mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2024-11-27 20:24:30 +08:00
1473 lines
76 KiB
C
1473 lines
76 KiB
C
#if 0
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#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
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#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
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files="gl.h glext.h"
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#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
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awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
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echo ""
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#define GL_MANGLE_C4 get aliases
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grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
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echo ""
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echo "#endif /* GL_MANGLE_H */"
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exit
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#endif /* REGENERATION */
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/*
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* If you compile Mesa with USE_MGL_NAMESPACE defined then you can link
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* your application both with OpenGL and Mesa. The Mesa functions will
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* be redefined so they are prefixed with "mgl" instead of "gl".
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* Mgl contributed by Randy Frank (rfrank@rsinc.com)
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* Regneration code contributed by Ray Tice (rayt@ma.ultra.net)
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*/
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#ifndef GL_MANGLE_H
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#define GL_MANGLE_H
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#ifndef MANGLE
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#define MANGLE(x) mgl##x
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#endif /*MANGLE*/
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/* Internal symbols which may collide with other OpenGL implementations. */
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#define __glCoreCreateContext __mglCoreCreateContext
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#define __glCoreNopDispatch __mglCoreNopDispatch
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/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
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#define glAccum MANGLE(Accum)
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#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
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#define glActiveTextureARB MANGLE(ActiveTextureARB)
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#define glActiveTexture MANGLE(ActiveTexture)
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#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
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#define glAlphaFragmentOp2ATI MANGLE(AlphaFragmentOp2ATI)
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#define glAlphaFragmentOp3ATI MANGLE(AlphaFragmentOp3ATI)
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#define glAlphaFunc MANGLE(AlphaFunc)
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#define glApplyTextureEXT MANGLE(ApplyTextureEXT)
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#define glAreProgramsResidentNV MANGLE(AreProgramsResidentNV)
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#define glAreTexturesResidentEXT MANGLE(AreTexturesResidentEXT)
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#define glAreTexturesResident MANGLE(AreTexturesResident)
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#define glArrayElementEXT MANGLE(ArrayElementEXT)
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#define glArrayElement MANGLE(ArrayElement)
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#define glArrayObjectATI MANGLE(ArrayObjectATI)
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#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
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#define glAttachObjectARB MANGLE(AttachObjectARB)
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#define glAttachShader MANGLE(AttachShader)
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#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
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#define glBegin MANGLE(Begin)
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#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
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#define glBeginQueryARB MANGLE(BeginQueryARB)
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#define glBeginQuery MANGLE(BeginQuery)
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#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
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#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
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#define glBindAttribLocation MANGLE(BindAttribLocation)
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#define glBindBufferARB MANGLE(BindBufferARB)
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#define glBindBuffer MANGLE(BindBuffer)
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#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
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#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
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#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
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#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
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#define glBindParameterEXT MANGLE(BindParameterEXT)
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#define glBindProgramARB MANGLE(BindProgramARB)
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#define glBindProgramNV MANGLE(BindProgramNV)
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#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
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#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
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#define glBindTextureEXT MANGLE(BindTextureEXT)
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#define glBindTexture MANGLE(BindTexture)
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#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
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#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
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#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
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#define glBinormal3bEXT MANGLE(Binormal3bEXT)
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#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
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#define glBinormal3dEXT MANGLE(Binormal3dEXT)
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#define glBinormal3dvEXT MANGLE(Binormal3dvEXT)
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#define glBinormal3fEXT MANGLE(Binormal3fEXT)
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#define glBinormal3fvEXT MANGLE(Binormal3fvEXT)
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#define glBinormal3iEXT MANGLE(Binormal3iEXT)
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#define glBinormal3ivEXT MANGLE(Binormal3ivEXT)
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#define glBinormal3sEXT MANGLE(Binormal3sEXT)
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#define glBinormal3svEXT MANGLE(Binormal3svEXT)
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#define glBinormalPointerEXT MANGLE(BinormalPointerEXT)
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#define glBitmap MANGLE(Bitmap)
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#define glBlendColorEXT MANGLE(BlendColorEXT)
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#define glBlendColor MANGLE(BlendColor)
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#define glBlendEquationEXT MANGLE(BlendEquationEXT)
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#define glBlendEquation MANGLE(BlendEquation)
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#define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI)
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#define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT)
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#define glBlendEquationSeparate MANGLE(BlendEquationSeparate)
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#define glBlendFunc MANGLE(BlendFunc)
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#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
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#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
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#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
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#define glBufferDataARB MANGLE(BufferDataARB)
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#define glBufferData MANGLE(BufferData)
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#define glBufferSubDataARB MANGLE(BufferSubDataARB)
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#define glBufferSubData MANGLE(BufferSubData)
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#define glCallList MANGLE(CallList)
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#define glCallLists MANGLE(CallLists)
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#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
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#define glClampColorARB MANGLE(ClampColorARB)
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#define glClearAccum MANGLE(ClearAccum)
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#define glClearColor MANGLE(ClearColor)
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#define glClearDepth MANGLE(ClearDepth)
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#define glClearIndex MANGLE(ClearIndex)
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#define glClear MANGLE(Clear)
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#define glClearStencil MANGLE(ClearStencil)
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#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
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#define glClientActiveTexture MANGLE(ClientActiveTexture)
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#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
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#define glClipPlane MANGLE(ClipPlane)
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#define glColor3b MANGLE(Color3b)
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#define glColor3bv MANGLE(Color3bv)
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#define glColor3d MANGLE(Color3d)
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#define glColor3dv MANGLE(Color3dv)
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#define glColor3f MANGLE(Color3f)
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#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
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#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
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#define glColor3fv MANGLE(Color3fv)
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#define glColor3hNV MANGLE(Color3hNV)
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#define glColor3hvNV MANGLE(Color3hvNV)
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#define glColor3i MANGLE(Color3i)
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#define glColor3iv MANGLE(Color3iv)
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#define glColor3s MANGLE(Color3s)
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#define glColor3sv MANGLE(Color3sv)
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#define glColor3ub MANGLE(Color3ub)
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#define glColor3ubv MANGLE(Color3ubv)
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#define glColor3ui MANGLE(Color3ui)
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#define glColor3uiv MANGLE(Color3uiv)
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#define glColor3us MANGLE(Color3us)
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#define glColor3usv MANGLE(Color3usv)
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#define glColor4b MANGLE(Color4b)
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#define glColor4bv MANGLE(Color4bv)
