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Mesa 3D graphics library
c5be444500
The workaround for draws that need a CP_WAIT_FOR_ME didn't work if the
barrier before the draw is in a separate command buffer from the draw.
The barrier would add a pending CP_WAIT_FOR_ME, but it would get dropped
on the floor at the end of the command buffer and the draw wouldn't have
a pending CP_WAIT_FOR_ME so it wouldn't emit one. We don't know in the
barrier if the destination is a draw with the workaround, so we have two
options:
- Emit any pending CP_WAIT_FOR_ME at the end of the command buffer (and
before secondaries) in case there is a workaround draw later. This
will emit an extra CP_WAIT_FOR_ME at the end of the command buffer in
case there is an indirect command barrier.
- Always assume at the beginning of the command buffer that there is a
pending CP_WAIT_FOR_ME. This will emit an extra CP_WAIT_FOR_ME before
the first workaround-requiring draw in the command buffer, in case
there was a barrier earlier.
The only draws requiring a workaround are currently
vkCmdDraw*IndirectCount(), which we assume are rarer than indirect
command barriers, so we implement the second option. This entails
treating it as a cache invalidate.
This fixes some upcoming dynamic rendering CTS tests that do
vkCmdDrawIndirectCount() in a secondary but put the barrier for it in
the primary.
Fixes:
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.github/workflows | ||
.gitlab/issue_templates | ||
.gitlab-ci | ||
android | ||
bin | ||
build-support | ||
docs | ||
include | ||
src | ||
subprojects | ||
.dir-locals.el | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.gitlab-ci.yml | ||
.mailmap | ||
CODEOWNERS | ||
meson_options.txt | ||
meson.build | ||
README.rst | ||
VERSION |
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.