<li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
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</ul>
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<p>Stefan Dösinger (1):</p>
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<ul>
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<li>r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)</li>
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</ul>
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</div>
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</body>
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</html>
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