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#define glColor4d MANGLE(Color4d)
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#define glColor4dv MANGLE(Color4dv)
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#define glColor4f MANGLE(Color4f)
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#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
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#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
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#define glColor4fv MANGLE(Color4fv)
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#define glColor4hNV MANGLE(Color4hNV)
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#define glColor4hvNV MANGLE(Color4hvNV)
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#define glColor4i MANGLE(Color4i)
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#define glColor4iv MANGLE(Color4iv)
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#define glColor4s MANGLE(Color4s)
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#define glColor4sv MANGLE(Color4sv)
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#define glColor4ub MANGLE(Color4ub)
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#define glColor4ubVertex2fSUN MANGLE(Color4ubVertex2fSUN)
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#define glColor4ubVertex2fvSUN MANGLE(Color4ubVertex2fvSUN)
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#define glColor4ubVertex3fSUN MANGLE(Color4ubVertex3fSUN)
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#define glColor4ubVertex3fvSUN MANGLE(Color4ubVertex3fvSUN)
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#define glColor4ubv MANGLE(Color4ubv)
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#define glColor4ui MANGLE(Color4ui)
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#define glColor4uiv MANGLE(Color4uiv)
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#define glColor4us MANGLE(Color4us)
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#define glColor4usv MANGLE(Color4usv)
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#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
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#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
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#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
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#define glColorMask MANGLE(ColorMask)
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#define glColorMaterial MANGLE(ColorMaterial)
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#define glColorPointerEXT MANGLE(ColorPointerEXT)
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#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
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#define glColorPointer MANGLE(ColorPointer)
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#define glColorPointervINTEL MANGLE(ColorPointervINTEL)
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#define glColorSubTableEXT MANGLE(ColorSubTableEXT)
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#define glColorSubTable MANGLE(ColorSubTable)
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#define glColorTableEXT MANGLE(ColorTableEXT)
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#define glColorTable MANGLE(ColorTable)
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#define glColorTableParameterfv MANGLE(ColorTableParameterfv)
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#define glColorTableParameterfvSGI MANGLE(ColorTableParameterfvSGI)
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#define glColorTableParameteriv MANGLE(ColorTableParameteriv)
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#define glColorTableParameterivSGI MANGLE(ColorTableParameterivSGI)
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#define glColorTableSGI MANGLE(ColorTableSGI)
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#define glCombinerInputNV MANGLE(CombinerInputNV)
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#define glCombinerOutputNV MANGLE(CombinerOutputNV)
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#define glCombinerParameterfNV MANGLE(CombinerParameterfNV)
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#define glCombinerParameterfvNV MANGLE(CombinerParameterfvNV)
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#define glCombinerParameteriNV MANGLE(CombinerParameteriNV)
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#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
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#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
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#define glCompileShaderARB MANGLE(CompileShaderARB)
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#define glCompileShader MANGLE(CompileShader)
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#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
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#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
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#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
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#define glCompressedTexImage2D MANGLE(CompressedTexImage2D)
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#define glCompressedTexImage3DARB MANGLE(CompressedTexImage3DARB)
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#define glCompressedTexImage3D MANGLE(CompressedTexImage3D)
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#define glCompressedTexSubImage1DARB MANGLE(CompressedTexSubImage1DARB)
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#define glCompressedTexSubImage1D MANGLE(CompressedTexSubImage1D)
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#define glCompressedTexSubImage2DARB MANGLE(CompressedTexSubImage2DARB)
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#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
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#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
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#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
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#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
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#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
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#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
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#define glConvolutionFilter2D MANGLE(ConvolutionFilter2D)
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#define glConvolutionParameterfEXT MANGLE(ConvolutionParameterfEXT)
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#define glConvolutionParameterf MANGLE(ConvolutionParameterf)
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#define glConvolutionParameterfvEXT MANGLE(ConvolutionParameterfvEXT)
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#define glConvolutionParameterfv MANGLE(ConvolutionParameterfv)
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#define glConvolutionParameteriEXT MANGLE(ConvolutionParameteriEXT)
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#define glConvolutionParameteri MANGLE(ConvolutionParameteri)
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#define glConvolutionParameterivEXT MANGLE(ConvolutionParameterivEXT)
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#define glConvolutionParameteriv MANGLE(ConvolutionParameteriv)
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#define glCopyColorSubTableEXT MANGLE(CopyColorSubTableEXT)
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#define glCopyColorSubTable MANGLE(CopyColorSubTable)
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#define glCopyColorTable MANGLE(CopyColorTable)
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#define glCopyColorTableSGI MANGLE(CopyColorTableSGI)
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#define glCopyConvolutionFilter1DEXT MANGLE(CopyConvolutionFilter1DEXT)
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#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
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#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
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#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
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#define glCopyPixels MANGLE(CopyPixels)
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#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
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#define glCopyTexImage1D MANGLE(CopyTexImage1D)
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#define glCopyTexImage2DEXT MANGLE(CopyTexImage2DEXT)
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#define glCopyTexImage2D MANGLE(CopyTexImage2D)
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#define glCopyTexSubImage1DEXT MANGLE(CopyTexSubImage1DEXT)
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#define glCopyTexSubImage1D MANGLE(CopyTexSubImage1D)
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#define glCopyTexSubImage2DEXT MANGLE(CopyTexSubImage2DEXT)
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#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
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#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
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#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
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#define glCreateProgram MANGLE(CreateProgram)
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#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
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#define glCreateShader MANGLE(CreateShader)
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#define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB)
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#define glCullFace MANGLE(CullFace)
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#define glCullParameterdvEXT MANGLE(CullParameterdvEXT)
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#define glCullParameterfvEXT MANGLE(CullParameterfvEXT)
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#define glCurrentPaletteMatrixARB MANGLE(CurrentPaletteMatrixARB)
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#define glDeformationMap3dSGIX MANGLE(DeformationMap3dSGIX)
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#define glDeformationMap3fSGIX MANGLE(DeformationMap3fSGIX)
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#define glDeformSGIX MANGLE(DeformSGIX)
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#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
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#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
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#define glDeleteBuffers MANGLE(DeleteBuffers)
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#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
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#define glDeleteFencesNV MANGLE(DeleteFencesNV)
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#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
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#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
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#define glDeleteLists MANGLE(DeleteLists)
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#define glDeleteObjectARB MANGLE(DeleteObjectARB)
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#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
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#define glDeleteProgram MANGLE(DeleteProgram)
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#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
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#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
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#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
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#define glDeleteQueries MANGLE(DeleteQueries)
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#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
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#define glDeleteShader MANGLE(DeleteShader)
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#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
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#define glDeleteTextures MANGLE(DeleteTextures)
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#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
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#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
