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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
107 lines
3.2 KiB
HTML
107 lines
3.2 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.3.4 Release Notes / November 21, 2014</h1>
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<p>
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Mesa 10.3.4 is a bug fix release which fixes bugs found since the 10.3.3 release.
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</p>
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<p>
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Mesa 10.3.4 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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26482495ef6177f889dbd87c7edcccfedd995598785bbbd7e3e066352574c8e0 MesaLib-10.3.4.tar.gz
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e6373913142338d10515daf619d659433bfd2989988198930c13b0945a15e98a MesaLib-10.3.4.tar.bz2
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8c3ebbb6535daf3414305860ebca6ac67dbb6e3d35058c7a6ce18b84b5945b7f MesaLib-10.3.4.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
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</ul>
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<h2>Changes</h2>
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<p>Brian Paul (1):</p>
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<ul>
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<li>st/mesa: copy sampler_array_size field when copying instructions</li>
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</ul>
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<p>Chad Versace (1):</p>
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<ul>
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<li>i965: Fix segfault in WebGL Conformance on Ivybridge</li>
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</ul>
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<p>Dave Airlie (5):</p>
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<ul>
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<li>r600g/cayman: fix integer multiplication output overwrite (v2)</li>
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<li>r600g/cayman: fix texture gather tests</li>
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<li>r600g/cayman: handle empty vertex shaders</li>
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<li>r600g: geom shaders: always load texture src regs from inputs</li>
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<li>r600g: limit texture offset application to specific types (v2)</li>
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</ul>
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<p>Emil Velikov (3):</p>
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<ul>
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<li>docs: Add sha256 sums for the 10.3.3 release</li>
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<li>configure.ac: roll up a program for the sse4.1 check</li>
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<li>get-pick-list.sh: Require explicit "10.3" for nominating stable patches</li>
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</ul>
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<p>Ilia Mirkin (1):</p>
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<ul>
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<li>st/mesa: add a fallback for clear_with_quad when no vs_layer</li>
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</ul>
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<p>José Fonseca (1):</p>
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<ul>
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<li>llvmpipe: Avoid deadlock when unloading opengl32.dll</li>
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</ul>
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<p>Kenneth Graunke (1):</p>
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<ul>
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<li>i915g: we also have more than 0 viewports!</li>
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</ul>
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<p>Michel Dänzer (1):</p>
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<ul>
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<li>radeonsi: Disable asynchronous DMA except for PIPE_BUFFER</li>
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</ul>
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</div>
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</body>
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</html>
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