mesa/meson_options.txt
Dylan Baker 108d257a16 meson: build libEGL
This is based heavily on Daniel Stone's work for the same, rebased on
master and with a number of TODO's fixed.

This does not implement glvnd (which is coming in a later patch)

Meson builds egl slightly differently than autotools, namely it doesn't
build an intermediate shared library. It doesn't do this because meson
doesn't have problems with the name of the library being dynamically
generated, so the glvnd and non-glvnd code can follow the same path.

v2: - Don't reuse variable (Eric E.)

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2017-10-20 16:46:48 -07:00

157 lines
4.1 KiB
Meson

# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
option(
'platforms',
type : 'string',
value : 'x11,wayland,drm,surfaceless',
description : 'comma separated list of window systems to support. wayland, x11, surfaceless, drm, etc.'
)
option(
'dri3',
type : 'combo',
value : 'auto',
choices : ['auto', 'yes', 'no'],
description : 'enable support for dri3'
)
option(
'dri-drivers',
type : 'string',
value : 'i915,i965',
description : 'comma separated list of dri drivers to build.'
)
option(
'dri-drivers-path',
type : 'string',
value : '',
description : 'Location of dri drivers. Default: $libdir/dri.'
)
option(
'gallium-drivers',
type : 'string',
value : 'pl111,radeonsi,nouveau,swrast,vc4',
description : 'comma separated list of gallium drivers to build.'
)
option(
'gallium-media',
type : 'string',
value : '',
description : 'comma separated list of gallium media APIs to build (omx,va,vdpau,xvmc).'
)
option(
'vulkan-drivers',
type : 'string',
value : 'intel,amd',
description : 'comma separated list of vulkan drivers to build.'
)
option(
'shader-cache',
type : 'boolean',
value : true,
description : 'Build with on-disk shader cache support'
)
option(
'vulkan-icd-dir',
type : 'string',
value : '',
description : 'Location relative to prefix to put vulkan icds on install. Default: $datadir/vulkan/icd.d'
)
option(
'shared-glapi',
type : 'boolean',
value : true,
description : 'Whether to build a shared or static glapi'
)
option(
'gles1',
type : 'boolean',
value : true,
description : 'Build support for OpenGL ES 1.x'
)
option(
'gles2',
type : 'boolean',
value : true,
description : 'Build support for OpenGL ES 2.x and 3.x'
)
option(
'opengl',
type : 'boolean',
value : true,
description : 'Build support for OpenGL (all versions)'
)
option(
'gbm',
type : 'combo',
value : 'auto',
choices : ['auto', 'yes', 'no'],
description : 'Build support for gbm platform'
)
option(
'glx',
type : 'combo',
value : 'auto',
choices : ['auto', 'disabled', 'dri', 'xlib', 'gallium-xlib'],
description : 'Build support for GLX platform'
)
option(
'egl',
type : 'combo',
value : 'auto',
choices : ['auto', 'yes', 'no'],
description : 'Build support for EGL platform'
)
option(
'glvnd',
type : 'boolean',
value : false,
description : 'Enable GLVND support.'
)
option(
'asm',
type : 'boolean',
value : true,
description : 'Build assembly code if possible'
)
option(
'llvm',
type : 'boolean',
value : true,
description : 'Build with LLVM support.'
)
option(
'valgrind',
type : 'boolean',
value : true,
description : 'Build with valgrind support if possible'
)
option(
'build-tests',
type : 'boolean',
value : false,
description : 'Build unit tests. Currently this will build *all* unit tests, which may build more than expected.'
)
option(
'texture-float',
type : 'boolean',
value : false,
description : 'Enable floating point textures and renderbuffers. This option may be patent encumbered, please read docs/patents.txt and consult with your lawyer before turning this on.'
)