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#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
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#define glDepthFunc MANGLE(DepthFunc)
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#define glDepthMask MANGLE(DepthMask)
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#define glDepthRange MANGLE(DepthRange)
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#define glDetachObjectARB MANGLE(DetachObjectARB)
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#define glDetachShader MANGLE(DetachShader)
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#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
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#define glDisableClientState MANGLE(DisableClientState)
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#define glDisable MANGLE(Disable)
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#define glDisableTraceMESA MANGLE(DisableTraceMESA)
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#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
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#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
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#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
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#define glDrawArraysEXT MANGLE(DrawArraysEXT)
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#define glDrawArrays MANGLE(DrawArrays)
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#define glDrawBuffer MANGLE(DrawBuffer)
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#define glDrawBuffersARB MANGLE(DrawBuffersARB)
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#define glDrawBuffersATI MANGLE(DrawBuffersATI)
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#define glDrawBuffers MANGLE(DrawBuffers)
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#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
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#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
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#define glDrawElements MANGLE(DrawElements)
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#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
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#define glDrawPixels MANGLE(DrawPixels)
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#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
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#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
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#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
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#define glDrawRangeElements MANGLE(DrawRangeElements)
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#define glEdgeFlag MANGLE(EdgeFlag)
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#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
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#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
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#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
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#define glEdgeFlagv MANGLE(EdgeFlagv)
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#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
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#define glElementPointerATI MANGLE(ElementPointerATI)
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#define glEnableClientState MANGLE(EnableClientState)
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#define glEnable MANGLE(Enable)
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#define glEnableTraceMESA MANGLE(EnableTraceMESA)
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#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
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#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
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#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
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#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
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#define glEndList MANGLE(EndList)
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#define glEnd MANGLE(End)
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#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
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#define glEndQueryARB MANGLE(EndQueryARB)
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#define glEndQuery MANGLE(EndQuery)
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#define glEndTraceMESA MANGLE(EndTraceMESA)
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#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
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#define glEvalCoord1d MANGLE(EvalCoord1d)
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#define glEvalCoord1dv MANGLE(EvalCoord1dv)
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#define glEvalCoord1f MANGLE(EvalCoord1f)
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#define glEvalCoord1fv MANGLE(EvalCoord1fv)
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#define glEvalCoord2d MANGLE(EvalCoord2d)
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#define glEvalCoord2dv MANGLE(EvalCoord2dv)
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#define glEvalCoord2f MANGLE(EvalCoord2f)
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#define glEvalCoord2fv MANGLE(EvalCoord2fv)
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#define glEvalMapsNV MANGLE(EvalMapsNV)
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#define glEvalMesh1 MANGLE(EvalMesh1)
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#define glEvalMesh2 MANGLE(EvalMesh2)
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#define glEvalPoint1 MANGLE(EvalPoint1)
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#define glEvalPoint2 MANGLE(EvalPoint2)
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#define glExecuteProgramNV MANGLE(ExecuteProgramNV)
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#define glExtractComponentEXT MANGLE(ExtractComponentEXT)
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#define glFeedbackBuffer MANGLE(FeedbackBuffer)
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#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
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#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
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#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
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#define glFinishFenceNV MANGLE(FinishFenceNV)
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#define glFinish MANGLE(Finish)
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#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
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#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
|
|
#define glFlush MANGLE(Flush)
|
|
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
|
|
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
|
|
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
|
|
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
|
|
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
|
|
#define glFogCoordd MANGLE(FogCoordd)
|
|
#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
|
|
#define glFogCoorddv MANGLE(FogCoorddv)
|
|
#define glFogCoordfEXT MANGLE(FogCoordfEXT)
|
|
#define glFogCoordf MANGLE(FogCoordf)
|
|
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
|
|
#define glFogCoordfv MANGLE(FogCoordfv)
|
|
#define glFogCoordhNV MANGLE(FogCoordhNV)
|
|
#define glFogCoordhvNV MANGLE(FogCoordhvNV)
|
|
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
|
|
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
|
|
#define glFogCoordPointer MANGLE(FogCoordPointer)
|
|
#define glFogf MANGLE(Fogf)
|
|
#define glFogFuncSGIS MANGLE(FogFuncSGIS)
|
|
#define glFogfv MANGLE(Fogfv)
|
|
#define glFogi MANGLE(Fogi)
|
|
#define glFogiv MANGLE(Fogiv)
|
|
#define glFragmentColorMaterialSGIX MANGLE(FragmentColorMaterialSGIX)
|
|
#define glFragmentLightfSGIX MANGLE(FragmentLightfSGIX)
|
|
#define glFragmentLightfvSGIX MANGLE(FragmentLightfvSGIX)
|
|
#define glFragmentLightiSGIX MANGLE(FragmentLightiSGIX)
|
|
#define glFragmentLightivSGIX MANGLE(FragmentLightivSGIX)
|
|
#define glFragmentLightModelfSGIX MANGLE(FragmentLightModelfSGIX)
|
|
#define glFragmentLightModelfvSGIX MANGLE(FragmentLightModelfvSGIX)
|
|
#define glFragmentLightModeliSGIX MANGLE(FragmentLightModeliSGIX)
|
|
#define glFragmentLightModelivSGIX MANGLE(FragmentLightModelivSGIX)
|
|
#define glFragmentMaterialfSGIX MANGLE(FragmentMaterialfSGIX)
|
|
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
|
|
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
|
|
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
|
|
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
|
|
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
|
|
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
|
|
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
|
|
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
|
|
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
|
|
#define glFrontFace MANGLE(FrontFace)
|
|
#define glFrustum MANGLE(Frustum)
|
|
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
|
|
#define glGenBuffersARB MANGLE(GenBuffersARB)
|
|
#define glGenBuffers MANGLE(GenBuffers)
|
|
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
|
|
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
|
|
#define glGenFencesNV MANGLE(GenFencesNV)
|
|
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
|
|
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
|
|
#define glGenLists MANGLE(GenLists)
|
|
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
|
|
#define glGenProgramsARB MANGLE(GenProgramsARB)
|
|
#define glGenProgramsNV MANGLE(GenProgramsNV)
|
|
#define glGenQueriesARB MANGLE(GenQueriesARB)
|
|
#define glGenQueries MANGLE(GenQueries)
|
|
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
|
|
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
|
|
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
|
|
#define glGenTextures MANGLE(GenTextures)
|
|
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
|
|
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
|
|
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
|
|
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
|
|
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
|
|
#define glGetActiveUniform MANGLE(GetActiveUniform)
|
|
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
|
|
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
|
|
#define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB)
|
|
#define glGetAttachedShaders MANGLE(GetAttachedShaders)
|
|
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
|
|
#define glGetAttribLocation MANGLE(GetAttribLocation)
|
|
#define glGetBooleanv MANGLE(GetBooleanv)
|
|
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
|
|
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
|
|
#define glGetBufferPointervARB MANGLE(GetBufferPointervARB)
|
|
#define glGetBufferPointerv MANGLE(GetBufferPointerv)
|
|
#define glGetBufferSubDataARB MANGLE(GetBufferSubDataARB)
|
|
#define glGetBufferSubData MANGLE(GetBufferSubData)
|
|
#define glGetClipPlane MANGLE(GetClipPlane)
|
|
#define glGetColorTableEXT MANGLE(GetColorTableEXT)
|
|
#define glGetColorTable MANGLE(GetColorTable)
|
|
#define glGetColorTableParameterfvEXT MANGLE(GetColorTableParameterfvEXT)
|
|
#define glGetColorTableParameterfv MANGLE(GetColorTableParameterfv)
|
|
#define glGetColorTableParameterfvSGI MANGLE(GetColorTableParameterfvSGI)
|
|
#define glGetColorTableParameterivEXT MANGLE(GetColorTableParameterivEXT)
|
|
#define glGetColorTableParameteriv MANGLE(GetColorTableParameteriv)
|
|
#define glGetColorTableParameterivSGI MANGLE(GetColorTableParameterivSGI)
|
|
#define glGetColorTableSGI MANGLE(GetColorTableSGI)
|
|
#define glGetCombinerInputParameterfvNV MANGLE(GetCombinerInputParameterfvNV)
|
|
#define glGetCombinerInputParameterivNV MANGLE(GetCombinerInputParameterivNV)
|
|
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
|
|
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
|
|
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
|
|
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
|
|
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
|
|
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
|
|
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
|
|
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
|
|
#define glGetConvolutionParameterfv MANGLE(GetConvolutionParameterfv)
|
|
#define glGetConvolutionParameterivEXT MANGLE(GetConvolutionParameterivEXT)
|
|
