mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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ecc677a02f
This is incorrect escaping of the RST.
Fixes: 930d2a92a3
("docs: add release notes for 20.3.5")
Acked-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9914>
297 lines
10 KiB
ReStructuredText
297 lines
10 KiB
ReStructuredText
Mesa 20.3.5 Release Notes / 2021-03-24
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======================================
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Mesa 20.3.5 is a bug fix release which fixes bugs found since the 20.3.4 release.
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Mesa 20.3.5 implements the OpenGL 4.6 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 4.6. OpenGL
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4.6 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each driver.
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Mesa 20.3.5 implements the Vulkan 1.2 API, but the version reported by
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the apiVersion property of the VkPhysicalDeviceProperties struct
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depends on the particular driver being used.
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SHA256 checksum
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---------------
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::
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909a72df63dfa3c0844ccf44a26ac028d148297ed333ab51560893923d7691ce mesa-20.3.5.tar.xz
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New features
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------------
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- None
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Bug fixes
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---------
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- \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
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- Metal Gear Solid V: The Phantom Pain: texture issues and vertex stretches
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- Rage 2: Visual corruption on in-game menu with ACO.
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- radv: Some MSAA tests fail when DCC is forced.
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- Rendering artifacts in Barn Finders specifically on Radeon Vega
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- Mafia III Demo: Artifacts around barrels
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- subgroupBallotFindMSB() broken in RADV/ACO 20.3.4
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- Texture views on blits ignore formats
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- "unknown intrinsic" assertion triggered by multiview shader in non-multiview renderpass in Vulkan on intel
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- ANV: Weird jitter in Witcher 1
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- DXVK is broken in latest master
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- mesa/st: Uniforms are not updated after lowering alpha test
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- \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
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- RADV: robustBufferAccessUpdateAfterBind is not exposed
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- ANV: Weird jitter in Witcher 1
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- ANV: Weird jitter in Witcher 1
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- meson: meson-built libraries have inconsistent compatability / current versions compared to older autotools-built libraries
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- device select layer breaks other layers
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- RADV: Extreme overhead in vkQueueSubmit
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- Graphical glitch of popupping missing texture on Mesa version \>18.0.5 (Padoka Stable + Unstable/Oibaf/ubuntu-x-swat PPAs)
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- occasional corruption issue with RADV in multiple games, disappears after using amdvlk
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- OpenGL on GMA4500MHD
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- \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for vaapi drmbuf
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- anv: vkQueueSubmit with waitSemaphore value of 0 hangs CPU
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- ttn: invalid base/range triggering nir_validate assertion
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- \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
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- Use out encoding for float immediates
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- \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK
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- RADV: Occlusion query hangs Big Navi GPU
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- miscompiled compute shader loop on llvmpipe (and Iris)
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- Graphics glitches after upgrade to mesa 20.3 on Khadas VIM3 Pro (Mali G52 GPU)
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- glthread crash in \_mesa_glthread_upload
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- Iris driver causing graphics glitch in QEMU spice egl DMA-BUF
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- \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!)
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Changes
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-------
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Alyssa Rosenzweig (3):
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- pan/bi: Fix M1/M2 decoding in disassembler
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- panfrost: Don't advertise OES_copy_image
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- panfrost/lcra: Fix constraint counting
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Anuj Phogat (2):
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- intel/anv: Fix condition to set MipModeFilter for YUV surface
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- intel/anv: Fix condition for planar yuv surface
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Bas Nieuwenhuizen (8):
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- radv: Do not hash vk_object_base in descriptor set layout.
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- radv: Improve spilling on discrete GPUs.
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- radv: Fix vram override with fully visible VRAM.
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- radv: Ignore WC flags for VRAM.
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- radv: Don't use dedicated memory info to indicate sharing.
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- vulkan/device_select: Stop using device properties 2.
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- radv: Expose robustBufferAccessUpdateAfterBind correctly.
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- radv: Use stricter HW resolve swizzle compat check.
