mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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80 lines
2.6 KiB
ReStructuredText
80 lines
2.6 KiB
ReStructuredText
Mesa 10.5.7 Release Notes / June 07, 2015
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=========================================
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Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6
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release.
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Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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3.3. OpenGL 3.3 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz
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04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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This list is likely incomplete.
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- `Bug 89131 <https://bugs.freedesktop.org/show_bug.cgi?id=89131>`__ -
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[Bisected] Graphical corruption in Weston, shows old framebuffer
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pieces
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Changes
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-------
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Ben Widawsky (1):
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- i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
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Emil Velikov (4):
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- docs: Add sha256sums for the 10.5.6 release
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- get-pick-list.sh: Require explicit "10.5" for nominating stable
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patches
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- cherry-ignore: add clover build fix not applicable for 10.5
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- Update version to 10.5.7
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Ilia Mirkin (18):
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- nvc0/ir: set ftz when sources are floats, not just destinations
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- nv50/ir: guess that the constant offset is the starting slot of array
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- nvc0/ir: LOAD's can't be used for shader inputs
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- nvc0: a geometry shader can have up to 1024 vertices output
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- nv50/ir: avoid messing up arg1 of PFETCH
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- nv30: don't leak fragprog consts
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- nv30: avoid leaking render state and draw shaders
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- nv30: fix clip plane uploads and enable changes
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- nv30/draw: avoid leaving stale pointers in draw state
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- nv30/draw: draw expects constbuf size in bytes, not vec4 units
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- st/mesa: don't leak glsl_to_tgsi object on link failure
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- glsl: avoid leaking linked gl_shader when there's a late linker error
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- nv30/draw: fix indexed draws with swtnl path and a resource index
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buffer
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- nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
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- nv30/draw: allocate vertex buffers in gart
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- nv30/draw: switch varying hookup logic to know about texcoords
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- nv30: falling back to draw path for edgeflag does no good
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- nv30: avoid doing extra work on clear and hitting unexpected states
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Faith Ekstrand (1):
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- i965/fs: Fix implied_mrf_writes for scratch writes
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Marek Olšák (1):
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- st/dri: fix postprocessing crash when there's no depth buffer
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