#define glGetConvolutionParameteriv MANGLE(GetConvolutionParameteriv)
|
|
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
|
|
#define glGetDoublev MANGLE(GetDoublev)
|
|
#define glGetError MANGLE(GetError)
|
|
#define glGetFenceivNV MANGLE(GetFenceivNV)
|
|
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
|
|
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
|
|
#define glGetFloatv MANGLE(GetFloatv)
|
|
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
|
|
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
|
|
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
|
|
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
|
|
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
|
|
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
|
|
#define glGetHandleARB MANGLE(GetHandleARB)
|
|
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
|
|
#define glGetHistogram MANGLE(GetHistogram)
|
|
#define glGetHistogramParameterfvEXT MANGLE(GetHistogramParameterfvEXT)
|
|
#define glGetHistogramParameterfv MANGLE(GetHistogramParameterfv)
|
|
#define glGetHistogramParameterivEXT MANGLE(GetHistogramParameterivEXT)
|
|
#define glGetHistogramParameteriv MANGLE(GetHistogramParameteriv)
|
|
#define glGetImageTransformParameterfvHP MANGLE(GetImageTransformParameterfvHP)
|
|
#define glGetImageTransformParameterivHP MANGLE(GetImageTransformParameterivHP)
|
|
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
|
|
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
|
|
#define glGetIntegerv MANGLE(GetIntegerv)
|
|
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
|
|
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
|
|
#define glGetInvariantIntegervEXT MANGLE(GetInvariantIntegervEXT)
|
|
#define glGetLightfv MANGLE(GetLightfv)
|
|
#define glGetLightiv MANGLE(GetLightiv)
|
|
#define glGetListParameterfvSGIX MANGLE(GetListParameterfvSGIX)
|
|
#define glGetListParameterivSGIX MANGLE(GetListParameterivSGIX)
|
|
#define glGetLocalConstantBooleanvEXT MANGLE(GetLocalConstantBooleanvEXT)
|
|
#define glGetLocalConstantFloatvEXT MANGLE(GetLocalConstantFloatvEXT)
|
|
#define glGetLocalConstantIntegervEXT MANGLE(GetLocalConstantIntegervEXT)
|
|
#define glGetMapAttribParameterfvNV MANGLE(GetMapAttribParameterfvNV)
|
|
#define glGetMapAttribParameterivNV MANGLE(GetMapAttribParameterivNV)
|
|
#define glGetMapControlPointsNV MANGLE(GetMapControlPointsNV)
|
|
#define glGetMapdv MANGLE(GetMapdv)
|
|
#define glGetMapfv MANGLE(GetMapfv)
|
|
#define glGetMapiv MANGLE(GetMapiv)
|
|
#define glGetMapParameterfvNV MANGLE(GetMapParameterfvNV)
|
|
#define glGetMapParameterivNV MANGLE(GetMapParameterivNV)
|
|
#define glGetMaterialfv MANGLE(GetMaterialfv)
|
|
#define glGetMaterialiv MANGLE(GetMaterialiv)
|
|
#define glGetMinmaxEXT MANGLE(GetMinmaxEXT)
|
|
#define glGetMinmax MANGLE(GetMinmax)
|
|
#define glGetMinmaxParameterfvEXT MANGLE(GetMinmaxParameterfvEXT)
|
|
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
|
|
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
|
|
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
|
|
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
|
|
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
|
|
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
|
|
#define glGetObjectParameterivARB MANGLE(GetObjectParameterivARB)
|
|
#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
|
|
#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
|
|
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
|
|
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
|
|
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
|
|
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
|
|
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
|
|
#define glGetPointervEXT MANGLE(GetPointervEXT)
|
|
#define glGetPointerv MANGLE(GetPointerv)
|
|
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
|
|
#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
|
|
#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
|
|
#define glGetProgramInfoLog MANGLE(GetProgramInfoLog)
|
|
#define glGetProgramivARB MANGLE(GetProgramivARB)
|
|
#define glGetProgramiv MANGLE(GetProgramiv)
|
|
#define glGetProgramivNV MANGLE(GetProgramivNV)
|
|
#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
|
|
#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
|
|
#define glGetProgramNamedParameterdvNV MANGLE(GetProgramNamedParameterdvNV)
|
|
#define glGetProgramNamedParameterfvNV MANGLE(GetProgramNamedParameterfvNV)
|
|
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
|
|
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
|
|
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
|
|
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
|
|
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
|
|
#define glGetQueryivARB MANGLE(GetQueryivARB)
|
|
#define glGetQueryiv MANGLE(GetQueryiv)
|
|
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
|
|
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
|
|
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
|
|
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
|
|
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
|
|
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
|
|
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
|
|
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
|
|
#define glGetShaderiv MANGLE(GetShaderiv)
|
|
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
|
|
#define glGetShaderSource MANGLE(GetShaderSource)
|
|
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
|
|
#define glGetString MANGLE(GetString)
|
|
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
|
|
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
|
|
#define glGetTexEnvfv MANGLE(GetTexEnvfv)
|
|
#define glGetTexEnviv MANGLE(GetTexEnviv)
|
|
#define glGetTexFilterFuncSGIS MANGLE(GetTexFilterFuncSGIS)
|
|
#define glGetTexGendv MANGLE(GetTexGendv)
|
|
#define glGetTexGenfv MANGLE(GetTexGenfv)
|
|
#define glGetTexGeniv MANGLE(GetTexGeniv)
|
|
#define glGetTexImage MANGLE(GetTexImage)
|
|
#define glGetTexLevelParameterfv MANGLE(GetTexLevelParameterfv)
|
|
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
|
|
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
|
|
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
|
|
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
|
|
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
|
|
#define glGetUniformfv MANGLE(GetUniformfv)
|
|
#define glGetUniformivARB MANGLE(GetUniformivARB)
|
|
#define glGetUniformiv MANGLE(GetUniformiv)
|
|
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
|
|
#define glGetUniformLocation MANGLE(GetUniformLocation)
|
|
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
|
|
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
|
|
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
|
|
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
|
|
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
|
|
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
|
|
#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
|
|
#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
|
|
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
|
|
#define glGetVertexAttribdv MANGLE(GetVertexAttribdv)
|
|
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
|
|
#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
|
|
#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
|
|
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
|
|
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
|
|
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
|
|
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
|
|
#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
|
|
#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv)
|
|
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
|
|
#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
|
|
#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
|
|
#define glGlobalAlphaFactorfSUN MANGLE(GlobalAlphaFactorfSUN)
|
|
#define glGlobalAlphaFactoriSUN MANGLE(GlobalAlphaFactoriSUN)
|
|
#define glGlobalAlphaFactorsSUN MANGLE(GlobalAlphaFactorsSUN)
|
|
#define glGlobalAlphaFactorubSUN MANGLE(GlobalAlphaFactorubSUN)
|
|
#define glGlobalAlphaFactoruiSUN MANGLE(GlobalAlphaFactoruiSUN)
|
|
#define glGlobalAlphaFactorusSUN MANGLE(GlobalAlphaFactorusSUN)
|
|
#define glHint MANGLE(Hint)
|
|
#define glHintPGI MANGLE(HintPGI)
|
|
#define glHistogramEXT MANGLE(HistogramEXT)
|
|
#define glHistogram MANGLE(Histogram)
|
|
#define glIglooInterfaceSGIX MANGLE(IglooInterfaceSGIX)
|
|
#define glImageTransformParameterfHP MANGLE(ImageTransformParameterfHP)
|
|
#define glImageTransformParameterfvHP MANGLE(ImageTransformParameterfvHP)
|
|
#define glImageTransformParameteriHP MANGLE(ImageTransformParameteriHP)
|
|
#define glImageTransformParameterivHP MANGLE(ImageTransformParameterivHP)
|
|
#define glIndexd MANGLE(Indexd)
|
|
#define glIndexdv MANGLE(Indexdv)
|
|
#define glIndexf MANGLE(Indexf)
|
|
#define glIndexFuncEXT MANGLE(IndexFuncEXT)
|
|
#define glIndexfv MANGLE(Indexfv)
|
|
#define glIndexi MANGLE(Indexi)
|
|
#define glIndexiv MANGLE(Indexiv)
|
|
#define glIndexMask MANGLE(IndexMask)
|
|
#define glIndexMaterialEXT MANGLE(IndexMaterialEXT)
|
|
#define glIndexPointerEXT MANGLE(IndexPointerEXT)
|
|
#define glIndexPointerListIBM MANGLE(IndexPointerListIBM)
|
|
#define glIndexPointer MANGLE(IndexPointer)
|
|
#define glIndexs MANGLE(Indexs)
|
|
#define glIndexsv MANGLE(Indexsv)
|
|
#define glIndexub MANGLE(Indexub)
|
|
#define glIndexubv MANGLE(Indexubv)
|
|
#define glInitNames MANGLE(InitNames)
|
|
#define glInsertComponentEXT MANGLE(InsertComponentEXT)
|
|
#define glInstrumentsBufferSGIX MANGLE(InstrumentsBufferSGIX)
|
|
#define glInterleavedArrays MANGLE(InterleavedArrays)
|
|
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
|
|
#define glIsBufferARB MANGLE(IsBufferARB)
|
|
#define glIsBuffer MANGLE(IsBuffer)
|
|
#define glIsEnabled MANGLE(IsEnabled)
|
|
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
|
|
#define glIsFenceNV MANGLE(IsFenceNV)
|
|
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
|
|
#define glIsList MANGLE(IsList)
|
|
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
|
|
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
|
|
#define glIsProgramARB MANGLE(IsProgramARB)
|
|
#define glIsProgram MANGLE(IsProgram)
|
|
#define glIsProgramNV MANGLE(IsProgramNV)
|
|
#define glIsQueryARB MANGLE(IsQueryARB)
|
|
#define glIsQuery MANGLE(IsQuery)
|
|
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
|
|
#define glIsShader MANGLE(IsShader)
|
|
#define glIsTextureEXT MANGLE(IsTextureEXT)
|
|
#define glIsTexture MANGLE(IsTexture)
|
|
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
|
|
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
|
|
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
|
|
#define glLightf MANGLE(Lightf)
|
|
#define glLightfv MANGLE(Lightfv)
|
|
#define glLighti MANGLE(Lighti)
|
|
#define glLightiv MANGLE(Lightiv)
|
|
#define glLightModelf MANGLE(LightModelf)
|
|
#define glLightModelfv MANGLE(LightModelfv)
|
|
#define glLightModeli MANGLE(LightModeli)
|
|
#define glLightModeliv MANGLE(LightModeliv)
|
|
#define glLineStipple MANGLE(LineStipple)
|
|
#define glLineWidth MANGLE(LineWidth)
|
|
#define glLinkProgramARB MANGLE(LinkProgramARB)
|
|
#define glLinkProgram MANGLE(LinkProgram)
|
|
#define glListBase MANGLE(ListBase)
|
|
#define glListParameterfSGIX MANGLE(ListParameterfSGIX)
|
|
#define glListParameterfvSGIX MANGLE(ListParameterfvSGIX)
|
|
#define glListParameteriSGIX MANGLE(ListParameteriSGIX)
|
|
#define glListParameterivSGIX MANGLE(ListParameterivSGIX)
|
|
#define glLoadIdentityDeformationMapSGIX MANGLE(LoadIdentityDeformationMapSGIX)
|
|
#define glLoadIdentity MANGLE(LoadIdentity)
|
|
#define glLoadMatrixd MANGLE(LoadMatrixd)
|
|
#define glLoadMatrixf MANGLE(LoadMatrixf)
|
|
#define glLoadName MANGLE(LoadName)
|
|
#define glLoadProgramNV MANGLE(LoadProgramNV)
|
|
#define glLoadTransposeMatrixdARB MANGLE(LoadTransposeMatrixdARB)
|
|
#define glLoadTransposeMatrixd MANGLE(LoadTransposeMatrixd)
|
|
#define glLoadTransposeMatrixfARB MANGLE(LoadTransposeMatrixfARB)
|
|
#define glLoadTransposeMatrixf MANGLE(LoadTransposeMatrixf)
|
|
#define glLockArraysEXT MANGLE(LockArraysEXT)
|
|
#define glLogicOp MANGLE(LogicOp)
|
|
#define glMap1d MANGLE(Map1d)
|
|
#define glMap1f MANGLE(Map1f)
|
|
#define glMap2d MANGLE(Map2d)
|
|
#define glMap2f MANGLE(Map2f)
|
|
#define glMapBufferARB MANGLE(MapBufferARB)
|
|
#define glMapBuffer MANGLE(MapBuffer)
|
|
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
|
|
#define glMapGrid1d MANGLE(MapGrid1d)
|
|
#define glMapGrid1f MANGLE(MapGrid1f)
|
|
#define glMapGrid2d MANGLE(MapGrid2d)
|
|
#define glMapGrid2f MANGLE(MapGrid2f)
|
|
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
|
|
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
|
|
#define glMapParameterivNV MANGLE(MapParameterivNV)
|
|
#define glMaterialf MANGLE(Materialf)
|
|
#define glMaterialfv MANGLE(Materialfv)
|
|
#define glMateriali MANGLE(Materiali)
|
|
#define glMaterialiv MANGLE(Materialiv)
|