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Boris Brezillon (2):
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- panfrost: Fix tiler job injection (again)
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- panfrost: Fix a polygon list corruption in the multi-context case
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Caio Marcelo de Oliveira Filho (2):
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- spirv: Allow variable pointers pointing to an array of blocks
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- anv: Lower ViewIndex to zero when multiview is disabled
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Daniel Schürmann (2):
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- aco: fix nir_intrinsic_ballot with wave32
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- aco: fix shared VGPR allocation on RDNA2
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Dave Airlie (3):
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- zink: don't pick a cpu device ever.
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- glsl: fix leak in gl_nir_link_uniform_blocks
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- glx: proposed fix for setSwapInterval
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Dylan Baker (10):
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- docs: Add sha256sum for 20.3.4
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- .pick_status.json: Update to e346f61a91266bde48cc0857f82ca6348e38dc03
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- .pick_status.json: Update to ea27f2bf092f462171fe14a44619565d14f43fb8
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- .pick_status.json: Update to 38b2e137665f36f1b0fe58e40971548d9eafa865
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- .pick_status.json: Update to 4fdbc22c42dd4672e1660e7598dcd7874880b2f1
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- .pick_status.json: Update to b1ab69f467b7b10e383f3b6bb957c7e6669a3772
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- .pick_status.json: Update to 5d2c9fd161eb1c6b29852e22431fa8bc804bf5af
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- .pick_status.json: Update to 2407952ec99ab1c2a16e01a9e300f799e4d53320
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- .pick_status.json: Update to 60ea60ec4deaf42c55bd8367a15cb0ab885d662e
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- ci: mark a couple of LLVMPIPE tests as expected pass
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Erico Nunes (1):
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- lima: fix max sampler views
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Georg Lehmann (1):
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- vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it.
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Giovanni Mascellani (2):
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- disk_cache: Fail creation when cannot inizialize queue.
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- anv: Allow null handle in DestroyDescriptorUpdateTemplate.
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Hyunjun Ko (1):
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- ir3: fix has_src() to return correctly in ir3_nir_lower_tex_prefetch
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Ian Romanick (6):
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- i965: Don't parse driconf again
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- nir/algebraic: Fix a \>\> \#b \<\< \#b for sizes other than 32-bit
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- intel/compiler: Enable the ability to emit CMPN instructions
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- intel/compiler: Make the CMPN builder work like the CMP builder
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- intel/compiler: Use CMPN for min / max on Gen4 and Gen5
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- nir/algebraic: Fix some min/max of b2f replacements
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Icecream95 (2):
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- panfrost: Add the tiler heap to fragment jobs
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- st/mesa: Update constants on alpha test change if it's lowered
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James Park (1):
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- gallium/tessellator: Fix warning suppression
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Jason Ekstrand (4):
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- nir: Don't optimize bcsel-of-shuffle across blocks
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- intel/fs: Shuffle can't handle source modifiers
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- anv/formats: Advertise linear sampling on depth formats
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- intel/fs: Handle payload node interference in destinations
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Jeremy Huddleston (1):
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- Adjust dylib compatibility versions to match what was set by mesa-18.3's autotools-based builds
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Jordan Justen (1):
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- i965/gen11: Fix must-be-ones bit positions in 3D_MODE
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Lionel Landwerlin (7):
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- anv: only signal wsi fence BO on last command buffer
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- anv: discard all timeline wait/signal value=0
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- anv: don't wait for completion of work on vkQueuePresent()
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- anv: Fix wait_count missing increment
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- anv: reset binary syncobj to be signaled before submission
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- anv: fix MI_PREDICATE_RESULT write
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- intel/fs/vec4: add missing dependency in write-on-write fixed GRFs
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Marek Olšák (2):
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- glthread: fix interpreting vertex size == GL_BGRA for vertex attribs
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- mesa: flush glBegin/End before changing GL_DEPTH_STENCIL_TEXTURE_MODE
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Matt Turner (1):
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- turnip: Remove unused TU_DEBUG_IR3 flag
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Mauro Rossi (1):
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- android: pan/bi: reorder static dependencies in gallium/dri
