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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
84 lines
2.4 KiB
HTML
84 lines
2.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 9.1 Release Notes / February 22, 2013</h1>
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<p>
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Mesa 9.1 is a new development release.
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People who are concerned with stability and reliability should stick
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with a previous release or wait for Mesa 9.1.1.
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</p>
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<p>
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Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.1. OpenGL
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3.1 is <strong>only</strong> available if requested at context creation
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because GL_ARB_compatibility is not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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86d40f3056f89949368764bf84aff55e MesaLib-9.1.tar.gz
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d3891e02215422e120271d976ff1947e MesaLib-9.1.tar.bz2
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01645f28f53351c23b0beb6c688911d8 MesaLib-9.1.zip
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</pre>
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<h2>New features</h2>
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<p>
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Note: some of the new features are only available with certain drivers.
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</p>
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<ul>
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<li>GL_ANGLE_texture_compression_dxt3</li>
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<li>GL_ANGLE_texture_compression_dxt5</li>
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<li>GL_ARB_ES3_compatibility</li>
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<li>GL_ARB_internalformat_query</li>
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<li>GL_ARB_map_buffer_alignment</li>
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<li>GL_ARB_shading_language_packing</li>
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<li>GL_ARB_texture_buffer_object_rgb32</li>
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<li>GL_ARB_texture_cube_map_array</li>
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<li>GL_EXT_color_buffer_float</li>
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<li>GL_OES_depth_texture_cube_map</li>
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<li>OpenGL 3.1 core profile support on Radeon HD2000 up to HD6000 series </li>
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<li>Multisample anti-aliasing support on Radeon X1000 series</li>
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<li>OpenGL ES 3.0 support on Intel HD Graphics 2000, 2500, 3000, and 4000</li>
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</ul>
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<h2>Bug fixes</h2>
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<p>TBD -- This list is likely incomplete.</p>
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<h2>Changes</h2>
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<ul>
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<li>Removed VAAPI state tracker (unmaintained and broken)</li>
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<li>Removed i965's broken hardware implementation of GL_NV_vertex_program</li>
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<li>Removed swrast support for GL_NV_vertex_program</li>
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<li>Removed swrast support for GL_NV_fragment_program</li>
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<li>Removed OpenVMS support (unmaintained and broken)</li>
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<li>Removed makedepend build dependency</li>
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</ul>
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</div>
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</body>
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</html>
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