|
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
|
|
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
|
|
#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
|
|
#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
|
|
#define glMatrixMode MANGLE(MatrixMode)
|
|
#define glMinmaxEXT MANGLE(MinmaxEXT)
|
|
#define glMinmax MANGLE(Minmax)
|
|
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
|
|
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
|
|
#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
|
|
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
|
|
#define glMultiDrawElements MANGLE(MultiDrawElements)
|
|
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
|
|
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
|
|
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
|
|
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
|
|
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
|
|
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
|
|
#define glMultiTexCoord1dv MANGLE(MultiTexCoord1dv)
|
|
#define glMultiTexCoord1fARB MANGLE(MultiTexCoord1fARB)
|
|
#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
|
|
#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
|
|
#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
|
|
#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
|
|
#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
|
|
#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
|
|
#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
|
|
#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
|
|
#define glMultiTexCoord1iv MANGLE(MultiTexCoord1iv)
|
|
#define glMultiTexCoord1sARB MANGLE(MultiTexCoord1sARB)
|
|
#define glMultiTexCoord1s MANGLE(MultiTexCoord1s)
|
|
#define glMultiTexCoord1svARB MANGLE(MultiTexCoord1svARB)
|
|
#define glMultiTexCoord1sv MANGLE(MultiTexCoord1sv)
|
|
#define glMultiTexCoord2dARB MANGLE(MultiTexCoord2dARB)
|
|
#define glMultiTexCoord2d MANGLE(MultiTexCoord2d)
|
|
#define glMultiTexCoord2dvARB MANGLE(MultiTexCoord2dvARB)
|
|
#define glMultiTexCoord2dv MANGLE(MultiTexCoord2dv)
|
|
#define glMultiTexCoord2fARB MANGLE(MultiTexCoord2fARB)
|
|
#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
|
|
#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
|
|
#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
|
|
#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
|
|
#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
|
|
#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
|
|
#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
|
|
#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
|
|
#define glMultiTexCoord2iv MANGLE(MultiTexCoord2iv)
|
|
#define glMultiTexCoord2sARB MANGLE(MultiTexCoord2sARB)
|
|
#define glMultiTexCoord2s MANGLE(MultiTexCoord2s)
|
|
#define glMultiTexCoord2svARB MANGLE(MultiTexCoord2svARB)
|
|
#define glMultiTexCoord2sv MANGLE(MultiTexCoord2sv)
|
|
#define glMultiTexCoord3dARB MANGLE(MultiTexCoord3dARB)
|
|
#define glMultiTexCoord3d MANGLE(MultiTexCoord3d)
|
|
#define glMultiTexCoord3dvARB MANGLE(MultiTexCoord3dvARB)
|
|
#define glMultiTexCoord3dv MANGLE(MultiTexCoord3dv)
|
|
#define glMultiTexCoord3fARB MANGLE(MultiTexCoord3fARB)
|
|
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
|
|
#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
|
|
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
|
|
#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
|
|
#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
|
|
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
|
|
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
|
|
#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
|
|
#define glMultiTexCoord3iv MANGLE(MultiTexCoord3iv)
|
|
#define glMultiTexCoord3sARB MANGLE(MultiTexCoord3sARB)
|
|
#define glMultiTexCoord3s MANGLE(MultiTexCoord3s)
|
|
#define glMultiTexCoord3svARB MANGLE(MultiTexCoord3svARB)
|
|
#define glMultiTexCoord3sv MANGLE(MultiTexCoord3sv)
|
|
#define glMultiTexCoord4dARB MANGLE(MultiTexCoord4dARB)
|
|
#define glMultiTexCoord4d MANGLE(MultiTexCoord4d)
|
|
#define glMultiTexCoord4dvARB MANGLE(MultiTexCoord4dvARB)
|
|
#define glMultiTexCoord4dv MANGLE(MultiTexCoord4dv)
|
|
#define glMultiTexCoord4fARB MANGLE(MultiTexCoord4fARB)
|
|
#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
|
|
#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
|
|
#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
|
|
#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
|
|
#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
|
|
#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
|
|
#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
|
|
#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
|
|
#define glMultiTexCoord4iv MANGLE(MultiTexCoord4iv)
|
|
#define glMultiTexCoord4sARB MANGLE(MultiTexCoord4sARB)
|
|
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
|
|
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
|
|
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
|
|
#define glMultMatrixd MANGLE(MultMatrixd)
|
|
#define glMultMatrixf MANGLE(MultMatrixf)
|
|
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
|
|
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
|
|
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
|
|
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
|
|
#define glNewList MANGLE(NewList)
|
|
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
|
|
#define glNewTraceMESA MANGLE(NewTraceMESA)
|
|
#define glNormal3b MANGLE(Normal3b)
|
|
#define glNormal3bv MANGLE(Normal3bv)
|
|
#define glNormal3d MANGLE(Normal3d)
|
|
#define glNormal3dv MANGLE(Normal3dv)
|
|
#define glNormal3f MANGLE(Normal3f)
|
|
#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
|
|
#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
|
|
#define glNormal3fv MANGLE(Normal3fv)
|
|
#define glNormal3hNV MANGLE(Normal3hNV)
|
|
#define glNormal3hvNV MANGLE(Normal3hvNV)
|
|
#define glNormal3i MANGLE(Normal3i)
|
|
#define glNormal3iv MANGLE(Normal3iv)
|
|
#define glNormal3s MANGLE(Normal3s)
|
|
#define glNormal3sv MANGLE(Normal3sv)
|
|
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
|
|
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
|
|
#define glNormalPointer MANGLE(NormalPointer)
|
|
#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
|
|
#define glNormalStream3bATI MANGLE(NormalStream3bATI)
|
|
#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
|
|
#define glNormalStream3dATI MANGLE(NormalStream3dATI)
|
|
#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
|
|
#define glNormalStream3fATI MANGLE(NormalStream3fATI)
|
|
#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
|
|
#define glNormalStream3iATI MANGLE(NormalStream3iATI)
|
|
#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
|
|
#define glNormalStream3sATI MANGLE(NormalStream3sATI)
|
|
#define glNormalStream3svATI MANGLE(NormalStream3svATI)
|
|
#define glOrtho MANGLE(Ortho)
|
|
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
|
|
#define glPassThrough MANGLE(PassThrough)
|
|
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
|
|
#define glPixelMapfv MANGLE(PixelMapfv)
|
|
#define glPixelMapuiv MANGLE(PixelMapuiv)
|
|
#define glPixelMapusv MANGLE(PixelMapusv)
|
|
#define glPixelStoref MANGLE(PixelStoref)
|
|
#define glPixelStorei MANGLE(PixelStorei)
|
|
#define glPixelTexGenParameterfSGIS MANGLE(PixelTexGenParameterfSGIS)
|
|
#define glPixelTexGenParameterfvSGIS MANGLE(PixelTexGenParameterfvSGIS)
|
|
#define glPixelTexGenParameteriSGIS MANGLE(PixelTexGenParameteriSGIS)
|
|
#define glPixelTexGenParameterivSGIS MANGLE(PixelTexGenParameterivSGIS)
|
|
#define glPixelTexGenSGIX MANGLE(PixelTexGenSGIX)
|
|
#define glPixelTransferf MANGLE(PixelTransferf)
|
|
#define glPixelTransferi MANGLE(PixelTransferi)
|
|
#define glPixelTransformParameterfEXT MANGLE(PixelTransformParameterfEXT)
|
|
#define glPixelTransformParameterfvEXT MANGLE(PixelTransformParameterfvEXT)
|
|
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
|
|
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
|
|
#define glPixelZoom MANGLE(PixelZoom)
|
|
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
|
|
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
|
|
#define glPointParameterfARB MANGLE(PointParameterfARB)
|
|
#define glPointParameterfEXT MANGLE(PointParameterfEXT)
|
|
#define glPointParameterf MANGLE(PointParameterf)
|
|
#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
|
|
#define glPointParameterfvARB MANGLE(PointParameterfvARB)
|
|
#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
|
|
#define glPointParameterfv MANGLE(PointParameterfv)
|
|
#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
|
|
#define glPointParameteri MANGLE(PointParameteri)
|
|
#define glPointParameteriNV MANGLE(PointParameteriNV)
|
|
#define glPointParameteriv MANGLE(PointParameteriv)
|
|
#define glPointParameterivNV MANGLE(PointParameterivNV)
|
|
#define glPointSize MANGLE(PointSize)
|
|
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
|
|
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
|
|
#define glPolygonMode MANGLE(PolygonMode)
|
|
#define glPolygonOffsetEXT MANGLE(PolygonOffsetEXT)
|
|
#define glPolygonOffset MANGLE(PolygonOffset)
|
|
#define glPolygonStipple MANGLE(PolygonStipple)
|
|
#define glPopAttrib MANGLE(PopAttrib)
|
|
#define glPopClientAttrib MANGLE(PopClientAttrib)
|
|
#define glPopMatrix MANGLE(PopMatrix)
|
|
#define glPopName MANGLE(PopName)
|
|
#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
|
|
#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
|
|
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
|
|
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
|
|
#define glProgramCallbackMESA MANGLE(ProgramCallbackMESA)
|
|
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
|
|
#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
|
|
#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
|
|
#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
|
|
#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
|
|
#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
|
|
#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
|
|
#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
|
|
#define glProgramNamedParameter4dNV MANGLE(ProgramNamedParameter4dNV)
|
|
#define glProgramNamedParameter4dvNV MANGLE(ProgramNamedParameter4dvNV)
|
|
#define glProgramNamedParameter4fNV MANGLE(ProgramNamedParameter4fNV)
|
|
#define glProgramNamedParameter4fvNV MANGLE(ProgramNamedParameter4fvNV)
|
|
#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
|
|
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
|
|
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
|
|
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
|
|
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
|
|
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
|
|
#define glProgramStringARB MANGLE(ProgramStringARB)
|
|
#define glPushAttrib MANGLE(PushAttrib)
|
|
#define glPushClientAttrib MANGLE(PushClientAttrib)
|
|
#define glPushMatrix MANGLE(PushMatrix)
|
|
#define glPushName MANGLE(PushName)
|
|
#define glRasterPos2d MANGLE(RasterPos2d)
|
|
#define glRasterPos2dv MANGLE(RasterPos2dv)
|
|
#define glRasterPos2f MANGLE(RasterPos2f)
|
|
#define glRasterPos2fv MANGLE(RasterPos2fv)
|
|
#define glRasterPos2i MANGLE(RasterPos2i)
|
|
#define glRasterPos2iv MANGLE(RasterPos2iv)
|
|
#define glRasterPos2s MANGLE(RasterPos2s)
|
|
#define glRasterPos2sv MANGLE(RasterPos2sv)
|
|
#define glRasterPos3d MANGLE(RasterPos3d)
|
|
#define glRasterPos3dv MANGLE(RasterPos3dv)
|
|
#define glRasterPos3f MANGLE(RasterPos3f)
|
|
#define glRasterPos3fv MANGLE(RasterPos3fv)
|
|
#define glRasterPos3i MANGLE(RasterPos3i)
|
|
#define glRasterPos3iv MANGLE(RasterPos3iv)
|
|
#define glRasterPos3s MANGLE(RasterPos3s)
|
|
#define glRasterPos3sv MANGLE(RasterPos3sv)
|
|
#define glRasterPos4d MANGLE(RasterPos4d)
|
|
#define glRasterPos4dv MANGLE(RasterPos4dv)
|
|
#define glRasterPos4f MANGLE(RasterPos4f)
|
|
#define glRasterPos4fv MANGLE(RasterPos4fv)
|
|
#define glRasterPos4i MANGLE(RasterPos4i)
|
|
#define glRasterPos4iv MANGLE(RasterPos4iv)
|
|
#define glRasterPos4s MANGLE(RasterPos4s)
|
|
#define glRasterPos4sv MANGLE(RasterPos4sv)
|
|
#define glReadBuffer MANGLE(ReadBuffer)
|
|
#define glReadInstrumentsSGIX MANGLE(ReadInstrumentsSGIX)
|
|
#define glReadPixels MANGLE(ReadPixels)
|
|
#define glRectd MANGLE(Rectd)
|
|
#define glRectdv MANGLE(Rectdv)
|
|
#define glRectf MANGLE(Rectf)
|
|
#define glRectfv MANGLE(Rectfv)
|
|
#define glRecti MANGLE(Recti)
|
|
#define glRectiv MANGLE(Rectiv)
|
|
#define glRects MANGLE(Rects)
|
|
#define glRectsv MANGLE(Rectsv)
|
|
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
|
|
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
|
|
#define glRenderMode MANGLE(RenderMode)
|
|
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
|
|
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
|
|
#define glReplacementCodeubvSUN MANGLE(ReplacementCodeubvSUN)
|
|
#define glReplacementCodeuiColor3fVertex3fSUN MANGLE(ReplacementCodeuiColor3fVertex3fSUN)
|
|
