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It's generally frowned upon to have more than one H1 per document in HTML4. So let's put the text directly inside the header. This means we can drop the flex-based centering, which makes things a bit easier. We also need to change the padding to rem instead of em, because the em has now changed. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
87 lines
2.8 KiB
HTML
87 lines
2.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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The Mesa 3D Graphics Library
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 7.6.1 Release Notes, 21 December 2009</h1>
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<p>
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Mesa 7.6.1 is a bug-fix release fixing issues since version 7.6.
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</p>
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<p>
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Mesa 7.6.1 implements the OpenGL 2.1 API, but the version reported by
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glGetString(GL_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 2.1.
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</p>
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<p>
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See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
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for DRI hardware acceleration.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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e80fabad2e3eb7990adae773d6aeacba MesaLib-7.6.1.tar.gz
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7db4617e9e10ad3aca1b64339fd71b7d MesaLib-7.6.1.tar.bz2
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dd3275dbf9833480d2e92d0c69b22abd MesaLib-7.6.1.zip
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f7fdcfe3c0f363e571c60f02f74368fb MesaDemos-7.6.1.tar.gz
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a4226f06732a02556fcf6be290b86dff MesaDemos-7.6.1.tar.bz2
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849425f356bd940726cebedfa79de176 MesaDemos-7.6.1.zip
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d40cc7c5e337a85b674e27a8e494f52f MesaGLUT-7.6.1.tar.gz
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ca9aecb91f05b1da9fd7d5eeb19d47d7 MesaGLUT-7.6.1.tar.bz2
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23fad8398004c977a1d8953079b72ca6 MesaGLUT-7.6.1.zip
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</pre>
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<h2>New features</h2>
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<ul>
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<li>Upgraded GL/glext.h to version 56, GL/glxext.h to version 25,
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GL/wglext.h to version 17
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<li>New 3D driver, r600, for Radeon R6xx, R7xx hardware
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</ul>
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<h2>Bug fixes</h2>
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<ul>
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<li>Fixed crash caused by glXCopyContext() and glXDestroyContext(), bug 24217
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<li>glXQueryContext(GLX_RENDER_TYPE) returned wrong values (bug 24211)
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<li>GLSL sqrt(0) returned unpredictable results
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<li>Fixed default texture binding bug when a bound texture was deleted.
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<li>r300: Work around an issue with very large fragment programs on R500.
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<li>Fake glXQueryDrawable() didn't return good values (bug 24320)
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<li>Fixed AUX buffer breakage (bug 24426).
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<li>Fixed locale-dependent float parsing bug in GLSL compiler (bug 24531)
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<li>Fixed Gallium Cell driver compilation failure.
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<li>Fixed glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) query so that
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it returns the actual compressed format chosen.
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<li>Fixed glBitmap bugs in Intel drivers.
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<li>Fixed a number of Microsoft Visual Studio compilation problems.
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<li>Fixed clipping / provoking vertex bugs in i965 driver.
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<li>Assorted build fixes for AIX.
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<li>Endianness fixes for the DRI swrast driver (bug 22767).</li>
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<li>Point sprite fixes for i915/945 driver.
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<li>Fixed assorted memory leaks (usually on error paths)
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<li>Fixed some GLSL compiler bugs (ex: 25579)
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<li>Assorted build fixes for BlueGene
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</ul>
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<h2>Changes</h2>
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<ul>
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<li>Removed old VC6, VC7 project files for Windows
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</ul>
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</div>
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</body>
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</html>
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