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139 lines
4.3 KiB
ReStructuredText
139 lines
4.3 KiB
ReStructuredText
Mesa 18.1.3 Release Notes / June 29 2018
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========================================
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Mesa 18.1.3 is a bug fix release which fixes bugs found since the 18.1.2
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release.
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Mesa 18.1.2 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation.
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Compatibility contexts may report a lower version depending on each
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driver.
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SHA256 checksums
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----------------
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::
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2a1e36280d01ad18ba6d5b3fbd653ceaa109eaa031b78eb5dfaa4df452742b66 mesa-18.1.3.tar.gz
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54f08deeda0cd2f818e8d40140040ed013de7852573002453b7f50da9ea738ce mesa-18.1.3.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
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- tc compatible htile sets depth of htiles of discarded fragments to
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1.0
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- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
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- [snb] GPU hang: after geometry shader emits no geometry, the
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program hangs
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- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
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- Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
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VEGA but works ON POLARIS
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- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
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- GLSL IR copy propagates loads of SSBOs
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- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
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- radv: Fragment shader output goes to wrong attachments when render
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targets are sparse
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- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
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- Correct Transform Feedback Varyings information is expected after
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using ProgramBinary
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- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
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- radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
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- `Bug 106980 <https://bugs.freedesktop.org/show_bug.cgi?id=106980>`__
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- Basemark GPU vulkan benchmark fails.
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Changes
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-------
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Andrii Simiklit (1):
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- i965/gen6/gs: Handle case where a GS doesn't allocate VUE
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Bas Nieuwenhuizen (2):
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- radv: Fix output for sparse MRTs.
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- ac/surface: Set compressZ for stencil-only surfaces.
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Christian Gmeiner (1):
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- util/bitset: include util/macro.h
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Dave Airlie (1):
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- glsl: allow standalone semicolons outside main()
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Dylan Baker (8):
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- docs: Add release notes for 18.1.2
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- cherry-ignore: Add 587e712eda95c31d88ea9d20e59ad0ae59afef4f
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- meson: Fix auto option for va
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- meson: Fix auto option for xvmc
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- meson: Correct behavior of vdpau=auto
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- cherry-ignore: Ignore cac7ab1192eefdd8d8b3f25053fb006b5c330eb8
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- cherry-ignore: add a2f5292c82ad07731d633b36a663e46adc181db9
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- VERSION: bump version to 18.1.3
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Emil Velikov (2):
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- configure: use compliant grep regex checks
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- glsl/tests/glcpp: reinstate "error out if no tests found"
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Eric Engestrom (3):
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- radv: fix reported number of available VGPRs
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- radv: fix bitwise check
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- meson: fix i965/anv/isl genX static lib names
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Ian Romanick (2):
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- glsl: Don't copy propagate from SSBO or shared variables either
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- glsl: Don't copy propagate elements from SSBO or shared variables
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either
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Jason Ekstrand (2):
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- nir: Handle call instructions in foreach_src
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- nir/validate: Use the type from the tail of call parameter derefs
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Lukas Rusak (2):
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- meson: only build vl_winsys_dri.c when x11 platform is used
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- meson: fix private libs when building without glx
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Marek Olšák (5):
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- radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointers
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- ac/gpu_info: report real total memory sizes
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- ac/gpu_info: add kernel_flushes_hdp_before_ib
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- radeonsi: always put persistent buffers into GTT on radeon
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- mesa: fix glGetInteger64v for arrays of integers
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Rob Clark (1):
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- freedreno/ir3: fix base_vertex
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Samuel Pitoiset (6):
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- radv: don't fast clear HTILE for 16-bit depth surfaces on GFX8
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- radv: update the ZRANGE_PRECISION value for the TC-compat bug
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- radv: fix emitting the TCS regs on GFX9
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- radv: fix HTILE metadata initialization in presence of subpass clears
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- radv: ignore pInheritanceInfo for primary command buffers
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- radv: use separate bind points for the dynamic buffers
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Tapani Pälli (1):
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- glsl: serialize data from glTransformFeedbackVaryings
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Tomeu Vizoso (1):
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- virgl: Remove debugging left-overs
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