#define glReplacementCodeuiColor3fVertex3fvSUN MANGLE(ReplacementCodeuiColor3fVertex3fvSUN)
|
|
#define glReplacementCodeuiColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiColor4fNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiColor4ubVertex3fSUN MANGLE(ReplacementCodeuiColor4ubVertex3fSUN)
|
|
#define glReplacementCodeuiColor4ubVertex3fvSUN MANGLE(ReplacementCodeuiColor4ubVertex3fvSUN)
|
|
#define glReplacementCodeuiNormal3fVertex3fSUN MANGLE(ReplacementCodeuiNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiSUN MANGLE(ReplacementCodeuiSUN)
|
|
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
|
|
#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
|
|
#define glReplacementCodeuiTexCoord2fVertex3fSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fSUN)
|
|
#define glReplacementCodeuiTexCoord2fVertex3fvSUN MANGLE(ReplacementCodeuiTexCoord2fVertex3fvSUN)
|
|
#define glReplacementCodeuiVertex3fSUN MANGLE(ReplacementCodeuiVertex3fSUN)
|
|
#define glReplacementCodeuiVertex3fvSUN MANGLE(ReplacementCodeuiVertex3fvSUN)
|
|
#define glReplacementCodeuivSUN MANGLE(ReplacementCodeuivSUN)
|
|
#define glReplacementCodeusSUN MANGLE(ReplacementCodeusSUN)
|
|
#define glReplacementCodeusvSUN MANGLE(ReplacementCodeusvSUN)
|
|
#define glRequestResidentProgramsNV MANGLE(RequestResidentProgramsNV)
|
|
#define glResetHistogramEXT MANGLE(ResetHistogramEXT)
|
|
#define glResetHistogram MANGLE(ResetHistogram)
|
|
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
|
|
#define glResetMinmax MANGLE(ResetMinmax)
|
|
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
|
|
#define glRotated MANGLE(Rotated)
|
|
#define glRotatef MANGLE(Rotatef)
|
|
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
|
|
#define glSampleCoverage MANGLE(SampleCoverage)
|
|
#define glSampleMapATI MANGLE(SampleMapATI)
|
|
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
|
|
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
|
|
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
|
|
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
|
|
#define glScaled MANGLE(Scaled)
|
|
#define glScalef MANGLE(Scalef)
|
|
#define glScissor MANGLE(Scissor)
|
|
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
|
|
#define glSecondaryColor3b MANGLE(SecondaryColor3b)
|
|
#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
|
|
#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
|
|
#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
|
|
#define glSecondaryColor3d MANGLE(SecondaryColor3d)
|
|
#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
|
|
#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
|
|
#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
|
|
#define glSecondaryColor3f MANGLE(SecondaryColor3f)
|
|
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
|
|
#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
|
|
#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
|
|
#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
|
|
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
|
|
#define glSecondaryColor3i MANGLE(SecondaryColor3i)
|
|
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
|
|
#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
|
|
#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
|
|
#define glSecondaryColor3s MANGLE(SecondaryColor3s)
|
|
#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
|
|
#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
|
|
#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
|
|
#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
|
|
#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
|
|
#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
|
|
#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
|
|
#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
|
|
#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
|
|
#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
|
|
#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
|
|
#define glSecondaryColor3us MANGLE(SecondaryColor3us)
|
|
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
|
|
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
|
|
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
|
|
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
|
|
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
|
|
#define glSelectBuffer MANGLE(SelectBuffer)
|
|
#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
|
|
#define glSeparableFilter2D MANGLE(SeparableFilter2D)
|
|
#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
|
|
#define glSetFenceNV MANGLE(SetFenceNV)
|
|
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
|
|
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
|
|
#define glSetLocalConstantEXT MANGLE(SetLocalConstantEXT)
|
|
#define glShadeModel MANGLE(ShadeModel)
|
|
#define glShaderOp1EXT MANGLE(ShaderOp1EXT)
|
|
#define glShaderOp2EXT MANGLE(ShaderOp2EXT)
|
|
#define glShaderOp3EXT MANGLE(ShaderOp3EXT)
|
|
#define glShaderSourceARB MANGLE(ShaderSourceARB)
|
|
#define glShaderSource MANGLE(ShaderSource)
|
|
#define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS)
|
|
#define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX)
|
|
#define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX)
|
|
#define glSpriteParameteriSGIX MANGLE(SpriteParameteriSGIX)
|
|
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
|
|
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
|
|
#define glStencilFunc MANGLE(StencilFunc)
|
|
#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
|
|
#define glStencilFuncSeparate MANGLE(StencilFuncSeparate)
|
|
#define glStencilMask MANGLE(StencilMask)
|
|
#define glStencilMaskSeparate MANGLE(StencilMaskSeparate)
|
|
#define glStencilOp MANGLE(StencilOp)
|
|
#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
|
|
#define glStencilOpSeparate MANGLE(StencilOpSeparate)
|
|
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
|
|
#define glStringMarkerGREMEDY MANGLE(StringMarkerGREMEDY)
|
|
#define glSwizzleEXT MANGLE(SwizzleEXT)
|
|
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
|
|
#define glTangent3bEXT MANGLE(Tangent3bEXT)
|
|
#define glTangent3bvEXT MANGLE(Tangent3bvEXT)
|
|
#define glTangent3dEXT MANGLE(Tangent3dEXT)
|
|
#define glTangent3dvEXT MANGLE(Tangent3dvEXT)
|
|
#define glTangent3fEXT MANGLE(Tangent3fEXT)
|
|
#define glTangent3fvEXT MANGLE(Tangent3fvEXT)
|
|
#define glTangent3iEXT MANGLE(Tangent3iEXT)
|
|
#define glTangent3ivEXT MANGLE(Tangent3ivEXT)
|
|
#define glTangent3sEXT MANGLE(Tangent3sEXT)
|
|
#define glTangent3svEXT MANGLE(Tangent3svEXT)
|
|
#define glTangentPointerEXT MANGLE(TangentPointerEXT)
|
|
#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
|
|
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
|
|
#define glTestFenceNV MANGLE(TestFenceNV)
|
|
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
|
|
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
|
|
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
|
|
#define glTexCoord1d MANGLE(TexCoord1d)
|
|
#define glTexCoord1dv MANGLE(TexCoord1dv)
|
|
#define glTexCoord1f MANGLE(TexCoord1f)
|
|
#define glTexCoord1fv MANGLE(TexCoord1fv)
|
|
#define glTexCoord1hNV MANGLE(TexCoord1hNV)
|
|
#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
|
|
#define glTexCoord1i MANGLE(TexCoord1i)
|
|
#define glTexCoord1iv MANGLE(TexCoord1iv)
|
|
#define glTexCoord1s MANGLE(TexCoord1s)
|
|
#define glTexCoord1sv MANGLE(TexCoord1sv)
|
|
#define glTexCoord2d MANGLE(TexCoord2d)
|
|
#define glTexCoord2dv MANGLE(TexCoord2dv)
|
|
#define glTexCoord2fColor3fVertex3fSUN MANGLE(TexCoord2fColor3fVertex3fSUN)
|
|
#define glTexCoord2fColor3fVertex3fvSUN MANGLE(TexCoord2fColor3fVertex3fvSUN)
|
|
#define glTexCoord2fColor4fNormal3fVertex3fSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fSUN)
|
|
#define glTexCoord2fColor4fNormal3fVertex3fvSUN MANGLE(TexCoord2fColor4fNormal3fVertex3fvSUN)
|
|
#define glTexCoord2fColor4ubVertex3fSUN MANGLE(TexCoord2fColor4ubVertex3fSUN)
|
|
#define glTexCoord2fColor4ubVertex3fvSUN MANGLE(TexCoord2fColor4ubVertex3fvSUN)
|
|
#define glTexCoord2f MANGLE(TexCoord2f)
|
|
#define glTexCoord2fNormal3fVertex3fSUN MANGLE(TexCoord2fNormal3fVertex3fSUN)
|
|
#define glTexCoord2fNormal3fVertex3fvSUN MANGLE(TexCoord2fNormal3fVertex3fvSUN)
|
|
#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
|
|
#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
|
|
#define glTexCoord2fv MANGLE(TexCoord2fv)
|
|
#define glTexCoord2hNV MANGLE(TexCoord2hNV)
|
|
#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
|
|
#define glTexCoord2i MANGLE(TexCoord2i)
|
|
#define glTexCoord2iv MANGLE(TexCoord2iv)
|
|
#define glTexCoord2s MANGLE(TexCoord2s)
|
|
#define glTexCoord2sv MANGLE(TexCoord2sv)
|
|
#define glTexCoord3d MANGLE(TexCoord3d)
|
|
#define glTexCoord3dv MANGLE(TexCoord3dv)
|
|
#define glTexCoord3f MANGLE(TexCoord3f)
|
|
#define glTexCoord3fv MANGLE(TexCoord3fv)
|
|
#define glTexCoord3hNV MANGLE(TexCoord3hNV)
|
|
#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
|
|
#define glTexCoord3i MANGLE(TexCoord3i)
|
|
#define glTexCoord3iv MANGLE(TexCoord3iv)
|
|
#define glTexCoord3s MANGLE(TexCoord3s)
|
|
#define glTexCoord3sv MANGLE(TexCoord3sv)
|
|
#define glTexCoord4d MANGLE(TexCoord4d)
|
|
#define glTexCoord4dv MANGLE(TexCoord4dv)
|
|
#define glTexCoord4fColor4fNormal3fVertex4fSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fSUN)
|
|
#define glTexCoord4fColor4fNormal3fVertex4fvSUN MANGLE(TexCoord4fColor4fNormal3fVertex4fvSUN)
|
|
#define glTexCoord4f MANGLE(TexCoord4f)
|
|
#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
|
|
#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
|
|
#define glTexCoord4fv MANGLE(TexCoord4fv)
|
|
#define glTexCoord4hNV MANGLE(TexCoord4hNV)
|
|
#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
|
|
#define glTexCoord4i MANGLE(TexCoord4i)
|
|
#define glTexCoord4iv MANGLE(TexCoord4iv)
|
|
#define glTexCoord4s MANGLE(TexCoord4s)
|
|
#define glTexCoord4sv MANGLE(TexCoord4sv)
|
|
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
|
|
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
|
|
#define glTexCoordPointer MANGLE(TexCoordPointer)
|
|
#define glTexCoordPointervINTEL MANGLE(TexCoordPointervINTEL)
|
|
#define glTexEnvf MANGLE(TexEnvf)
|
|
#define glTexEnvfv MANGLE(TexEnvfv)
|
|
#define glTexEnvi MANGLE(TexEnvi)
|
|
#define glTexEnviv MANGLE(TexEnviv)
|
|
#define glTexFilterFuncSGIS MANGLE(TexFilterFuncSGIS)
|
|
#define glTexGend MANGLE(TexGend)
|
|
#define glTexGendv MANGLE(TexGendv)
|
|
#define glTexGenf MANGLE(TexGenf)
|
|
#define glTexGenfv MANGLE(TexGenfv)
|
|
#define glTexGeni MANGLE(TexGeni)
|
|
#define glTexGeniv MANGLE(TexGeniv)
|
|
#define glTexImage1D MANGLE(TexImage1D)
|
|
#define glTexImage2D MANGLE(TexImage2D)
|
|
#define glTexImage3DEXT MANGLE(TexImage3DEXT)
|
|
#define glTexImage3D MANGLE(TexImage3D)
|
|
#define glTexImage4DSGIS MANGLE(TexImage4DSGIS)
|
|
#define glTexParameterf MANGLE(TexParameterf)
|
|
#define glTexParameterfv MANGLE(TexParameterfv)
|
|
#define glTexParameteri MANGLE(TexParameteri)
|
|
#define glTexParameteriv MANGLE(TexParameteriv)
|
|
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
|
|
#define glTexSubImage1D MANGLE(TexSubImage1D)
|
|
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
|
|
#define glTexSubImage2D MANGLE(TexSubImage2D)
|
|
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
|
|
#define glTexSubImage3D MANGLE(TexSubImage3D)
|
|
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
|
|
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
|
|
#define glTextureLightEXT MANGLE(TextureLightEXT)
|
|
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
|
|
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
|
|
#define glTraceAssertAttribMESA MANGLE(TraceAssertAttribMESA)
|
|
#define glTraceCommentMESA MANGLE(TraceCommentMESA)
|
|
#define glTraceListMESA MANGLE(TraceListMESA)
|
|
#define glTracePointerMESA MANGLE(TracePointerMESA)
|
|
#define glTracePointerRangeMESA MANGLE(TracePointerRangeMESA)
|
|
#define glTraceTextureMESA MANGLE(TraceTextureMESA)
|
|
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
|
|
#define glTranslated MANGLE(Translated)
|
|
#define glTranslatef MANGLE(Translatef)
|
|
#define glUniform1fARB MANGLE(Uniform1fARB)
|
|
#define glUniform1f MANGLE(Uniform1f)
|
|
#define glUniform1fvARB MANGLE(Uniform1fvARB)
|
|
#define glUniform1fv MANGLE(Uniform1fv)
|
|
#define glUniform1iARB MANGLE(Uniform1iARB)
|
|
#define glUniform1i MANGLE(Uniform1i)
|
|
#define glUniform1ivARB MANGLE(Uniform1ivARB)
|
|
#define glUniform1iv MANGLE(Uniform1iv)
|
|
#define glUniform2fARB MANGLE(Uniform2fARB)
|
|
#define glUniform2f MANGLE(Uniform2f)
|
|
#define glUniform2fvARB MANGLE(Uniform2fvARB)
|
|
#define glUniform2fv MANGLE(Uniform2fv)
|
|
#define glUniform2iARB MANGLE(Uniform2iARB)
|
|
#define glUniform2i MANGLE(Uniform2i)
|
|
#define glUniform2ivARB MANGLE(Uniform2ivARB)
|
|
#define glUniform2iv MANGLE(Uniform2iv)
|
|
#define glUniform3fARB MANGLE(Uniform3fARB)
|
|
#define glUniform3f MANGLE(Uniform3f)
|
|
#define glUniform3fvARB MANGLE(Uniform3fvARB)
|
|
#define glUniform3fv MANGLE(Uniform3fv)