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Michel Dänzer (1):
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- intel/tools: Use subprocess.Popen to read output directly from a pipe
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Mike Blumenkrantz (7):
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- radv: null bo list pointer for null descriptors on update
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- radv: zero the bo descriptor array when allocating a new set
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- zink: handle 1bit undef values in ntv
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- gallium/trace: add a pipe_screen::get_compiler_options method
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- mesa/st: clamp scissored clear regions to fb size
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- zink: fix streamout emission for super-enhanced layouts
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- compiler/spirv: fix image sample queries
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Nanley Chery (3):
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- gallium: Map \_DRI_IMAGE_FORMAT_NONE to NULL
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- gallium: Flush GL API resources in eglCreateImage
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- iris: Disable aux as needed in iris_flush_resource
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Pierre Moreau (1):
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- spirv: Ignore WorkgroupSize in non-compute stages
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Pierre-Eric Pelloux-Prayer (5):
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- radeonsi: properly set SPI_SHADER_PGM_HI_ES
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- frontends/va: fix protected slice data buffer read size
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- st/mesa: use the correct src format in ReadPixels
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- mesa/fbo: don't check_end_texture_render on fb read change
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- st/mesa: consider texture view format for fbo blits
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Rhys Perry (14):
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- radv: correctly enable WGP_MODE for tessellation control
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- aco: always set exec_live=false
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- aco: do not flag all blocks WQM to ensure we enter all nested loops in WQM
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- aco/lower_phis: fix all_preds_uniform with continue_or_break
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- aco: add missing usable_read2 check
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- radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11
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- aco: set compr for fp16 exports
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- aco: implement 64-bit VGPR {u,i}find_msb
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- radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2
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- radv: correctly enable WGP_MODE for NGG and GS
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- radv: round-up num_records division in radv_flush_vertex_descriptors
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- aco: calculate all p_as_uniform and v_readfirstlane_b32 sources in WQM
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- nir/opt_shrink_vectors: add option to skip shrinking image stores
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- radv: don't shrink image stores for The Surge 2
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Samuel Pitoiset (9):
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- nir/algebraic: mark more optimization with fsat(NaN) as inexact
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- radv: fix centroid with VRS coarse shading
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- radv: fix waiting on the last enabled RB for occlusion queries
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- radv: set correct value for OFFCHIP_BUFFERING on GFX10+
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- radv: make sure FMASK compression is enabled for MSAA copies
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- radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9
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- radv: fix separate depth/stencil layout in render pass
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- radv: fix color resolves if the dest image has DCC
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- radv: only apply the MRT output NaN fixup to non-meta shaders
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Simon Ser (2):
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- nouveau/nvc0: fix linear buffer alignment for scan-out/cursors
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- nouveau/nv50: fix linear buffer alignment for scan-out/cursors
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Timothy Arceri (1):
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- glsl: fix declarations of gl_MaxVaryingFloats
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Timur Kristóf (5):
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- tgsi_to_nir: Fix uniform ranges.
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- radv/llvm: Fix reporting LDS stats of tess control shaders.
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- aco: Disallow LSHS temp-only I/O when VS output is written indirectly.
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- aco: Fix LDS statistics of tess control shaders.
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- aco: Fix constant address offset calculation for ds_read2 instructions.
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Tony Wasserka (2):
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- aco: Fix vector::reserve() being called with the wrong size
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- aco/ra: Fix register allocation for subdword operands
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Vinson Lee (2):
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- etnaviv: Fix memory leak in etna_vertex_elements_state_create.
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- aco: Initialize ds_state.front.writeMask.
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Yevhenii Kharchenko (1):
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- st/mesa: fix PBO download for TEXTURE_1D_ARRAY textures
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Yevhenii Kolesnikov (1):
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- nir/from_ssa: consider defs in sibling blocks
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