|
|
#define glUniform3iARB MANGLE(Uniform3iARB)
|
|
#define glUniform3i MANGLE(Uniform3i)
|
|
#define glUniform3ivARB MANGLE(Uniform3ivARB)
|
|
#define glUniform3iv MANGLE(Uniform3iv)
|
|
#define glUniform4fARB MANGLE(Uniform4fARB)
|
|
#define glUniform4f MANGLE(Uniform4f)
|
|
#define glUniform4fvARB MANGLE(Uniform4fvARB)
|
|
#define glUniform4fv MANGLE(Uniform4fv)
|
|
#define glUniform4iARB MANGLE(Uniform4iARB)
|
|
#define glUniform4i MANGLE(Uniform4i)
|
|
#define glUniform4ivARB MANGLE(Uniform4ivARB)
|
|
#define glUniform4iv MANGLE(Uniform4iv)
|
|
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
|
|
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
|
|
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
|
|
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
|
|
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
|
|
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
|
|
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
|
|
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
|
|
#define glUnmapBuffer MANGLE(UnmapBuffer)
|
|
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
|
|
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
|
|
#define glUseProgram MANGLE(UseProgram)
|
|
#define glUseProgramObjectARB MANGLE(UseProgramObjectARB)
|
|
#define glValidateProgramARB MANGLE(ValidateProgramARB)
|
|
#define glValidateProgram MANGLE(ValidateProgram)
|
|
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
|
|
#define glVariantbvEXT MANGLE(VariantbvEXT)
|
|
#define glVariantdvEXT MANGLE(VariantdvEXT)
|
|
#define glVariantfvEXT MANGLE(VariantfvEXT)
|
|
#define glVariantivEXT MANGLE(VariantivEXT)
|
|
#define glVariantPointerEXT MANGLE(VariantPointerEXT)
|
|
#define glVariantsvEXT MANGLE(VariantsvEXT)
|
|
#define glVariantubvEXT MANGLE(VariantubvEXT)
|
|
#define glVariantuivEXT MANGLE(VariantuivEXT)
|
|
#define glVariantusvEXT MANGLE(VariantusvEXT)
|
|
#define glVertex2d MANGLE(Vertex2d)
|
|
#define glVertex2dv MANGLE(Vertex2dv)
|
|
#define glVertex2f MANGLE(Vertex2f)
|
|
#define glVertex2fv MANGLE(Vertex2fv)
|
|
#define glVertex2hNV MANGLE(Vertex2hNV)
|
|
#define glVertex2hvNV MANGLE(Vertex2hvNV)
|
|
#define glVertex2i MANGLE(Vertex2i)
|
|
#define glVertex2iv MANGLE(Vertex2iv)
|
|
#define glVertex2s MANGLE(Vertex2s)
|
|
#define glVertex2sv MANGLE(Vertex2sv)
|
|
#define glVertex3d MANGLE(Vertex3d)
|
|
#define glVertex3dv MANGLE(Vertex3dv)
|
|
#define glVertex3f MANGLE(Vertex3f)
|
|
#define glVertex3fv MANGLE(Vertex3fv)
|
|
#define glVertex3hNV MANGLE(Vertex3hNV)
|
|
#define glVertex3hvNV MANGLE(Vertex3hvNV)
|
|
#define glVertex3i MANGLE(Vertex3i)
|
|
#define glVertex3iv MANGLE(Vertex3iv)
|
|
#define glVertex3s MANGLE(Vertex3s)
|
|
#define glVertex3sv MANGLE(Vertex3sv)
|
|
#define glVertex4d MANGLE(Vertex4d)
|
|
#define glVertex4dv MANGLE(Vertex4dv)
|
|
#define glVertex4f MANGLE(Vertex4f)
|
|
#define glVertex4fv MANGLE(Vertex4fv)
|
|
#define glVertex4hNV MANGLE(Vertex4hNV)
|
|
#define glVertex4hvNV MANGLE(Vertex4hvNV)
|
|
#define glVertex4i MANGLE(Vertex4i)
|
|
#define glVertex4iv MANGLE(Vertex4iv)
|
|
#define glVertex4s MANGLE(Vertex4s)
|
|
#define glVertex4sv MANGLE(Vertex4sv)
|
|
#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
|
|
#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
|
|
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
|
|
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
|
|
#define glVertexAttrib1d MANGLE(VertexAttrib1d)
|
|
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
|
|
#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
|
|
#define glVertexAttrib1dv MANGLE(VertexAttrib1dv)
|
|
#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
|
|
#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
|
|
#define glVertexAttrib1f MANGLE(VertexAttrib1f)
|
|
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
|
|
#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
|
|
#define glVertexAttrib1fv MANGLE(VertexAttrib1fv)
|
|
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
|
|
#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
|
|
#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
|
|
#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
|
|
#define glVertexAttrib1s MANGLE(VertexAttrib1s)
|
|
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
|
|
#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
|
|
#define glVertexAttrib1sv MANGLE(VertexAttrib1sv)
|
|
#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
|
|
#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
|
|
#define glVertexAttrib2d MANGLE(VertexAttrib2d)
|
|
#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
|
|
#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
|
|
#define glVertexAttrib2dv MANGLE(VertexAttrib2dv)
|
|
#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
|
|
#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
|
|
#define glVertexAttrib2f MANGLE(VertexAttrib2f)
|
|
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
|
|
#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
|
|
#define glVertexAttrib2fv MANGLE(VertexAttrib2fv)
|
|
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
|
|
#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
|
|
#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
|
|
#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
|
|
#define glVertexAttrib2s MANGLE(VertexAttrib2s)
|
|
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
|
|
#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
|
|
#define glVertexAttrib2sv MANGLE(VertexAttrib2sv)
|
|
#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
|
|
#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
|
|
#define glVertexAttrib3d MANGLE(VertexAttrib3d)
|
|
#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
|
|
#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
|
|
#define glVertexAttrib3dv MANGLE(VertexAttrib3dv)
|
|
#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
|
|
#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
|
|
#define glVertexAttrib3f MANGLE(VertexAttrib3f)
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#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
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#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
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#define glVertexAttrib3fv MANGLE(VertexAttrib3fv)
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#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
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#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
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#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
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#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
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#define glVertexAttrib3s MANGLE(VertexAttrib3s)
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#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
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#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
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#define glVertexAttrib3sv MANGLE(VertexAttrib3sv)
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#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
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#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
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#define glVertexAttrib4bv MANGLE(VertexAttrib4bv)
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#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
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#define glVertexAttrib4d MANGLE(VertexAttrib4d)
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#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
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#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
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#define glVertexAttrib4dv MANGLE(VertexAttrib4dv)
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#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
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#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
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#define glVertexAttrib4f MANGLE(VertexAttrib4f)
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#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
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#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
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#define glVertexAttrib4fv MANGLE(VertexAttrib4fv)
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#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
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#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
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#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
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#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
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#define glVertexAttrib4iv MANGLE(VertexAttrib4iv)
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#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
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#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv)
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#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
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#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv)
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#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
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#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv)
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#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
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#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub)
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#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
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#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv)
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#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
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#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv)
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#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
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#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv)
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#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
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#define glVertexAttrib4s MANGLE(VertexAttrib4s)
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#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
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#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
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#define glVertexAttrib4sv MANGLE(VertexAttrib4sv)
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#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
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#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
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#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
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#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv)
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#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
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#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
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#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv)
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#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
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#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
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#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
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#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
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#define glVertexAttribPointer MANGLE(VertexAttribPointer)
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#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
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#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
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#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
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#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
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#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
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#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
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#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
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#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
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#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
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#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
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#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
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#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
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#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
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#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
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#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
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#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
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#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
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#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
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#define glVertexBlendARB MANGLE(VertexBlendARB)
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#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
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#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
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#define glVertexPointerEXT MANGLE(VertexPointerEXT)
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#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
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#define glVertexPointer MANGLE(VertexPointer)
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#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
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#define glVertexStream1dATI MANGLE(VertexStream1dATI)
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#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
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#define glVertexStream1fATI MANGLE(VertexStream1fATI)
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#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
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#define glVertexStream1iATI MANGLE(VertexStream1iATI)
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#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
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#define glVertexStream1sATI MANGLE(VertexStream1sATI)
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#define glVertexStream1svATI MANGLE(VertexStream1svATI)
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#define glVertexStream2dATI MANGLE(VertexStream2dATI)
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#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
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#define glVertexStream2fATI MANGLE(VertexStream2fATI)
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#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
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#define glVertexStream2iATI MANGLE(VertexStream2iATI)
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#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
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#define glVertexStream2sATI MANGLE(VertexStream2sATI)
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#define glVertexStream2svATI MANGLE(VertexStream2svATI)
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#define glVertexStream3dATI MANGLE(VertexStream3dATI)
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#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
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#define glVertexStream3fATI MANGLE(VertexStream3fATI)
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#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
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#define glVertexStream3iATI MANGLE(VertexStream3iATI)
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#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
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#define glVertexStream3sATI MANGLE(VertexStream3sATI)
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#define glVertexStream3svATI MANGLE(VertexStream3svATI)
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#define glVertexStream4dATI MANGLE(VertexStream4dATI)
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#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
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#define glVertexStream4fATI MANGLE(VertexStream4fATI)
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#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
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#define glVertexStream4iATI MANGLE(VertexStream4iATI)
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#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
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#define glVertexStream4sATI MANGLE(VertexStream4sATI)
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#define glVertexStream4svATI MANGLE(VertexStream4svATI)
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#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
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#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
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#define glVertexWeighthNV MANGLE(VertexWeighthNV)
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#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
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#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
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#define glViewport MANGLE(Viewport)
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#define glWeightbvARB MANGLE(WeightbvARB)
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#define glWeightdvARB MANGLE(WeightdvARB)
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#define glWeightfvARB MANGLE(WeightfvARB)
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#define glWeightivARB MANGLE(WeightivARB)
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#define glWeightPointerARB MANGLE(WeightPointerARB)
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#define glWeightsvARB MANGLE(WeightsvARB)
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#define glWeightubvARB MANGLE(WeightubvARB)
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#define glWeightuivARB MANGLE(WeightuivARB)
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#define glWeightusvARB MANGLE(WeightusvARB)
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#define glWindowPos2dARB MANGLE(WindowPos2dARB)
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#define glWindowPos2d MANGLE(WindowPos2d)
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#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
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#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
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#define glWindowPos2dv MANGLE(WindowPos2dv)
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#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
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#define glWindowPos2fARB MANGLE(WindowPos2fARB)
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#define glWindowPos2f MANGLE(WindowPos2f)
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#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
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#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
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#define glWindowPos2fv MANGLE(WindowPos2fv)
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#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
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#define glWindowPos2iARB MANGLE(WindowPos2iARB)
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#define glWindowPos2i MANGLE(WindowPos2i)
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#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
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#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
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#define glWindowPos2iv MANGLE(WindowPos2iv)
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#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
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#define glWindowPos2sARB MANGLE(WindowPos2sARB)
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#define glWindowPos2s MANGLE(WindowPos2s)
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#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
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#define glWindowPos2svARB MANGLE(WindowPos2svARB)
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#define glWindowPos2sv MANGLE(WindowPos2sv)
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#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
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#define glWindowPos3dARB MANGLE(WindowPos3dARB)
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#define glWindowPos3d MANGLE(WindowPos3d)
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#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
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#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
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#define glWindowPos3dv MANGLE(WindowPos3dv)
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#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
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#define glWindowPos3fARB MANGLE(WindowPos3fARB)
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#define glWindowPos3f MANGLE(WindowPos3f)
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#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
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#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
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#define glWindowPos3fv MANGLE(WindowPos3fv)
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#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
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#define glWindowPos3iARB MANGLE(WindowPos3iARB)
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#define glWindowPos3i MANGLE(WindowPos3i)
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#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
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#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
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#define glWindowPos3iv MANGLE(WindowPos3iv)
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#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
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#define glWindowPos3sARB MANGLE(WindowPos3sARB)
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#define glWindowPos3s MANGLE(WindowPos3s)
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#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
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#define glWindowPos3svARB MANGLE(WindowPos3svARB)
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#define glWindowPos3sv MANGLE(WindowPos3sv)
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#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
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#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
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#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
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#define glWindowPos4fMESA MANGLE(WindowPos4fMESA)
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#define glWindowPos4fvMESA MANGLE(WindowPos4fvMESA)
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#define glWindowPos4iMESA MANGLE(WindowPos4iMESA)
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#define glWindowPos4ivMESA MANGLE(WindowPos4ivMESA)
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#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
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#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
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#define glWriteMaskEXT MANGLE(WriteMaskEXT)
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#endif /* GL_MANGLE_H */
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